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There's nowhere I can't reach. |
The assistance off mode definitely pissed me off the first time I tried it out. I really wish that the camera view was positioned behind the plane or retained whatever perspective you were in. Other than that I did have a blast playing it and plan on picking it up.
If anyone wants to do a co-op on the demo, shoot me a message. This thing is sticky, and I don't like it. I don't appreciate it. |
Team Deathmatch trailer (GameTrailers.com)
Aside from showing off the MiG-29 and YF-23, this does give us a couple of important pointers:
Another thing I'm curious about: whether the host of a competitive match can configure it in such a way that, for instance, no special weapons are available (or, indeed, no missiles of any sort for a 'Winchester match'). Or determine which support powers, if any, are available. I am a dolphin, do you want me on your body?
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." |
A gun match would be pointless in this game. Between the assistance off mode where manually aiming is exceptionally difficult from a required precision standpoint, but entering it would make it hard for those trying to aim to keep up in performance. It would 10 minutes of no one getting shot since no one on the offensive could get a kill and no one on the defensive would be able to counter before the other player went into bullshit mode to evade. Yeah, no. Fuck that.
Gun matches work better when you're not intentionally gimped. You want gun matches? Wait until Sturmovik comes out in summer. I was speaking idiomatically. |
I downloaded the demo for the psn version, and I must say it's not too bad. The lvling is cool, got myself the Su-35 ;D. Id love to play this game with someone if they got it on PSN. Its definitely a game id like to play for real thats for sure. But the whole 'advanced' thing is a little weird...I guess it would be good for real ace matches...but I dont think id ever use that mode otherwise. Ace Combat style FTW, sorry.
What kind of toxic man-thing is happening now? |
FELIPE NO ![]() ![]() |
Finally got around to trying the demo for this. Like everyone else I find the "off mode" to be pretty hilarious, but I also find it fun. Since it's not much like flying a plane I'm probably a lot better at it than I'd be at the game if I only had conventional controls.
It really feels more like powersliding a missile firing car more than anything else. Powersliding in three dimensions. What, you don't want my bikini-clad body? |
Jam it back in, in the dark. |
How ya doing, buddy? ![]() ![]() |
Zaku over at Ace Combat Skies was kind enough to share his attempt at identifying all the plane silhouettes show in this image:
Caution - large image:
The provenance of this image is currently unclear; it is believed to be a collection of the silhouettes associated with that portion of the HUD dsplaying your craft's health and weapons status. If this is indeed so, the list of playable craft is considerably larger than claimed in this official blog entry. On another note, I thought the opinion shared in this thread on the official forum might be of interest. This thing is sticky, and I don't like it. I don't appreciate it.
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." |
Seems like most of the extra ones are just airframe variants though. The only two new ones I spotted were the X-29 and the Tornadoes.
Also of interest: I don't see it on the trophy lists anymore, but there was an award called "defying gravity." It was awarded for being in "off mode" in a fighter with the unstable perk for 10 minutes in a multiplayer match. Sounds like there are planes that behave better in "on mode". Good news for the people that hate what off mode plays like. I am a dolphin, do you want me on your body? |
"Unstable" is probably analogous to "stall happy". Probably has less to do with increased performance in "on mode" and more to do with watching the fuck out with what you're doing instead of being all willynillyfaggot. The CFA-44 in AC6 is a similar concept.
I was speaking idiomatically. |
The three "preorder exclusive" planes are luckily similar to Burnout Paradise's store themed cars in that they can be unlocked with an in-game code instead of some shitty DLC unlock key, fucking over the rest of us.
For those interested: * FB-22 Strike Raptor - Hold Left Trigger and press Right Bumper, X, Right Bumper, X, Right Bumper, Y * A-12 Avenger II - Hold Left Trigger and press X, Left Bumper, X, Right Bumper, Y, X * F-18 HARV - Hold Left Trigger and press Left Bumper, Y, Left Bumper, Y, Left Bumper X I think I'm forgetting one but I couldn't find the code for it. I would assume the codes are the same for the triple version, just replace with respective triggers/shoulder buttons/face buttons, but don't quote me on that. What kind of toxic man-thing is happening now? |
How ya doing, buddy?
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." |
For those two lazy to work it out:
What, you don't want my bikini-clad body? |
Been playing HAWX since I got it, and Im sorry...but I fucking love it. The experience bar really adds an addicting flavor to it, and trying out a Co-Op game was absolutely awesome. Id love to play with anyone here on ps3.
![]() Jam it back in, in the dark. |
Alredy beaten it.
the final mission was a bit of dissapointment . Spoiler:
the variety of planes are awesome and I had a blast with this game. There's nowhere I can't reach. |