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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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OmagnusPrime
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Old Feb 11, 2009, 03:21 AM Local time: Feb 11, 2009, 08:21 AM #376 of 514
Well, the game has been leaked if anyone is interested!
Please kindly get out.

On the topic of the commentator, has anyone heard any news about whether or not it'll be possible to turn him off? I thought I remembered someone saying it isn't, but I can see that voice being potentially annoying after a while.

Also, for anyone in the US, Sony are doing a launch party: http://blog.us.playstation.com/2009/...ter-iv-launch/

What, you don't want my bikini-clad body?

Last edited by OmagnusPrime; Feb 11, 2009 at 03:23 AM.
kensuke
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Old Feb 11, 2009, 03:51 AM Local time: Feb 11, 2009, 06:21 PM #377 of 514
Nah there's no way to turn it off.. Personally I don't mind the announcer, but for comparisons sake, I'd say he speaks as much as the announcer in Alpha 3.

Jam it back in, in the dark.

RYU
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Old Feb 11, 2009, 06:46 AM Local time: Feb 11, 2009, 02:46 PM #378 of 514
"Who will come out on top? Fight!"
are you sure he say "Who will come out on top?"I hear something different.

There's nowhere I can't reach.
OmagnusPrime
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Old Feb 11, 2009, 12:08 PM Local time: Feb 11, 2009, 05:08 PM #379 of 514
Just spotted this on the Capcom Community Blog: they've put up Photoshop templates for creating your own custom joystick art for the Mad Catz sticks.

Quote:
You can use the templates to size whatever art you'd like to the stick face, then print these babies out down at your local Kinkos (or wherever) and you can get em laminated to add what we call "a touch of class."

It must be said: Swapping out the standard art for whatever you put on these templates will require you to open up your joystick. Opening up the stick, for any reason (yes, even if you got your beard stuck in there) will VOID YOUR WARRANTY, so we in no way encourage you to do that. These might be the easiest-to-mod sticks ever made, but modding is not for you unless (like me) you value being awesome more than having a warranty.
[ source ]

Additional Spam:
Speaking of the sticks, Ars Technica have a review up where they talk through modding both sticks, which I'd say is worth a read if only to ogle the hardware:

Mad Catz Street Fighter IV sticks: Ars mods, reviews, loves - Ars Technica

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by OmagnusPrime; Feb 11, 2009 at 01:55 PM. Reason: This member got a little too post happy.
thekillingbean
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Old Feb 16, 2009, 04:55 AM Local time: Feb 16, 2009, 10:55 AM #380 of 514
Are there more people here who has the Xbox360 version from Street Fighter IV? I got my copy this weekend. It's a really great game, even better than I expected. But I thought you can change the voices from each character separate... It's all in English or in Japanese.

I am a dolphin, do you want me on your body?
OmagnusPrime
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Old Feb 16, 2009, 05:10 AM Local time: Feb 16, 2009, 10:10 AM #381 of 514
From the video I saw, you can set each individually. On the page where you choose the voice language there seemed to be options for 'All English', 'All Japanese' or one where you set them individually.

Also, screw anyone who has the game already, bastards.

I was speaking idiomatically.
thekillingbean
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Old Feb 16, 2009, 06:08 AM Local time: Feb 16, 2009, 12:08 PM #382 of 514
From the video I saw, you can set each individually. On the page where you choose the voice language there seemed to be options for 'All English', 'All Japanese' or one where you set them individually.

Also, screw anyone who has the game already, bastards.
Strange I could not find that option, I will have a look tonight again... And sorry that I already have the game

What kind of toxic man-thing is happening now?
OmagnusPrime
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Old Feb 16, 2009, 07:14 AM Local time: Feb 16, 2009, 12:14 PM #383 of 514
You can definitely do it, as I've seen a video on 1UP showing the option screen where the fiddled with it. Bear in mind that you need to beat the game with a character to unlock their Japanese voice work, so that might be causing you issues.

And you don't have to apologise, I just want the game right now and have to wait until Friday.

FELIPE NO
kensuke
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Old Feb 16, 2009, 08:17 AM Local time: Feb 16, 2009, 10:47 PM #384 of 514
I gave my local game store a call today and they said that apparently Capcom gave no street date, so they could sell the game as soon as they got the stock (today), so it might actually be worth calling around to see if anywhere has the game near you!

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Hotobu
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Old Feb 16, 2009, 11:10 AM #385 of 514
Strange I could not find that option, I will have a look tonight again... And sorry that I already have the game
You have to complete the game with one character first.

Jam it back in, in the dark.
chaofan
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Old Feb 17, 2009, 08:59 AM Local time: Feb 18, 2009, 12:59 AM #386 of 514
So, got a call from the place I pre-ordered Street Fighter IV and I've been playing it non-stop since then. Well not now obviously, since I've decided to give my PS3 a rest and internet for a while XD. Apparently someone in Australia broke the street date, so rather than releasing it on Thursday all hell broke loose for electronic stores here. Never mind, the consumers win!

I've almost unlocked and played with all the characters with the exception of Akuma, Gouken and Seth. Apparently Akuma and Gouken require some special conditions (of which I've yet to unlock... still a noob :P) but otherwise the whole cast in general feels very solid. The new characters fit quite well too with the exception of C. Viper... Who still seems a little too KOF. She's still pretty nice to play with though until the tourney guys start tiering all the characters.

My impressions (spoilered for space saving):

Spoiler:
This game animates like sex. The graphics look extremely nice and are even better with the HDMI setup and an HDTV. The colours are vibrant and the little details in the backgrounds make it seem very lively.

Music is a mix of cool new tunes and tear-inducing (in a good way) remix of old themes. The character voices are mixed bag, but while it's been confirmed online, I'll re-confirm the ability to specifically switch Eng/Jap VA, and yes, you do have to beat the game at least once. The anime cutscenes before and after arcade mode stay on your general language of choice, though, so it might seem out of place when watching that and then suddenly having your character speak another language.

And the gameplay is definitely more "Friendly" than SFIII, although the new "Focus" attacks make up for the lack of parry. There are different layers of the focus attack as well, giving hardcore fighting gamers something to chew over (and spoil the fun of the game x]).


To confirm another thing, the Collector's Edition's so called "Downloadable Content" is only the alternate costumes for the "Brawlers" (Zangief, El Fuerte, E. Honda, Rufus and Abel). The other costume packs aren't included, unfortunately, which is a lot of suck ;__;.

Anyhoo, this game just plain rocks. Everyone else, check to see if your local store has broken the street date (or following whoever broke the street date)!

There's nowhere I can't reach.
OmagnusPrime
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Old Feb 17, 2009, 09:23 AM Local time: Feb 17, 2009, 02:23 PM #387 of 514
I think I'm going to have to avoid this thread for a few days, to prevent my release date jealousy rage.

How ya doing, buddy?
KCJ506
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Old Feb 17, 2009, 10:45 AM #388 of 514
Man is Seth cheap or what?

Seriously, this is effin ridiculous. After spending a half hour trying to beat him with Ryu and another half hour with Chun Li I can safely say he's one of the cheapest bosses I've ever gone up against. He's right up there with Onaga and Kintaro from Mortal Kombat.

First round he doesn't try. Anyone can perfect the first round on him. However the second round is where he starts to destroy.

Seth's character isn't overpowered per-say but his AI even in easiest is just beyond ridiculous. You can actually learn the programming of the AI just by watching how he reacts to you. You see, Seths AI is actually programmed to react based on your input. At one point I watched him attack every single time I stopped moving backwards.

I originally thought focus attacks would be really useful but they aren't. Try charging one up and he immediately grabs you. The only things I found effective against him are grabs of your own (which mind you is a dangerous tactic seeing as anything he does seems to trump you) and landing dash attacks on him.

Quite honestly anything Seth does beats anything you do. Go for an ultra move and he will actually attack you while you're in the middle of your ultra. he will grab you while your fist/foot is in his face, and alot of times he will grab you a fraction of a second after you go to grab.

On top of all this, I actually watched him spam sonic booms at me to the point where I watched half my health go just blocking (I was trying a completely defensive strategy at that point).

Probably his worst cheese is his teleport. This SOB will actually telport behind you and imediately grab you. Not only does his teleporting give him cheap hits, but it is made harder to counter by the fact that he randomly teleports in front of AND behind you and anytime he goes behind you it completely ruins any drectional input you had in for a counter-attack.

But yeah, I just figured I should warn/advise people here on the BS to expect with Seth. Prepare to basically depend on luck because I could consitently kick his ass yet he always pulled miracle comebacks...

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chaofan
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Old Feb 17, 2009, 11:21 AM Local time: Feb 18, 2009, 03:21 AM #389 of 514
Man is Seth cheap or what?

Seriously, this is effin ridiculous. After spending a half hour trying to beat him with Ryu and another half hour with Chun Li I can safely say he's one of the cheapest bosses I've ever gone up against. He's right up there with Onaga and Kintaro from Mortal Kombat.

First round he doesn't try. Anyone can perfect the first round on him. However the second round is where he starts to destroy.

Seth's character isn't overpowered per-say but his AI even in easiest is just beyond ridiculous. You can actually learn the programming of the AI just by watching how he reacts to you. You see, Seths AI is actually programmed to react based on your input. At one point I watched him attack every single time I stopped moving backwards.

I originally thought focus attacks would be really useful but they aren't. Try charging one up and he immediately grabs you. The only things I found effective against him are grabs of your own (which mind you is a dangerous tactic seeing as anything he does seems to trump you) and landing dash attacks on him.

Quite honestly anything Seth does beats anything you do. Go for an ultra move and he will actually attack you while you're in the middle of your ultra. he will grab you while your fist/foot is in his face, and alot of times he will grab you a fraction of a second after you go to grab.

On top of all this, I actually watched him spam sonic booms at me to the point where I watched half my health go just blocking (I was trying a completely defensive strategy at that point).

Probably his worst cheese is his teleport. This SOB will actually telport behind you and imediately grab you. Not only does his teleporting give him cheap hits, but it is made harder to counter by the fact that he randomly teleports in front of AND behind you and anytime he goes behind you it completely ruins any drectional input you had in for a counter-attack.

But yeah, I just figured I should warn/advise people here on the BS to expect with Seth. Prepare to basically depend on luck because I could consitently kick his ass yet he always pulled miracle comebacks...
My tactic with Seth was to spam back with low kick sweeps in a rhythmic pace. Either that, or do the "jump-kick, low sweep" combo, which works in the first round but starts becoming useless in the second one (after which I revert to just spamming low sweeps).

I also usually saved my Supers for the 2nd or 3rd round, relying instead on the Ultra attacks since you were going to be pounded by Seth anyways. When Seth teleports, I try to stay still so that he doesn't appear in a direction I am heading and grapple me. Jabbing while he teleported helped a little as well, but I suppose it all depends on the player.

For those with impossible supers/ultras, however, such as Guile or Vega... It's balls-frustratingly impossible to defeat Seth. And then there was the case of Dan... O_o

And yes, Seth is the master of Sonic Boom spam and stretchy arms. Capcom's lack of understanding difficulty levels strikes again. Since when was "Easiest Mode" Normal, "Easy Mode" Hard, and "Easy" FRICKEN HARD? By crickey, there's even 3-4 difficulty modes up from those!

Also OmagnusPrime, 2 more days! Just hang in there. :P

I was speaking idiomatically.
Celisasu
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Old Feb 17, 2009, 07:15 PM Local time: Feb 17, 2009, 04:15 PM #390 of 514
Yeah, Seth mauled me. Played the game on easy figuring that I'm not too good at 2d fighters. Big mistake. My first warning was Zangief who kept spinning pile driving me to death. One round that's all he did. Kept grabbing me when I attacked him and boom, spinning pile driver.

Second warning was my rival(Viper, I was playing as Chun-li). Took me about 15 minutes to beat her. Crazy speed combined with lots of nasty attacks and almost perfect counters. It seems easy just means that they don't parry much(I noticed that other than against Seth, most of my foes didn't really block my attacks all that well) but they're still amazing at counter attacking you and grabbing you in the middle of a move.

After 30 minutes of Seth I just surrendered as I couldn't get anywhere near beating him.

I'm going to see if I have any luck with easiest.

What kind of toxic man-thing is happening now?
OmagnusPrime
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Old Feb 17, 2009, 07:40 PM Local time: Feb 18, 2009, 12:40 AM #391 of 514
Out of interest, those of you struggling with the boss, are you using the a stick, or a joypad, or what?

FELIPE NO
RYU
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Old Feb 17, 2009, 09:48 PM Local time: Feb 18, 2009, 05:48 AM #392 of 514
really important question:

game is really slow?I hear from some people it was slow in game play,is that ture?

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KCJ506
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Old Feb 17, 2009, 10:23 PM #393 of 514
Okay I'm not having to much of a problem with Seth now. For some reason he seems a little easier to beat now.

Here's a tip for unlocking Akuma, first you have to unlock Sakurai, Dan, Fei Long, Cammy, Gen, and Rose. Then play with the one round option and get a few perfects. Not sure what the exact number is, but I got three or four. You also CANNOT lose a match. If you do you'll have to start over.




really important question:

game is really slow?I hear from some people it was slow in game play,is that ture?

It seems pretty fast to me.

Jam it back in, in the dark.
Chaotic
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Old Feb 17, 2009, 10:56 PM #394 of 514
Compared to the past Street Fighter games, RYU, it's a tad bit slower, but it's not Virtua Fighter 1 or 2 kind of slow.

I haven't had many problems with Seth, but I'm sure with other characters, it will be a bitch to defeat him with. I guess it's easier with Blanka?

Haven't unlocked anyone yet either.

There's nowhere I can't reach.
chaofan
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Old Feb 18, 2009, 07:44 AM Local time: Feb 18, 2009, 11:44 PM #395 of 514
Out of interest, those of you struggling with the boss, are you using the a stick, or a joypad, or what?
I've been using the PS3 joypad, so while that isn't all too bad, a joystick would probably go years and miles to give you an advantage. Of the two systems, though, I'd agree that the PS3 would probably be the better of the two. I'm loving the massive Jupiter-sized blisters, though (after clocking in 14 hours of this game ). Gawd I miss those. Topic addition about blisters, anyone?

I've also just tried online, although it was an Aussie-Aussie friend match. Plays alright, although some lag creeps in at random times. It all depends on your country's internet, I guess (Aussie Prime Minster, where's our internet revolution? >:/)

And as for early tips on how to get Akuma and Gouken, Dhalsim's low and long-stretchy arms are spamalicious. The means to an end is what counts, right? XD

EDIT: RYU, if you meant compared to Street Fighter III, then yes it is a little "slower". It's a little like Brawl compared to Melee: It's not "slow" to the point of sluggishness, but rather it feels like Super Street Fighter II.

This thing is sticky, and I don't like it. I don't appreciate it.
OmagnusPrime
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Old Feb 18, 2009, 08:02 AM Local time: Feb 18, 2009, 01:02 PM #396 of 514
Just did a run through town to see if any of the shops here are selling the game early, with the resounding answer being no. ;_; Slightly more concerning was the puzzled and unknowing responses I got in a couple of shops when asking about Street Fighter IV.

I shall conclude here with a "Damn all of you who have this game already!" *fist-shaking*

I am a dolphin, do you want me on your body?
Fluffykitten McGrundlepuss
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Old Feb 18, 2009, 08:26 AM Local time: Feb 18, 2009, 02:26 PM #397 of 514
Capcom's lack of understanding difficulty levels strikes again. Since when was "Easiest Mode" Normal, "Easy Mode" Hard, and "Easy" FRICKEN HARD? By crickey, there's even 3-4 difficulty modes up from those!
In all my years of playing Marvel vs Street Fighter, I think I've beaten Cyber-Akuma about five times and I don't think I've ever beaten Akuma in Super Puzzle Fighter. Capcom really don't like to make their final bosses too easy...

I was speaking idiomatically.
WolfDemon
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Old Feb 18, 2009, 11:32 AM Local time: Feb 18, 2009, 08:32 AM #398 of 514
It took me over an hour and a half to beat Akuma last night on HD Remix. His fierce Shoryuken and his Fire Hadoken take off no less than half of your life bar, and anything he does overpowers your attacks. I tried a fierce Psycho Crusher as Bison, and he countered it with a simple jab.

EDIT: Oh, also I was playing on easy mode. I can't even imagine the horrors he inflicts on you on expert.

Seth sounds even worse.

What kind of toxic man-thing is happening now?
Hotobu
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Old Feb 18, 2009, 02:03 PM #399 of 514
Not to sound like an elitist, but why do you all even care about playing Seth? This isn't 1994 where due to a possible lack of competition you may play through the game on hard to keep polished. There's a plethora of people waiting on live, and the netcode for this game is fantastic. If you're trying to unlock everyone just throw the game on easiest 1 round and do it that way. Playing a CPU boss these days just doesn't make sense to me.

Quote:
It took me over an hour and a half to beat Akuma last night on HD Remix.
The CPU on all incarnations of ST was known for being the cheapest AI EVER. Couple that with the fact that Akuma is boarderline broken and I wouldn't feel to bad if I were you.

FELIPE NO
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Old Feb 18, 2009, 02:06 PM #400 of 514
It's more about stubbornness, I think. Everyone here knows that the option is there, but they'd rather beat him "legit" out of sheer "I've done this before, I can do it again" stubbornness.

How ya doing, buddy?
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