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Werewolf 28: Town wins, flagons of mead for everyone
Thanks again to Nutty for the sticky!
Actions are processed in the order that they are submitted (with some notable exceptions). For example, if a Serial Killer expresses his intent to kill someone and the Guard doesn't get around to jailing that someone until much later, the Guard just wastes his night action. The game has 5 factions, each with their own victory conditions (though it is possible for more than one faction to win, or for no one to win). I make no claim that the factions are evenly balanced, only that they are engineered to make goofy shit happen. Because this iteration of the game is fairly complex, Night One will extend over the weekend until 1 PM EST on Monday. After this extended first night, all phases will last 48 hours. -------- Town: Wins if all Orcus / Vecna cultists are killed, and the Werewolf is either killed or rendered harmless. 4 Peasants: Generic townie role. Votes during the day, cowers in fear during the night. 1 Guard: As a night action, may choose a player to stick in the drunk tank. Arrested players can neither take night actions nor be targeted by them. 1 Cleric: As a night action, may pray to Pelor to identify one player's role, OR bless a chosen player to protect them from a vampire bite that night. Town players start with no role knowledge. Adventurer: Wins by amassing every item for themselves. Unicorn Company just wants to get rich; whatever mayhem this goal may lead them into is secondary. 1 Fighter: As a night action, may choose a player to kill and loot. If the target is currently in the midst of being serial-killed, the serial killer is also killed — but only because they were in your way. Take any items the target (and/or the assassin) may have. 1 Wizard: As a night action, may choose an item. High-level divination magic will reveal what unlucky fool happens to currently possess it. 1 Bard: Cannot be lynched; the hangman always seems to have second thoughts at the last second. Once per game, the bard may use this power to intercede on behalf of another player — but if this is done he loses his own immunity afterward. Adventurers start knowing who the other adventurers are. Vecna: Wins by knowing the role of every player, living and dead, as well as the location of every item. 1 Abductor: As a night action, may choose a player. Torture the poor bastard and find out everything he knows. This doesn't kill him, it just makes his evening very unpleasant. 1 Necromancer: As a night action, may choose a dead player. Speak with the dead, and learn the names, roles, and possessions of everyone that ever targeted them while they lived. The knowledge of the dead is only accurate up to the time of their death — situations may have changed since. 1 Vampire Lord: As a night action, may choose a player to bite. That player becomes a vampire as well, though you don't control them. However, vampire lords can always read the thoughts of their children. The night actions of your fellow Vecnites are always resolved faster than the night actions of your vampire spawn. Powerful spells allow the vampire and his spawn to go out and vote during the day's lynching. If the Vampire Lord is killed, his eldest spawn becomes the new Lord and assumes his mind-reading powers (but retain their team affiliation). Vecnites start knowing who the other Vecnites are. Orcus: Wins by outnumbering Town and Adventurer put together. 1 Serial Killer: As a night action, you must choose a player to murder. If you fail to choose a target, one will be chosen at random: Blood For The Blood God! The Serial Killer is just too goddamn angry to loot bodies; the victim's possessions are redistributed at random once the murder is discovered. 1 Twitchy Recluse: If targeted by a night action, kill the bastard that did it. You'd think the skull mounted over the door would keep solicitors away, but noooooo. You get to keep his stuff. 1 Doppelganger: As a night action, you may choose two players. You will assume the first player's identity until he next evening, and if he has a night action you automatically perform said action on the second player. If your double is killed while you're sharing his role (by lynching or misadventure), there is a 50% chance that you were actually killed instead, and vice-versa. If you survive the murder of your duplicate, you then assume his role and powers permanently (but retain your team affiliation). Orcus cultists start with knowledge of their fellow lunatics. Werewolf: Wins by being the last survivor. 1 Werewolf: As a night action, may choose to hunt down and messily devour a chosen player. The werewolf cares nothing for material wealth, and cannot own items at all. Cannot be permanently killed (with one exception). If lynched or otherwise "killed" the werewolf simply revives good as new two phases later (if killed at night, he cannot vote during the next day; if killed during the day he cannot hunt that night). If the werewolf encounters someone wielding the Silver Sword, his regenerative powers are forfeit. The werewolf starts with no role knowledge. Items Ten magical treasures are circulating around Baldur's Gate, all of them fairly useful in these troubled times. Items held by lynched players rapidly disappear into the lynch mob, and are reassigned to a new player at random. If you don't want a certain item for whatever reason, message the moderator with your desire to pass the item on to a player of your choosing or your intent to just abandon said item (where it will be randomly found by someone else). Holy Water: If you have this, any toothy jerks that try to fly into your window are toast. Once used the jar is empty, but another jar soon finds its way into someone's hands... Elixir of Dragon's Breath: As a night action, chug. You assume the defensive powers of the Twitchy Recluse for the rest of the evening, but if forced to actually use said powers you'll be too badly burned to survive into the next night. Cloak of Maximum Charisma: You get two votes when it's time to lynch. One of these votes is made in secrecy (message the moderator) and need not be identical to your public vote. Eye of Vecna: As a night action, you may use the hypnotic power of the Eye to confuse and dismay. The next action which would target you instead targets a random surviving player. Once used, the Eye is redistributed. Gloves of the Cat Burglar: As a night action, choose a player and take any items he may have. Powers which react to being targeted do not respond to Cat Burglars, since they are so stealthy. On nights during which you use the Gloves, you forgo any other night actions you may otherwise use. Elven Chainmail: The next time something — anything — would kill you, it doesn't. Redistributes after use. Boots of Speed: Regardless of how slow you are to submit your night actions, they will always be treated as if they were the first to occur. If you possess both the Boots and the Sword, you may "test" a suspected werewolf after a lynching without being spotted doing it — onlookers will only see a blur. Symbol of Pelor: The sun god protects anyone carrying his symbol from the threat of vampires. Anyone carrying the symbol cannot be bitten. Wand of Magic Missile: Only contains one charge, and is not redistributed after breaking (Team Adventurer does not need this to win if it has been broken). As a night action,fire off a magic blast that rebounds off every available surface. A random target is chosen, and the missile bounces to anyone they may be targeting, to anyone THAT person may be targeting, and so on, until the missile reaches someone who hasn't targeted anyone (and stops). Everyone the missile collided with is stunned and forfeits their night actions if they haven't yet performed them at the time of the missile launch. Silver Sword: The only way to permanently kill the Werewolf. 1. Be targeted by the werewolf while he's hunting, and while you wield the Sword. 2. If you think you know who the Werewolf is, message the moderator with your intent to seek out and destroy him. From that point forward you spend every night attempting to slay the suspected werewolf, and forgo all other night actions until it's dead. 3. If you suspect that a player being lynched is the Werewolf, you may hack apart his "corpse" with the Sword as he dangles from the rope. If your hunch turns out to be wrong, however, the Guard will immediately arrest you and you will be held until the next day (provided the Guard is still alive). -------- Jam it back in, in the dark. |
DAY ONE The faithful folk of the town gather in the church for the morning service, only to meet with a horrid sight. Frank, the priest of Pelor, lies dead on the altar. The holy man had more than his share of enemies, but no ordinary foe would have devoured his entrails. This is clearly the work of a werewolf! In all the hubbub, somebody snatches up the dead man's holy symbol. Amidst the panic someone notices that Rockgamer the peasant is also missing. He'd never missed a service before. They find his body slumped in his kitchen, covered in stab wounds. Perhaps the rumors of a Serial Killer loose in the town were true! A rare potion lies stoppered next to Rockgamer's open hand, labeled "Emergency Use Only". If only he had been quicker to drink it! Someone steals the elixir whilst everyone's backs are turned. Perhaps the new owner will actually put it to use! Searching for answers, an angry mob seeks out the guard. Though as ignorant as the rest, the guard can give ironclad alibis for at least two people: Garr and Diss were both safely locked up in the drunk tank all night. The guard is as useless as ever! The people resolve to take matters into their own hands, the law be damned. Before the day is up, someone will hang for these crimes! The Werewolf kills Frank, a priest: he owned the Holy Symbol. The Serial Killer kills Rockgamer, a peasant: he owned the Elixir. Neither Garr nor Diss killed anyone on Night 1, but you can still hang them if you want. Day 1 ends in 48 hours. Lynch vote begins now. Players: nuttyturnip Diss Zergrinch Chaotic Skills Garr Tritoch Denicalis knkwzrd Hawkeye Shin ZiggyGo a lurker LZ Roles: 3 peasants 1 DEAD peasant (Rockgamer) 1 DEAD cleric (Frank) 1 guard 1 serial killer 1 doppelganger 1 twitchy recluse 1 fighter 1 wizard 1 bard 1 vampire lord 1 abductor 1 necromancer There's nowhere I can't reach. |
With the only black guy in town already dead, the next obvious choice for a good lynchn' is Zergrinch.
If there's anyone who defines twitchy recluse it's this guy. This thing is sticky, and I don't like it. I don't appreciate it. |
![]() I would not be surprised if he was the one behind Rockgamer's death. Changing my vote to Denicalis to save my skin. And because he smells. I am a dolphin, do you want me on your body?
Last edited by Zergrinch; Jul 14, 2010 at 12:07 PM.
Reason: Imma changing my vote!
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See what happens when Plarom doesn't play? People just go after the next available black guy.
I figured I wouldn't have to use my item on the first freaking night, but that shows how much I know. Even if I had though, I still wouldn't have lasted much longer anyway. I was speaking idiomatically. ![]() |
I find it mighty suspicious that Lurker made a big deal out of a bunch of us meeting up at the bar on Saturday for a night of raucous drunken fun, and then she shows up late. Sure, she got as soused as the rest of us, but she had plenty of time for killing before she showed up. I think she was just trying to establish an alibi.
What kind of toxic man-thing is happening now? |
I find it mighty suspicious that nuttyturnip chose not to wear socks and sandals during meet, his trademark look. Perhaps he wanted to, but his sandals and dedicated sock-sandals (he has pairs of socks he only wears with sandals (they have a nice groove worn in between the first two toes)) were too covered with blood to be safely worn among the townsfolk.
FELIPE NO |
I know the way zerg thinks, and in his robot brain human life doesn't even matter. Hang him up until he stops twitching.
What, you don't want my bikini-clad body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
There's something very interesting about Denicalis. I would even venture to say that he's the most interesting man in the town.
Jam it back in, in the dark. ![]() |
![]() Yep. There's nowhere I can't reach. |
Wait, wait.
Wait. Rockgamer is black? This thing is sticky, and I don't like it. I don't appreciate it. ![]() ![]() |
Was black, you insensitive fiend. He was a man of many secrets. I've heard talk that he owned Mrs. Doubtfire on illuminated manuscript.
I am a dolphin, do you want me on your body? ![]() |
Mountain Chocobo |
Random day one vote goes to LZ. This is purely baseless speculation, but I think he's the vampire lord.
I was speaking idiomatically. |
I'm going to vote for Shin because nobody's voted for him yet and he probably feels neglected.
What kind of toxic man-thing is happening now? |
Aw, I was feeling left out.
Voting for knkwzrd because that kitten sat on his head is clearly a demonic familiar. FELIPE NO ![]() ![]() |
I'll vote for LZ as well because nobody just says "I think he's <specific role> on day 1 without knowing something else that's going on.
What, you don't want my bikini-clad body? ![]() ![]() |
Well dammit, I guess I'll have to randomly say
EDIT:zerg is tied for most votes, doi. Jam it back in, in the dark. ![]() |
The angry mob gathers up some suspicious fellows, and they argue over the skimpy evidence until they find the most likely candidate to blame for the recent troubles.
Zergrinch soon finds himself dangling at the end of a rope, gasping his last few feeble breaths. Technically the gallows should have been a little taller so his neck would mercifully break and save him the torture of slow asphyxiation, but nobody can bring themselves to feel too bad about it. Everyone retires to the nearest pub for drinks and merrymaking. It's not until dusk is starting to fall when the mortician comes to cut down the body and discovers an empty noose and a handful of fur. Zergrinch the Werewolf is lynched, but escapes. At least he'll need time to heal — he won't go out hunting tonight. Votes: Zerg: / / / LZ: / / Denicalis: / / knkwzrd: / Shin: / Garr: / ZiggyGo: / Nutty: / a lurker: / Cloak of Charisma not used. Not voting: Hawkeye. Night Two ends in 48 hours (as of this edit it's 2:25 PM EST). Most amazing jew boots ![]() |
City Guard Colonel Skills expects more trouble tonight, and he reckons the safest thing is to head down to the lockup and put himself on the other side of some iron bars. It's not the first time he's had to use those cells to keep something out instead of keeping someone in, but he never expected things to get so bad that he'd have to lock himself in.
Just as he's slipping on his cloak to go out in the sudden cloudburst, there's a knock at the door. The Colonel instinctively reaches for the light crossbow strapped to his hip, and flings open the door with one swift motion. Standing there in the rain is Garr, the rambunctious Fighter, and Skills starts to relax — until Garr falls down face-first in the doorway with a dagger buried in his back. The killer stands there with a smile, and Skills' crossbow is up and firing in an instant. But a strong arm wraps around the Colonel's neck from behind, flinging him to the floor. The bolt thuds harmlessly into the ceiling. The figure in the doorway advances into the room, coldly stepping over Garr's corpse. Skills struggles to get to his feet, but the second assailant pins him firmly to the floor. Skills gets one look at their faces before they turn his crossbow against its owner. "How... how are there two of you?" ---------- It's not long after sunrise when a handful of early risers discover the Colonel's door hanging wide open. Even though they walk in expecting the worst, they're not prepared for the carnage they find — the two men have been butchered like hogs. Everyone knows the Colonel kept a few interesting keepsakes from his career in the guard, and Garr could hardly help flaunting his prized broadsword. But by the time the rest of the guard has arrived to secure the crime scene, the weapon is gone and Skills' display case has been smashed. Somebody has sticky fingers. Garr the Fighter is slain by a Serial Killer. He owned the Silver Sword. Skills the Guard is slain by a Serial Killer. He owned the Elixir of Dragon's Breath and the Eye of Vecna. No one was jailed at the time of the murders. Accusations start flying immediately, and tempers flare even hotter with the bitter knowledge of the werewolf that escaped justice yesterday. If something isn't done about these murders, and soon, then all their lives are surely forfeit. Day 2 ends in 48 hours. Lynch vote begins now. Players: nuttyturnip Diss Zergrinch Chaotic Tritoch Denicalis knkwzrd Hawkeye Shin ZiggyGo a lurker LZ Roles: 3 peasants 1 DEAD peasant (Rockgamer) 1 DEAD cleric (Frank) 1 DEAD guard (Skills) 1 serial killer 1 doppelganger 1 twitchy recluse 1 DEAD fighter (Garr) 1 wizard 1 bard 1 vampire lord 1 abductor 1 necromancer This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I've seen Zerg running around, and after we hanged the sommbitch. That just ain't natural. I say we hang that man up again, and give whoever has a certain silvery sword a chance to cut him up into little tiny pieces. Just to be sure.
I am a dolphin, do you want me on your body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I agree with this notion. Whoever has the sword better stab this bitch.
Zerg. I was speaking idiomatically. |
Hahahahaha zerg you are so fucked.
What kind of toxic man-thing is happening now? ![]() |
Mountain Chocobo |
Why stop the train. Zerg. With the serial killer(s) on the loose, it's best to prevent a 3rd death.
FELIPE NO |
Has Zergrinch ever been killed in any way other than lynching? Not in the games i've played, that i can remember. This is moving beyond the realm of random chance and turning into a full on tradition.
Whoever has it better use that sword to keep more people from dying at the claws of that cold, calculating murderer What, you don't want my bikini-clad body? ![]() |
I think we can all agree that hacking apart Zergrinch will be a fun, family-friendly activity that the whole village can enjoy.
Jam it back in, in the dark. ![]() |