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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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There's nowhere I can't reach. |
![]() Sometimes I wonder about you, my friend. Most amazing jew boots |
A little heads up, the new trailer is up on PSN in High def.
You can download it to your PCs here. Final Fantasy XIII/13 ~ 1080P Trailer I am a dolphin, do you want me on your body? ![]() { :: ~ Air - the 1000th Summer ~ :: } :: That sea went on forever, into the blue distance :: * That road went on forever, continuing straight ahead * ~ : Summer comes again, shining silver : ~ : When I close my eyes, suddenly I can see that day's blue sky : |
Hmm, so it appears that combat is some form of ATB (in terms of character turns). I noticed that cost bar immediately replenishs after the character's turn, and does so at the same time as the bar underneath the HP number (heh, no actually HP bar this time it seems). I guess the cost bar is the ATB bar. The cost system thing seems pretty simple enough, looks like on average you'll have enough for 3 attacks (1 cost points each) and casting magic (the field casts at least) takes all the cost (or rather 3 cp). I imagine your cost bar increases as you level, otherwise that would be pretty lame if they capped it at 3. The trailer is also available on the JPSN without subtitles and sporting a "Coming 2009 for Playstation 3" message at the end.
Slightly off-topic, also on the JPSN you can download a trailer for FF7AC Complete. Looks pretty good, so far it just seems like they're adding even more action (Cloud all bloodied up in his fight against Sephiroth). Nice addition showing Tseng and Elena being attacked by the newly born Kadaj, Loz, and Yazoo. Plus Tifa actually getting some action against the shadow creeper things. If the japanese release actually comes with english voice overs (which I doubt, since it's SE we're probably looking at 4-6 months for them to dub the new stuff and release it) like Play-Asia seems to be implying, then maybe I'll import a copy of the version that comes with the FF13 trial. I was speaking idiomatically. |
Chocobo |
Dengeki Interview
Yoshinori Kitase (Producer)
MotomuToriyama (Director)
Lightning: Maaya Sakamoto Snow: Daisuke Ono Vanille: Yukari Fukui Sazh: Masashi Ebara New screenshots: wƒtƒ@ƒCƒiƒ‹ƒtƒ@ƒ“ƒ^ƒW[XIIIxƒoƒgƒ‹ƒVƒXƒeƒ€‚É”—‚é - ƒtƒ@ƒ~’Ê.com After battle you get the results/evaluation screen, in which five things are given. Battle Time Max number of Chains Breaks Rank out of five stars TP Bonus There's another result screen that shows exp, items, etc. What kind of toxic man-thing is happening now? |
I wonder if the US release will have the Japanese voice work available? It's a shame that once again you only get one character to control at a time though (if I understand right?). I don't see why people hate slower, turn based RPGs nowadays. But it certainly looks like it'll be better than the colossal failure that was XII. Thanks for the find, interesting read...in modified olde text, but none the less.
FELIPE NO |
Also, his descriptions of the characters read a bit like descriptions of pretty much every final fantasy character since VII, if not before. Lithe woman who's tough to handle - Tifa, Quistis, Freya, Lulu, Fran. Athletic over-enthusiastic bloke who shouts a lot - Cid, Zel, Steiner, Waka, Basch. Perky, annoying upbeat girl - Yuffie, Selphie, Eiko, The one with the swirly eyes, Penello. Young guy with troubled past and a bit moody - Cloud, Squall, Tidus, Vaan. They're basically saying that the main party is the same cookie-cutter collection of archetypes they've used over and over for years only with a few more buckles and zips and stupid haircuts this time out. Let's face it, this is shaping up to be yet another incredibly mediocre piece of Square story-telling that once you've got bored of looking at the pretty graphics, will only be saved by the gameplay mechanics and from what the guys are saying in those interviews, they've taken a step back from the really interesting battle mechanic of XII and gone back to the generic as fuck press the x-button ad infinitum while your mix-and-match generic characters pull off the same attacks over and over again of X. I know XII's battle system was a little hands off but given the choice between pressing the same button over and over to watch the same attacks over and over or not pressing anything and winning the fight through good gambit set-up, I'll take XII over X every time. How ya doing, buddy? ![]() ![]() |
Uhh XII's battle system was the best that could ever happen to the series. It frightens me when I think about VIII or X with their random encounter bullshit that made me throwing things at my TV screen every now and then.
Jam it back in, in the dark. |
I'm pretty sure they've said there'll be no random encounters in XIII, so references to X's combats sounds more like it's talking about the mechanics of the fights themselves. Unless I made that up, but I though I read somewhere that you'll be able to see enemies on screen.
There's nowhere I can't reach. |
- Lithe woman who's tough to handle - Celes - Athletic over-enthusiastic bloke who shouts a lot - Sabin - Perky, annoying upbeat girl - Relm - The one with the swirly eyes - Terra Thankfully it had no emo kid protagonist, but they've been recycling the other archetypes for a long time. Does Vaan get moodier later on in XII? I don't remember him being anything but upbeat. This thing is sticky, and I don't like it. I don't appreciate it. |
The mechanics of X's fights were dull as fuck though. For perhaps the first island you'd bother switching in Wakka for flying monsters and Lulu for slimes and so on but soon after that, they all became such a generic bunch of inter-changable, nothingy annoyances that it made no fucking difference at all who was in the fight anyway.
They need to actually make the characters a bit different for this game to be in any way interesting. FFIX managed that to some extent, although again by the end it didn't really matter who was in the fights, there was at least a pretence of tactical thought about it. FFVII you could piss around with the materia a bit which made up for every single character being identical except for the limit breaks. FFVIII was as superficial as X, especially once you realised that with GF powers you could have everyone loaded up with 100 Blizzaga and Firaga spells the first time you left the garden, giving you thousands of hp and 255 strength. At least in XII, there was a bit of thought required to set up the gambits so you never had to interfere. By the end of that one there was very little in the game my team couldn't deal with on auto-pilot which some would say was a bad thing but I really liked the way I'd organised their AI routines to be able to deal with all the different kinds of monsters without needing me to press anything. As I said, if you're going to have battles that require zero thought, I'd rather they also involved zero button pressing rather than endlessly tapping the X button as in previous FF games. I appreciate that not every game can have the tactical depth of SMT:Nocturne or Last Remnant and that games like those tend to be a bit tougher, thereby alienating the vast majority of Final Fantasy fans who are the kind of idiots who fill up the GameFAQS message boards asking banal questions that are answered on the second page of the instruction manual, but if you are going to have a battle system as old as the hills (Which XIII's is looking a lot like at present) you need to have something else to keep people interested, normally a fantastic plot or great writing. It's possible that Square have managed to raise the writing and story in this game somewhere above Harry Potter And The Evil Corporation Who Are Exploiting The Natural Resources Of The World With Potentially Disasterous Consequences For The Poor People And Oh Look They're Messing With Demons And Shit And At Least One Member Of The Main Party Is Somehow Related To The Bad Guys but past experience would suggest that that's unlikely. They had a go at something a bit less facile in XII but a lot of people said it was confusing or boring or there weren't enough bad guys walking out of flaming buildings looking menacing and emo at the same time and from what I've read of XIII in this thread and elsewhere, it's looking like a return to the moral sledgehammer of VII and VIII, even down to the bad guys creating monsters that are sort of robotic (And doubtless weak to lightning spells). And despite this, I'll probably still buy it. I just really hope it's more like IX and XII and less like VIII and X. Additional Spam:
Haha, by the one with swirly eyes, I meant Rikku was the annoying upbeat one in FFX, I just couldn't remember her name off the top of my head. ![]() I am a dolphin, do you want me on your body? ![]() ![]()
Last edited by Fluffykitten McGrundlepuss; Apr 6, 2009 at 09:45 AM.
Reason: This member got a little too post happy.
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FFXIII: 14 year olds do flips while shooting monsters and shit with guns and maybe also magic. High/low fantasy/ cyberpunk/post-cyberpunk setting with gorgeous visuals you've seen for a decade. It's enough to make the 15 year old girl in you jump for joy! YIPPEE! HOORAY!
I was speaking idiomatically. |
Chocobo |
OPM(UK) and Edge feature/previews:
OPM UK & Edge May 2009 Issue, feature scans - Final Fantasy XIII: News, Trailers & Screens ~ Final Fantasy-XIII.net I don't remember Shinra, or Gabladia(sp?) fighting with monsters. Sure Hojo created some things here and there, but they were rare and never part of the company main force, and Gabladia just used machines much like FFVI's Empire. As far all info about FFXIII has shown, I don't see much that this common with many other FF games aside from conceptual connections bewteen Lighting and Cloud. If anything the game sounding like a fusion of FFVI, CT and Xenogears than FFVII, or VIII. What kind of toxic man-thing is happening now? |
Okay, maybe not quite that far, but still, this looks so much more interesting than the previous few installments. I've yet to have my attention caught by a single JRPG this generation, so I suppose it only makes sense that what's probably the most hotly-anticipated one manages to get me interested. Oh, yeah, and for once I don't actually mind the character design much. FELIPE NO |
I gotta say, the battle system in FF13 is kind of reminding me of Chrono Cross'. The cost ATB system I mean, it's sounds and looks similiar to CC's stamina system. It's been a long time since I last played, so I don't remember if you could combo a physical attack with a magic one like it appears you can do in FF13.
Oh and it's pretty neat how Mayaa Sakamoto is playing the lead in the game. I'm hoping for dual audio as well, and should be possible with blu-ray. But seeing as how it's multiplatform, I think it might be an unlikely thing to happen. Since I imagine they're trying to keep things even for both versions, and I rather doubt dual audio is capability for the 360 version (unless they're giving the game a multi-disc treatment). Most amazing jew boots |
If you read that Edge article, on the sixth page it describes the battle system as being a return to that used in FFX and I don't remember the combat system in FFX being anything other than completely generic. Yes, the idea of having a set time to perform the moves is a newish one (Essentially it's like how in FFT different moves take a different amount of time to activate) but this is still at it's heart a turn-based combat system. You pick your moves, you press go and they do them. I think for me, the battle system will succeed or fail based on how clever you have to be with the time planning to win the fights. There's nothing wrong with simple turn based combat in rpgs, after all, SMT:Nocturne is on the face of it a simple turn based game but it's also a game that doesn't allow you to just hit the "Attack" command forever to win the fights, whereas previous FF games have been pretty guilty of that. From reading those articles, there's a possibility that there'll be scope for quite a lot of tactical thought in this game, working out how to synch everyone's various attacks together into combos but I guess we won't know until it comes out whether the potential has been realised or not. I suspect, based on previous experience of FF games that the vast majority of fights will be a case of just hitting attack over and over and there'll be a few optional bosses that require a bit more thought but even then, FF optional bosses normally require you to unlock all the best powers and grind forever to have a high enough attack power to wear down their 4 million hp, rather than requiring any particular cunning on the part of the player. How ya doing, buddy? ![]() ![]() |
Chocobo |
IGN has new info from Famitsu up, I bolded some stuff that I thought were really interesting in particular.
IGN: Final Fantasy XIII Update
I also your taking EDGE a bit too literal. FFX's sytsem is only a base for FFXIII and not much more.
How ya doing, buddy? |
Yeah, but that's just what bugged me about it. Any game that I can get up, make a sandwich and still win a battle is not a good battle system to me. I want to actually be DOING something when I play a game even if it IS just pressing the same button over and over. Navigating a menu and hitting a button is better than programming a game to play itself. That and it felt so much like an MMORPG: bland environments, drab characters, dull story. Really didn't click with me. Why are menus so horrible nowadays? How ya doing, buddy? |
I see jrpgs as story books more than anything. You follow the path through they tell you and there are rarely any actual decisions to be made and it's the battle system that keeps your interest during the quiet bits of the story. I personally get more entertainment from crafting an awesome set of gambits which mean that I can just walk from encounter to encounter without having to press any buttons to win the fights than I do from a game where random monsters constantly jump out at you and you pick the same commands over and over to beat them. Essentially I'm saying I liked FFXII's system as it meant I could play the game and do something else at the same time, there was very little need to pay any attention between plot events. FFX was equally dull between story bits but you had to pay attention a lot more, constantly pressing the X button to choose the same old commands over and over. I know that not everyone will agree with me that jrpgs are best enjoyed at the same time as doing other things but that's how I tend to play them. That's why I rarely have an opinion on the music as I play with the sound turned off so it doesn't clash with either the tv show I'm watching or the game I'm playing on the pc at the time. And I prefered the more down to Earth settings to the outlandish cartoony stuff you get in a lot of jrpgs but again, that's just personal preference. I am a dolphin, do you want me on your body? ![]() ![]() |
I'll give you that, the actual RPG label that Japanese "Role-playing games" are given is wrong. I've always just thought of them in my head for what they are: linear story-driven games with turn based combat. So I do see your criticisms, I guess I just have a different mindset and expectations I suppose.
The one thing I definitely agree with is the Final Fantasy games have rarely ever encouraged you to exploit enemy's elemental weaknesses and use status effects nearly as much as other games which does, as you were saying, lead to repetition of hitting the attack button. I still think the plot of FFXII was barely engaging though. The characters I felt were put on the back burner to compensate for the very simplistic political story and a few allusions to FF Tactics. Not gripping stuff. To this day I'm not entirely sure as to why I finished FFXII, I think I just felt I had to. Heh, don't suppose I can really defend why I still like them so much other than personal preference. We can agree to disagree I suppose :-p I was speaking idiomatically. |
So, that demo looks amazing.
Does anyone here, oh, happen to have it, and quite possibly could go into a battle, pause, and maybe sorta record a looping version of the battle theme and hopefully post it? Just speculating, you know, if it's possible. Hopefully. Please. What kind of toxic man-thing is happening now? ![]() |
I'm sure everyone has seen it, but here
Final Fantasy 13 Full Demo Gameplay Additional Spam: Here's a complete audio rip of the demo using HD youtube videos. I edited everything for l33tn3ss. Tagged and used mp3 gain, album art too. http://www.sendspace.com/file/6i3vzx Most amazing jew boots
Last edited by Andrew Evenstar; Apr 17, 2009 at 02:28 AM.
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You are a saint, a gentleman, a scholar, a hero of mankind, and amazing.
How ya doing, buddy? ![]() |
Jam it back in, in the dark. |
Chocobo |
Thanks for rip Andrew.
HQ FFXIII Footage for anyone wants it. FF XIII demo images and videos - Gamersyde There's nowhere I can't reach. |
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