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[DnD] Let's Cast Magic Missile!
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Jurassic Park Chocolate Raptor
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Old Jan 26, 2010, 01:05 AM Local time: Jan 26, 2010, 12:05 AM 3 #3676 of 4001
Feat: Arcane Familiar - Disembodied Hand
Power: Red Leeches of Nihal Fey Switch

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Last edited by Jurassic Park Chocolate Raptor; Jan 26, 2010 at 11:46 PM.
Sarag
Fuck yea dinosaurs


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Old Jan 26, 2010, 01:18 AM #3677 of 4001
Feat: Arcane Familiar - Disembodied Hand
Approve for purposes of the rare triple thumbzup

I was speaking idiomatically.
Old Jan 26, 2010, 07:31 AM #3678 of 4001
Still looking into what power I want but yeah I'm giving triple thumbs up to Disembodied Hand familiar. =)

also <3 lurker for best idea <3<3<3

What kind of toxic man-thing is happening now?
FatsDomino
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Zergrinch
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Old Jan 26, 2010, 07:42 AM Local time: Jan 26, 2010, 08:42 PM #3679 of 4001
Disembodied Hand gives everything Fast Hands does, and then some, so I guess it obsoletes my recommendations

So I'm thinking Life Siphon sounds rather good as a per-encounter 'healing' option and Insightful Warning as a per-encounter mitigation to future TheUrge type attacks

FELIPE NO
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Fluffykitten McGrundlepuss
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Old Jan 26, 2010, 09:28 AM Local time: Jan 26, 2010, 03:28 PM #3680 of 4001
All over some bitch I don't even like anymore.

Life is a bitch.
Bro's before Ho's dude, always bro's before ho's.

Originally Posted by Pangalin
when I think about it Motsognir/Gabe/Brigid technically made three healers but unlike Soggy Glock is actually kind of good at his job
Soggy and Gabe were supposed to be healers?

(Queue Zerg constantly speculating about where the spiders might be)
On the ceiling of course, nobody ever checks the ceiling.

What, you don't want my bikini-clad body?

Last edited by Fluffykitten McGrundlepuss; Jan 26, 2010 at 09:30 AM. Reason: This member got a little too post happy.
Old Jan 27, 2010, 12:04 AM #3681 of 4001
Feat: Arcane Familiar - Disembodied Hand
Power: Fey Switch

Oh this ought to be good. =')))))

Jam it back in, in the dark.
FatsDomino
I'm just informing you


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Old Jan 27, 2010, 11:03 PM #3682 of 4001
Okay, two things:

A: I let Glock cast some rituals during the last adventure despite the fact that he had no components, because his componentlessness was my fault (since I generated him that way). I just subtracted the equivalent amount of gold instead. However, now that the shops are freely available there'll be no more of that.

B: (Irrelevant as it turns out)

oh aha ha I'll just give you back that 20GP then shall I

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Old Jan 28, 2010, 12:27 AM Local time: Jan 27, 2010, 11:27 PM #3683 of 4001
As a bard, I get one bard ritual per day that doesn't expend components, and I only used Glib Limerick the twice, both after daily rests. This is via the class feature [Bardic Training].

(Which is why I didn't use it more often, actually.)

Also you can just look up the items in the builder, which has no monster access.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Jurassic Park Chocolate Raptor; Jan 28, 2010 at 12:31 AM.
Old Jan 28, 2010, 12:55 AM #3684 of 4001
Glock can have those ritual books. Double Wind Summoners HOOOOOOOOOOOOOO!!!!

I am a dolphin, do you want me on your body?
FatsDomino
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Old Jan 28, 2010, 01:04 AM #3685 of 4001
Oh also just FYI put your adventure votes in the game thread and not here once you've decided, just so everybody has their votes in the same place

Additional Spam:
also technically speaking Cal is now also a ritualist but only for rituals in the Creation category

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Last edited by The unmovable stubborn; Jan 28, 2010 at 01:47 AM. Reason: This member got a little too post happy.
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Old Jan 28, 2010, 02:29 AM Local time: Jan 28, 2010, 01:29 AM #3686 of 4001
also technically speaking Glock only has 8 surges now instead of 10. Might want to fix the wiki there so I don't get a free feat out of it.

What kind of toxic man-thing is happening now?
Skexis
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Old Jan 28, 2010, 02:46 AM Local time: Jan 28, 2010, 02:46 AM #3687 of 4001
So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?

On that topic, anybody that wants those dwarven boots from me, speak up or forever hold yer peace.

Also, another question: there's never an opportunity to redistribute stat points, is there? I'm not sure why I thought 1 extra HP was worth a knock to my strength bonus.

FELIPE NO

Last edited by Skexis; Jan 28, 2010 at 02:49 AM.
Zergrinch
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Old Jan 28, 2010, 02:49 AM Local time: Jan 28, 2010, 03:49 PM #3688 of 4001
Cal (or Glock or Gordok) can transfer enchantments to other symbols for 25G worth of components. Just need help in acquiring the preliminaries (175G for the ritual).

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Old Jan 28, 2010, 02:51 AM Local time: Jan 28, 2010, 01:51 AM #3689 of 4001
You HAVE the ritual already.

The feat gives you it.

Jam it back in, in the dark.
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Old Jan 28, 2010, 03:35 AM #3690 of 4001
No, he has the Enchant Magic Item ritual, which is significantly more expensive in terms of components. He could make you a magic holy symbol from scratch, but it would cost you the full market price. The upside to this is he can make whatever he feels like instead of hoping to get lucky with the merchant/drop tables.

Transfer Enchantment, however, just moves the enchantment from one item to another. For example, let's say Cal finds a +3 shortbow, but doesn't want to stop using longbows. He could just cut & paste the enchantment on the shortbow onto the longbow, and then he's got a +3 longbow. Garrmondo just found some +2 plate? Now it's +2 scale. At 25G/pop!

So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?
Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.

Quote:
Also, another question: there's never an opportunity to redistribute stat points, is there?
Other than the free stat points giveaway at every fourth level, not really.

There's nowhere I can't reach.
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Old Jan 28, 2010, 03:38 AM Local time: Jan 28, 2010, 04:38 PM #3691 of 4001
Actually what you have on offer is "Enchant Magic Item".

But if you would change that to "Transfer Enchantment", that would be excellent.

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Old Jan 28, 2010, 03:42 AM 2 #3692 of 4001
Cal (or Glock or Gordok) can transfer enchantments to other symbols for 25G worth of components.
Why did you lie to me, Zerg

Why did you lie to all of us

Like I actually pay attention to what I'm putting in the shops when nobody ever buys anything except empty jars and string
Why buy a sword when you can glue some old teeth to a 2x4! It's just basic economics, people


How ya doing, buddy?
Skexis
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Old Jan 28, 2010, 03:48 AM Local time: Jan 28, 2010, 03:48 AM #3693 of 4001
Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.
I just wanted to make sure I couldn't simply buy as-is. I was considering buying two things, but it would have meant some finagling and it's moot at this point anyway.

I'm having trouble finding info on Alchemy. Do I have to have a blueprint for a potion in order to make it, or just the components?

I was speaking idiomatically.
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Old Jan 28, 2010, 03:59 AM #3694 of 4001
Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful

What kind of toxic man-thing is happening now?
Zergrinch
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Old Jan 28, 2010, 04:06 AM Local time: Jan 28, 2010, 05:06 PM #3695 of 4001
Why did you lie to me, Zerg

Why did you lie to all of us
I assumed that even if the ritual were not for sale, we could still learn it from the dudes who offer to do it for 175G

Like I actually pay attention to what I'm putting in the shops when nobody ever buys anything except empty jars and string
Why buy a sword when you can glue some old teeth to a 2x4! It's just basic economics, people
Don't worry, I'm going to be buying quite a lot of mundane things in the shops

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Skexis
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Old Jan 28, 2010, 04:25 AM Local time: Jan 28, 2010, 04:25 AM #3696 of 4001
Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful
I....I actually don't know where to look. >_>

oh nevermind, the character creator shop might be a good place to start. Hahaha, oh shit, I can make bob-ombs

I'll take Alchemist's Acid and Antivenom

What, you don't want my bikini-clad body?

Last edited by Skexis; Jan 28, 2010 at 04:46 AM.
Zergrinch
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Old Jan 28, 2010, 05:32 AM Local time: Jan 28, 2010, 06:32 PM #3697 of 4001
Pang, I'm not quite sure if you'll allow the many discounts/trade I've asked for. I'll hold off on specifying which items to enchant until I know exactly how much GP worth of ritual components I have.

Also, "Eagle Eye Goggles" is definitely one of the things I want to make (520 GP). Where might Moocal go about finding mundane goggles?

Jam it back in, in the dark.
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Old Jan 28, 2010, 06:09 AM #3698 of 4001
There are no mundane goggles in the system as such, which seems to pose a serious problem.

However, if we use the Transfer Enchantment wording as a guide, we can reasonably assume that items of the same "slot" can always support similar enchantments. Ergo, if one had a mundane helmet, from say an ordinary suit of armor, it could through the arbitrary process of ritual magic become "Eagle Eye Goggles" despite still physically being a helmet.

It's kind of silly but it works. Enjoy your Eagle Eye Leather Cap.

There's nowhere I can't reach.
Zergrinch
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Old Jan 28, 2010, 06:51 AM Local time: Jan 28, 2010, 07:51 PM #3699 of 4001
Alright, depending on the results of the checks (and the merchants' largess, here are the things I wish to enchant, in descending order of importance.
  1. Mundane Leather Cap ==> Eagle Eye Leather Cap (520 GP)
  2. Mundane Arrow x4 ==>
    • Spider Bolt Arrow x1 (30 GP)
    • Freezing Arrow x1 (30 GP)
    • Lightning Arrow x2 (60 GP)
  3. Mundane Longbow ==> Duelist's Longbow +1 (520 GP)


This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 28, 2010, 10:12 AM #3700 of 4001
So I was looking through the quest list and was saddened.


No more sex tent

I am a dolphin, do you want me on your body?
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
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