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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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If it makes you feel any better the leaderboards clock 29 GFFers with Call of Duty 4 and only 9 with World at War.
I know russ bought it to play with people he works with and Frank is just dumb, but how dare you even assume the rest of us would buy a Treyarch game. Ever. ![]() Seriously though yeah, fuck WW2 shooters There's nowhere I can't reach. ![]() #654: Braixen |
All gamers are equally culpable for the crimes against good taste.
Most amazing jew boots |
Yeah, and I can't think of too many games that involve shooting pink pigeons with explosive javelins to the tune of Irish hip-hop, either
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
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I think what's crippling a lot of games nowadays is not so much the overflow of mediocre games but the constant re-release of older titles on newer systems just to have them on a new system. What's worse is that even I'M guilty of this. Why do I need two copies of Ikaruga, damnit? I already have it on the Dreamcast!
See, we get all these ports for old games to newer game systems and it's becoming a pain in the ass to sift through old stuff that, quite frankly, I already have on other systems. It's not that I think that distribution platforms like Steam, Live Arcade or Wii Virtual Console are a nuisance. In fact, it's quite the opposite. We just have such a downpour of such old games that have seen releases and re-releases over the past few years that it's hard to see the incentive for bedroom coders to develop truly great games when people are just going to spend their money on yet another version of Frogger, Pac-Man and Sonic 2; you know, in case you missed those on the GameBoy, PSOne, PSP or their original platforms and shit. Sure, we get absolutely amazing and mindblowing titles like Braid once in a while, but those are few and far between. That and an endless stream of WWII FPS games. Seriously guys, we know it was "The Necessary War™" but how many different ways can Easy Company take center stage in a game? FELIPE NO |
You can never own enough copies of Ikaruga.
What, you don't want my bikini-clad body? ![]() #654: Braixen |
Now art and story is a different matter, you can't fault a system for that. That's upto game developers, good art and story can be achieved anywhere, not only through HD graphics. Have a look at games like Wind Waker and Okami, they remain two of the most beautiful games ever made and they didn't need HD graphics to achieve that. To be honest the only game this generation that has come close to anything near those two games is the new Prince of Persia. I'd even argue that because the Wii is a less powerful system developers have to rely more on art style to make an impressive looking game, because if they try and make a realistc looking game it's just going to look like shit compared to the HD counterparts. Of course nobody apart from a few developers seem to be taking this route. As for you argument against motion-controls for the most part I agree with you, most games seem to just have motion-controls as a button replacement instead of actually utilising the motion controls for anything meaningful. Unfortunately for Nintendo, Wii Sports still seems to be the best use of the Wii-mote.
Jam it back in, in the dark. ![]()
Last edited by NovaX; Jan 19, 2009 at 06:38 AM.
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![]() There's nowhere I can't reach. |
They just recently released an X-Com bundle, and everybody loved X-Com. I'm seriously hoping they'll someday release Crusader or Syndicate. This thing is sticky, and I don't like it. I don't appreciate it. |
No, slick, that's just not true. Okami pushed the limits of what you could do with graphics on a PS2. Odin Sphere did too. That's part of what made them look so good. That's like saying the story has to be great because the graphics are half-assed. No. No it fucking doesn't. A story is great if you have good writers. Period. End of discussion. That's it. It is NOT one or the other. Get beyond that.
Get a grip. All three of these consoles have dropped the ball in some ways, but please, explain to me the HUGE differences between the NES and the SNES. The massive technological leaps forward between the Genesis and the Sega CD. The Dreamcast. But yeah. Man. Modern gaming. Wicked stagnant. I am a dolphin, do you want me on your body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
I own six copies of Klax and it's still nowhere near enough!
Might as well release the next GTA game under some wacky casual label while they're at it. It makes more sense than some sales-failure like Randy McFlannington's 30 Fun Family Party Disco Go Time Games. I was speaking idiomatically.
Last edited by Infernal Monkey; Jan 19, 2009 at 07:08 AM.
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Also, you do realise that any criticism levelled at the current generation also includes the Wii, which you seem to be pretty fond of championing. Just saying. Also also, got to love how everyone points to Wii Sports and Wii Tennis as one of the best examples of what the Wii is capable of. Yep, the first game made for the system as little more than a tech demo is the best the system has been proven to do. And how are they topping it? By releasing an add-on that makes the hardware more accurate. Enjoy spending $30 x however many controllers you have on that little addition. I think the Wii has promise, it has potential, and it's a worth additional to the line-up of consoles. I honestly encourage anything that gets more people playing games. But I don't believe that anyone is making use of the potential of the Wii. Re-releasing old GameCube games and adding unnecessary waggle isn't my idea of innovation. How ya doing, buddy? |
The thing some of the kids here are missing is that having a mountain of shitty cash-cow games is a good thing for those of you who want something a bit more art-house. With all the money rolling in from mainstream, obvious games, the developers can afford to try something a little risky now and then. Without wads of cash from all these poor idiots who bought Madden 09 or what have you, developers would have to make sure that every game they make is a guaranteed high seller so they'd take even fewer risks. Also, to claim there's been no innovation in the current generation is just retarded and shows that you basically know nothing about any games that have come out lately. Burnout Paradise gave you a high speed street racing game, just like all the Need For Speeds and Testdrives and other Burnouts only now, because of the huge processing power available in an Xbox 360, they let you run the race in an entire fucking city, rather than a pre-laid route. You're playing online against 7 other people and if you want, you can ignore the race and go for a quick drive down by the lake. I mean, what old school game ever gave you that level of freedom? How can you possibly say that's not an incredible step forward? I don't even like the game that much but that they were able to manage that technically means the same open world ideal can be applied to all sorts of other games. A flying game where instead of being dropped in a small arena for a mission, you take off from your base and fly across an entire planet to get there can't be too far off now for example. On the same level, look at Oblivion or Fallout 3. Sure some old rpgs were pretty good but you were never really roleplaying as you never had any choices. Final Fantasy tells you you need an item from inside a castle so you go down the linear path laid out in the sewers, through the linear path inside the castle and fight the boss they put at the end of it. Oblivion doesn't even tell you you need the item but if you want it, you can sneak in after dark or you can slaughter your way in through the front door or whatever you want. There's little decent character development in Oblivion and the story is pretty generic but the actual amount of roleplaying you can do blows pretty much every Japanese "Roleplay" game out of the water. Less successful but hugely innovative none the less was Too Human, an action game where you don't press buttons to attack your enemies. Last Remnant is an rpg where you can't choose your companions' equipment and the fights are entirely tactical with several units and your position on the battlefield making a big difference to the fights. Frontlines gave you the chance to play with 49 other people online for the first time. GRID has a damage system that not only realistically reflects the damage done to your car visually but that effects it's performance in a pretty accurate way. Add to that an AI that bears a grudge against you and 20 cars on the track at once and again, you have an experience that simply wasn't possibly a generation ago. As Deni says, a lack of innovative story telling is nothing to do with improved graphics or what have you. What's happened is that developers have had these massively capable machines dropped on their laps and being the speccy nerds that they all are, their first reaction is to see just how many polygons they can make it spew out at once or how many decisions they can make the AI take every second. Now they've got the hang of that, the groundwork is in place to allow them to concentrate on other aspects of the game. They don't need to pay software engineers to optimise the graphics engine, it's already optimised so instead they can hire a decent script writer. At the end of the day though, gaming for the majority of people is about the immediate experience more than it is about the end result. People play games because they enjoy playing them, not because they want to know what happens at the end of the story. If that's what you're after, go read a book or something. Also, Crash, you've not played many FPS games have you? Rainbow is as different from Halo as Pokemon is from Kingdom Hearts. They share some features sure but they're completely different experiences. Also, Crackdown is one of the silliest games ever made. If you can't laugh at throwing your teammate up a building in a car because they can't make the jump themselves then, well, what can you laugh at? FELIPE NO ![]() ![]() |
There's a little bit of a pattern forming here, it's almost as if Nintendo bring out a console that is new and innovative and exciting (NES), they improve on the console in the next generation (SNES). Then they completely change approach for the next generation (N64), then again improve on the console in the next generation (Gamecube). Then yet again completely change approach in the following next generation (Wii). That can't be a conicidence. Now I really can't find a huge distinguishable difference in approach between the PSX, PS2 and PS3 or even the PSP for that matter. Just a pretty new coating. Additional Spam:
What, you don't want my bikini-clad body? ![]()
Last edited by NovaX; Jan 19, 2009 at 07:55 AM.
Reason: This member got a little too post happy.
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Jam it back in, in the dark. |
What is wrong with games these days is faggots who think that having a "story" spoonfed to you is somehow crucial to an interactive experience
Library's right down the street kids There's nowhere I can't reach. ![]() |
This thing is sticky, and I don't like it. I don't appreciate it. |
As Pang suggests, watching a bunch of cut-scenes and following a proscribed path is not roleplaying, it's storytelling. Roleplaying is taking on a role or persona and playing through the game as that persona, in the way you want. Final Fantasy telss you where to go, when to go there and what to do when you get there. KOTOR tells you where to go but gives you a choice of when to go there and although there are certain things to go when you get there, you have a range of choices of how to approach each situation. Final Fantasy tells me I have a bunch of characters, one's a kid with a sword, one's a mage, one's a healer and so on. KOTOR tells me I'm a jedi and leaves it up to me to choose whether to be a force-user, a lightsaber fighter, a rifleman, a sneaky stab-people-from-the-shadows type or whatever. Final Fantasy tells me that in order to reach the next section I have to follow this path through the dungeon and kill this boss. KOTOR tells me I need to sort out a problem in the underwater lab and then leaves me to decide whether I fix everything the hard way and save the planet or just kill the giant shark and destroy the planet's economy, getting myself permanently banned in the process. If all you want is a good story, try books or films perhaps. If you actually want to interact with a game, go buy Fallout 3 or Oblivion or KOTOR and stop bitching. I am a dolphin, do you want me on your body? ![]() ![]() |
I was speaking idiomatically. ![]() |
Just in case you'd confused yourself, let me remind you of your point:
What kind of toxic man-thing is happening now? |
FELIPE NO
Last edited by tebian; Jan 19, 2009 at 11:14 AM.
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SENSE != YOU How ya doing, buddy? It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
actually did not have enough time to fix the post before you jumped me, another nice guy
![]() Jam it back in, in the dark. |
Editing a quote into a post isn't a 4-step process. Plus there's the whole reading books thing that you (wisely) decided to leave out after I quoted you.
Except now your edit to respond to Pang is utterly and completely pointless. There's nowhere I can't reach. It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
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