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[DnD] D&D Arena Signups and Discussion
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Zergrinch
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Old Aug 9, 2010, 09:50 PM Local time: Aug 10, 2010, 10:50 AM #301 of 618
I am up front about wanting to kill you (not immediately, but at some point). No reason why "killing" should only apply to your characters' bodies, right?

I was speaking idiomatically.
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Sarag
Fuck yea dinosaurs


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Old Aug 11, 2010, 09:11 AM #302 of 618
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Spamming Throw and Stab won't work as well now. Don't forget Hurling Charge works just like how Throw and Stab used to be, before the nerf.
Also, you can always do a charge (Standard) and tack on Marauder's Rush to it. It's rather potent: 1d6+10, PLUS 1d6 for charging and 1d6 if enemy was at full HP.
Wait, so I can do a basic charge, then a marauder's rush at the end of it? That's pretty cool. But I'mc onfused. For an attack that includes a charge (Hurling charge), I use the extra charge to convert into Marauder's Rush, not tack on at the end. So instead of Hurling Charge -> Charge -> Marauder's Rush, it's just Hurling Charge -> Marauder's Rush. So what's the difference here?

What kind of toxic man-thing is happening now?
Zergrinch
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Old Aug 11, 2010, 09:46 AM Local time: Aug 11, 2010, 10:46 PM #303 of 618
It IS tacked on, and not a "conversion".

"Charge" is an allowed combat move. You're familiar with the mechanics - it's a Standard Action where you move your speed towards your opponent, and attack it with a melee basic attack. Charging gives +1 bonus to attack rolls, but come with a provision that you should (a) be at least 2 squares away; and (b) move directly towards your opponent - i.e. the number of squares should decrease every step you take.

What Marauder's Rush does is, whenever you do a Charge, you can use it instead of the melee basic attack.

So, you could always Charge as a standard, and then use a Melee Basic Attack OR Marauder's Rush at your own discretion. It inflicts way more damage - so of course Marauder's Rush is preferable.

Hurling Charge operates the same way as the old Throw and Stab. You attack with a ranged throw, and then you get a free charge. Charges come with a free attack. And Marauder's rush can be substituted for a free attack that's due to a charge.

The game designers nerfed Throw and Stab by simply changing the free charge to a free move. Now, you can't use Marauder's Rush because the melee basic attack doesn't come at the end of a charge (see the Special line on your Marauder's Rush attack card at the wiki).

So, the sequence for Hurling Charge is basically:
Throw >> Charge >> Melee Basic Attack / Marauder's Rush

(Next up, teaching lurker to take advantage of flanking positions. But that's something for another time, kekeke)

How ya doing, buddy?
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Sarag
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Old Aug 11, 2010, 10:52 AM #304 of 618
No, next up is how damage works!

I'm looking at your math and I'm looking at my math and numbers aren't adding up. Are you applying my armbands of +2 brutality to each melee attack? As I understand it both from the character sheet and from your explanation, Marauder's Rush is a melee, but I don't see it added there. Maybe I'm looking at the wrong thing though?

Also I love how my rolls were universally shit but since I had so MANY of them I still wound up doing hella damage.

What, you don't want my bikini-clad body?
Zergrinch
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Old Aug 11, 2010, 06:44 PM Local time: Aug 12, 2010, 07:44 AM #305 of 618
Your armbands have been applied already. Here's an example dissection of Marauder's Rush damage.

The power specifies that on a hit, damage equals 1W + Strength modifier + Wisdom modifier.
  1. Your Weapon, a short sword, inflicts 1d6 damage. Different weapons inflict different damage (the heaviest you can wield with both hands doubles it to 1d12)
  2. Your strength modifier is 4
  3. Your wisdom modifier is 2
So base damage is 1d6+6

To that we add:
  1. Damage Seeking Short Sword enchantment bonus (+2)
  2. Iron Armbands of Power item bonus (+2)
Ending up with 1d6+10.

To that, we add in a couple of your situational modifiers which applied to the previous attack:
  • Your Manticore's Fury feat gives +2 when you hit an enemy with alternating melee and ranged attacks within 2 consecutive turns.
  • Your Horned Helm gives you +1d6 when you hit with a charge attack.
  • Hunter's Quarry dishes out +1d6 damage to any attack of your choice. I included this with your first attack (Hurling Stab), though you're free to specify which attack you want this added to if necessary. (Let's say, suppose you think Throw and Stab will kill an enemy without the bonus, so you apply the quarry damage to the basic attack on another enemy.)
There are a couple of situational modifiers which did not apply previously, but might come into play later on:
  • If your enemy is undamaged, hitting it with melee first gives +1d6 damage (I rolled 2d6 for raven damage on your first Throw and Stab, instead of 1d6)
  • Thanks to your Gauntlets of Blood item, if your enemy is bloodied, you deal +2 damage.
It is entirely possible that due to the amount of situational modifiers you have, Ebony's 'miss' turns out to be a hit (you have quite a bit of conditional attack roll bonuses too), or maybe I neglect to add +2 or 1d6 damage. If this happens, just holler.

Additional Spam:
Also, I'm sure you remember but the wolf is currently has combat advantage against the halfling. Remind me again what that actually does?
Gives wolfie +2 to attack rolls against it.

But it's a tame wolf. The traits that allow it to get combat advantage from Ebony's presence won't function until you have the Mounted Combat feat

NOW... if Ebony were flanking the halfling at W10, it would be a different story. But he isn't, so...

I'm scratching my head, wondering why Ivory doesn't unleash fiery hell on ravens, especially when the blinded condition does not affect area or burst attacks.

How ya doing, buddy?
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Last edited by Zergrinch; Aug 11, 2010 at 06:52 PM. Reason: This member got a little too post happy.
Fluffykitten McGrundlepuss
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Old Aug 12, 2010, 02:49 AM Local time: Aug 12, 2010, 08:49 AM #306 of 618
Because concentrating on one enemy at a time is the best way to win any fight. Have you never played an SRPG? The key to victory is reducing the damage received each turn, trying to kill eeverything at once gets you boned, ganging up on one at a time wins the fight and the halfling's about to die and the ravens have been drawn in so Ebony can flank them in a single turn.

It doesn't mention that the Combat Advantage trait needs a rider at all you know, only the trait that gives it's rider combat advantage or something needs a trained rider, the Dire Wolf just gains CA against any enemy with an ally next to it is how I'm reading the card.

There's nowhere I can't reach.
Zergrinch
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Old Aug 12, 2010, 02:52 AM Local time: Aug 12, 2010, 03:52 PM #307 of 618
Ah, focus fire. Fair enough!

The card you have is basically what I use to hit you with. I'm willing to let you do that to me, but you have to pay for it with a feat.

Ehhhh you know what? You're absolutely right. Combat Advantage is in effect; Pack rider is not.

This thing is sticky, and I don't like it. I don't appreciate it.
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Zergrinch
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Old Aug 13, 2010, 09:10 AM Local time: Aug 13, 2010, 10:10 PM #308 of 618
Lurks, Hurling Charge is an encounter power. Once per encounter only.

I am a dolphin, do you want me on your body?
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Sarag
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Old Aug 13, 2010, 09:45 AM #309 of 618
FUCK. I r dumb. Sorry, will fix.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Aug 14, 2010, 05:03 PM Local time: Aug 14, 2010, 11:03 PM #310 of 618
Zerg, can the ravens keep scattered indefinitely? Combine that with an aura and you can basically automatically kill anyone you want (Slowly). Also, can they not be attacked or just not targetted?

What kind of toxic man-thing is happening now?
Zergrinch
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Old Aug 14, 2010, 06:57 PM Local time: Aug 15, 2010, 07:57 AM #311 of 618
It's not indefinite. In fact, there's a strict stipulation on when they reform, and where.

Besides, it's like the huge swarm's not there. No opportunity attacks or aura while they're scattered like this.

They cannot be attacked while scattered. Neither can they attack.

FELIPE NO
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Zergrinch
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Old Aug 15, 2010, 08:45 AM Local time: Aug 15, 2010, 09:45 PM #312 of 618
Unlike Pang's game, which has a rather large reserve list, this iteration doesn't have a lot of people waiting in the wings. So, I am introducing a way to expedite things that will hopefully speed things up (but won't be fatal).

NEW HOUSE RULE

This takes effect after the raven/prowler battle.

In combat, if you resolve your action within 24 hours after my turn ends, you gain a free +1 token! I will be checking this with post timestamps. Note that the *completed* post (standard/move/minor - posts that delay your turn are not counted) must be in place already - not just a placeholder post. Depending on balance issues, I reserve the right to shorten or lengthen the 24-hour period as I see fit. Any such rule change will not take effect until a new battle starts.

If your turn occurs after your fellow player, and he/she will probably not make the deadline, you may go ahead and post. There's only two player characters - it won't confuse me at all.

The +1 token can be redeemed during your turn to give you a +1 token bonus to any of your dice rolls. You can trade in three +1 tokens to gain a +2 token, which does the same thing, except that it gives a +2 bonus.

One dice roll can only be augmented by one token. Token bonuses do not stack, and if you use a +1/+1 and +2/+2 token on the same dice roll, only the higher bonus will apply.

You can trade three +2 tokens to gain a free roll (roll a 1d100) on the divine wheel of fun blessings. Fun blessings are all guaranteed to have positive effects, always. Once you use up a blessing, it returns to the wheel. To keep the wheel fun, its contents shall be a mystery!

Using +1/+2 tokens in battle is a minor action. Using blessings are normally free; however, some blessings may specify the type of action required to gain their benefits when using them.

Examples!

Deep Reserves
I Can Do That, Too!

Unless explicitly stated in the text I provide you, tokens and blessings are not transferable. Only the one who earns it gets to use it.

You may only have up to ten of each token at any one time. No hoarding!

Finally, please post the use of tokens and blessings in the game thread. To redeem the blessing, make a 1d100 roll in this discussion thread.

What, you don't want my bikini-clad body?
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The unmovable stubborn
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Old Aug 15, 2010, 08:49 AM #313 of 618
Not only have you made the PC's lives easier, you have given lurker more rules to remember.

Also I have a plan to ease some of the excessively long wait times in my backup queue, but I can't put it into practice until the current adventure finishes.

Jam it back in, in the dark.
Zergrinch
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Old Aug 15, 2010, 08:50 AM Local time: Aug 15, 2010, 09:50 PM #314 of 618
Are you saying she can't handle it?

Besides, if posting trends remain as they are, Ebony probably won't even get to see a token.

There's nowhere I can't reach.
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Old Aug 15, 2010, 08:53 AM #315 of 618
You baby these two. The other day Shin had the temerity to ask what combat advantage did and you didn't even backhand him.

THEY'RE NOT GONNA BE READY. THEY'RE NOT GONNA BE READY WHEN LIFE ATTACKS

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Aug 15, 2010, 08:54 AM Local time: Aug 15, 2010, 09:54 PM #316 of 618
I ARE NICE MONTY HAUL DM!

Would it not be fun to give them a dose of Pang-reality once they rotate back into your universe?

How ya doing, buddy?
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Old Aug 15, 2010, 08:59 AM 3 #317 of 618


I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Aug 15, 2010, 04:37 PM Local time: Aug 15, 2010, 10:37 PM #318 of 618
You baby these two. The other day Shin had the temerity to ask what combat advantage did and you didn't even backhand him.

THEY'RE NOT GONNA BE READY. THEY'RE NOT GONNA BE READY WHEN LIFE ATTACKS
In my defence, Bob was never ever ever in a position to either grant or benefit from combat advantage save for when people were prone and back in them days we didn't roll any dice and need to know any rules.

Tokens sounds cool. It's really hard to kill things in DnD and it's pretty hard to get killed yourself. The vast majority of my paper rpg experience was with Warhammer Fantasy Roleplay and Rifts, both of which let you cut down swathes of bad guys with ease but leave you hilariously vulnerable to getting murdered yourself. A critical hit table that can leave you with an arm missing is proper hardcore.

Most amazing jew boots
Zergrinch
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Old Aug 17, 2010, 11:05 AM Local time: Aug 18, 2010, 12:05 AM #319 of 618
Yoo hoo. Lurrrrrrrrkerrrrrrrrrrrrrr

Spoiler:
Where arrrrre you~~~


FELIPE NO
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Sarag
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Old Aug 17, 2010, 11:21 AM #320 of 618
Not only have you made the PC's lives easier, you have given lurker more rules to remember.
CHRIST I CAN BARELY REMEMBER WHO ANY OF YOU ARE, IS THAT MY FAULT

I POSIT: NO

In hindsight I should probably never play actual D&D with you, unless I'm allowed to make rules up as i go along. However, since I am no longer 6 years old, that probably won't hold my attention for very long, so there's that.

What, you don't want my bikini-clad body?
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Old Aug 17, 2010, 11:43 AM #321 of 618
Ha, if I can manage to keep both Thud and Infernal focused on orc dorks for two hours I don't see you being any trouble.

Jam it back in, in the dark.
Sarag
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Old Aug 17, 2010, 11:49 AM #322 of 618
1 Die Roll
 Description
Die
Result
wait shit I'm at work :(
1d20
17
ROLL A D20 FOR GETTING UP TO GET A BEER

There's nowhere I can't reach.
Zephyrin
OOOHHHHhhhhhh YEEEEAAAAHHHHhhhh~!!!1


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Old Aug 17, 2010, 11:54 AM Local time: Aug 17, 2010, 09:54 AM #323 of 618
This does not even excite me. We need GFF LARP.

I'll be any character that gets to crash through doors.

This thing is sticky, and I don't like it. I don't appreciate it.
Sarag
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Old Aug 18, 2010, 09:33 AM #324 of 618
Fuck it. Shin, Zerg obviously wants us to be as destructive as he is; let's just burn the lot down.

Additional Spam:
oh also zerg, two things:

1) Do I get a +1 token?
2) I am presuming that, if I were to move from being adjacent to the flock to moving away, I would provoke an opportunity attack. Is this a safe assumption, or are the rules for these kinds of enemies different?

I am a dolphin, do you want me on your body?

Last edited by Sarag; Aug 18, 2010 at 10:02 AM. Reason: This member got a little too post happy.
Zergrinch
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Old Aug 18, 2010, 10:04 AM Local time: Aug 18, 2010, 11:04 PM #325 of 618
Token system starts after the battle.

And yeah, I do believe you treat a swarm as you would a large-sized monster with extra attributes. So, you would provoke an opportunity attack if you move away from a square, including adjacent ones, that are threatened by the ravens.

I can see now that swarms, even the ones before MM3, and even those at the party's level, are lethal. Wow.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] D&D Arena Signups and Discussion

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