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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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Shenlon
YARG!


Member 469

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Mar 2006


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Old Mar 25, 2009, 12:28 PM #201 of 207
I just heard about this game being release for pc but I didn't realize there was a demo. Going to try it out and hope it runs well. Still also hoping for the ps3 port since I won't be able to enjoy it fully on my monitor

Jam it back in, in the dark.

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Fluffykitten McGrundlepuss
Motherfucking Chocobo


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Level 64.55

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Old Mar 25, 2009, 01:20 PM Local time: Mar 25, 2009, 07:20 PM #202 of 207
I'd have thought the PS3 version will be a port of the 360 release rather than the PC one though and the gameplay tweaks they've made to the PC version have, by all accounts really improved the game. If you can run the PC version, I'd plump for that over the PS3 port.

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Inhert
The body may heal, the mind is not always so resilient.


Member 225

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Mar 2006


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Old Mar 25, 2009, 01:41 PM #203 of 207
We can always hope that the tweaks from the pc version will go into the ps3 version as well. I don't know if the turbo mode can be done on console but hat wouldn't be a big lost. I think the other tweaks can be done on ps3 though.

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nuttyturnip
Soggy


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Old Mar 25, 2009, 01:47 PM #204 of 207
I'd kill for a turbo mode in the 360 version. The other flaws are livable, but sitting through all those animations while I twiddle my thumbs gets old fast.

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Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Mar 26, 2009, 05:36 PM #205 of 207
An unpleasant bit for those waiting for the PS3 version, from the GDC.

Originally Posted by Wired
SAN FRANCISCO -- So we were in the Last Remnant panel at GDC, where Square Enix's Hiroshi Takai and Epic's Mike Capps, among others, had just finished discussing the often difficult process of using Unreal Engine 3 to create a Japanese role-playing game.

I decide to ask a question.

"The Last Remnant," I said, "was originally announced to be Square Enix's first multi-platform game. But the PlayStation 3 version hasn't come out yet. Is it still happening?"

Silence.

No one wants to speak. Finally, someone ventures: "Well, the PC version came out this week."

Me: "Yes, it did."

More silence. Everyone's kind of glancing around.

Takai: "Well, as for the PS3 version, I can't say anything about that."

Me: "Alright, then."
Source

I wonder if it's still in the works, or if it'll just fade into obscurity. The official site still has the PS3 logo, though.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
Motherfucking Chocobo


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Old Mar 27, 2009, 07:38 AM Local time: Mar 27, 2009, 01:38 PM #206 of 207
Given that they struggled to get the engine to work properly on 360, it's perhaps not surprising that the PS3 version is struggling then. I'd be amazed if they managed to get an all-leader battle party running on a PS3 like in the PC version without severely cutting down the character models. I know it can chuck around polygons better than a 360 but not that much better.

What kind of toxic man-thing is happening now?
OmagnusPrime
Flipping cups since 2014


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Mar 2006


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Old Mar 27, 2009, 08:13 AM Local time: Mar 27, 2009, 01:13 PM #207 of 207
I believe it can chuck them round that much better, but it just takes a lot more work and clever shit to do so. Given they don't have control over the UE3 engine, sorting out that clever shit might not be possible. But yeah, doesn't sound good for the chance of a PS3 version appearing. I feel less bad about grabbing the 360 version in the sales now.

FELIPE NO
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.

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