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[DnD] Let's Cast Magic Missile!
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Old Nov 19, 2009, 11:57 AM Local time: Nov 19, 2009, 10:57 AM #3251 of 4001
Talking is a free action, but anything that takes a serious effect on the battle like that counts as a standard one. Anyone skilled at talking would be way too broken if they could take free actions all the time to convince people to not hurt him.

Plus it requires a roll.

Either way, I was gonna take this opportunity to do a similar thing, and I've got a better Diplomacy check anyway, so.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 19, 2009, 12:03 PM Local time: Nov 20, 2009, 01:03 AM #3252 of 4001
@Hawkeye: She fired the close burst first, before moving. That probably leaves Pang clear although I wish he applied the AC penalty for squeezing but I guess we can't win them all huh

@Skills: Ok, standard it is then. If you successfully diplomated this, it's much more useful than what I was attempting (plus yeah you got 7 fuck math +9 diplomacy on Cal)

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Old Nov 19, 2009, 12:09 PM Local time: Nov 19, 2009, 11:09 AM #3253 of 4001
Try 9.

Also, considering rules lawyerisms, one could always just assume ::house rules:: in regard to some of this stuff. Considering the cliff stuff and a few other things we've ignored or passed over, I think we can successfully keep working with OAs as we have, if only for consistency and then we won't have to force ourselves to remember to do them another way.

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Old Nov 19, 2009, 12:13 PM Local time: Nov 19, 2009, 11:13 AM #3254 of 4001
butbutbut Gordy gets an AoO from her use of the area attack before she even moves, and it happens before her attack actually lands, so he's not dazed when he gets his attack.

i'm trying so hard...

What kind of toxic man-thing is happening now?
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Old Nov 19, 2009, 12:21 PM #3255 of 4001
A: If we went around strictly enforcing "proper" turn order the game would move even slower than it already does. Worst comes to worst we just do as Garr did and assume an implied Delay was taken, and even that's not usually necessary.

B: Please don't go around deleting other players' posts willy-nilly.


Actually scratch all that I just noticed how far out of sequence he was the silly ass

C: As far as I can tell, Diplomacy doesn't have an assigned action type — because it's not really intended for use in combat. There's really nothing governing whether or not it will work other than the mood of the DM.

D: Yes, AoOs interrupt but Gheth didn't actually hit so I'm not clear on what the issue is. Close attacks (which is what the wave of despair was) don't trigger AoOs if that's what you're getting at. If it was a Ranged or Area attack then you'd be in the right.

Yes, I realize the inherent absurdity of an attack that has an area effect not counting as an "area" attack

E: I only used the word "squeeze" as flavor, squeezing is a medium creature moving through a small space or a large creature moving through a medium space, not a dwarf jostling through an occupied doorway.

F: Yes, we inadvertently use a lot of house rules, but using AoOs "correctly" would probably actually speed up combat a lot of the time which I think is a worthwhile goal. And as Shin pointed out it actually makes a lot of otherwise-useless abilities worth looking at.

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Old Nov 19, 2009, 04:18 PM Local time: Nov 19, 2009, 03:18 PM #3256 of 4001
To be honest, I rolled the diplo check early against any DC you might think the situation needs.

I figured in the context of the turn and what I was trying to do, it figured into a standard action. Makes more sense there than it does as any other type, considering.

I can't cite precedence here, just making an assumption.

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Old Nov 20, 2009, 11:07 AM Local time: Nov 21, 2009, 12:07 AM #3257 of 4001
Pang's calling in reinforcements! Again. Oh whatever shall we do?

Skills? Skex?

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Old Nov 20, 2009, 11:29 AM #3258 of 4001
Pang's calling in reinforcements! Again.
If some people wouldn't take a nap after every other fight I wouldn't have to throw a dozen enemies at you at once.

Besides, I think it's much more interesting just to tip the fort over and dump it on you than to wait for you to explore it.

There's nowhere I can't reach.
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Old Nov 20, 2009, 11:31 AM Local time: Nov 21, 2009, 12:31 AM #3259 of 4001
How often should we take naps then

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 20, 2009, 11:39 AM 4 #3260 of 4001
Sleep when you're dead.

How ya doing, buddy?
Old Nov 20, 2009, 12:30 PM #3261 of 4001
Zerg, please shoot Scout B before it unleashes the hellhound (or whatever's there). I can't imagine him having much health left.

I was speaking idiomatically.
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Old Nov 20, 2009, 12:56 PM Local time: Nov 20, 2009, 11:56 AM #3262 of 4001
Pang, not only was Garr's saving throw successful, I also shifted a couple of guys around with the flute, myself included.

If we're on an OA kick now, this might change a few things as they move past Cal.

What kind of toxic man-thing is happening now?

Last edited by Jurassic Park Chocolate Raptor; Nov 20, 2009 at 12:58 PM.
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Old Nov 20, 2009, 01:04 PM #3263 of 4001
Ugh, I swear I had applied that stuff. Fucking maptools. Should be fixed now (might need a forced refresh).

Cal would have had some opportunities there yes but happily he has a ranged weapon equipped soooo

FELIPE NO
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Old Nov 20, 2009, 06:28 PM Local time: Nov 21, 2009, 07:28 AM #3264 of 4001
Happily both Scouts also have ranged weapons equipped, sooooo...

I've expanded the max HP in my informal chart to 180, which, I think was the max I've seen for this scenario (Rundarr). Since we've not been able to bloody Helga or any duergar guard yet, I dunno what their max HP is. But I doubt they'll be anywhere near Rundarr.

Shall we murder Scout A first before moving on to the others? That way we cut off one line of retreat, since we've established I can't take AoO. Granted, Helga and the guard could always retreat eastwards; hopefully there isn't a route to their pet Gorg from there.

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Old Nov 21, 2009, 01:45 AM Local time: Nov 21, 2009, 01:45 AM #3265 of 4001
For right now I'm just trying to tie up the higher HP characters. I don't have anything I can spare against him that I won't need against whatever lurks behind curtain number 3, though. My normal attacks aren't going to help as much as yours will, either, so. =/

Jam it back in, in the dark.
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Old Nov 21, 2009, 04:59 AM Local time: Nov 21, 2009, 05:59 PM 1 #3266 of 4001
No problem. I'm fairly certain that if Skills and Garr focus attack on the scout, he'll be dead in two turns (dice willing). But then again, if Helga doesn't have appreciably more HP than a scout, she'd probably be dead too.
With her multi-target attacks, she's currently the most dangerous. Still, if we can help it, I think we should try to prevent any duergar from escaping. We certainly didn't need the extra aggravation of this encounter being harder than usual as a result of the Rundarr battle escapes.

Pangy, I have several questions (regarding doors mostly actually I'll just ask a whole bunch in one go):
  1. It seems that there's a door in X-3. If used as a barricade, how much punishment can it take?
  2. What kind of actions are (a) opening (b) closing, and (c) barricading doors?
  3. If, after killing Scout A, Cal uses double-move + run to go beyond V2 (in an attempt to flank Helga via AA2), how far will he end up after one turn?
  4. Do beds provide cover?
  5. You mentioned that kruthik teeth carry toxins. If I use them as improvised stabbing knives, what status effects (besides poison) might they inflict?
  6. Helga has made nothing but area/close attacks. What kind of weapon is she currently wielding: staff, rod, warhammer, crossbow, bare-handed?
  7. Why do you penalize stinginess thrift by constantly destroying Cal's arrows ;___;

Also!

I have been looking through the Adventurer's Vault, and am covetous of things I cannot hope to afford. I have made the following wish list , which of course you have no obligation to fulfill. Still, I post it in the vain hope that you might be otherwise moved to add one of these to any future loot which we might fortuitously stumble upon!

And yet another edit!

Shall we just open the door and see what huge thing lurks behind? Based on Pang's description, it's gotta be big, is neither dwarven nor a beast (since it understands Common), and distantly related to orcs - maybe an ogre of some sort.
If not, then we might want to physically block the exit. I think Pang's positioning the Duergar Guard to make a run for it once Helga dies, opportunity attacks from Gheth be damned.
And finally, do you folks want to take a 5-minute rest after the battle, or do we immediately see if we can assist the orcs in the next room?

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Last edited by Zergrinch; Nov 22, 2009 at 06:51 PM. Reason: Strategery
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Old Nov 23, 2009, 10:37 AM 1 #3267 of 4001
Since Doorman is basically in this situation because of Glock's influence, I'm going to let Skills handle his turn unless a spectator wants to jump in.



Please note he's already down to 1/2 HP from getting smacked around by the troll.

Quote:
1. It seems that there's a door in X-3. If used as a barricade, how much punishment can it take?
2. What kind of actions are (a) opening (b) closing, and (c) barricading doors?
3. If, after killing Scout A, Cal uses double-move + run to go beyond V2 (in an attempt to flank Helga via AA2), how far will he end up after one turn?
4. Do beds provide cover?
5. You mentioned that kruthik teeth carry toxins. If I use them as improvised stabbing knives, what status effects (besides poison) might they inflict?
6. Helga has made nothing but area/close attacks. What kind of weapon is she currently wielding: staff, rod, warhammer, crossbow, bare-handed?
7. Why do you penalize thrift by constantly destroying Cal's arrows ;___;
1. An ordinary wooden door has about 20 HP.

2. Minor, Minor, Depends On The Method

3. At double run speed, Cal can move 16 squares so he could theoretically end up at... Z4?

4. If you were to go prone next to them, probably. Otherwise probably not.

5. I am not sure Cal has the physical strength to use teeth as an effective stabbing weapon. They're teeth, not razorblades.

They could impose weakness I suppose

6. She's a dwarf (she has a hammer [dwarves have hammers] )

7. You answer your own question.

We don't really do wishlists here, not the least because some of you (not naming names!) have certain tendencies toward munchkinism and I just know that handing you whatever gear you asked for would result in an infinite-damage combo loop within weeks.

This thing is sticky, and I don't like it. I don't appreciate it.
Zergrinch
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Old Nov 23, 2009, 11:02 AM Local time: Nov 24, 2009, 12:02 AM #3268 of 4001
Big humongous new monster.

...

Any chance the orcs have damaged him some, before they died? Even a little bit?

So how many encounters are we fighting here... :O

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Old Nov 23, 2009, 01:28 PM Local time: Nov 23, 2009, 12:28 PM #3269 of 4001
This is one encounter, Zerg. You are not getting bonus AP out of this.

Quote:
I'm going to let Skills handle his turn unless a spectator wants to jump in.
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Old Nov 23, 2009, 01:48 PM #3270 of 4001
Any chance the orcs have damaged him some, before they died? Even a little bit?
You know what, I'll assume all four orcs actually hit him once. What the hell.

What kind of toxic man-thing is happening now?
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Old Nov 23, 2009, 02:00 PM Local time: Nov 23, 2009, 01:00 PM #3271 of 4001
Hate to bring this up for the billionth time but...

Troll defenses please and thanks?

FELIPE NO
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Old Nov 23, 2009, 02:01 PM Local time: Nov 23, 2009, 01:01 PM #3272 of 4001
I'm always willing to jump in as an NPC, but if skills wants it he can have it. i'm only two deaths / toboggan runs from playing anyway, but still.

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Old Nov 23, 2009, 02:10 PM #3273 of 4001

Troll defenses please and thanks?
Added

Jam it back in, in the dark.
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Old Nov 23, 2009, 02:19 PM Local time: Nov 23, 2009, 02:19 PM #3274 of 4001
I dunno how fast that thing can move, but I'm going to stick with killing the bloodied creatures for now, and hopefully clear the air a bit.

There's nowhere I can't reach.
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Old Nov 23, 2009, 02:34 PM Local time: Nov 23, 2009, 01:34 PM #3275 of 4001
Regarding Doorman.

Does Warrior's Surge use up his one and only healing surge? It doesn't specify EXACTLY but considering the heal value I assume it does.

I only ask because if he does that then my other healing options for BEST FRIEND DOORMAN become useless!

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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