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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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The northern door was no match for the combined strength of the 3 Cs. It opens into an eerily silent passageway with an absolutely frightening cow-man statue with a huge ax. There's no way I can lift that weapon, so I might as well scout ahead for danger. I look at the East opening, and make my way to the barred door at the west. Of course, I do this very stealthily indeed. Listen at the barred door, and if all is quiet, silently try to unlock it. 2+7=9 Definitely NOT the master of unlocking. Pfft. So I get the good roll on stealth: 15+12=27. Alas, my fingers are still too numb from the cold, and the chains resolutely refused to budge. FELIPE NO |
Mockingly creep up to that door, moonwalk if 25 on stealth roll Thief dat shit 24 stealth, 27 thievery Gordy struts on up to that door like it's nothing making not even a grain of sand scratch across the surface of the floor. This door. Its chains. They were coming off! Gather round boys and bring some greenbacks because it's time for a striptease. How ya doing, buddy?
Last edited by FatsDomino; Dec 28, 2009 at 09:45 AM.
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Gordok and Cal creep silently up to the chained doorway, and as the halfling smoothly disables the locks the ranger puts his ear to the door. Even before he gets within 5 feet of the door the noise from within is audible, but he moves in for a closer listen as Gordok smoothly pulls the chains aside.
The noise from within the room behind the iron door is a dull roar like that of a busy marketplace or a packed tavern — Cal makes out more than a dozen distinct voices, but there's simply too much chatter to pick out what each of them is saying. Two shrill, giggling voices rise above the general din. "Look at the little goblin, Marshk. He's glaring at us. Why do you think that is?" "You are entirely too concerned with questions of 'why', Durkkel. What we should ask ourselves is: how do we make it stop?" "If it had no eyes it would have to stop glaring I think!" "I knew you had potential, Durkkel. That's thinking outside the box!" A third voice breaks in, not precisely shouting but pointedly raising his voice to demand attention. Cal doesn't understand what's being said, but Gordok is close enough to translate the dwarven dialect on the fly before much has been missed. "—not mangle it. One more missing organ and you'll both be spending the rest of your days keeping company with that thing in the chapel." There is a brief chorus of hissing, but the discussion of prisoner mutilation seems to cease immediately. Most amazing jew boots |
The clever halfling has disarmed the door lock like it's nothing. I covet those thief's tools in his possession, and make a mental note to requisition a set at the nearest opportunity.
With the door unlocked, we are good to storm the busy bazaar that seems to be going on. I turn to my other companions, and put a finger next to my lips to form the universal symbol of BE QUIET. I beckon at the macho human, noble dragonborn, and brash warforged to come help do the shock and awe. We have an opportunity to surprise the enemy, and we will do well to take full advantage of this. I tiptoe back a smidgen. Being a squishy ranged striker, I'm not well-suited to front line combat, and feel safer when behind some cannon fodder. There's nowhere I can't reach. |
Well, this would be an entrance to the slave pits then, if the unfortunate dwarf torso was to be believed. He didn't seem to lie, and Glock recalls he gave a different entrance to the place earlier. The last time they engaged in meaningful slaughter, little bitches ran away. And they had to suffer through a terrible plan full of tables and bridge assaults to appease some sort of cowardly Jim Cramer. None of that. He has an idea. "Dudes, wait just a moment." He grabs the changling and returns to this point. "Ok. So the, uh, 'missing' guard mentioned the north doors here led to the slave pits. The other guys seem to be there too, but from a different entrance. The cleric mentioned voices from the east. We don't need more people fucking about here if we can avoid it." Glock motioned to the north door. "You're the sneakiest one amongst us. Take these chains, and chain that door shut. The last thing we need is a failed contingency plan." ------------- Cal takes the chain and slowly and quietly uses it to lock the north door. He returns to the left entrance where the robot stands. STEALTHIN 20, horray! ------------- The pair proceed back to where the rest of the party is, beyond the chapel. He readies himself for the breach action. And grab the other chains Zerg mentioned below. Yeah. Good idea. This thing is sticky, and I don't like it. I don't appreciate it. |
The warforged grabs me (gush!) and takes me to a place I haven't seen before. A place that is absolutely teeming with enemies. How scary and exciting at the same time! Oh, it looks like he's brought some chains along. At first I thought he was feeling randy and trying to tempt fate in the midst of danger, but then I realized he wanted me to chain the door shut. Well, so I did so sneakily, making sure the chains are good and tight.
We return to the room beyond the chapel, without the chains. Well, Clock can always get some more chains from the door the clever halfling unlocked. I am a dolphin, do you want me on your body? |
"It's not just to inconvenience you that we've sent for you a day early, Gnasc. There's been a major breakdown in security here and frankly I have my doubts that we'll still be here tomorrow, let alone your merchandise. The sooner we close this deal so we can all get to someplace more secure, the better, I think you'll—" Garrmondo unceremoniously kicks the door in, opening a short corridor that leads into the slave pits proper. From this vantage he can't see the whole of the room. There's a pit, perhaps 20' deep, partly filled with water; to the west of that is a similar pit (this one seemingly dry) in which 8 humanoids mill around anxiously. Mostly human, though some are too short to be anything other than dwarves or halflings. On either side of the slave pen, gaunt creatures covered in spikes prowl around on all fours. As Garrmondo kicks in the door, one of the devils whirls around and issues a piercing screech. To the south, beyond Garrmondo's line of sight, what sounds like a brace of hounds starts up an awful baying. "Quiet, you idiots!" snarls a low, growling voice. "As for you, Framarth: we will add these bleeding-hearts to our take, we will pay you half what I originally agreed on for the rest, and your entire clan will vacate Thunderspire before I kill what few of you the orcs have left!" Also Garrmondo glances at the room to the east but it's just an empty crypt with nothing in it so he ignores it. Several dwarven voices raise in a battle cry, tromping toward G-Unit's position. DEFENSES Framarth: AC 20; Fortitude 17, Reflex 18, Will 17 Gnasc: AC 21; Fortitude 18, Reflex 19, Will 18 Gnoll Claw Fighters: AC 20; Fortitude 18, Reflex 16, Will 15 Spined Devils: AC 20; Fortitude 18, Refl ex 16, Will 16 Duergar Recruits: AC 20; Fortitude 17, Reflex 14, Will 15 Peasants: Extremely squishy I remembered this time! ![]() I was speaking idiomatically. |
Spined devils, gnolls, more duergar, maybe another theurge, and PEASANTS in the next room and he was stuck in a hallway . Gordok is trying to think of a tighter situation.
![]() Oh, bad mental image right there. Gordy decides to chill in the back and wait for something to appear in the hallway to blast. Maybe he'll get lucky and get to hit on a spined devil. Move to B19 Ready Eldritch Blast against anything that moves into B9 What kind of toxic man-thing is happening now? |
The nearest Devil is my Quarry. Move to A18 Two-Fanged Strike: +10 vs AC20 (attack rolls 10+ will hit) Damage: 10+7 (Attack 1) + 1+7 (Attack 2) + 5 (Lethal Quarry) + 2 (Wisdom Modifier) = 32 damage to that thing. ![]() Assumptions: Helga has 64 HP (now down to 43 HP). I assume Framarth is on steroids and has twice that amount. The rest we haven't encountered before, so I put Gorg's HP (220, now down to 147) as the upper limit. Most amazing jew boots |
The spined devils unfurl ragged wings and launch themselves into the air, hovering 10 feet above the floor. The nearest devil launches a fusillade of spines from its flesh into the corridor, hoping to disable the heavily-armored fighter before he could even enter the melee. Garrmondo (already somewhat battered) catches several spines in the neck and reels backwards. 15 damage to Garrmondo; bloodied The ceiling is 20 feet up in this room since I remember someone being curious about ceilings at some point. Cal ducks cautiously into an alcove, firing off two quick shots at the nearest devil before ducking back into cover. The ranger hears both shots thump solidly into their target, and as the spined devil's blood begins to noisily drip into the water below it, he can barely suppress a smirk. Spined Devil A bloodied. A gnoll in hide armor trudges into view from the south, clothed in the bloodstained hides and bone ornaments of a tribal shaman. This must be Gnasc. He drags a heavy cudgel behind him, festooned with what look like teeth. The gnoll draws something small from his belt and points it in the direction of the corridor, but nothing happens. He growls in irritation, but keeps the device trained on G-Unit all the same. Ready action: Hellish Rebuke on anyone who enters B-13 The duergar voice that probably belongs to the theurge Framarth seems to move around the chamber, but the theurge never enters G-Unit's line of sight. ![]() What, you don't want my bikini-clad body? |
Rubbing a bit of healing salve all over his hand, Glock backhands the fighter across the face. He stumbles forward a tiny bit, but looks slightly refreshed. "Dumbass. What did we tell you? I'm not doing this again." Majestic Word on Garr 16 HP regained for Garr. Slide Fighter to B15. God damn it. With the armour monkey slightly repaired, the robot continues to take cover behind him, only to pop his head out and yell down the hallway. "HEY DEMON. FUCK YOU." Move to B16 Vicious Mockery on flying faggot A. He is ignored. ![]() Jam it back in, in the dark. |
"Back, you devils!" Move to B14 Drop spear Equip Morningstar for throwing Attack Spined Devil A (8 damage) There's nowhere I can't reach.
Last edited by Skexis; Jan 1, 2010 at 12:10 PM.
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That's about it! Oops! Achievement unlocked: Cal ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Warlock's Curse Eldritch Blast duergar recruit at B12 1 + 4 + 4 + 6 = 15 damage I am a dolphin, do you want me on your body? |
24 damage to Glock (bloodied); 5 recurring poison damage and slowed (single save ends both) 16 damage to Garrmondo (bloodied) ![]() I was speaking idiomatically. |
The spined devils launch another cannonade of poisonous spines at the robot and the human, bloodying them both. Is it my imagination, or has the whole world suddenly conspired to strengthen our enemies? I feel vulnerable in this position, what with several animal things running up with their sharp claws. The good thing is, they're all bunched up - the dragon might be able to get many of them with his magic breath. The bad thing is, I'm still quite delicate and would fall easily to their terrible attacks. And that's not discounting the area attacks of that theurge, who we cannot see yet. I truly hope Gnasc, Framarth, three gnolls, three devils, and three duergar recruits are what we're facing against, though I fear there may be more of those ugly gray dwarves. Well, I'm not taking any of that crap this time. I sink into a stance taught to me by a rednecked ranger by the name of Denilucas. Yes, we spent many days practicing this move in his isolated cabin up in the boondocks of Eberron. He's no longer around, unfortunately, having suffocated in his sleep due to his overly long beard. I no longer remember the finer elements of the technique, having not used it for quite some time - a pity, since it lets me opportunistically attack any creature within 25 feet that moves closer. What I know is a diluted variant which I pray will be sufficient. I only hope my allies can help me maximize the use of this stance. Exchange move for minor and activate Spitting Cobra Stance. Once per round, any enemy within five squares away from me that moves or shifts closer immediately gets an arrow up its ass. Twin Strike on Devil A with -2 penalty to hit: Second arrow hits (17 - 2 + 10 = 25 beats AC 20) Devil takes 8+2+5 = 15 damage Use minor action to A stray thought entered my head. Perhaps we may no longer be able to parlay with Framarth and his ilk, but maybe Gnasc might be a reasonable sort. What do I know about gnolls and their strengths and weaknesses in general, and their susceptibility to bluff or diplomacy in particular? ![]() What kind of toxic man-thing is happening now? |
Holy crap does Cal know a lot about gnolls (Nature Check 21): Grimacing, he leans around the corner and fires. One of his arrows flies directly into the nearest devil's laughing maw, and the creatures falls heavily to the floor. The captured peasants murmur in awe as the devil's body melts into a caustic sludge, its evil spirit banished back to the hells to climb the ranks all over again. Yup, killed. (They have 46 HP, Zerg) Cal draws a bead on the nearest gnoll as Gheth holds it back. He'd been looking for a new fur cloak. Gnasc snarls as his idiotic underlings pack themselves into the narrow passageway. What good are greater numbers if you can't surround the enemy? These pups know nothing of tactics, let alone tradition. He strides to the far end of the corridor, watching the godservant throw himself stupidly into harm's way even when someone weaker could be sacrificed instead. They always did that! God-worship was always too complicated for Gnasc to understand. So many complicated rules. Demons were straightforward; they mostly wanted you to kill things. He levels the object in his hand in Gheth's direction: he's close enough now to identify it as a wand. "The Destroyer sends his greetings, reptile." A roiling blast of fire leaps over the heads of the claw fighters, slamming into Gheth's chest and splashing him with flames. Hellish Rebuke: 10 damage to Gheth Framarth just mutters irritably and circles around the pool. He could just barely spot the halfling capering around at the far end of the corridor. The midget thought he was safe back there, did he? Not quite. Framarth slams his warhammer into the floor, and a rumble goes through the fortress. Rocks begin to fall from the ceiling over Gordok's head, pelting him and his nearby allies and smashing them to the floor. Cal dodges reflexively, miraculously avoiding all the falling debris. Brimstone Hail centered on B18 13 damage to Glock, Gordok (both knocked prone) Cal activates Gambler's Suit: reroll misses him Start of Glock's turn: 5 poison damage ![]() FELIPE NO |
Framarth pounds his warhammer, and inexplicably rocks begin to fall. A huge rock fell on me, almost certain to cause me bloody harm. But not if my suit has anything to say about it!
Activate Gambler's Suit daily power Framarth must reroll his attack against me. If it hits, I get critical hit damage, which is to say would change nothing. ![]() What, you don't want my bikini-clad body? |
Getting up, he plugs his arm back in and straightens his awesome hat as the camera totally zoomed in on his face and all the dramatic music stopped for a moment. "Implement evasive maneuver pattern Kirk epsilon." Get the hell up. Warforged Resolve Yay. No more acid. 5 temp HP and 5 real HP. Kirk epsilon was his most favorite of evasive maneuvers. Beats the shit of out of patterns omega three and gamma six, I tell you what. He then whips out his little flute. Ready to play the song of GETTING THE FUCK OUT OF DODGE. All he needs is for the holy man to get his part of the deal done. Readied Action Flute of the Dancing Satyr. Trigger: Skex performing Healing Strike. Occurs right afterward. Table of shifts. Me to D16. Acer to C18. Garr to B16. Skex to B15. Zerg to stay his ass put, he doesn't want to move. How ya doing, buddy? |
"And you!" Gheth yelled back to his warforged friend. "You've still got a long life of awful singing to do!"
Pick up spear Healing Strike on Gnoll A with surge to Glock (Free move action to B15) Move to C16 Action Point Healing Word to Glock There's nowhere I can't reach.
Last edited by Skexis; Jan 4, 2010 at 05:54 AM.
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Spitting-Cobra Stance = 1 more dead minion, ayup ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Spend move action getting up from prone Eldritch Blast minion @ B15 And lo another minion is dust and the doorway is clear. Gordy steels himself for the incoming molestation of grand proportions. I am a dolphin, do you want me on your body? |
Gordok was prepared for the worst when all of a sudden he thought of an idea. He'd transform into a spider, go over to the skeletal minotaur statue, web that thing up like some sort of marionette, and walk it over to the door all spooky like so that it would be such a surprise when the gnolls broke through! Wait no that wouldn't work. Minotaurs didn't build statues with articulated joints and the statue was far too heavy for this halfling. What to do? What to do? Not a bad idea at all but impractical and too complicated. It needed to be simpler i.e. get the statue from point A to point B. Hmmmm... oh yes. Gordy had it figured out now.
Spend Action Point Diabolic Grasp skeletal minotaur statue to B15 A dark hand with a purpose different to what it was accustomed to appears and drags and pushes the grand minotaur statue forth. With a loud bang the great cow brandishing its greataxe crashes open the slightly ajar door and greets its surprised visitors. "MOO!" I was speaking idiomatically. |
"Fang, Baphomet has turned his horns against us! His ancient relics wake to aid our foes! What can we do in the face of such an enemy?!" Gnasc stares at his underlings with a mixture of loathing and pity. "Have you tried biting it?" 1 more dead minion; 11 damage to Claw Fighters A & B (both knocked prone, B immobilized) The nearest gnoll stands up, and instantly lunges at Garrmondo. While the gnoll's claws tear viciously at the fighter, his brains are still too rattled from the statue's impact to notice that the shield is not precisely a vital organ. The other two gnolls work together to attempt to shove the statue aside. The gnoll is freed from beneath the stone minotaur, and he clambers atop the fallen statue triumphantly, the strange foe gloriously defeated. "You, too, human, will be knocked down, and then stepped on! I will step on you! It will smell bad and you will dislike it!" B12 becomes difficult terrain, in the unlikely event that anyone tries to pass through there The spined devils continue pelting spines down the hall, since that's kind of their thing. Don't hate the player. 15 damage to Garrmondo ![]() What kind of toxic man-thing is happening now? |
Fuck that noise.
ZOOM BANG KAPOW VIRTUE OF CUNNING RIGHT AFTER GNOLL FAGGOT A MISSES GARR TO C17. OUT OF DEVIL LINE OF SIGHT. ADVANTAGE OF CUNNING GNOLL A TO B16. COME HERE YOU WOLFMAN FUCKER YOU ARE SO DEAD FELIPE NO |
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