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[DnD] Secret Cow Level (GFF D&D Adventure 6)
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Old Dec 21, 2009, 11:41 PM 1 #326 of 498
1 Die Roll
 Description
Die
Result
assist Glock
1d20
20
Glock needs Gordok's help! Gordok curls up into a ball and rocks from side to side.

IT'S SUPER EFFECTIVE!

What kind of toxic man-thing is happening now?
FatsDomino
I'm just informing you


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The unmovable stubborn
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Old Dec 22, 2009, 03:50 AM #327 of 498
Cal hangs back with his bow, while Gheth decides to get well out of the way and investigate elsewhere. It takes some time, but eventually the three adventurers bash a hole in the doors large enough to jam Gordok's relatively compact body through. He lands in the adjacent room with a thump and quickly unlocks the door from inside.

The room is choked with a cold fog. It's like standing in someone's icebox, and Gordok begins to shiver. The chapel is scattered with the remnants of its long-ago faith: a massive statue of Bephomet stands scowling in the center of the room, and broken fragments of stone furniture are strewn all about.

Bound to the statue with a heavy chain is a creature seemingly made entirely of ice, though roughly humanoid in shape and size. Its hands are chained together behind its back, and a burlap sack covers its head. The sack is cinched tightly around the creature's neck.

Three duergar corpses lie near the creature. The bodies are wearing much lighter armor than the guards G-Unit fought on their way here — mostly tunics of rough hide. The bodies don't seem decayed in the slightest.

The sack-headed thing appears to turn in Gordok's direction, although who can tell really. It shakes the chain violently, muttering incoherently beneath the sack.

Gordok's fingers start getting a little numb.

On the other side of the fortress, Gheth cautiously pushes open another door and peeks out. In this case, things were exactly as the scout had described them: the door opened onto a small corridor, with closed double-doors to the east and to the north.

Beyond the east door Gheth can easily hear at least three different voices shouting at each other, but determining the topic is beyond his linguistic talents.



FELIPE NO
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 22, 2009, 04:07 AM Local time: Dec 22, 2009, 05:07 PM #328 of 498
2 Dice Rolls
 Description
Dice
Result
Knowledge Check on Ice Monster
1d20
19
Quarry
1d8
3
As his party mates know, Cal enjoys desecrating duergar corpses. He especially doesn't trust corpses that aren't decayed, with or without any refrigeration.

And so he does, all the while moving down as far south as physically possible.

Quarry on duergar corpse nearest to us
Move all the way south, young changeling.
Twin Strike on said corpse.

It's helpless right, so automatic crit?


Catching sight of Frosty the Snowman, Cal searches through his extensive travel memories on anything he might have picked up about it. Could it, perchance, regenerate each round when not damaged by fire?

What, you don't want my bikini-clad body?
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Old Dec 22, 2009, 04:08 AM Local time: Dec 22, 2009, 04:08 AM #329 of 498
Gheth quietly shuts the door, and beats a hasty retreat upon not finding an obviously adjacent door to the creature chamber.

Discovering that aside from idle target practice, the party has not yet entered into mortal combat with whatever lurks behind the door, he is curious what possible use a god could have for a guardian that cannot readily defend his temple.

Gheth thinks perhaps not all is what it seems, and makes an attempt to communicate with the creature by speaking through the doorway. He gives a knowing look at Gordok and the rest, in case the thing reacts poorly to conversation.

"Can you understand me, creature? Nod your head if so."

Diplomacy check?

Jam it back in, in the dark.

Last edited by Skexis; Dec 22, 2009 at 04:29 AM.
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Old Dec 22, 2009, 05:05 AM Local time: Dec 22, 2009, 04:05 AM #330 of 498
1 Die Roll
 Description
Die
Result
HELLO ICE MAN
1d20
8
Glock sticks his head in the door.

Not sure if the thing knows how to communicate properly, Glock makes a zombie-like face and proceeds to beep in a rudimentary Morse code. Everything understands beeps.



Words of Friendship

"Hey bro. I see you got a thing for dead dwarves. How fortunate. So do we. Your cold storage solution seems like a good change of pace to old fashioned slaughter to boot."

"We even like undead-zombie type things, there is this one we have as a pet. We have even trained it not to shit itself." he beeps, while further describing Cal, Cal's location, and his current actions of perforating more dwarves. If the ice creature was violent, it's best if was focused on someone who was not robotic.

"But nigga, we all about the merciless slaughter of these assholes, so how about you lemme know if you're up for more killin' of 'em."

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Dec 22, 2009 at 05:18 AM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Dec 22, 2009, 07:38 PM #331 of 498
Cal shoots a corpse for some reason. The sound of weapons being fired seems to agitate the ice creature somewhat, but it makes no hostile movements. The arrow slams into the frozen-solid duergar corpse and splinters instantly.

While pondering on this totally-unexpected event, Cal ponders on what sort of creature this might be. He determines that it is probably some sort of ice elemental.

Cal is very smart.

Gheth cautiously attempts to open a dialogue with the elemental, and the creature seems to understand — it nods its head, and mumbles agreeably beneath the sack.

Glock promptly turns the discussion to a proposal of violence, however, and the elemental seems to shy away, shuffling back a few feet and shaking its head vigorously.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 22, 2009, 08:46 PM Local time: Dec 23, 2009, 09:46 AM #332 of 498
2 Dice Rolls
 Description
Dice
Result
Active Insight
1d20
12
Active Perception
1d20
12
Hmm, that didn't seem to work.

Cal ambles forward, takes out Rundarr's boiled heart and throws it next to the frozen corpse, near the ice elemental.

Something's not quite right here, and Cal's not feeling particularly comfortable with it. If the ice elemental is as peace-loving as it appears to be, then why the duergar corpses? And why are they wearing different armor from the Grimmerzhuls?

Perception Check on Corpses, Insight Check on Frosty.

I am a dolphin, do you want me on your body?
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Old Dec 22, 2009, 09:19 PM #333 of 498
Recalling his friends the ice zombies, Gordok throws out a question.

"Does Mr. Ice Guy want a hug? "

I was speaking idiomatically.
FatsDomino
I'm just informing you


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Skexis
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Old Dec 23, 2009, 12:06 AM Local time: Dec 23, 2009, 12:06 AM #334 of 498
1 Die Roll
 Description
Die
Result
aid
1d20
10
Gheth puts a warning hand on the gnome's shoulder.

"That's probably a bad idea, Gord. This whole room reeks of a trap, but it may not necessarily be a hidden one. If I had to take a guess, I'd say those duergar were killed just by being close to the thing."

Aid Perception check, specifically: do the duergar have their weapons drawn or signs of battle on them?

Most amazing jew boots
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 23, 2009, 03:21 AM #335 of 498
Cal throws the boiled heart down on the icy stones, where it goes "splut". Frost creeps up the sides of the soggy organ. It'll be quite difficult to pry it loose again — at least in one piece.

That inexplicable task completed, Cal kneels down carefully by the nearest dwarf corpse to examine it more carefully. This close to the elemental, the temperature rapidly becomes uncomfortable — Cal sees his fingertips slowly turning blue as he gingerly prods at the corpse.

While the dwarves did indeed evidently die with their weapons in hand, none of them have any evident wounds. Despite their poor-quality armor, the duergar here are apparently Grimmerzhul — a green snake stylized into a simple maze is etched on their upper arms, and Cal recalls seeing the same design on the bodies he tampered with earlier.

Insight does not work that way, the elemental hasn't made any claims beyond the self-evident "yes, I understand you".

Gordok approaches the elemental cautiously with his arms open, but the creature hastile backs away. Evidently it doesn't like hugs.

Though the elemental is already quite placid, G-Unit continues to address it as though it were a small, stupid child. It turns its head in Garrmondo's direction, seemingly attempting a shrug only to be cut short by the chains restricting the mobility of its arms.

Cal backpedals away quickly, cursing under his breath as very real frostbite begins to creep up over the faux decay on his "zombie" hands. No permanent harm done, but he won't be pulling any bowstrings for a few minutes.

FELIPE NO
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Old Dec 23, 2009, 03:32 AM Local time: Dec 23, 2009, 02:32 AM #336 of 498
Abandoning the beeping, Glock changes subjects. He knows how to make friends.

"Hold on a minute, bud."

In fact, he back tracks to some of the beds and grabs the comforters off them, and wraps himself in them. After several layers, he should be able to withstand the cold for a moment at least.

Returning to the room while still wrapped up, he produces Murray. Standing just far enough away to use the steel end of the tool as a hook, using it to remove the covering on the head of the elemental. Not touching something made out of ice was probably a good idea.

Afterwards, he returns to the door where it's not all that bad, and sheds the blankets.

What, you don't want my bikini-clad body?

Last edited by Jurassic Park Chocolate Raptor; Dec 23, 2009 at 03:41 AM.
The unmovable stubborn
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Member 1512

Level 62.24

Mar 2006


Old Dec 23, 2009, 08:04 AM #337 of 498
Glock pulls the sack off of the elemental and steps back, revealing its smooth, featureless head. Though it appears to have no mouth (or a face of any sort, really), it looks over at the skull-wielding robot and his zombie companion and issues an audible sigh.

A long, awkward silence passes, and the elemental pipes up again.

"So, uh, if you'll just cut me loose and point me to the nearest exist I'll be out of your way.Then you can get back to looting or murdering or whatever you like to do on weekends. I'm sure you're all very busy... um, people?"

Jam it back in, in the dark.
Old Dec 23, 2009, 10:43 AM #338 of 498
Not dissuaded by the lack of an icy hug Gordy takes a liking to the elemental.

"Oh! Oh! I like this idea. But who did this to you, mister? Was it the cow people?"

How ya doing, buddy?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 23, 2009, 11:00 AM Local time: Dec 24, 2009, 12:00 AM #339 of 498
2 Dice Rolls
 Description
Dice
Result
Active Insight
1d20
16
Thievery
1d20
3
Temporarily unable to utilize his hands for archery, "Dead" Cal (Decal) goes on a circuitous route that completely avoids Frosty the Snowman, and tries to pick apart the door on the other side with his hands.

Don't quite think 10 will do the job, huh?

Unfortunately the frostbite ensures his inability to do fine motor movements. Perhaps he can bash the door open instead?

Nah, let the strong fighter do it. Though, Cal pauses to listen at the door before leaving.

Decal walks the same circuitous path back to his minions, and addressed the ice elemental.

"What frozen no-face man doing here? Frozen no-face man surely know the closest exist is big noisy tin man here!" Decal gestures to Glock.

"How can we trust frozen no-face man word if we set free? How we sure frozen no-face man won't attack us?"

Now, use active insight on his response 16+6=22

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 23, 2009, 11:46 AM Local time: Dec 23, 2009, 10:46 AM 3 #340 of 498
Glock deems Cal annoying in his cowardice.

He then smiles to himself. Cowardice. Oh ho ho ho ho ho. Reminds himself of an artist he once knew named Jonathon Harble the Gray. The artist was a terrible person, as he had a habit for shitty puns.

"Look you, no time for dilly dally. A friend in need is a friend indeed."

Glock wraps himself up again and approaches, and proceeds to bash on one of the chains.

"Hey Jack. (Can I call you Jack?) We'll have you out of here in no time. Spreading Christmas cheer to all the little dwarfsicles."

"Also there's a door in the back there somewheres. Sure it won't be hard to find."

How ya doing, buddy?

Last edited by Jurassic Park Chocolate Raptor; Dec 23, 2009 at 12:18 PM.
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Old Dec 23, 2009, 12:08 PM Local time: Dec 23, 2009, 11:08 AM 10 #341 of 498
Somewhere totally unrelated to the adventure at hand, an artist wanders through a pitch black cavern. It is a dark place, deep within the earth. As he continues his grand adventure, he grumbles to himself about forgetting to bring a flashlight. Suddenly, and without warning, he is eaten by a wandering grue.

What a GRUE-some development this adventure turned out to be! Oh ho ho ho ho ho ho ho!

________

Glock looks up for a brief moment from bashing the chain. He contorts his face into utter displeasure at the thought of the shitty pun making artist. He continues to bash the chain, pretending one of the links is the artisans head.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

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Old Dec 24, 2009, 02:10 AM 2 #342 of 498
The elemental seems to take a liking to the little halfling.

"Why yes, little man. It was the cow people. Many, many years ago one of their terrible demon-summoning rituals went awry, opening a portal to the City of Brass rather than to the Abyss as they intended. There I was, minding my own business, when quick as a wink I fell through. Next thing I knew, I was surrounded by silly cows in robes. I was just so dazed and confused that they had me bound up before I could do anything!

Every now and again they'd send some cowpriest or other in here to try to send me back, but they could never figure out what had gone wrong! They refused to just release me, since as I have no horns they found me entirely distrustworthy.

Of course, since I was locked in here they could no longer use this temple to make their sacrifices to Baphomet. It wasn't long before the Horned Lord withdrew his favor, and Thunderspire fell to an incursion of duergar. They didn't know what to do with me either, but in true dwarven fashion they kept sending in idiots to "stand guard" over me. That practice stopped pretty quickly; you five are the first to step foot in here for decades!"

Meanwhile, Cal hikes over to the opposite side of the room, attempting to lockpick a door in an ice-cold room with his bare hands from the inside. He fails, and moreover now his hands are stuck together.

"I can't make any such guarantee, my rotten acquaintance. But, as you can see, if I wanted to kill you all I'd need to do is follow you around for a while. Surely you saw that I made no attempt to harm my erstwhile guardians. They simply lacked the sense of self-preservation. Honestly, what motive do I have to harm you? I bear no grudge against you, and your petty magic trinkets are hardly worth the bloodshed. I have more valuable enchantments on my teakettle at home."

Cal sees nothing suspicious in the elemental's words.

Glock sets to work smashing the elemental's chains. The chains are brittle from such long exposure to the bitter elemental cold, and within a few minutes the elemental is loosed from its bonds. It stands up and stretches.

"AFTER TEN THOUSAND MONTHS I'M FREE! TIME TO CONQUER DWARVES."

The elemental clears its throat.

That is, it's time for you to conquer the dwarves. I'm going home, I can't even imagine how the bills have piled up. I've heard about some dimensional portals in the labyrinth — in a place called the 'Tower Of Mysteries'. At least one of the gates should lead me back to the Chaos. Look me up if you're ever in the City and I'll see what I can do about repaying you properly. For now, though—"

The elemental brushes a hand over Murray, and the iron bar is coated with ice. Within seconds, tremendous pressure wrenches the bar back into form, and the ice flows up into the skull itself. The bone is coated with a crystalline glaze.

"That should hold, provided you don't throw it into a volcano or something. Best I can do for you at the moment. Good luck!"

The elemental sweeps through the doorway, and the three mercenaries standing there shiver violently in the wake of his passing.

Minor Quest complete
Achievement unlocked: Glock
Murray becomes a +2 Frost Mace


What kind of toxic man-thing is happening now?
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 24, 2009, 03:15 AM Local time: Dec 24, 2009, 04:15 PM 3 #343 of 498
This guise was doing Cal no good. At all. Stupid zombie hands, always getting frozen. Time to change again, yes yes. Cal knows, he'll change shape into the guise of a supremely beautiful elfess . So beautiful that the ugly Grimmerzhul dwarves would never ever harm her!

Beautiful Cal warms up a bit on a lighted torch and starts to think. With the departure of Jack Frost, the room temperature should be just about back to normal. This should facilitate his examination of the dead duergar corpses for anything of value.

The changeling takes a torch to scour the room and strip the thawing corpses for anything of use, magic items and mundane weapons both. Gotta take that inventory of lootable items, bad back notwithstanding!

FELIPE NO
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Old Dec 26, 2009, 03:30 PM Local time: Dec 26, 2009, 02:30 PM #344 of 498
1 Die Roll
 Description
Die
Result
SEARCHING DATABANKS
1d20
13
While keeping an eye on the shapeshifter, Glock tries to recall info about places of worship of cow gods, hopefully drawing on information that would allow them to find something that'd be minotaurish enough that they can pocket it and carry it back as proof of actually doing what they were here to do.

Maybe something in the rubble? Or something they can bust off of the big statue.

History Check
11 + 13 = 24

What, you don't want my bikini-clad body?

Last edited by Jurassic Park Chocolate Raptor; Dec 26, 2009 at 03:42 PM.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 27, 2009, 03:28 AM #345 of 498
His greed once again overriding his common sense, Cal takes an inventory of the "valuable goods" on and around the thawing duergar corpses.

Three smelly, waterlogged hide vests
Three rusty hand-axes
Three leather codpieces
Three pair disintegrating breeches
One string glass beads
One iron helmet with bone horns, dwarven engraving around the band: "Lost A Bet".


Glock looks around the chapel for something he can take back to the old sage as evidence. While little of value remains in the old chapel, Glock does spot a deep crack in the large statue of Baphomet — where the right arm meets the torso. If they could break the arm off and drag it back up to the surface, it might serve as proof — very few intelligent races have four fingers, and among them only the minotaurs are known as sculptors.

Still, even the arm alone would be awfully heavy, although how heavy precisely is hard to say without breaking it off first. And then there's the question of how wise it is to go about vandalizing the shrines of demon lords in the first place.

Jam it back in, in the dark.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 27, 2009, 04:58 AM Local time: Dec 27, 2009, 05:58 PM #346 of 498
It was so disappointing. I examined the room hoping to find some loot and plunder, and all I could turn up were these trinkets. Rusty, mundane things by the look of it, even their pants are already rotting! But, why was there only one string of glass beads? This clearly warrants further examination, so I picked it up for further study.

The room seems to be thawing off now. Certain that it is safe to pick up that boiled duergar heart I threw on the ground, I do so carefully and stuff it back into the flask for safekeeping. It isn't often that one can find such a prime specimen. Why, back home in the Rhee, we regularly feasted on the hearts of our enemies. My daddy used to tell me that if we eat the heart of an especially strong enemy, we gain a bit of his strength. The humongous dwarf whose heart I carved was surely especially brave. Who knows? Maybe eating his heart will impart some of his courage. Yes, I will dine on it soon, when I get access to good cooking ingredients. Although, I fear I may have already tarried too long with this particular morsel.

The tin man seems to be intent in vandalizing the shrine of that gigantic bull-headed monstrosity. I'm in no mood to trifle with such an ugly demon beast thingy, so I just go to the closed door and listen carefully for signs of enemy activity. We were not especially noisy here, so I'm pretty confident there's no enemy waiting to ambush us beyond the door. Still, one can't be too careful.

Take glass beads. Carefully retrieve Rundarr's heart. Listen at door.

There's nowhere I can't reach.
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Last edited by Zergrinch; Dec 27, 2009 at 08:41 AM. Reason: Okay, I could have sworn Skills replied.
Jurassic Park Chocolate Raptor
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Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Dec 28, 2009, 02:00 AM Local time: Dec 28, 2009, 01:00 AM #347 of 498
2 Dice Rolls
 Description
Dice
Result
oops wrong die size
1d20
14
Violence solves everything
1d2
1
Glock grabs and stashes what remains of the chains that tied up the elemental. They could possibly serve a future purpose.

yoink

Glock always wanted to meet a demon lord. And Cal LOVES carrying around tonnes of useless shit for no reason, so the removal of the arm seems obvious.

He looks at the rest of the party.

The halfling would love a giant stone arm. He would ride it like a pony, and perhaps make it his new friend.

The fighter would enjoy the needless destruction of it.

And he was pretty sure the cleric would have no beef with the temple of an evil god getting it's shit wrecked.

The....wait, what. Goldilocks and mysterious pants bulge over there might not be able to fence a giant arm, but fuck it would look impressive when he rolled into town with that. Imagine how many shopkeepers would want to deal with the man who showed up with a 10 tonne appendage.

Imagine the dirty jokes the robot could make. Oh man.

So yes. They will take the arm.

LATER.

After the thing who caused the death of Doorman is brought to justice. ONE TASK AT A TIME.

Glock looks up and points to the crack. "YOUR DAYS ARE NUMBERED, GIANT ARM. WE SHALL RETURN."

With the promise made, Glock turns his attention to the other door. Invigorated by his pledge to the huge stone limb, Glock moved Cal out of the way.

"GET OUT OF THE WAY YOU PUSSY"

He begins to bash on the door.

"MR. GORBACHEV, OPEN THIS GATE."

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Dec 28, 2009, 02:02 AM Local time: Dec 28, 2009, 03:02 PM #348 of 498
1 Die Roll
 Description
Die
Result
Aid Glock (Strength)
1d20
2
The tin man was actually going to do it! Mess with a Demon Lord statue. Such recklessness! Such chutzpah! He clearly has the guts in the party, figuratively speaking of course since Warforged would not possibly have any biological viscera. They don't eat or drink, after all, so there is no need for them to have any sort of a twenty-foot gastrointestinal tract to extract nutrients from food. Now I am hungry.

It is best that this Baphomet chap not realize who is the miscreant that is vandalizing his statue. So, while Clock was contemplating taking down the arm, I disguise him by putting the iron helmet on his head, completely squashing his pock-marked hat. A minotaur defaced your statue, Baphomet, not a warforged. Yes, we can certainly fool him good with it.

What? He wasn't going to do it now? He's going to bash the door down instead? Bah. Let me show you how it's done, Clock!

2 + 2 = 4. Epic fail.

I probably could have done that better. Note to self: next time don't run towards a locked door at full speed, on a slippery floor.

I am a dolphin, do you want me on your body?
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Skexis
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Member 770

Level 34.03

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Old Dec 28, 2009, 04:35 AM Local time: Dec 28, 2009, 04:35 AM #349 of 498
1 Die Roll
 Description
Die
Result
strength check
1d20
14
Gheth was glad that their adventuring had given them an excuse to free the elemental. It bolstered his resolve to see these slavers out of the caverns, and his party's passage would serve as the best kind of insult to Baphomet if this temple were converted to that of another god.

Bracing himself with his spear, he also takes a kick at the door in front of them, hoping to bring it down before anyone's the wiser on the other side.

I was speaking idiomatically.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


Old Dec 28, 2009, 05:58 AM 1 #350 of 498
Cal pulls the string of glass beads out of their... repository, and gingerly attempts to retrieve the juicy heart that he previously threw on the floor for no reason. Alas, the poorly-treated meat is in bad shape after being smashed into a floor, quickfrozen, and then quickthawed within a matter of minutes. Cal's fingers sluice through the heart like so much oatmeal. If he wants to put it back in his pack he's going to need a mop and bucket. It's just as well — the stink of rotting meat wouldn't do much for his elf disguise anyway.

Gathering near the north door, the three companions quickly combine their efforts to smash it down. Luckily the quickthaw has left the ancient door badly waterlogged, and Gheth's heavy boots smash through it without trouble. It's not long before the door is just a heap of wet splinters with another iron security bar lying atop.

The door "opens" onto a largely empty corridor. A statue looms in an alcove at the far end — a skeletal minotaur in robes, wielding a greataxe. On the left side of the corridor is an iron door, heavily chained. To the right, the corridor looks to open onto either an alcove or a doorless room.



What kind of toxic man-thing is happening now?
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