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[DnD] D&D Discussion & Enlistment (Save Ends)
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slessman
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Old Aug 6, 2010, 12:34 AM #401 of 1196
Oh, my. Are you contradicting... the Dungeon Master?

I wanted to let you know that your sig is awesome.

Anyway, I have been looking for people to play D and D with me near my apartment but I am having trouble with that. Any idea on how I can find people willing to play D and D enlistment forum?

Jam it back in, in the dark.
Zephyrin
OOOHHHHhhhhhh YEEEEAAAAHHHHhhhh~!!!1


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Old Aug 6, 2010, 01:47 AM Local time: Aug 5, 2010, 11:47 PM #402 of 1196
I wanted to let you know that your sig is awesome.

Anyway, I have been looking for people to play D and D with me near my apartment but I am having trouble with that. Any idea on how I can find people willing to play D and D enlistment forum?
Dude, this is not really the place for that.
The Wizards website has a link where you can search for local gaming stores.

In fact, it's right here!!!

There's nowhere I can't reach.
Zergrinch
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Old Aug 6, 2010, 03:08 AM Local time: Aug 6, 2010, 04:08 PM #403 of 1196
slessman, this is a play-by-post campaign. For real life games, you may also want to try a dedicated forum for precisely this.

How ya doing, buddy?
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slessman
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Old Aug 7, 2010, 01:36 AM #404 of 1196
Dude, this is not really the place for that.
The Wizards website has a link where you can search for local gaming stores.

In fact, it's right here!!!
Thanks! I will definitely give that a shot. I suppose I misread the meaning of this thread. Well, I will not improperly post here again. Thanks much for the link! I am all about starting a campaign!

I am a dolphin, do you want me on your body?
Zephyrin
OOOHHHHhhhhhh YEEEEAAAAHHHHhhhh~!!!1


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Old Aug 7, 2010, 06:00 PM Local time: Aug 7, 2010, 04:00 PM #405 of 1196
Fucking wvlfpvp...

Also, I didn't roll anything for the throwing of the thief. I assume it's just an improvised heavy thrown object, but I have no idea where my +12 to hit comes from on my attacks and what should be applied and what shouldn't.
Could somebody please explain it to me.

I was speaking idiomatically.
Zergrinch
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Old Aug 7, 2010, 07:44 PM Local time: Aug 8, 2010, 08:44 AM #406 of 1196
+5 Strength modifier <-- use dexterity mod (+0) for ranged attacks
+3 Half your level
+2 Proficiency bonus <-- not available for improvised weapons
+2 Weapon Enhancement bonus <-- not available for improvised weapons unless Garr uses his augmenting whetstone on it

I reckon a halfling projectile is for all intents and purposes an improvised thrown weapon. +3 attack bonus, 1d4 damage. If you successfully convince Pang it should count as "heavy thrown" then it's +8 attack roll, 1d4 + 5 damage.

----

Heh, strike 2 for GFZ. This is a first, Pang introducing a new party member and killing him right off.

What kind of toxic man-thing is happening now?
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Old Aug 7, 2010, 09:05 PM #407 of 1196
Technically wvlf's got until Monday, weekend exemption and all. Though I suspect if he was going to post he would have done it earlier tonight. When he was on the board anyway. Posting. In another thread.

But I'll give you Heavy Thrown on that, or on anything where sheer force is more important than hitting them accurately. A bag of flour would be Heavy Thrown, for example, despite not being all that heavy in the larger scheme of things.

(alsoa puny 1d4 for improvising is bullshit and discourages stunting, so ignore that)

FELIPE NO
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


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Old Aug 8, 2010, 12:52 PM #408 of 1196
Sorry folks. I've been spending much less time on-forum (and haven't been able to post as much/detailedish) because I've been spending time with the boyfriend that I was away from for a month. In the next couple of weeks school/new job starts up, so I'll actually be able to post more. (oh and here comes my turn.)

What, you don't want my bikini-clad body?
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
Zephyrin
OOOHHHHhhhhhh YEEEEAAAAHHHHhhhh~!!!1


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Old Aug 8, 2010, 10:35 PM Local time: Aug 8, 2010, 08:35 PM #409 of 1196
Sooooo buying an 'I roll 20's' shirt.

BTW I am in training Mon thru Fri, but there should be no reason I don't have internet at night. If I don't respond in a timely manner, though, somebody man my character.

Jam it back in, in the dark.
Zergrinch
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Old Aug 8, 2010, 10:49 PM Local time: Aug 9, 2010, 11:49 AM #410 of 1196
Damn prone halfling

Pang, is Cal in a position to ascertain whether Black Mage is holding any melee weapons? That is to say, any chance for BMAG to do opportunistic melee basic attacks?

There's nowhere I can't reach.
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Old Aug 8, 2010, 11:21 PM #411 of 1196
Yeah, BMAG has a wooden staff; think I mentioned everybody's weapons but his. Sorry.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Aug 8, 2010, 11:44 PM Local time: Aug 9, 2010, 12:44 PM #412 of 1196
Ok, thanks. Next question!

Suppose Cal wants to confiscate Black Mage's staff and taunt him by holding it over his head out of reach for the little guy. How do we go about this mechanically? Might I be able to argue this as an act of Thievery?

I am a dolphin, do you want me on your body?
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Zephyrin
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Old Aug 8, 2010, 11:47 PM Local time: Aug 8, 2010, 09:47 PM #413 of 1196
Shapeshift into Zephyrin. Duh.

Also, somebody should pick up the fighter and throw him into the portal for Yeti food. I would but my turn is is in a galaxy far, far away.

I was speaking idiomatically.
Zergrinch
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Old Aug 8, 2010, 11:49 PM Local time: Aug 9, 2010, 12:49 PM #414 of 1196
Naw. Throw White Mage instead. Go go Gheth

What kind of toxic man-thing is happening now?
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Old Aug 9, 2010, 12:00 AM #415 of 1196
You guys know you'd have to actually make a Grab check to pick up a LIVING halfling, right?

Anyway, disarms in combat. Let's say Thievery vs. Reflex or Athletics vs. Fortitude to disarm someone of their weapon/shield/implement, as a Standard action. If you've got a free hand you can grab said item yourself, otherwise it just falls to the floor.

Theoretically a pretty powerful move but risky and time-consuming. Should work okay.

Most amazing jew boots
Zephyrin
OOOHHHHhhhhhh YEEEEAAAAHHHHhhhh~!!!1


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Old Aug 9, 2010, 12:24 AM Local time: Aug 8, 2010, 10:24 PM #416 of 1196
It's not too unrealistic. He has +6 against an 18 reflex check. If he succeeds and spends and action point, that bitch won't believe she's not bacon.

Do it, Skex. Do it for the lulz.

What, you don't want my bikini-clad body?
Zergrinch
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Old Aug 9, 2010, 09:16 AM Local time: Aug 9, 2010, 10:16 PM #417 of 1196
Pang, combat advantage gives +2 to attack rolls. Will you extend this "+2 bonus to your attack rolls" to enemy disarm attempts? I'm contemplating whether to use my (never ever ever before used) racial encounter during my next turn.

___


Psst Garr. Wanna help disarm a black mage? (Or maybe Garland --- +6 Athletics vs Fort 18 is better than +8 Attack Rolls vs his 21 AC anyhoo). If Pang agrees on combat advantage bonus, flank 'em first (if you're willing to risk an OA to move to O107). Sheathe the sword first before disarming so you can steal his wapon!

(Okay, why's Garr bloodied after an 11 HP hit? He didn't surge to full after last battle or something?)

Jam it back in, in the dark.
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Old Aug 9, 2010, 09:32 AM #418 of 1196
Pang, combat advantage gives +2 to attack rolls. Will you extend this "+2 bonus to your attack rolls" to enemy disarm attempts?
Technically it's just a skill check like Intimidate would be and combat advantage shouldn't really apply, but thematically it makes sense for flanking and other distractions to be useful here so I'll say Yes.

Thanks for accidentally reminding me that I hadn't adjusted Garr's skill bonuses for the Overlord armor, though!

Most amazing jew boots
Zergrinch
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Old Aug 9, 2010, 09:33 AM Local time: Aug 9, 2010, 10:33 PM #419 of 1196
O shi---

Sorry Garr

(Alright guys, open season on White Mage who's totally granting combat advantage to everyone who's not Gheth!)

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 9, 2010, 11:34 PM Local time: Aug 9, 2010, 10:34 PM #420 of 1196
Pang, i'm assuming Fighter's mark has the same as Garr's? Just making sure nothing unexpected happens during my turn.

I am a dolphin, do you want me on your body?
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Old Aug 9, 2010, 11:36 PM #421 of 1196
Yeah, -2 to attack someone else, free attack if you try to shift away.

I was speaking idiomatically.
Scent of a Grundle
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Old Aug 9, 2010, 11:39 PM Local time: Aug 9, 2010, 10:39 PM #422 of 1196
And if Glenn up and disappears?

What kind of toxic man-thing is happening now?
The unmovable stubborn
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Old Aug 9, 2010, 11:51 PM #423 of 1196
Teleports don't trigger AoOs, so you can definitely Fey Step away if that's what you're asking.

FELIPE NO
Zergrinch
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Old Aug 11, 2010, 01:30 AM Local time: Aug 11, 2010, 02:30 PM #424 of 1196
Pang, I'm debating whether to activate Weave Through the Fray or Yield Ground.

What happens if I cause a mini-time warp by activating the former? Will it nullify the charge attack damage?

Insert disgruntled thumbsucking about Cal as more easy to eat than a halfling white mage who's spouting blood.

How ya doing, buddy?
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Old Aug 11, 2010, 02:06 AM #425 of 1196
Not really, because while you interrupt the charge process you don't cancel it. WTTF will shift you 2 squares at most, and the Yeti Rampager still has 3 squares of charge movement left at that time. So what would happen is the yeti charges up to you, you shift away, and the yeti just keeps charging until it reaches you anyway.

It would be a good move if the yeti had charged from a bit further away, though; and you can still do it to force a hit/damage reroll if you wanted.

Jam it back in, in the dark.
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