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[DnD] Magnum Innominandum (GFF D&D Adventure 7)
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Mar 24, 2010, 01:48 AM Local time: Mar 24, 2010, 02:48 PM #76 of 149
9 Dice Rolls
 Description
Dice
Result
Crit bonus
1d6
1
Parting shot, fucker
1d20
20
Zap dat fucker
1d6
6
Take that. fucker
1d10
3
Take that, fucker
1d10
1
Fuck you. Mangler C
1d20
13
Fuck you, Mangler C
1d20
14
Denny, don't dazed
1d20
7
Denny, don't die
1d20
10
"NO... DENNY!"

You can't die. Not now. Not when we've known each other for almost two months. No... not here....

You ask if I want to keep an animal that costs 1 year's wages alive? Hell yeah!

Glaring at the Mangler with utmost malice, I dig into my quiver and draw the longbow strings taut.

"You."
"Killed."
"My."
"Horse!!!"

My anger explodes like a miniature nova.

"FUCK YOU, YOU FUCKING FUCKER!!!"

Mangler C is my Quarry.
Two-Fanged Strike on Mangler C. Rolls of 10+ will hit, due to Prime Shot.
Use 1x Lightning Arrow.
Mangler C takes 1 + 3 + 7 + 7 + 6 = 24 HP damage and is dazed till the end of his next turn.
ACTION POINT: Shadow Wasp Strike on Mangler C, with duergar beard arrow.
Critical Hit! Maximum damage applied - 27 + 8 (quarry) +1 (crit bonus) = 36.
Total damage sustained: 36 + 24 = 60.
Withdraw to N-48.


As I watch the Mangler expire from his wounds, my anger is abated, but only by a little bit. The now-weaponless Mangler B, and that Seer who's responsible for starting the chain of events leading to Denny's downfall, must pay. If only the seer isn't immune from ranged attacks, with his immediate-interrupt teleportation powers! Best to let the melee defenders handle his ranged arse!


Battle Stats

[AC 20 Fort 23 Ref 18 Will 18] Hulk..... : 02 dmg [xx/??]
[AC 22 Fort 17 Ref 21 Will 19] Seer..... : 02 dmg [xx/??]
[AC 22 Fort 19 Ref 20 Will 19] Mangler A : 17 dmg [58/60]
[AC 22 Fort 19 Ref 20 Will 19] Mangler B : 02 dmg [60/60]
[AC 22 Fort 19 Ref 20 Will 19] Mangler C : 60 dmg [00/60] Kilt daid

[AC 22 Fort 17 Ref 21 Will 18] Cal... : 45/49
[AC 23 Fort 22 Ref 17 Will 17] Garr.. : 55/57
[AC 23 Fort 18 Ref 16 Will 21] Gheth. : 41(4)/56
[AC 22 Fort 15 Ref 18 Will 20] Glock. : 44/50
[AC 19 Fort 17 Ref 16 Will 18] Gordok : 18/54 dazed
[AC 14 Fort 15 Ref 13 Will 10] Denny. :-15/36 dazed dying[0/3]


I am a dolphin, do you want me on your body?
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Jurassic Park Chocolate Raptor
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Member 80

Level 56.91

Mar 2006


Old Mar 24, 2010, 08:29 PM Local time: Mar 24, 2010, 07:29 PM #77 of 149
2 Dice Rolls
 Description
Dice
Result
HopeI heal better than I swear
1d6
4
I'm running out of insults
1d20
2
Flute of the Dancing Satyr to shift to P-51.

The muck in which they are sitting is doing nothing for our favourite robot's flute. He whips it out, but the tune it bleats is weak and dull. It isn't until after blowing on it that he finds a rotten finger has floated it's way into it and blocked the sound.

Vicious Mockery to Seer.
ffffffffff

Annoyed at the cleaning job he's going to have to do later, Glock's mind clearly isn't on the ball when he yells out "Nice neckpiece, asshole!" to the one that Gordok has a crush on. He doesn't quite realize the vizier is in fact quite proud of it, and has a small problem understanding sarcasm.

Majestic Word on Gheth
16 + 4 + 4 = 24 Health regained. +4 Temp HP.
Dunno if I can shift him in this context or not, but if so, he's now at Q-50.


At least he can help the lizard a little bit. "Hey bro, these bitches ain't shit but hoes and tricks. How you gonna be if you just sit there bleedin' all over the place like a woman?"

I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Mar 24, 2010 at 09:40 PM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Mar 24, 2010, 11:24 PM Local time: Mar 24, 2010, 11:24 PM #78 of 149
3 Dice Rolls
 Description
Dice
Result
jesus saves?
1d20
12
damage plan
1d8
8
gettin all righteous
1d20
13
Although he is soothed by the robot's eloquence, Gheth is still reeling somewhat from the deadly strike he had been given only moments before, and he has time for just a sidelong blow against the griever. A steady arm and a serious wish to draw blood is all that's needed to skewer the thing's thigh, however.

Righteous Brand on Griever A with +3 bonus to Garrmondo (13 damage)
Save from Dazed


What kind of toxic man-thing is happening now?

Last edited by Skexis; Mar 24, 2010 at 11:29 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 25, 2010, 04:18 AM 1 #79 of 149
7 Dice Rolls
 Description
Dice
Result
warp damage
1d10
7
warp orb v. Gordok
1d20
9
recharge bend space?
1d6
2
*and welcome to the jam
2d10
11
Come on and slam
1d20
9
horse endurance check
1d20
19
water conducts electricity!
1d6
2
Cal flies into a rage at the likely death of his horse, peppering the nearest Mangler with a barrage of arrows. Without thinking, he fires a lightning arrow into the beast — and regrets it immediately as the mangler's pincushion corpse collapses into the water. Ripples of electricity dart across the fetid water, giving a nasty shock to everyone in the theater. Bresnick seems to barely notice the uncontrollable twitching in his limbs, muttering something about forgetting his medicine. Denny, already in dire straits, struggles to hold his breath underwater despite being electrocuted — and miraculously succeeds. Maybe he can get out of this alive, if his owner can stop inadvertently wounding him.

Cal vaults the gate surrounding the stage area, hoping the monsters will ignore him if he lurks in the gloom. The rest of G-Unit scarcely makes a dent in the enemy force, though Gheth manages to make a lasting wound on a Mangler after the fighter distracts it.

2 damage to every motherfucker in the room. Cal is actually "under" N-48: treat the gates as partial cover in both directions.

The foulspawn hulk glowers around the room, absently chewing with its mouth open. Little bits of brain and skull trickle out of its maw into the water. While the dying horse was a tempting meal, it was no real threat. The little man behind it, humping the wall — he could be dangerous. And perhaps more importantly, he would be easy to squish. The hulk slogs through the water, mauling Gordok with his massive fist.

Slam: +11 vs AC. 18 damage to Gordok.

The Seer chuckles as his massive companion brutalizes the halfling. Good. This was the king's theater now, the midget has no right to befoul it with his vile wrigglings. That's just out of line. The seer waves a misshapen hand, and a ripple darts across the foul water — splashing up into Gordok's bloodied face. Choking on the filthy muck, Gordok struggles to get his bearings before the creatures give him another beating.

The Seer then ducks behind old man Bresnick, figuring the interlopers too soft-hearted to wound a harmless old man to get at him.

Warp Orb: +14 vs Reflex. 13 damage to Gordok; bloodied, dazed (save ends).

Gordok 24, Manglers 22, Cal 22, Garrmondo 22, Glock 21, Gheth 13, Hulk 6, Seer 24




FELIPE NO
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 27, 2010, 07:07 AM 2 #80 of 149
8 Dice Rolls
 Description
Dice
Result
damage B
1d6
1
dagger B vs Gordok
1d20
18
dagger A vs Garr
1d20
5
save vs daze
1d20
9
*damage
2d10
13
AoO, sucka
1d20
8
damage like it matters
1d10
3
:gluefactory:
1d20
8
Standing around without any apparent motive, Gordok decides he's tired of standing next to this horse. It's all smelly now, and it keeps thrashing around and trying not to drown. As an act of mercy, Gordy decides to put the poor doomed beast out of its misery.

Eldritch Blast: Kill That Horse.

Sadly, while our hero is sending Brave Horse to his deserved rest, he is distracted. The Hulk takes this opportunity to punch him in the face. Gord's head does a full 360° turn on his neck, and he sprawls into the water in a baffled heap.

Attack of Opportunity: Slam — 20 damage. Gordok unconscious and dying/drowning.
You see what happens, Larry? This is what happens.


With the dazed halfling having been doomed by his own inattentiveness, the Manglers have no obvious targets. One of them hacks away at Garrmondo, the fighter having muttered something insulting about his ancestry — but it's futile. The other darts around behind, drawing more daggers from his belt. He scratches up Glock's finish and generally wounds his pride.

Bone Dagger: 4 damage to Glock

Cal 22, Garrmondo 22, Glock 21, Gheth 13, Hulk 6, Seer 24, Gordok 24, Manglers 22




What, you don't want my bikini-clad body?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Mar 27, 2010, 07:48 AM Local time: Mar 27, 2010, 08:48 PM #81 of 149
1 Die Roll
 Description
Die
Result
How long should I mourn?
1d7
5
"No."

"No!"

"No!!!"

"NOOO!"

YouTube Video

Clever halfling. How could you? HOW COULD YOU??? Yes, he was helpless. Dying. Drowning. But you robbed me of the opportunity to try to save his life with a potion!

I stand, dumbfounded and unmoving, after watching my so-called ally blast my horse open.

Delay turn until after Gheth.

Jam it back in, in the dark.
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Jurassic Park Chocolate Raptor
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All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Mar 29, 2010, 12:03 AM Local time: Mar 28, 2010, 11:03 PM 3 #82 of 149
Egads, a monster!

Poking him with a...stick. Or something.

Glock isn't entirely certain where this pointy stick came from. All sorts of shit is present in the jungle juice in which they were now swimming so happily in. All sorts of HORRIBLE shit.

His robo-mind is busy conjuring up all sorts of possibilities. Thoroughly disgusted, the robot backs away slowly and starts chugging the vast quantity of alcohol the fighter so kindly gave him. Despite the fact that he's pretty sure this is HIS booze, he'll have to thank the meatsack later nonetheless.

Double shift to O-50.
Chug Elixir of Dragon's Breath.


Finding himself behind a pillar, Glock looks at it a little bit, and tries to determine if it's all rotting, full of holes and is some nasty shit wood, or if it's sturdy enough to support his metal frame should push come to shove.

Scope out dat pillar, son.

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Mar 29, 2010 at 12:12 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Mar 29, 2010, 01:15 AM Local time: Mar 29, 2010, 01:15 AM 4 #83 of 149
2 Dice Rolls
 Description
Dice
Result
brand
1d20
6
*healing
2d6
7
Always they gotta pick on the little guy. Gheth sees the huge bone-thug attempting to mash Gordok into a fine paste, and he feels a twinge of schoolboy-era sympathy.

"You leave him alone!" Gheth announces violently. Despite a slight quiver in his lip, he speaks up again.
"He can wear shorts in the shower if he wants to!"

At this, Gheth gives a good thrust of his spear at the closest thing he can manage to Brock Lorgenson, famed dragonborn track and field star. The restrained tears, as it turns out, make for poor eyesight.

Healing Word on Gordok (surge +11-- I always forget about Healer's Lore)
Nerd Rage Righteous Brand on Griever A


Most amazing jew boots

Last edited by Skexis; Mar 29, 2010 at 01:41 PM.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Mar 29, 2010, 09:40 AM Local time: Mar 29, 2010, 10:40 PM #84 of 149
3 Dice Rolls
 Description
Dice
Result
Hide
1d20
3
Zing 2!
1d20
5
Zing!
1d20
6
Denny. D-denny...

Drained of emotion and strength, I halfheartedly send two volleys at the seer who contributed to Denny's death. I missed, but who cares? With Denny's death, everything is meaningless.

Twin Strike at Seer, through superior cover. Miss, of course.
Move to L-49. Stealth check to hide from everyone. 3 + 1 + 13 = 17
Designate Mangler B as quarry.


There ya go, Pang. I pre-rolled the low numbers out for ya!

I am a dolphin, do you want me on your body?
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 29, 2010, 02:35 PM #85 of 149
5 Dice Rolls
 Description
Dice
Result
wubba wubba
1d10
4
Warp Orb v. Garrmondo
1d20
16
cans I has bendspace
1d6
2
*pow!
2d10
12
hmmm, punch Gheth
1d20
13
Glock examines the pillars that brace the audience boxes above him. Despite the flooding, the timbers look to be in good condition. At least the building wouldn't come crashing down on them, on top of everything else. Small comfort...

Cal contributes to the battle effort by running away and hiding in a dark corner. Despite his extremely excellent hiding skills, everyone but the Hulk still sees him.

The Hulk turns to Gheth, glowering. The lizard man had interrupted what had begun to look like a lovely evening of pummeling the small and puny. Why would anyone object to this? This is what the small and puny were for: to make the non-puny feel better about themselves. The Hulk smashes his fist down atop Gheth's head, reducing his height by an inch or two and rendering him significantly more puny. It was important to put people into their proper categories. If you will defend the puny, you will join them in their tiny puniness!

Smash: 19 damage to Gheth (bloodied)

The Seer issues a rattling sigh. As usual, the Manglers got distracted by the shiniest, noisiest thing they could find. Well, if the fighter wanted all the attention that'd be fine. The Seer sends a roiling sphere of foul water roiling across the room, smashing Garrmondo in the chest. The water itself was harmless, but the force of the blow staggers him and while trying to keep his footing he clumsily bashes his head on the support beam behind him.

Warp Orb: 10 damage to Garrmondo (dazed)

Gordok 24, Manglers 22, Garrmondo 22, Glock 21, Gheth 13, Cal 22, Hulk 6, Seer 24




I was speaking idiomatically.
Old Mar 29, 2010, 07:16 PM 6 1 #86 of 149
1 Die Roll
 Description
Die
Result
save vs daze
1d20
12
Things became blurry again for Gordok. He is too used to this sensation by now that it's almost blissful. The halfling cocks his head to the side. Is that the changething crying far in the distance? What had just happened? Things are certainly still busy around him so why has Cal gone hiding in the shadows to sulk? Oh yeah. Gordok had killed his horse. That big tough trollish fiend who had smashed Gordy down into the water had done far worse to Denny. Poor thing would have drowned with its legs all mangled and such. The halfling had decided it would be best to put the beast out of its misery. Sure, grieve for the horse but not while there is still battle afoot! What madness! Gordok decides its time Cal learn this lesson well.

Fey Switch with Cal

Right. Cal can sit there and cry over Denny and die or he can man up and live.

What kind of toxic man-thing is happening now?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Mar 30, 2010, 11:17 PM #87 of 149
5 Dice Rolls
 Description
Dice
Result
garr's AoO vs B
1d20
16
manglin' garr some more
1d6
4
*advantage bonus
2d8
7
mangle A damage
1d6
4
mangle garr
1d20
12
Sick of listening to Cal's blubbering (the high-pitched whining sound was clearly audible despite Gordy's head being underwater), the halfling decides to really give him something to complain about. In an instant, Gordok makes the soggy gestures that will transpose him with an ally and finds himself halfway up the theater stairs.

With the fighter dazed, the manglers seize their opportunity. Darting in, they tear a bloody gash into Garrmondo's shield arm while he's distracted. The second mangler finds no such purchase, and instead hops over the gate to pursue the bard — if he retreats, he must surely be easier prey. Garrmondo takes a swing as the mangler zips away, but the little bastard is too quick.

Bone Dagger: 14 damage to Garrmondo
Garrmondo's AoO misses due to Mangler Mobility (+5 AC vs AoOs from movement)

Garrmondo 22, Glock 21, Gheth 13, Cal 22, Hulk 6, Seer 24, Gordok 24, Manglers 22




FELIPE NO
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Mar 31, 2010, 12:50 AM Local time: Mar 30, 2010, 11:50 PM #88 of 149
Virtue of Cunning
Garr to P-50

What, you don't want my bikini-clad body?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Apr 1, 2010, 09:23 AM Local time: Apr 1, 2010, 10:23 PM 1 1 #89 of 149
4 Dice Rolls
 Description
Dice
Result
Bluffin
1d20
20
More humping
1d20
1
Hump dat pole
1d20
6
Let's get dis over wid
1d20
2
My good friend Eshind always say, land sakes Cal. When the world's ganging up on ya, when someone kills yer dog or shoots yer horse, best be keeping yo' frustrations out of youse head with a lidda bit o' fornicatin'!

Suddenly, I am beside Denny's corpse, with a leering troll right next to me. This is it, Cal. Snap out of it. Hugging the nearest pillar as if I were wrapping my hands on Denny's soft silky mane, I start to hump it.

The Hulk raises his fist, and I thought he was going to hit me silly. But no, he pat me on the head.

That's right, I forgot. I'm currently in the transformed priest form, with tentacles to boot. That explains the mystery!

Alas, Eshind's advice didn't work. I stand there, frustrated, unfulfilled, and decidedly still morose.

Climb check on dat pillar: DC 15 with Athletics 3 = 12+ to succeed.
Move action to climb pillar; attract Opportunity Attack from Hulk first.

Slam against Cal, +11 vs AC 22, climbing grants +2 combat advantage but Cal's Defensive Mobility negates this. 11+ to succeed, miss.
Move to climb fails.
Exchange standard action for move to attempt climb again. Fuck you dice.
Changeling Trick vs. Hulk. Oh so NOW I get a crit. Feh.



Jam it back in, in the dark.
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Last edited by Zergrinch; Apr 1, 2010 at 10:08 AM. Reason: This member got a little too post happy.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Apr 2, 2010, 01:30 PM Local time: Apr 2, 2010, 12:30 PM 5 #90 of 149
7 Dice Rolls
 Description
Dice
Result
crit bonus
1d8
1
lucky charm
1d6
3
ouch dammit
1d6
5
shank
1d20
12
*hum for hurt
2d6
12
hum x2
1d20
6
hmm
1d20
20
What this fuck is this thing, up in his grill?

Glock knows it will try to molest him, but standing near it is just too disheartening. So off he goes.

Move to M-48

Mangler B AoOs me.
13 + 12 = 25 > 22. Hit by AoO.
5+3 = 8 damage.


It occurs to Glock that this play lacks any sort of musical accompaniment. How sad. How are we supposed to know the hero's feeling kinda in the dumps if there's no mad tunes to back a brother up?

Filling in for the complete lack of brass instruments, the robot decides that he could at least be a steel one.

Get the Flash Player to play this audio file:
Tune of Ice and Wind
Centered on P-50
Garr shifts to N-48
Skex to N-49
Crit on Hulk.
6 + 8 = 14 > 19. Miss on Mangler B.
Damage is 17 / 2 = 8 damage to Mangler B.
Hulk is hit for 17 + 1 (fuck off) = 18.
Mangler slowed until my next turn,
Hulk slowed until save.


Activate Lucky Charm.
3 doesn't help enough to hit Mangler. Oh well.

How fortunate. His friends start rockin' out. The dragon breaks it down and jives up front, while the human moonwalks into a further defensive position. The giant starts breakdancing, which doesn't go over too well in the muck, there's no way he'll keep up if he dances like that for too long. The other Mangler just sort of shakes his booty a bit. He doesn't seem so enthused. Maybe he's just partially deaf. Even when Glock's manly necklace starts glowing, making the music all that much more badass, the little black shithead just shrugs. What bad taste he has.

Goggle Hulk.

Impressed by the moves that giant possesses, Glock takes a moment to scan it. Maybe if he figures out how it's gonna act, he can learn to do that too.

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Apr 2, 2010 at 06:40 PM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Apr 3, 2010, 05:16 AM Local time: Apr 3, 2010, 05:16 AM #91 of 149
3 Dice Rolls
 Description
Dice
Result
*damage
2d10
15
re rollin dat
1d20
18
daunting light
1d20
5
With a sudden burst of funky fresh wind still ringing in his ears, Gheth takes a moment to catch his breath and call down a ferocious reproach on their attackers.


Bloodied triggers Dragonborn Fury
Daunting Light on Hulk
Use Stone of Avandra's Power (21 damage to hulk, combat advantage granted to Gordok)
Action Point
Second Wind


This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Skexis; Apr 3, 2010 at 05:26 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Apr 3, 2010, 10:58 PM 3 #92 of 149
6 Dice Rolls
 Description
Dice
Result
hulk's save, lol
1d20
11
baffo
1d10
1
miracle seer beemu
1d20
18
GIVE BACK BEND SPACE ! ! ! ONE
1d6
6
*~ouch~
3d10
14
punch faces everyday
1d20
13
Alarmed by the ease with which the Hulk had nearly flattened Gordok, G-Unit turns its attention on eliminating it quickly. Of course, with Cal now the likely target of the beast's anger, the situation was rather less desperate. I mean, sure, they'd still kill it, but ehhhhhh. Curious about whether saving Cal's life would keep him up late, Glock takes a quick scan of the monstrosity.



A quick prayer from Gheth brings a column of fire down from the sky, but while it wounds the Hulk most grievously, it also makes him quite angry indeed.

Hulk bloodied.

Finding himself unceremoniously deposited back in the center pit, Cal's first impulse is to flee. He futilely scrabbles at the support beam, no more able to romance the shaft than Gordok had been. In desperation, he attempts to distract the Hulk and buy some time.

"Look there! A tasty steak!"

While the Hulk does indeed idly glance around for the promised snack, the ruse does nothing to prevent the pounding Cal is about to receive. Having no reason to think the halfling's disappearance was anything more than a petty trick, the Hulk puts his full strength into punishing the puny little bastard. The Hulk was never a great intellect, but he wasn't about to be fooled by a pair of stilts. Oh no indeed! His massive arm sends a vicious right hook plowing into Cal's jaw, sending the ranger reeling.

Slam: +19 vs AC, 3d10+9 damage (when bloodied). 23 damage to Cal (bloodied).

The Seer could not be more delighted with the progress of events, his hostage having evidently made him entirely immune to retaliation. Feeling puckish, he decides a small illusion might be in order. Before Cal's horrified eyes, Denny's lifeless head seems to pull itself from the water and fix him with an accusatory stare. In a low, hateful voice, the horse intones:

"No sir, I didn't like it."

Warp Orb: 7 damage to Cal (dazed)

Gordok 24, Manglers 22, Garrmondo 22, Glock 21, Gheth 13, Cal 22, Hulk 6, Seer 24




I am a dolphin, do you want me on your body?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Apr 4, 2010, 12:59 AM Local time: Apr 4, 2010, 01:59 PM #93 of 149
I didn't see the huge fist coming until it was too late. The force of the impact wrenches my jaw out of alignment and sends me barreling backwards. Drunkenly, I staggered first to the left, before rebalancing to the right.



Reflexively, my hands grab hold of the nearest anchor - in this case the creature's loincloth. As I fly backwards from his super punch, the fabric rips off from the rampaging Hulk's body.

Even if the Seer hadn't reanimated my dear beloved horse, I'd have been dazed regardless, due to awe at the revelation of Red Hulk's sheer masculinity.

Yield Ground, to N-47, via O-46. Basically if Pang says I should stop at O-46, then I stop at O-46.
HP Counts: Hulk 27, Mangler A 37 max, Mangler B 35 max


I was speaking idiomatically.
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Old Apr 6, 2010, 01:07 AM 1 #94 of 149
4 Dice Rolls
 Description
Dice
Result
cal missle make hulk cry?
1d6
4
hulk is a wall, cal says ow
1d6
6
*damage
2d6
2
hit
1d20
17
~WAVY DREAM SEQUENCE~

It seems that although Cal had gotten plenty far away from the danger before Gordok made a sudden switch with him it did not change the water situation at all. The halfling could stand up or he could drown. Or! Or. Or. Or. He could swim! In a sudden fury of bubbles Gordok emerges a beautiful iffish! As the iffish slowly moves towards his point of attack he selects a freezing spell of sorts from a mysterious rotating ring.

minor: Wild Shape iffish
move: crawl to M-45


The iffish knows a coward when it sees one and with a mighty leap that only the mighty dickery of the iffish can achieve it unleashes icy fury. Somewhere in another time salty tears form as a nine-year-old child smashes an oddly jeweled corded contraption against a wall due to similar circumstances.

standard: Tundra Wind Cal

A frozen missile screams across the water and into the hulk, but it does not have much of an effect on the hulk. The changething is not looking too good after the impact, however the iffish does not seem to care. It's an asshole like that.

Action Point: Second Wind


Damage: 13 to Cal, 4 to hulk
Cal is now located at P-47

What kind of toxic man-thing is happening now?

Last edited by FatsDomino; Apr 6, 2010 at 08:31 PM. Reason: this did and did not happen but mostly did not happen
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Old Apr 6, 2010, 07:01 PM 8 #95 of 149
7 Dice Rolls
 Description
Dice
Result
*crit bonus
2d8
9
*mangler damage~
2d6
3
hit mangler 2
1d20
5
hit mangler 1
1d20
12
hit hulk r
1d20
20
*damage
3d6
11
hit hulk t
1d20
11


Gordok had an amusing thought as he glimpses Cal seemingly fleeing once again from his place down in the water. Ah well it is time Gordy took care of business now. The halfling manages to point his wand in the general direction of the hulk and barely misses, but the massive flames still manage to scorch the Hulk.

standard: Tyranny of Flame Hulk
16/2 = 8 damage to Hulk

The water is becoming a bit of a problem but in troubled times such as these Gordok remembers a beautiful creature he witnessed back in his voyaging days and takes its angelic form.

minor: Wild Shape juvenile mola mola
move: crawl to N-47


The sunfish gracefully swims toward all the fuss and sirens out its plea for delicious, supple jellyfish.



Action Point: Roar of Terror O-48,S-52
28 damage to the hulk, dazed (save ends)
8/2 = 4 damage to mangler a, dazed until next turn
8/2 = 4 damage to mangler b, dazed until next turn

The hulk collapses into the Gechmirian fetal position which is a recent discovery doctors see from time to time as fishermen come ashore rendered helpless at the sight of dead fish eyes insisting the fish are out to steal their very souls. The manglers are much more fortunate only frozen for what will most likely be but a moment in their tracks. However their towering ally may not make it through this one.

Action Point: Second Wind

The mola mola blubs a satisfying blub as it sucks in a passing theatre pamphlet.


Damage total: Hulk - 36 damage, mangler a - 4 damage, mangler b - 4 damage

FELIPE NO

Last edited by FatsDomino; Apr 6, 2010 at 08:28 PM.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Apr 7, 2010, 12:29 AM 4 #96 of 149
2 Dice Rolls
 Description
Dice
Result
throwin' things at cal: B
1d20
3
throwin' things at cal: A
1d20
3
Preoccupied by a strange and beautiful daydream, Gordok absent-mindedly transforms into the most terrifying fish that has ever existed. Despite the absence of any lungs, the finned terror issues the most terrifying and sonorous... bubbling noise.

"Bloop. Bloop bloop."

Unbeknownst to the rest of those assembled, the Hulk had one weakness. The sight of the hideous fish stirs up old and unbearable memories in the mind of the giant foulspawn, and with a mighty groan he topples into the water as his mighty heart just plumb gives up on him. Who can even guess at the strange history between this quite harmless fish and this otherwise strong and manly specimen? It remains a mystery forever.

Hulk dead!

Their massive ally falls dead at the mere sight of a little fish, and the manglers are utterly dumbfounded. They still fling their knives at the cowardly priest, sure, but... it's just not the same. Their hearts aren't in it.

Manglers A&B both throw daggers at Cal; both miss. ffffffFFFFTTTT

Garrmondo 22, Glock 21, Gheth 13, Cal 22, Seer 24, Gordok 24, Manglers 22




What, you don't want my bikini-clad body?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Apr 8, 2010, 12:12 AM Local time: Apr 7, 2010, 11:12 PM #97 of 149
1 Die Roll
 Description
Die
Result
HOW VICIOUS
1d20
2
Glock knew he was forgetting something.

There was something that wasn't one of these little bastards, and he was WAYYY back there. Fuck that guy, man.

Cupping his hands to his mouth, he yelled out one of the most foul insults the world has ever seen.

Shame though. The seer was just barely in earshot, and he heard what could only be described as whispers about....his sister, maybe? Something about a park bench, a badger, and a pineapple. Who knows. Hard to tell.

Extreme range Vicious FAILURE on Seer

Squinting to see his adversary, all Glock's robo-optics can see is one ugly motherfucker shrugging.

The robot spends the next six seconds standing there making a stoic face.

Jam it back in, in the dark.

Last edited by Jurassic Park Chocolate Raptor; Apr 8, 2010 at 12:24 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Apr 9, 2010, 04:03 AM Local time: Apr 9, 2010, 04:03 AM 2 #98 of 149
2 Dice Rolls
 Description
Dice
Result
damage
1d8
4
lance of faith
1d20
19
With the hulk down for the count and the battle turning, Gheth pressed the advantage against the staggered mangler, bringing holy fire down into his midst.
Continuing to take stock of the situation, Gheth sees Cal remains on his feet, but it's clear he's had the ever loving shit beaten out of him . Gheth gives him a nod of encouragement that he hopes is enough.

Even as he advances on the mangler, Gheth imagines he hears the Hulk's last breath come out-- barely above a whisper.

"Me felt like destroying something beautiful."

Move to P-49
Lance of Faith on Mangler B (10 damage, +2 to Garrmondo's hit roll)
Bastion of Health on Cal (Surge + 4)


There's nowhere I can't reach.

Last edited by Skexis; Apr 9, 2010 at 04:06 AM.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Apr 9, 2010, 07:55 AM Local time: Apr 9, 2010, 08:55 PM #99 of 149
7 Dice Rolls
 Description
Dice
Result
Dead horses don't talk
1d20
19
Ow ow ow ow
1d10
10
Ow ow ow
1d10
9
Pew pew pew pew pew
1d20
8
Pew pew pew pew
1d20
18
Pew pew pew
1d20
14
Pew pew
1d20
4
The combat appears to have swung in our favor, but we're not out of the woods yet. Denny, my dear beloved horse insists on talking to me. Upset, perhaps, at my admiration of the Red Hulk's magnificent masculinity.

"Geh-gehny, no! I swear I gried everygring I coug goo to sage you! Bug no... I gaileg... I...."

The dragonborn's curt nod miraculously wrenches my busted jaw back into place. Wow, is this what it's like to be healed during combat? First time for everything, I guess!
HP + 15

Preoccupied with the spectre, I am naturally left with little time than to do a single attack. And that is, to ventilate one of the very rude manglers who interrupted the conversation between Denny and I with his clumsily-thrown blade! The manly fighter and the brave dragonborn have the first well and truly cornered, so let's punish the second!

"I'm in the middle of a conversation here! Would you please mind your own business?!!"

Twin Strike vs. Mangler A.
Action Point: Twin Strike again.

AC22 - dazed 2 + cover 2 = 22, 11+ with Twin Strike hits.
Mangler A receives 2 hits: 9 + 10 + 2 + 2 = 23 HP damage.
Activate Poisoned Longbow. Mangler A receives 5 ongoing poison and is weakened (save ends both).
Cal saves vs. Dazed (19).


HP counts:
Mangler A: 9
Mangler B: 7



When my eyes draw back to Denny, he's dead and as silent as he ever was.

What just happened?

This thing is sticky, and I don't like it. I don't appreciate it.
Single Post URL
Transparent Color Code:
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The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Apr 10, 2010, 12:37 AM #100 of 149
2 Dice Rolls
 Description
Dice
Result
yeah, your mother
1d10
10
just chewin' up resources
1d20
12
With the rest of his cohort either dead or battered beyond recognition, the Seer reluctantly abandons his cover. These idiots had retreated so far beyond the stage that his spells could no longer reach them otherwise. His teleportation would keep him in one piece... for a little while.

Shoving the old man aside, the Seer slogs toward the party. The metal man in the back is shouting... something. It's hard to hear, the acoustics are terrible in here. Some theatre. Regardless, he'd have to retort somehow.

"YOUR INSULTS ARE SO POORLY CONVEYED!"

And was it not true that Glock had failed many times to successfully insult the Seer? The foulspawn's insightful words cut down to his cold metal heart. He'd have to get some new material once he got back to the city. Take in some shows, steal what he had to steal. Professional courtesy don't get a man paid. Glock ruminates on this problem at length, paying little attention to the mop-up happening around him.

Warp Orb: 16 damage to Glock; bloodied and dazed (save ends)

Gordok 24, Manglers 22, Garrmondo 22, Glock 21, Gheth 13, Cal 22, Seer 24




I am a dolphin, do you want me on your body?
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