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[PC] GFF Team Fortress 2 Crew!
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Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


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Old May 26, 2009, 08:00 PM Local time: May 26, 2009, 05:00 PM #201 of 255
I'm kinda meh about all spy unlocks, but spy really isn't my class of choice anyway. I got the propeller beanie for the pyro though, which is awesome.

Jam it back in, in the dark.
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


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Old May 27, 2009, 03:30 AM #202 of 255
With the Dead Ringer / Ambassador combined Spies got a massive boost and if not for their inherent weaknesses to paranoiacs setting everything on fire they might be too powerful (well, as powerful as Spies can be with FF turned off).

I'm routinely getting 8-stab-lives with this shit as it is, god knows how long I could just keep running around if ma petit chaud-fleur wasn't igniting random empty corners.

As far as snipers getting bonuses against spies, it doesn't matter too much. The new class of aggro rushing bow snipers just plug arrows into everyone they see regardless of class, and rifle devotees will continue to be a smorgasbord of exposed spines just as they always have been. The offset is that by rushing bow snipers make themselves much more vulnerable to enemies that haven't traditionally been able to bother them (like heavies).

Most chatter I've seen has been pretty negative about the Razorback anyway. Your typical autistic 2fort battlements sniper hates it because it does not entirely negate the need to occasionally put the scope down, and so they consider it useless.

There's nowhere I can't reach.
S_K
Death Phenomenon


Member 14358

Level 19.57

Oct 2006


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Old May 27, 2009, 06:51 AM Local time: May 27, 2009, 11:51 AM #203 of 255
Cloack and Dagger is a definate improvement, Ambassador is ok but it puzzles me why it's the only weapon in the game that can't damage engie buildings, but I'm still getting to grips with the dead ringer.

Unless their engineers are alone and/or the team is incredibly newbish it seems to have more negatives then positives. It encourages you to play spy badly since you have almost no cloack so you try to use fake death more, it gives lots of sound related clues to the other team that you're using one, and also because it does what I thought was impossible, make the other team even more paranoid about spies then they were already.

This thing is sticky, and I don't like it. I don't appreciate it.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


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Old May 28, 2009, 12:10 AM Local time: May 27, 2009, 09:10 PM #204 of 255
I'm liking some of the little details they added. If you look carefully the sniper now has a scar on his left cheek from the cut he got in Meet the Spy. The fact that backstabbing a sniper now results in him reaching for the knife in his back before collapsing is cool too. It's just like the animation shown way back in the class introduction teaser video.

Of course there are some not-so-great changes too. The scout's new noodle-leg doublejump animation is particularly lolworthy.

Most amazing jew boots
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old May 28, 2009, 01:24 AM Local time: May 28, 2009, 01:24 AM #205 of 255
I managed to get the huntsman the other day, Pang. It's okay, but I don't know if anything can make sniping fun. It is a lot better for the mid range sniper because of how fast you can move and charge up using it, though.

I actually never minded the achievement unlocks because I tended to branch out and play a lot of different classes anyways, so it was just a matter of putting my mind to it in order to get the item I figured I'd need. Plus there was the actual sense of achievement when I got it all done.

Unlocks aside, I hear the second hats are set up for the next update. Highlights include a Russian snow hat for the heavy, and a chef's hat for the pyro.

Of course there are some not-so-great changes too. The scout's new noodle-leg doublejump animation is particularly lolworthy.
Scout's legs have always been wacky as hell because of the way the double jump works. I've taken plenty of killcam shots of the scout kicking his own groin, or breaking his spine. Silly scout.

Most amazing jew boots
S_K
Death Phenomenon


Member 14358

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Oct 2006


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Old May 30, 2009, 10:52 AM Local time: May 30, 2009, 03:52 PM #206 of 255
Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

* Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
* Arena Mode
o Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
o Added tf_arena_round_time to set a timelimit on the round
* Added the userid of the player who built the teleporter to the "player_teleported" event
* Fixed player killed event causing server crash
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
* Fixed the Ambassador not doing damage to buildings
* Fixed Spies disguised as their own team not drawing blood effects
* Fixed players killed by flaming arrows not showing the appropriate death icon
Well that takes care of the Ambassador gripe I had. Weird that valve decides to change the system again now, I somehow managed to get nearly all the hats from a unknown glitch during the week which gave me about 30 items in the space of a few minutes. I doubt that has anything to do with it, but it does mean achievement servers will be back in full force methinks =P

What kind of toxic man-thing is happening now?
greatPumpkin
Carob Nut


Member 34092

Level 4.12

Jul 2009


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Old Jul 25, 2009, 05:59 PM #207 of 255
so i am guessing that there's no dedicated server and scheduled playtime (ie days-of-week + time) for GFF?

how do you guys meet?

FELIPE NO
RacinReaver
Never Forget


Member 7

Level 44.22

Feb 2006


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Old Aug 15, 2009, 04:50 PM Local time: Aug 15, 2009, 02:50 PM #208 of 255
So notes on the new patch!

Quote:
# Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
# Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
# Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).


What, you don't want my bikini-clad body?
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old Aug 16, 2009, 03:43 PM Local time: Aug 16, 2009, 03:43 PM #209 of 255
# Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
Hm. I wonder if that goes the same for the FAN and the leafblower. If so, that changes spychecking quite a bit.

Jam it back in, in the dark.
S_K
Death Phenomenon


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Old Aug 17, 2009, 05:39 AM Local time: Aug 17, 2009, 10:39 AM #210 of 255
You forgot to quote 1 other thing, the sandman no longer stuns uber charges. Now those serious buissness elitist tourny fags can rejoice and unban the weapon on their servers! Not that it's even that useful any more =P

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RacinReaver
Never Forget


Member 7

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Feb 2006


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Old Aug 17, 2009, 12:15 PM Local time: Aug 17, 2009, 10:15 AM #211 of 255
Yeah, I was pretty surprised they did that one. I'm pretty disappointed by their removal of methods for spy checking. Whenever I was wary I could always hit someone with my blautsauger to see if I got some health. I wonder if they made it so stabbing a spy with your ubersaw doesn't give you ubercharge?

This thing is sticky, and I don't like it. I don't appreciate it.
Grail
Wonderful Chocobo


Member 2483

Level 21.21

Mar 2006


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Old Aug 18, 2009, 01:45 AM Local time: Aug 18, 2009, 01:45 AM #212 of 255
Yeah, I was pretty surprised they did that one. I'm pretty disappointed by their removal of methods for spy checking. Whenever I was wary I could always hit someone with my blautsauger to see if I got some health. I wonder if they made it so stabbing a spy with your ubersaw doesn't give you ubercharge?
Yep, they made it that way as well, and from the way it sounds a LOT of medics are now pissed that they can't charge their ubers off the ridiculously easy bait that are disguised spies.

I play the spy class a lot, I love it, and in reality I couldn't care less if the ubersaw charged or not on hit, but its when medics cry that "they can't get uber charge off of 'bad spies'", that just irks the shit out of me.

Bad spies, by their definition, are spies that get killed in TF2.

How ya doing, buddy?
Clamjouster
Get it together!


Member 53

Level 17.41

Mar 2006


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Old Aug 18, 2009, 05:39 AM Local time: Aug 18, 2009, 06:39 AM #213 of 255
I agree with it to be honest, but I don't agree with all that good spy/bad spy talk, even the best spies get busted by people just randomly attacking everything in the game. There is ammo almost anywhere so you can randomly shoot any corner, attack anyone on sight, besides detecting any spy is easy enough, so I never understood that whole point of "great" spies that never get killed or seen. to be honest if you never run into anyone you are probably not doing anything, I can also cloak all day in my spawn and not die, doubt it makes me good.

I think there are enough methods to catch spies currently, I think the spy is a very difficult class to handle, balance wise, since they want to make infiltration difficult, but not completely impossible.

How ya doing, buddy?
S_K
Death Phenomenon


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Oct 2006


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Old Aug 18, 2009, 07:39 AM Local time: Aug 18, 2009, 12:39 PM #214 of 255
I'm with snorlax on that, especially on increased max player servers. Less skilled bored players on those kind of matches have a tendancy to switch to pyro, which then results in about 3+ pyros per team and nasty random pyro spam, making the spy suddenly almost useless on some maps because of totally defended map chokepoints.

Going back to the topic of unlockables I've tested an idle program in an attempt to reclaim some hats that were given to me from a glitch on steams end. It also logs all the other users using the program per minute with their rewards and the figures are actually quite scary.

With often over 8000 users using the program I've never once seen the hat rewards go higher then 3 people per minute (normally less then that) in rpg terms that has to be something like less then a 1% chance of getting a hat! I know the hats have no effect on gameplay, but if taking a page from an mmorpgs book of timewasting item finding like this is a sign of things to come, then I can see a lot of players being pissed off in the future.

What kind of toxic man-thing is happening now?
Dark Nation
Employed


Member 722

Level 44.20

Mar 2006


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Old Sep 14, 2009, 01:40 PM Local time: Sep 14, 2009, 11:40 AM #215 of 255
So recently people who didn't use idler type program got a fancy halo.

Team Fortress 2 Honesty Will Be Rewarded (With Halos!) - Team Fortress 2 - Kotaku



Quote:
As noted on the official Team Fortress 2 blog, any player who employed a third-party idling application to obtain unlockables will lose those items over the next few days. That's less than 5% of players, fortunately. The other 95% or so, they'll get halos, as seen above.
Slightly old news by now, but this thread hasn't been updated in a while, and I've started playing it again, so there you go. I can confirm the halos are in-game, as I got them soon after starting up.

FELIPE NO
Krelian
everything is moving


Member 6422

Level 41.55

May 2006


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Old Sep 14, 2009, 01:58 PM Local time: Sep 14, 2009, 06:58 PM #216 of 255
I love how most people who didn't receive one are being douches about it and most people who did are likewise bickering and boasting.

I didn't get one and I don't give a fuck. My only issue with the whole debacle is the amount of childish shit that it's left in its wake.

Most amazing jew boots
RacinReaver
Never Forget


Member 7

Level 44.22

Feb 2006


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Old Sep 14, 2009, 02:42 PM Local time: Sep 14, 2009, 12:42 PM #217 of 255
Totally going to play some TF2 right now and wear my halo.

Then feeling crappy because I still haven't gotten any Scout unlocks.

Jam it back in, in the dark.
S_K
Death Phenomenon


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Old Sep 15, 2009, 08:27 AM Local time: Sep 15, 2009, 01:27 PM #218 of 255
I love how most people who didn't receive one are being douches about it and most people who did are likewise bickering and boasting.

I didn't get one and I don't give a fuck. My only issue with the whole debacle is the amount of childish shit that it's left in its wake.
Quoted for truth a friend of mine is totally avoiding tf2 now because of this shit. I used the idle program myself as mentioned on my last post and never really got anything out of it, so I stopped using it before a lot of other people and still got punished for it =P

Valve has stated since then that the hat drops would be significantly increased or something, but I can't help but wonder... if this idling program was never made, would the hat drops have still stayed at about 0.5 % chance? I mean jesus guys if I wanted a game with drop rates like that I'd go play an mmo.

Most amazing jew boots
S_K
Death Phenomenon


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Level 19.57

Oct 2006


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Old Sep 21, 2009, 09:14 PM Local time: Sep 22, 2009, 02:14 AM #219 of 255
Sorry to double post, this topic just seems to have dead as a doornail moments before taking off again.

link

link

Ok the piss jar was 1 thing, but I do believe Valve are getting crazier and crazier with their new ideas now. So first we get a random items system, then pets... what's next? Mounts and different armours with level caps? -_-

How ya doing, buddy?
The unmovable stubborn
(Feeling Inspired)


Member 1512

Level 62.24

Mar 2006


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Old Sep 21, 2009, 09:28 PM #220 of 255
except the dog thing is completely fake...?

I am a dolphin, do you want me on your body?
S_K
Death Phenomenon


Member 14358

Level 19.57

Oct 2006


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Old Sep 21, 2009, 09:34 PM Local time: Sep 22, 2009, 02:34 AM #221 of 255
People said the same thing about the jarate piss jar...

I was speaking idiomatically.
Krelian
everything is moving


Member 6422

Level 41.55

May 2006


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Old Sep 21, 2009, 09:43 PM Local time: Sep 22, 2009, 02:43 AM #222 of 255
Except that was an official Valve thing for April Fools'. This is just some kid who speaks English as a fifth language tooling about with Photoshop and getting a laugh and a nod from the developers.

What kind of toxic man-thing is happening now?
StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Oct 29, 2009, 03:46 PM Local time: Oct 29, 2009, 02:46 PM #223 of 255
TF2 Halloween Event

The gist of it: Halloween map, temporary achievements through Nov. 2nd that get you Halloween hats.

Also, the game is on sale on Steam for $2.50 for about 10 more minutes or so.

FELIPE NO

Bless the Maker and His water. Bless the coming and the going of Him.

Krelian
everything is moving


Member 6422

Level 41.55

May 2006


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Old Oct 29, 2009, 11:54 PM Local time: Oct 30, 2009, 04:54 AM #224 of 255
Best event ever. Just spent about three hours playing on one of the /v/ servers; someone was playing Thriller over mic and everyone stood on the point taunting repeatedly.



Got all the achievements eventually, too.

What, you don't want my bikini-clad body?
StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Dec 10, 2009, 03:13 PM Local time: Dec 10, 2009, 02:13 PM #225 of 255
Friendship ends in one day.

Spoiler:
Looks like we're getting a combination soldier+demoman update. I've been dreading updates for both classes, since they already seem a little too powerful to me (although admittedly demoman can be hard to play if you're not just sticky camping). I suppose it's a relief that, like most classes generally have, they'll probably get stuff that's not as good as what they already have. Mostly I just feel bad for poor engineer - he's desperately needed an update more than anyone, and he'll probably be hurting even more after this. Regardless, I liked the comic.


Jam it back in, in the dark.

Bless the Maker and His water. Bless the coming and the going of Him.

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