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[DnD] Secret Cow Level (GFF D&D Adventure 6)
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 28, 2009, 06:17 AM Local time: Dec 28, 2009, 07:17 PM #351 of 498
2 Dice Rolls
 Description
Dice
Result
Stealth
1d20
15
Thievery on Chains
1d20
2
Oh woe is me. My beautiful lovely heart is nothing but mush. I should never have suspected foul play! Alas, I thought the frozen duergar were actually undead minions of that ice elemental, and that they would have reacted to the prospect of delicious meat dangled in front of them. Never mind, I'll retrieve another heart from this Framath character once we kill him dead. The liver I plan to harvest from Murkelmor, as well as the gall bladder of those pain devils, should complement it nicely.

The northern door was no match for the combined strength of the 3 Cs. It opens into an eerily silent passageway with an absolutely frightening cow-man statue with a huge ax. There's no way I can lift that weapon, so I might as well scout ahead for danger. I look at the East opening, and make my way to the barred door at the west. Of course, I do this very stealthily indeed.

Listen at the barred door, and if all is quiet, silently try to unlock it.
2+7=9 Definitely NOT the master of unlocking.
Pfft. So I get the good roll on stealth: 15+12=27.


Alas, my fingers are still too numb from the cold, and the chains resolutely refused to budge.

FELIPE NO
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Old Dec 28, 2009, 09:40 AM 4 #352 of 498
2 Dice Rolls
 Description
Dice
Result
Thievery
1d20
17
Stealth
1d20
19
The changething was pretty. Pretty bad at being a thief. Gordok will show her him it how it's done.

Mockingly creep up to that door, moonwalk if 25 on stealth roll
Thief dat shit

24 stealth, 27 thievery

Gordy struts on up to that door like it's nothing making not even a grain of sand scratch across the surface of the floor.

This door. Its chains. They were coming off! Gather round boys and bring some greenbacks because it's time for a striptease.

How ya doing, buddy?

Last edited by FatsDomino; Dec 28, 2009 at 09:45 AM.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 28, 2009, 11:56 AM #353 of 498
Gordok and Cal creep silently up to the chained doorway, and as the halfling smoothly disables the locks the ranger puts his ear to the door. Even before he gets within 5 feet of the door the noise from within is audible, but he moves in for a closer listen as Gordok smoothly pulls the chains aside.

The noise from within the room behind the iron door is a dull roar like that of a busy marketplace or a packed tavern — Cal makes out more than a dozen distinct voices, but there's simply too much chatter to pick out what each of them is saying. Two shrill, giggling voices rise above the general din.

"Look at the little goblin, Marshk. He's glaring at us. Why do you think that is?"

"You are entirely too concerned with questions of 'why', Durkkel. What we should ask ourselves is: how do we make it stop?"

"If it had no eyes it would have to stop glaring I think!"

"I knew you had potential, Durkkel. That's thinking outside the box!"

A third voice breaks in, not precisely shouting but pointedly raising his voice to demand attention. Cal doesn't understand what's being said, but Gordok is close enough to translate the dwarven dialect on the fly before much has been missed.

"—not mangle it. One more missing organ and you'll both be spending the rest of your days keeping company with that thing in the chapel."

There is a brief chorus of hissing, but the discussion of prisoner mutilation seems to cease immediately.

Most amazing jew boots
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 28, 2009, 05:29 PM Local time: Dec 29, 2009, 06:29 AM #354 of 498
The clever halfling has disarmed the door lock like it's nothing. I covet those thief's tools in his possession, and make a mental note to requisition a set at the nearest opportunity.

With the door unlocked, we are good to storm the busy bazaar that seems to be going on. I turn to my other companions, and put a finger next to my lips to form the universal symbol of BE QUIET. I beckon at the macho human, noble dragonborn, and brash warforged to come help do the shock and awe. We have an opportunity to surprise the enemy, and we will do well to take full advantage of this.

I tiptoe back a smidgen. Being a squishy ranged striker, I'm not well-suited to front line combat, and feel safer when behind some cannon fodder.

There's nowhere I can't reach.
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Member 80

Level 56.91

Mar 2006


Old Dec 28, 2009, 06:54 PM Local time: Dec 28, 2009, 05:54 PM #355 of 498
1 Die Roll
 Description
Die
Result
oh snap
1d20
8
Giggling, huh. Those demons the guard spoke about.

Well, this would be an entrance to the slave pits then, if the unfortunate dwarf torso was to be believed. He didn't seem to lie, and Glock recalls he gave a different entrance to the place earlier.

The last time they engaged in meaningful slaughter, little bitches ran away. And they had to suffer through a terrible plan full of tables and bridge assaults to appease some sort of cowardly Jim Cramer.

None of that.

He has an idea.

"Dudes, wait just a moment."

He grabs the changling and returns to this point.

"Ok. So the, uh, 'missing' guard mentioned the north doors here led to the slave pits. The other guys seem to be there too, but from a different entrance. The cleric mentioned voices from the east. We don't need more people fucking about here if we can avoid it."

Glock motioned to the north door.

"You're the sneakiest one amongst us. Take these chains, and chain that door shut. The last thing we need is a failed contingency plan."

-------------


Cal takes the chain and slowly and quietly uses it to lock the north door. He returns to the left entrance where the robot stands.

STEALTHIN
20, horray!

-------------

The pair proceed back to where the rest of the party is, beyond the chapel. He readies himself for the breach action.

And grab the other chains Zerg mentioned below. Yeah. Good idea.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Jurassic Park Chocolate Raptor; Dec 29, 2009 at 12:30 AM.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 28, 2009, 06:59 PM Local time: Dec 29, 2009, 07:59 AM 1 #356 of 498
The warforged grabs me (gush!) and takes me to a place I haven't seen before. A place that is absolutely teeming with enemies. How scary and exciting at the same time! Oh, it looks like he's brought some chains along. At first I thought he was feeling randy and trying to tempt fate in the midst of danger, but then I realized he wanted me to chain the door shut. Well, so I did so sneakily, making sure the chains are good and tight.

We return to the room beyond the chapel, without the chains. Well, Clock can always get some more chains from the door the clever halfling unlocked.

I am a dolphin, do you want me on your body?
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The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Dec 29, 2009, 01:24 PM #357 of 498
10 Dice Rolls
 Description
Dice
Result
minions init
1d20
18
demons init
1d20
12
clawfighter init
1d20
12
gnasc init
1d20
5
framarth init
1d20
10
cal init
1d20
12
gheth init
1d20
5
glock init
1d20
10
gordok init
1d20
20
garrmondo init
1d20
4
As Garrmondo strides up to the door, Gordok continues overhearing the loud dwarf within — speaking in Common now, oddly.

"It's not just to inconvenience you that we've sent for you a day early, Gnasc. There's been a major breakdown in security here and frankly I have my doubts that we'll still be here tomorrow, let alone your merchandise. The sooner we close this deal so we can all get to someplace more secure, the better, I think you'll—"

Garrmondo unceremoniously kicks the door in, opening a short corridor that leads into the slave pits proper. From this vantage he can't see the whole of the room. There's a pit, perhaps 20' deep, partly filled with water; to the west of that is a similar pit (this one seemingly dry) in which 8 humanoids mill around anxiously. Mostly human, though some are too short to be anything other than dwarves or halflings.

On either side of the slave pen, gaunt creatures covered in spikes prowl around on all fours. As Garrmondo kicks in the door, one of the devils whirls around and issues a piercing screech. To the south, beyond Garrmondo's line of sight, what sounds like a brace of hounds starts up an awful baying.

"Quiet, you idiots!" snarls a low, growling voice. "As for you, Framarth: we will add these bleeding-hearts to our take, we will pay you half what I originally agreed on for the rest, and your entire clan will vacate Thunderspire before I kill what few of you the orcs have left!"

Also Garrmondo glances at the room to the east but it's just an empty crypt with nothing in it so he ignores it.

Several dwarven voices raise in a battle cry, tromping toward G-Unit's position.

DEFENSES
Framarth: AC 20; Fortitude 17, Reflex 18, Will 17
Gnasc: AC 21; Fortitude 18, Reflex 19, Will 18
Gnoll Claw Fighters: AC 20; Fortitude 18, Reflex 16, Will 15
Spined Devils: AC 20; Fortitude 18, Refl ex 16, Will 16
Duergar Recruits: AC 20; Fortitude 17, Reflex 14, Will 15
Peasants: Extremely squishy

I remembered this time!


Gordok 23, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Garrmondo 6, Duergar Recruits 23



I was speaking idiomatically.
Old Dec 31, 2009, 03:36 PM 8 #358 of 498
Spined devils, gnolls, more duergar, maybe another theurge, and PEASANTS in the next room and he was stuck in a hallway . Gordok is trying to think of a tighter situation.



Oh, bad mental image right there. Gordy decides to chill in the back and wait for something to appear in the hallway to blast. Maybe he'll get lucky and get to hit on a spined devil.

Move to B19
Ready Eldritch Blast against anything that moves into B9


What kind of toxic man-thing is happening now?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 31, 2009, 04:34 PM Local time: Jan 1, 2010, 05:34 AM #359 of 498
5 Dice Rolls
 Description
Dice
Result
Quarry
1d8
5
Damagery 2
1d10
1
Damagery 1
1d10
10
Shootery again
1d20
14
Shootery
1d20
13
Oh my, I can see a Devil where I stand! It flies ten feet into the air, and it's coming closer! Mustn't let it see me, lest it outrages my modesty. I take cover behind a pillar as it blasts poor Garrmondo till he's bloodied. In retaliation, I go on my tippy-toes, lean at a very steep angle, and fire off two arrows at the little imp, hoping to bloody it.

The nearest Devil is my Quarry.
Move to A18
Two-Fanged Strike: +10 vs AC20 (attack rolls 10+ will hit)
Damage: 10+7 (Attack 1) + 1+7 (Attack 2) + 5 (Lethal Quarry) + 2 (Wisdom Modifier) = 32 damage to that thing.



Assumptions: Helga has 64 HP (now down to 43 HP). I assume Framarth is on steroids and has twice that amount. The rest we haven't encountered before, so I put Gorg's HP (220, now down to 147) as the upper limit.


Most amazing jew boots
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The unmovable stubborn
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Old Dec 31, 2009, 06:45 PM #360 of 498
3 Dice Rolls
 Description
Dice
Result
secondary attack
1d20
11
*damage (spines)
2d10
11
rain of spines v. Garrmondo
1d20
19
Gnasc's gnollish bodyguards hurl themselves toward the intruders at top speed — but that isn't saying much.

The spined devils unfurl ragged wings and launch themselves into the air, hovering 10 feet above the floor. The nearest devil launches a fusillade of spines from its flesh into the corridor, hoping to disable the heavily-armored fighter before he could even enter the melee. Garrmondo (already somewhat battered) catches several spines in the neck and reels backwards.

15 damage to Garrmondo; bloodied
The ceiling is 20 feet up in this room since I remember someone being curious about ceilings at some point.


Cal ducks cautiously into an alcove, firing off two quick shots at the nearest devil before ducking back into cover. The ranger hears both shots thump solidly into their target, and as the spined devil's blood begins to noisily drip into the water below it, he can barely suppress a smirk.

Spined Devil A bloodied.

A gnoll in hide armor trudges into view from the south, clothed in the bloodstained hides and bone ornaments of a tribal shaman. This must be Gnasc. He drags a heavy cudgel behind him, festooned with what look like teeth. The gnoll draws something small from his belt and points it in the direction of the corridor, but nothing happens. He growls in irritation, but keeps the device trained on G-Unit all the same.

Ready action: Hellish Rebuke on anyone who enters B-13

The duergar voice that probably belongs to the theurge Framarth seems to move around the chamber, but the theurge never enters G-Unit's line of sight.

Glock 12, Gheth 7, Garrmondo 6, Duergar Recruits 23, Gordok 23, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14



What, you don't want my bikini-clad body?
Jurassic Park Chocolate Raptor
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Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 31, 2009, 07:40 PM Local time: Dec 31, 2009, 06:40 PM #361 of 498
1 Die Roll
 Description
Die
Result
GO LONG
1d20
3
Robots do not appreciate having to burn heals this early in fights, but resigns to the fact that they need a quality meat shield if they're going to get anywhere.

Rubbing a bit of healing salve all over his hand, Glock backhands the fighter across the face. He stumbles forward a tiny bit, but looks slightly refreshed.

"Dumbass. What did we tell you? I'm not doing this again."

Majestic Word on Garr
16 HP regained for Garr.
Slide Fighter to B15.
God damn it.


With the armour monkey slightly repaired, the robot continues to take cover behind him, only to pop his head out and yell down the hallway.

"HEY DEMON. FUCK YOU."

Move to B16
Vicious Mockery on flying faggot A.


He is ignored.

Jam it back in, in the dark.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 1, 2010, 12:08 PM Local time: Jan 1, 2010, 12:08 PM #362 of 498
2 Dice Rolls
 Description
Dice
Result
BAYSPLOSION
1d10
5
clubbed to death?
1d20
18
Gheth becomes suddenly aware of how few options he has when confronted with multiple attackers at range. He resorts to throwing things.

"Back, you devils!"

Move to B14
Drop spear
Equip Morningstar for throwing
Attack Spined Devil A (8 damage)


There's nowhere I can't reach.

Last edited by Skexis; Jan 1, 2010 at 12:10 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 1, 2010, 11:09 PM #363 of 498
1 Die Roll
 Description
Die
Result
helping acer kill me
1d20
12
The duergar recruits run! They run real fast! They get shot at!

That's about it! Oops!

Achievement unlocked: Cal

Gordok 23, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Garrmondo 6, Duergar Recruits 23




This thing is sticky, and I don't like it. I don't appreciate it.
Old Jan 2, 2010, 12:31 AM #364 of 498
3 Dice Rolls
 Description
Dice
Result
curse damage
1d6
6
DAAAAAMAGE
1d10
4
hit duergar recruit
1d20
15
And here they come piling down the hallway. Gordok remains in position and fires off another eldritch blast at the poor sap that was lucky enough to reach the hallway first.

Warlock's Curse
Eldritch Blast duergar recruit at B12


1 + 4 + 4 + 6 = 15 damage

I am a dolphin, do you want me on your body?

Last edited by FatsDomino; Jan 2, 2010 at 12:52 AM. Reason: HE'S ALREADY DEAD
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 2, 2010, 05:06 AM #365 of 498
8 Dice Rolls
 Description
Dice
Result
aaaand the cleric
1d20
3
and then the poisons
1d20
12
*oh jeez
2d10
12
sorry garr
1d20
19
AWESOME
1d20
11
*BEEP BOOP
2d10
20
shoot the robot (for kicks)
1d20
15
slash 'em
1d20
5
Gnasc's gnollish cohorts charge into the chokepoint, but Gheth manages to hold back their slashing claws for the time being. The spined devils hover in formation, lowering their altitude to 5 feet and raining a fusillade of spines down upon G-Unit's front line. Maybe lining everyone up in front of several cannons wasn't the best offensive strategy, especially with Garrmondo waving a bow around instead of keeping his shield up.

24 damage to Glock (bloodied); 5 recurring poison damage and slowed (single save ends both)
16 damage to Garrmondo (bloodied)


Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Garrmondo 6, Duergar Recruits 23, Gordok 23, Gnoll Claw Fighters 19, Spined Devils 19



I was speaking idiomatically.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 2, 2010, 06:00 AM Local time: Jan 2, 2010, 07:00 PM 1 #366 of 498
5 Dice Rolls
 Description
Dice
Result
Knowledge Check
1d20
13
Lethal Quarry
1d8
8
Damagery 2
1d10
5
Twin Strike 2
1d20
17
Twin Strike 1
1d20
1
Monster after monster rush into the corridor! Thankfully, the clever halfling dropped two ugly dwarves in quick fashion, adding to his impressive rack of kills. Oh how I bemoan my lack of kills and achievements, although anyone can plainly see I am the most bloodthirsty coward in the entire party!

The spined devils launch another cannonade of poisonous spines at the robot and the human, bloodying them both. Is it my imagination, or has the whole world suddenly conspired to strengthen our enemies? I feel vulnerable in this position, what with several animal things running up with their sharp claws. The good thing is, they're all bunched up - the dragon might be able to get many of them with his magic breath.

The bad thing is, I'm still quite delicate and would fall easily to their terrible attacks. And that's not discounting the area attacks of that theurge, who we cannot see yet. I truly hope Gnasc, Framarth, three gnolls, three devils, and three duergar recruits are what we're facing against, though I fear there may be more of those ugly gray dwarves.

Well, I'm not taking any of that crap this time. I sink into a stance taught to me by a rednecked ranger by the name of Denilucas. Yes, we spent many days practicing this move in his isolated cabin up in the boondocks of Eberron. He's no longer around, unfortunately, having suffocated in his sleep due to his overly long beard. I no longer remember the finer elements of the technique, having not used it for quite some time - a pity, since it lets me opportunistically attack any creature within 25 feet that moves closer. What I know is a diluted variant which I pray will be sufficient. I only hope my allies can help me maximize the use of this stance.

Exchange move for minor and activate Spitting Cobra Stance.
Once per round, any enemy within five squares away from me that moves or shifts closer immediately gets an arrow up its ass.
Twin Strike on Devil A with -2 penalty to hit: Second arrow hits (17 - 2 + 10 = 25 beats AC 20)
Devil takes 8+2+5 = 15 damage
Use minor action to retrieve warhammer from pack designate Gnoll A as my quarry.


A stray thought entered my head. Perhaps we may no longer be able to parlay with Framarth and his ilk, but maybe Gnasc might be a reasonable sort. What do I know about gnolls and their strengths and weaknesses in general, and their susceptibility to bluff or diplomacy in particular?



What kind of toxic man-thing is happening now?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 2, 2010, 05:33 PM #367 of 498
7 Dice Rolls
 Description
Dice
Result
reroll vs cal
1d20
2
*sizzle
2d8
9
hail vs Glock
1d20
10
hail vs Cal
1d20
20
hail vs gord
1d20
17
*ouchy
2d6
6
rebukin' em
1d20
17
The enemy is tearing holes through G-Unit's ranks. Cal racks his brains for anything he knows about his gnollish adversaries, hoping to perhaps bargain with them. What he remembers isn't encouraging.

Holy crap does Cal know a lot about gnolls (Nature Check 21):

Grimacing, he leans around the corner and fires. One of his arrows flies directly into the nearest devil's laughing maw, and the creatures falls heavily to the floor. The captured peasants murmur in awe as the devil's body melts into a caustic sludge, its evil spirit banished back to the hells to climb the ranks all over again.

Yup, killed. (They have 46 HP, Zerg)

Cal draws a bead on the nearest gnoll as Gheth holds it back. He'd been looking for a new fur cloak.

Gnasc snarls as his idiotic underlings pack themselves into the narrow passageway. What good are greater numbers if you can't surround the enemy? These pups know nothing of tactics, let alone tradition. He strides to the far end of the corridor, watching the godservant throw himself stupidly into harm's way even when someone weaker could be sacrificed instead. They always did that!

God-worship was always too complicated for Gnasc to understand. So many complicated rules. Demons were straightforward; they mostly wanted you to kill things.

He levels the object in his hand in Gheth's direction: he's close enough now to identify it as a wand.

"The Destroyer sends his greetings, reptile."

A roiling blast of fire leaps over the heads of the claw fighters, slamming into Gheth's chest and splashing him with flames.

Hellish Rebuke: 10 damage to Gheth

Framarth just mutters irritably and circles around the pool. He could just barely spot the halfling capering around at the far end of the corridor. The midget thought he was safe back there, did he? Not quite.

Framarth slams his warhammer into the floor, and a rumble goes through the fortress. Rocks begin to fall from the ceiling over Gordok's head, pelting him and his nearby allies and smashing them to the floor. Cal dodges reflexively, miraculously avoiding all the falling debris.

Brimstone Hail centered on B18
13 damage to Glock, Gordok (both knocked prone)
Cal activates Gambler's Suit: reroll misses him


Start of Glock's turn: 5 poison damage

Glock 12, Gheth 7, Garrmondo 6, Duergar Recruits 23, Gordok 23, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14




FELIPE NO
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 3, 2010, 01:56 AM Local time: Jan 3, 2010, 02:56 PM #368 of 498
Framarth pounds his warhammer, and inexplicably rocks begin to fall. A huge rock fell on me, almost certain to cause me bloody harm. But not if my suit has anything to say about it!

Activate Gambler's Suit daily power
Framarth must reroll his attack against me. If it hits, I get critical hit damage, which is to say would change nothing.




What, you don't want my bikini-clad body?
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Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Jan 4, 2010, 03:47 AM Local time: Jan 4, 2010, 02:47 AM 4 #369 of 498
1 Die Roll
 Description
Die
Result
Warforged McNiggers
1d20
11
Sparks were shooting everywhere. His arm was on the floor next to him. He didn't know what the fuck was going on anymore. Glock was annoyed. If he had eyelids, they would be SO SQUINTY. You have no idea.

Getting up, he plugs his arm back in and straightens his awesome hat as the camera totally zoomed in on his face and all the dramatic music stopped for a moment.

"Implement evasive maneuver pattern Kirk epsilon."

Get the hell up.
Warforged Resolve

Yay. No more acid. 5 temp HP and 5 real HP.

Kirk epsilon was his most favorite of evasive maneuvers. Beats the shit of out of patterns omega three and gamma six, I tell you what.

He then whips out his little flute. Ready to play the song of GETTING THE FUCK OUT OF DODGE. All he needs is for the holy man to get his part of the deal done.

Readied Action Flute of the Dancing Satyr.
Trigger: Skex performing Healing Strike. Occurs right afterward.

Table of shifts.

Me to D16.
Acer to C18.
Garr to B16.
Skex to B15.
Zerg to stay his ass put, he doesn't want to move.


How ya doing, buddy?

Last edited by Jurassic Park Chocolate Raptor; Jan 4, 2010 at 03:52 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Jan 4, 2010, 05:24 AM Local time: Jan 4, 2010, 05:24 AM 4 #370 of 498
4 Dice Rolls
 Description
Dice
Result
*cascade half damage
3d8
22
cascade
1d20
6
healing word
1d6
2
healing strike
1d20
7
Excerpt from Gheth's adventuring notes: pg. 843








Quote:
They had us dead to rights, corridor or no. Gnollish bodies pressed towards me, yipping and clamoring for blood. I was starting to stumble under the sheer force of them. And for all my scholarship, all my learning since youth, suddenly I was there, in the dusty fighting pits of childhood. A place where broken bones were considered synonymous with personal growth.

Teeth ground together as I gathered myself. With a mighty heave of my shield, I shoved them back and clenched up my spear where I had laid it. It seemed there was a pause in the battle as everything crawled. I spit on the ground in front of the beastly enemies.
"I'll gladly send you to hell for your master if you wish it so much, curs!"

"And you!" Gheth yelled back to his warforged friend. "You've still got a long life of awful singing to do!"

Quote:
I prayed even as I growled venom at them. Calling on Avandra, and her hatred of slavery, I hoped she would help us in our hour of need, as we too had come to the aid of the commoners contained herein.

The so-called "G-Unit Maneuver"1 was thus originated. We did not know yet if it would work or not, but history (and luck) favored the bold.


1 Gwilhelm Brydell's Military Tactycs & Field Movements

Pick up spear
Healing Strike on Gnoll A with surge to Glock
(Free move action to B15)
Move to C16
Action Point
Healing Word to Glock
Cascade of Light on Gnasc (11 damage) (Misunderstanding here--thought I had a move action left after this with AP)


There's nowhere I can't reach.

Last edited by Skexis; Jan 4, 2010 at 05:54 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 5, 2010, 03:56 AM #371 of 498
1 Die Roll
 Description
Die
Result
skullpluggery
1d20
17
The duergar recruits charge into the corridor, and sure enough the nearest of them falls down stone dead with an arrow in his skull the moment he gets anywhere near the ranger. The rest have no hesitation in trampling over his body at top speed, forgoing an attack in order to cover distance.

Spitting-Cobra Stance = 1 more dead minion, ayup

Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruits 23



This thing is sticky, and I don't like it. I don't appreciate it.
Old Jan 6, 2010, 08:31 PM 1 #372 of 498
1 Die Roll
 Description
Die
Result
hit minion
1d20
17
Things were about to get dangerous. Gordok picks himself up and zaps another minion so that Garr, the bravest of the brave, can do his thing.

Spend move action getting up from prone
Eldritch Blast minion @ B15


And lo another minion is dust and the doorway is clear. Gordy steels himself for the incoming molestation of grand proportions.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Old Jan 6, 2010, 10:25 PM 2 #373 of 498
Gordok was prepared for the worst when all of a sudden he thought of an idea. He'd transform into a spider, go over to the skeletal minotaur statue, web that thing up like some sort of marionette, and walk it over to the door all spooky like so that it would be such a surprise when the gnolls broke through! Wait no that wouldn't work. Minotaurs didn't build statues with articulated joints and the statue was far too heavy for this halfling. What to do? What to do? Not a bad idea at all but impractical and too complicated. It needed to be simpler i.e. get the statue from point A to point B. Hmmmm... oh yes. Gordy had it figured out now.

Spend Action Point
Diabolic Grasp skeletal minotaur statue to B15


A dark hand with a purpose different to what it was accustomed to appears and drags and pushes the grand minotaur statue forth. With a loud bang the great cow brandishing its greataxe crashes open the slightly ajar door and greets its surprised visitors.

"MOO!"

I was speaking idiomatically.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Jan 7, 2010, 01:29 AM #374 of 498
7 Dice Rolls
 Description
Dice
Result
secondary
1d20
10
*what ho, varlet
2d10
11
SPINES! C vs Garr
1d20
12
SPINES! B vs Garr
1d20
5
C's STR check assisted by B
1d20
17
mobile melee v garr
1d20
2
*COW IN YOU FACE
3d8
7
Shouting a faintly-remembered oath from distant Kara-Tur, Garrmondo shoves the imposing statue down the stairs. The nearest duergar recruit is instantly crushed by the hurtling sculpture, and makes a series of unpleasant squishing sounds as the statue grinds it into the stairsteps. The statue barrels over the gnoll behind him and smashes into the second gnoll in line before tipping over and coming to a halt. The dog-men yip angrily.

"Fang, Baphomet has turned his horns against us! His ancient relics wake to aid our foes! What can we do in the face of such an enemy?!"

Gnasc stares at his underlings with a mixture of loathing and pity.

"Have you tried biting it?"

1 more dead minion; 11 damage to Claw Fighters A & B (both knocked prone, B immobilized)

The nearest gnoll stands up, and instantly lunges at Garrmondo. While the gnoll's claws tear viciously at the fighter, his brains are still too rattled from the statue's impact to notice that the shield is not precisely a vital organ.

The other two gnolls work together to attempt to shove the statue aside. The gnoll is freed from beneath the stone minotaur, and he clambers atop the fallen statue triumphantly, the strange foe gloriously defeated.

"You, too, human, will be knocked down, and then stepped on! I will step on you! It will smell bad and you will dislike it!"

B12 becomes difficult terrain, in the unlikely event that anyone tries to pass through there

The spined devils continue pelting spines down the hall, since that's kind of their thing. Don't hate the player.

15 damage to Garrmondo

Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruit 23, Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19



What kind of toxic man-thing is happening now?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Jan 7, 2010, 04:51 AM Local time: Jan 7, 2010, 03:51 AM #375 of 498
Fuck that noise.

ZOOM BANG KAPOW

VIRTUE OF CUNNING RIGHT AFTER GNOLL FAGGOT A MISSES

GARR TO C17. OUT OF DEVIL LINE OF SIGHT.

ADVANTAGE OF CUNNING

GNOLL A TO B16.

COME HERE YOU WOLFMAN FUCKER YOU ARE SO DEAD

FELIPE NO
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