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[DnD] D&D Arena Signups and Discussion
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Fluffykitten McGrundlepuss
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Old May 3, 2010, 05:16 AM Local time: May 3, 2010, 11:16 AM #101 of 618
Apart from that, it went fine and even with that, it wouldn't have looked nearly so nasty if our rolls hadn't been so shitty.

I'm assuming that since Ivory is such a sensible old man, his hut is well built and as such, the roof is a perfectly safe fighting platform...

Lurker, there is a very real chance that if Ivory hide on the roof, Ebony will get swarmed by whatever is coming next and murdered. Then again, if he's on the ground then he'll get attacked and won't be able to use any of his abilities as they're all ranged so he gets attacked if he's standing next to anyone. I think with Ebony being able to shift as a minor you should be able to keep from getting surrounded and Ivory can always jump down and wade in if needs be.

I can almost see Zerg adding triple repeater crossbows to the gear of whatever is coming to get us now.

I was speaking idiomatically.
Zergrinch
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Old May 3, 2010, 05:22 AM Local time: May 3, 2010, 06:22 PM #102 of 618
I was hoping one of you would climb the roof. Why else would I put one up there

Same with the well. The hot coals. That cutting knife. The shed.

So yes, the roof is well-constructed, and the shed well-kept. Although, be prepared to take 1d10 damage when you inevitably jump down the roof during the next fight

What kind of toxic man-thing is happening now?
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Sarag
Fuck yea dinosaurs


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Old May 3, 2010, 09:45 AM #103 of 618
Shin, since I can basically attack twice in every single round, I'm okay with being on the ground and mopping up enemies. Just keep me covered boyo.

Additional Spam:
Does it cost anything to actively check nature? Like, is that a minor skill or something?

I HAET GIANT MONSTERS

FELIPE NO

Last edited by Sarag; May 3, 2010 at 12:00 PM. Reason: This member got a little too post happy.
Zergrinch
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Old May 4, 2010, 11:45 AM Local time: May 5, 2010, 12:45 AM #104 of 618
Didn't see this auto-merged post. Sorry

Anyway you can make all the knowledge checks you want. Free actions and all. Roll a D20 and I'll add the appropriate skill to it (in this case checking natural beasts would be a Nature check).

What, you don't want my bikini-clad body?
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Fluffykitten McGrundlepuss
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Old May 4, 2010, 02:13 PM Local time: May 4, 2010, 08:13 PM #105 of 618
Do close burst attacks expand in a 2d circle, a column or a sphere?

In other words, if I use one on the edge of the roof, what area will it hit on the ground?

Lurks, are we going to pick off the minions one by one then go for the boss or lay straight into him? Since you're moving first, I'll follow your lead, giving you the best hit bonuses possible against whatever you're currently laying into.

Jam it back in, in the dark.
Sarag
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Old May 4, 2010, 03:40 PM #106 of 618
I reckon picking off the minions first is probably better. I tried going for the boss last time, and we both got bloodied didn't we?

There's nowhere I can't reach.
Zergrinch
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Old May 4, 2010, 06:44 PM Local time: May 5, 2010, 07:44 AM 1 #107 of 618
Do close burst attacks expand in a 2d circle, a column or a sphere?

In other words, if I use one on the edge of the roof, what area will it hit on the ground?
No hard rules here.

So I'm trying to visualize it. In 2D, it extends around you in the shape of a square. There's no reason why it shouldn't apply to 3D, so I'm ruling that it expands in the shape of a cube, with you at the center.

The roof is 15 feet above the ground at the edge, so a 3x3 burst should be able to catch creatures on the ground, like so :

Same thing with a blast :

However, large creatures occupy a 2x2 cube, so you could conceivably use that to your advantage.

_______

Lurker, there has been a rule change to "Throw and Stab". Previously, you are able to throw and stab the same enemy. Now, both targets must be different. Apparently "The power yielded too much damage against a single target."

Additionally, they have removed "charge" from the effect. Instead, you're supposed to move at your speed. There are three implications - you don't get the +1 benefit from charging, but you don't also need to take the direct route to the enemy, or move a minimum of 2 squares anymore. BUT since you no longer charge - and Marauder's Rush only substitutes as a melee basic attack when charging - the combination of Throw and Stab / Marauder's Rush no longer works if rules as written are followed.

I am unsure about one thing - what happens if your throw killed the last enemy in your vicinity, and you want to move towards the others. This was expressly prohibited under charging rules, but no such limitation exists now.

I'm ruling that the pre-errata Throw and Stab remains until you reach level 6. If you'd like to immediately apply the new rules as they are currently written, I'll let you change Marauder's Rush to another ranger level 1 at-will of your choice.

_______

Shin, you have been affected by the nerf bat as well - thanks to Healer's lore bonus applying only to healing that use surges. Thus, effective immediately, Astral Seal gives 4 HP instead of 9 HP.

This thing is sticky, and I don't like it. I don't appreciate it.
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Sarag
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Old May 5, 2010, 08:55 AM #108 of 618
Fuckin' rule changes.

I'll keep with what I've got for now. To be quite honest I don't think I"ll live to see level 6.

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Zergrinch
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Old May 5, 2010, 08:40 PM Local time: May 6, 2010, 09:40 AM #109 of 618
But thou must! I already have a nasty map planned for level 6

Anyhow, under the old rules in which Throw and Stab gives a free charge, you are not able to take any action after charging. The only exception is if you spend an action point. So, I'll assume you want to do that (the wolf you charged is dead) and hold off on taking my turn until after you reply.

I was speaking idiomatically.
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The unmovable stubborn
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Old May 5, 2010, 08:48 PM #110 of 618
Don't listen to this man, he deserves to have his hard work on a map squandered by the incompetence of his players

What kind of toxic man-thing is happening now?
Zergrinch
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Old May 5, 2010, 09:00 PM Local time: May 6, 2010, 10:00 AM #111 of 618
You sound bitter. As if recounting an unpleasant personal experience!

If you have any unused maps lying around, I'd be happy to take them!

FELIPE NO
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Sarag
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Old May 6, 2010, 09:20 AM #112 of 618
Wait, so even though I have an extra move (and minor) that I haven't yet used, I can't use them under the rules we're playing?

What, you don't want my bikini-clad body?
Zergrinch
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Old May 6, 2010, 09:21 AM Local time: May 6, 2010, 10:21 PM #113 of 618
That's right. Every round, charges culminating in a bull rush or a melee basic attack are the last thing you're allowed to do, as per regular rules

Now, under the errata-ed Throw and stab, it's a different story. What happens after you throw is no longer a charge, but a move. So, you don't get the benefits, nor suffer the restrictions, that charging entails.

Jam it back in, in the dark.
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Sarag
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Old May 6, 2010, 12:05 PM #114 of 618
Forget it then. I'll stand my ground for now; moving away is a waste of an action point at this point.

I dropped the second wolf, right?

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old May 6, 2010, 01:11 PM Local time: May 6, 2010, 07:11 PM #115 of 618
Lurker, I've assumed you're going to take at least one hit before your next go so I used my heal you a bit power rather than a kill things power. Make sure you attack wolf A next turn though as you get +2 to hit it and regain a few hp in the process. I figured it's better to keep your hp topped up from the start, rather than trying to drag you back to life if things go wrong later.

Also I've still not rolled double figures on a D20 yet this whole bloody adventure I think.

This thing is sticky, and I don't like it. I don't appreciate it.
Sarag
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Old May 6, 2010, 01:42 PM #116 of 618
Thanks for the heads up Shin. I'm still kind of dumb on what all of our skills do.

Additional Spam:
Zerg: I want to use dailies, but I have no concept on when our days will start and end. I know that D&D runs very slowly; probably only like half an hour passed since we started fighting. That's cool with me and all, I don't think a fight should last half a day or nothin'. But what are you reckoning regarding days?

How ya doing, buddy?

Last edited by Sarag; May 6, 2010 at 10:34 PM. Reason: This member got a little too post happy.
Zergrinch
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Old May 6, 2010, 11:08 PM Local time: May 7, 2010, 12:08 PM #117 of 618
After four fights, you gain an extended rest, as well as an extra level. Encounters are tailored towards your level. Encounter #1 is your level minus 1. Encounter #2 is your level. Encounter #3 is your level +1, and Encounter #4 is your level +3.

So ration accordingly

Encounters may or may not be actual battles. For example, I was tailoring your current encounter as a skill challenge, in which success means you gain wolf mounts and failure means you lose 2 healing surges. But that's all moot now

I was speaking idiomatically.
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Fluffykitten McGrundlepuss
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Old May 7, 2010, 05:43 AM Local time: May 7, 2010, 11:43 AM #118 of 618
You might have mentioned that not every fight was going to be a fight. Like lurker, I assumed we were wading straight in every time without any noncing about in between.

And once again the dice roller fucks me over, I swear CHz has rigged it against me.

Lurks, the power I just used gives an additional hit bonus to you if I heal you in the same turn, which was why I targetted the big wolf rather than finishing off the last little one. As I missed again though it's a moot point. If you can kill the last little one on your turn we can focus on fucking up the big one properly, hopefully with you on your feet more and me being able to actually hit something.

What kind of toxic man-thing is happening now?
Sarag
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Old May 7, 2010, 09:38 AM #119 of 618
Last little one? I thought that there were two left?

yeah once this big wolf is by himself he's gonna get MURDERIZED.

Additional Spam:
t Zerg: You gotta understand that me and Shin are Horde. Killing things that pose no danger to us is our forte, as is nearly dying every single round apparently.

FELIPE NO

Last edited by Sarag; May 7, 2010 at 09:40 AM. Reason: This member got a little too post happy.
Fluffykitten McGrundlepuss
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Old May 7, 2010, 09:54 AM Local time: May 7, 2010, 03:54 PM #120 of 618
True that, shoot first, ask questions never.

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
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Old May 9, 2010, 11:25 AM Local time: May 9, 2010, 05:25 PM #121 of 618
Quick question about my gear, does the daily power of the swiftshot crossbow mean that I can, as a minor action make a basic range attack, in addition to already attacking with it or using a different attack in the same round, assuming I have a free minor, right?

Also, Shield of the Gods, I can swap the protection it gives between me and lurker as many times I want in a fight, for the cost of a minor action each time?

Oh yeah, I'm away in Birmingham until Tuesday night so might not be able to post till then as from last time I was there, the hotel has crappy phone signal.

Jam it back in, in the dark.
Zergrinch
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Old May 9, 2010, 09:25 PM Local time: May 10, 2010, 10:25 AM #122 of 618
Yes to both counts.

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Sarag
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Old May 10, 2010, 09:39 PM #123 of 618
Hey Zerg, help me out: is Second Wind a minor or a free move?

I got more stuff I want to do I just want to know what that action is before I finish.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 10, 2010, 09:58 PM #124 of 618
It's a Standard action, actually, less'n you're a dwarf.

I am a dolphin, do you want me on your body?
Sarag
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Old May 11, 2010, 09:18 AM #125 of 618
that's lame. I'm glad I asked though.

Additional Spam:
I'm starting to regret attacking these guys.

I was speaking idiomatically.

Last edited by Sarag; May 11, 2010 at 09:22 AM. Reason: This member got a little too post happy.
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