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[Multiplatform] New Kingdom Hearts Project(s)
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Hindman
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Old Aug 27, 2009, 07:04 PM Local time: Aug 27, 2009, 05:04 PM #101 of 124
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Old Aug 27, 2009, 07:31 PM #102 of 124
Is Birth by Sleep the PSP or PS3 game? I haven't really been keeping track of all these planned Kingdom Hearts titles, and they all sound so absurd that it's tough to keep them straight.

If it's PSP then I may give this a shot. I'm a sucker for multiple scenario stuff like this, and it apparently takes place before all of that Sora/Roxas nonsense that KH2 revolved around. Hopefully they'll use a lot of new worlds this time instead of just recycling half or more like they did in KH2.

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Old Aug 27, 2009, 07:34 PM Local time: Aug 27, 2009, 05:34 PM #103 of 124
PSP, my friend.

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Old Oct 21, 2009, 06:46 PM Local time: Oct 21, 2009, 03:46 PM 1 #104 of 124
KH Birth By Sleep for PSP Japanese release date is January 9 and priced at ¥6,090 (US$67).

Attached this piece of news is the TGS 09 trailer, which is so far the best trailer I've seen so far of this game. It shows alot of new gameplay elements, characters, story, and new glorious orchestrated music by Yoko in the first half.

YouTube Video

Lower quality video below, but its english subbed. :

YouTube Video

Also been having fun with 358/2 on the DS. The story is surprisingly well presented and the dialogue between characters is engaging to me, which was not I was expecting for a DS gaiden game despite having read the spoilers when it came out in Japan. Gameplay is pretty much KH2 with a altered leveling and ability system that can be kinda annoying. (Damn panels...)

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Old Oct 22, 2009, 12:18 PM #105 of 124
I wasn't too fond of that Fate of the Unknown remix I heard at first, but it's starting to grow on me. That trailer has gotten me really interested in the game, especially at 3:50 - 4:02. One thing that has me scratching my head is what is up with that board game in the trailer?

358/2 is also pretty good. It's the DS's Crisis Core. I'm still trying to get through it, because I picked Proud Mode first. If there's one thing I've noticed with the Kingdom Hearts games, it's that if there's a secret trailer or ending then you'll have an easier time fulfilling the requirements on the hardest difficulty.

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Old Oct 24, 2009, 12:26 AM Local time: Oct 23, 2009, 09:26 PM #106 of 124
One thing that has me scratching my head is what is up with that board game in the trailer?

I'm still trying to get through it, because I picked Proud Mode first. If there's one thing I've noticed with the Kingdom Hearts games, it's that if there's a secret trailer or ending then you'll have an easier time fulfilling the requirements on the hardest difficulty.
The board game looking thing in the trailer is the new character leveling growth system.

Unfortunately, KH 358/2 doesn't have a awesome secret ending or any notable easier-to-gain-bonus by beating Proud mode, so I picked the easiest mode to get through the story faster, since it means I don't have to do the side missions that will let me gain more equipment, since I probably won't need them for easy mode.

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

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* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Hindman
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Old Nov 26, 2009, 11:02 PM Local time: Nov 26, 2009, 09:02 PM #107 of 124
A look at Kingdom Hearts: Birth by Sleep special PSP 3000, new scans
New PSP launching + 10 Famitsu pages.

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Old Nov 26, 2009, 11:13 PM Local time: Nov 26, 2009, 10:13 PM #108 of 124
This sums up why Kingdom Hearts is utter shit these days better than I could:

Quote:
These days, it's hard to shake the feeling that Kingdom Hearts games aren't made for anyone but Kingdom Hearts fans alone. ... Instead of treating the sequel like the first game -- a fun romp through Disney worlds -- Square thought that the Kingdom Hearts mythology (kept on the back burner throughout KH1) needed to take center stage. So, instead of throwing you into a colorful fun world full of Disney characters, Kingdom Hearts II instead makes you initially suffer for a few hours with annoying teenagers as they muddle through middle school-level discussions of existentialism. ... With all of the material available in the Disney universe, Kingdom Hearts II inexplicably forces you to trudge through nearly a half-dozen level themes you've already seen in the previous game. This repetition, combined with endless indeciperable cutscenes full of nonsense and neologisms, really put me off the franchise for good back in 2006. ... Warren Spector may be a bit off about Mickey Mouse's universal appeal, but his Epic Mickey project is at least putting the Disney characters front-and-center where they belong. But as Kingdom Hearts marches on, the series is getting further and further away from this simple idea. I managed to luck into a copy of the recent DS installment of the franchise, and after two hours, I've yet to see a single Disney characters. Instead, I've been treated to a collection of impeccably groomed, angsty metrosexuals who all seem to be in a competition for cattiest human being alive
Source = 1UP's RPG Blog : The Shrinking Appeal of Kingdom Hearts

Ever since Kingdom Hearts II, the series has been nothing but an increasing exercise in how much angst can we cram into vapid characters. They've been terrible time and time again, and 358/2 was so bad I think you have to be half-retarded to finish it.

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Old Nov 27, 2009, 12:55 AM #109 of 124
I have to agree that 358/2 is the weakest of the series. While I wasn't fond of the card system for Chain of Memories, at least when you go to a world in that game you're done with it afterward. I'm not crazy about the whole mission-style of the game where you keep going to the same place several times...which was one of the things I wasn't fond of in Crisis Core, even though the side-missions in that game were optional but it was the only way you could get good items and level up if you were having trouble against a boss. I can't tell you how much I disliked going back to Agrabah and Wonderland multiple times. It was nice to see those worlds at first, but once you start re-visiting them they lose their charm.

358/2 had good parts off and on, but if you stick with it long enough, about 3/4ths of the game is when it starts to really get good and doesn't stop until you beat the game. The last boss music is an awesome remix.

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Old Nov 27, 2009, 01:54 AM Local time: Nov 27, 2009, 12:54 AM #110 of 124
358/2 had good parts off and on, but if you stick with it long enough, about 3/4ths of the game is when it starts to really get good and doesn't stop until you beat the game. The last boss music is an awesome remix.
If only 1/4 of the game is any good, it's a terrible fucking game. If the best thing you can say about it is "hey, the end boss music is a great fan service remix" you prove my point about why the whole series is nothing but terrible fucking games.

What kind of toxic man-thing is happening now?


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Old Nov 27, 2009, 02:24 AM #111 of 124
As with any KH game after the first one, most of the game's music comes from its predecessors, just redone or remixed. There isn't that much new music, but I'm alright with that. It's pretty much hit or miss with me.

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Old Nov 27, 2009, 02:27 AM Local time: Nov 27, 2009, 01:27 AM #112 of 124
As with any KH game after the first one, most of the game's music comes from its predecessors, just redone or remixed. There isn't that much new music, but I'm alright with that. It's pretty much hit or miss with me.
The problem with KH as a series was that when it began it bordered on fan fiction. The thing that utterly killed it and made it terrible is that instead of trying to avoid it, they embraced it. They essentially created self-insertion star trek/star wars crossover with man-pregnancy slash wankfest fan fiction. And a bunch of people said it was cool that they basically made a bunch of games that had nothing but fan service in them.

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John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

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Old Nov 27, 2009, 02:48 AM #113 of 124
"A journey where you never know who you will run into next." What did you expect when the main character interacts with a bunch of Disney worlds and some Final Fantasy characters scattered amongst those worlds?

Surprisingly, the combination worked.

Jam it back in, in the dark.
No. Hard Pass.
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Old Nov 27, 2009, 09:05 AM Local time: Nov 27, 2009, 08:05 AM #114 of 124
Yes, for one game. Which was my point. And then it wasn't Disney with FF anymore. It was just the Kingdom Hearts mythos. Which is, you know, fucking Twilight levels of suck.

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Old Nov 27, 2009, 01:08 PM #115 of 124
The story has always centered around Sora, Donald, and Goofy going around and searching what they're looking for.

I feel fighting the Organization made for some of the best boss battles in the series. I realize the sequels centered around Sora and company more, but you're still going around interacting with various Disney worlds. They're not going to break away from that.

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Old Nov 27, 2009, 01:19 PM Local time: Nov 27, 2009, 12:19 PM #116 of 124
The story has always centered around Sora, Donald, and Goofy going around and searching what they're looking for.

I feel fighting the Organization made for some of the best boss battles in the series. I realize the sequels centered around Sora and company more, but you're still going around interacting with various Disney worlds. They're not going to break away from that.
Except they clearly have. The actual Kingdom Hearts mythos has become central, and unfortunately the Kingdom Hearts mythos is teen-angst rubbish.

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Old Nov 27, 2009, 02:40 PM Local time: Nov 27, 2009, 12:40 PM #117 of 124
Except they clearly have. The actual Kingdom Hearts mythos has become central, and unfortunately the Kingdom Hearts mythos is teen-angst rubbish.
To be fair, the Kingdom Hearts "mythos" was actually not abysmal for that first game. The game was actually a solid title and I enjoyed it through and through. Everything afterwards, on the other hand... I... just sigh disappointingly at the wasted potential.

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No. Hard Pass.
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Old Nov 27, 2009, 03:03 PM Local time: Nov 27, 2009, 02:03 PM #118 of 124
To be fair, the Kingdom Hearts "mythos" was actually not abysmal for that first game. The game was actually a solid title and I enjoyed it through and through. Everything afterwards, on the other hand... I... just sigh disappointingly at the wasted potential.
No, no. The mythos still sucked, they just kept it in the background so it wasn't so bad.

What kind of toxic man-thing is happening now?


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Hindman
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Old Dec 14, 2009, 06:59 AM Local time: Dec 14, 2009, 04:59 AM #119 of 124
New screens and D-link details (minor spoilers in the presence of...a certain character, I guess)


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Old Dec 14, 2009, 07:53 AM #120 of 124
It seems to me that they've realised that they have stumbled on a goldmine of selling accessories with the organisation 13 thing. Hairstyles and weapon-shaped key rings are pretty much what it's about.

The story plays out like just about any other japanese narrative ever. Somebody is going back to their own dimension for some reason, even if it was never explained or mentioned before. That's just their level of comfort.

also; holy shit the nonsensical angst

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Old Dec 23, 2009, 10:54 AM Local time: Dec 23, 2009, 08:54 AM #121 of 124
Zack only Final Fantasy character in Birth by Sleep; new screens, box art

Zack will be the only Final Fantasy series representative.

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Inhert
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Old Dec 23, 2009, 12:44 PM #122 of 124
I like how Birth by Sleep is a prequel and use the Old Disney worlds and even character from a prequel FF hehe.

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Old Jan 2, 2010, 12:41 PM Local time: Jan 2, 2010, 10:41 AM #123 of 124
26 New Screens





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Old Jan 7, 2010, 11:32 PM Local time: Jan 7, 2010, 09:32 PM #124 of 124
Kingdom Hearts Birth by Sleep Famitsu review translation | RPG Land: RPG reviews, wallpapers, news and more since 1999.

Quote:
Fujinocchi said each character feels totally different and does different things, so he had no beef playing through three times. He loved the minigames, so he gave it 10/10.

Uwaaman gave it a 9/10 and showered praise on the character development system, story, and combat.

Hatahata hit it with a 9/10 as well, saing that the story impressed her more than anything. Seeing it through three characters’ perspectives was an upside. She’s sure it will be a highly loved game for fans of the Kingdom Hearts world.

And my main man the Giggolo Ashida was all about the combat, particlarly the boss battles. He liked the three characters handling differently during the fights. 9/10.


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