Gamingforce Interactive Forums
85240 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[Multiplatform] Mega Man 9 - Gnarly McNuggets
Reply
 
Thread Tools
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old Aug 14, 2008, 02:36 PM #51 of 135
Turnip makes it sound like Mega Man games are terribly long and therefore difficult to beat multiple times through in single sittings.
There's a reason that all but the first game have a password system. Besides, there's an achievement for beating the game in less than 60 minutes, so let's assume that the average playthrough time is at least that long. I'm not saying it can't be done, I'm saying it's not particularly fun to do. It's not all that hard, either, except for the fact that you have to sit on your couch for ~5 hours doing the same thing over and over.

Most amazing jew boots
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Aug 14, 2008, 02:45 PM Local time: Aug 14, 2008, 01:45 PM #52 of 135
Password systems was cheaper than implementing a battery save, and people died a lot in these things. I really don't think it was because of length, to be honest.

Perhaps I don't find a long session of the same thing ad infinitum all that dull. Perhaps this is because replays come often when playing any length of time with a shooter, I dunno. Regardless, if the game itself is a lot of fun, I really have no issue.

Anyway, it's probably a really really easy achievement to dupe. Disconnect from live, reset time/date, play vidcon again.

I am a dolphin, do you want me on your body?
SuperSonic
True_Blue


Member 163

Level 40.01

Mar 2006


Reply With Quote
Old Aug 14, 2008, 02:56 PM #53 of 135
All of those achievements look like fun. The 5 times in 1 day will probably be difficult, but it might not be as frustrating as not being hit by a boss. Hey, it doesn't specify that you have to beat it without dying so there's one less worry on your mind.

I was speaking idiomatically.
The Plane Is A Tiger
Time Traveling Consequences


Member 125

Level 45.62

Mar 2006


Reply With Quote
Old Aug 14, 2008, 05:02 PM #54 of 135
Skills, not all of us have your infinite amount of patience. You beat Project Sylpheed ~11 times just for that one weight achievement, so surely you can recognize you have an unusually high tolerance for repetition. Sure Megaman games aren't very long, but I'd never want to play through the same game more than twice a day at most. I've done marathons of beating all the robot masters in multiple MM games, or beating X and X2 in the same day, but playing the same thing that many times in a single day is a silly requirement.

What kind of toxic man-thing is happening now?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Aug 14, 2008, 05:17 PM Local time: Aug 14, 2008, 04:17 PM #55 of 135
Then don't?

That's just it, and it brings up a point from Southjag's thread. You don't NEED to go for all the achievements. They're there for your enjoyment or challenge if you want to go for them. I enjoy going for them, even if they are ridiculous. They aren't forced upon you, so don't bother if you think the task is ludicrous.

It might not be the best achievement challenge ever, but it's at least somewhat unique and not too unbearable. Which is more than can be said for a lot of others.

FELIPE NO
The Plane Is A Tiger
Time Traveling Consequences


Member 125

Level 45.62

Mar 2006


Reply With Quote
Old Aug 14, 2008, 05:21 PM #56 of 135
True, and that's why I'm not really up in arms about it. It's just a little irritating ruling out getting achievements right away simply because they're not something that would be fun or challenging, but rather just a time killer.

Most amazing jew boots
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Aug 14, 2008, 05:37 PM Local time: Aug 14, 2008, 04:37 PM #57 of 135
Fair enough. Perhaps achievements having enough variety that not everyone gets them all isn't a terrible thing though.

Additionally:

Achieve360Points.com - Mega Man 9 - Xbox 360 Achievements

You can see some of the sprites in the greyed out achievement icons here.

How ya doing, buddy?
WolfDemon
Grub Killer


Member 737

Level 27.82

Mar 2006


Reply With Quote
Old Aug 14, 2008, 08:07 PM Local time: Aug 14, 2008, 05:07 PM #58 of 135
The only ones I really have a problem with are the ones that say "use as little weapons as possible." How much can you use them before it decides you've used them too much? Granted, if you play the whole game using only the Mega Buster, it's a pretty easy acheivement, but those requirements seem just a hair too vague.

There's nowhere I can't reach.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Aug 14, 2008, 08:10 PM Local time: Aug 14, 2008, 07:10 PM #59 of 135
Yeah, I'm imagining something like a segment from Heat Man's stage in MM2, where you could make it easy and use the Jet to clear that lava pit with the vanishing blocks, orrrr you prove you had significant testitcular fortitude and jump it. Something like that could count as "using too much special weapon energy" for example, if the achievement is for not using any special abilities whatsoever (other than what's possibly required?).

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Jurassic Park Chocolate Raptor; Aug 14, 2008 at 08:33 PM.
Kostaki
Team Bonklers!


Member 2155

Level 22.18

Mar 2006


Reply With Quote
Old Aug 14, 2008, 09:04 PM Local time: Aug 14, 2008, 09:04 PM #60 of 135
I like the achievements, and I honestly wish there were more and even tougher ones that are there. I'm not really fond of the timesink achievements like beating the game five times in a single day but the game needed either harder achievements or more achievements. This isn't really an arcade port of any game per se, so they should have taken the liberty to add more points and achievements for it. But oh well.

I'm still pretty excited no matter what.

How ya doing, buddy?
nuttyturnip
Soggy


Member 601

Level 52.11

Mar 2006


Reply With Quote
Old Aug 14, 2008, 09:30 PM #61 of 135
I would assume "use as little weapon energy as possible" is taking into account the obstacles in Wily's castle, which always require you to use your special weapons (i.e., Crash Bombs, or Item 1 in MM2).

I was speaking idiomatically.
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Aug 14, 2008, 09:37 PM Local time: Aug 14, 2008, 08:37 PM #62 of 135
they should have taken the liberty to add more points and achievements for it. But oh well.
They can't. Arcade games ship with a peak of 200.

What kind of toxic man-thing is happening now?
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Sep 5, 2008, 02:24 AM Local time: Sep 5, 2008, 05:24 PM #63 of 135
HELLO. SOME NEW JPEGS ARE HERE TODAY ON THE INTERNET FOR YOU TO INTERNET.











THIS GAME HAS LOTS OF GREEN.



HOLY FUCK IT HAS PURPLE TOO!

NES style slow down and sprite flickering will also be optional. ='D

FELIPE NO
DarthSavior
PUT YA GUNS ON


Member 188

Level 12.90

Mar 2006


Reply With Quote
Old Sep 5, 2008, 05:17 PM Local time: Sep 5, 2008, 12:17 PM #64 of 135
Great. It's now September. WHERE IS OUR RELEASE DATE.

What, you don't want my bikini-clad body?
Jurassic Park Chocolate Raptor
Reactor online.
Sensors online.
Weapons online.
All systems nominal.



Member 80

Level 56.91

Mar 2006


Reply With Quote
Old Sep 5, 2008, 06:08 PM Local time: Sep 5, 2008, 05:08 PM #65 of 135
I'd honestly be surprised if we got a solid date more than a week or two before it released.

I also wouldn't be surprised if it ended up in October, so.

Jam it back in, in the dark.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


Reply With Quote
Old Sep 12, 2008, 09:42 PM #66 of 135
Quote:
The idea was that Rockman 9 would be stripped down to its essence as a simple action platformer. To that end even charging and sliding were removed.
I don't like that. Not at all. Charging and sliding became crucial to the strategy. Playing without those features would seem odd now. Granted, Mega Man 2 is still highly enjoyable, despite never having charging and sliding, I would still greatly prefer having them in the game. They open up a lot of design space for levels and boss battles.

Anyhow, this was the first time I've seen all of the robot boss designs and sprites. About half are acceptable, which is the going standard in any Mega Man game after number 3. I was worried that Splash Woman would be absolutely horrible but the mermaid angle is mildly clever. I'm kind of glad they didn't overdo the "girl" aspect; she still looks robotic enough. Magma Man, on the other hand, is garbage. It's just Needle Man with a red paint job. But at least he personifies his theme. Concrete Man doesn't look anything at all like concrete. I'm still not a fan of the "outer space eyes" they used on Galaxy Man (and Astro Man) but the body is fairly neat. Hornet Man, well, he just looks like "80s Synthesizer Drum Pad Man" to me.

All I know is that this soundtrack had better deliver. 6, 7 and 8 were all pretty abysmal.

There's nowhere I can't reach.
WolfDemon
Grub Killer


Member 737

Level 27.82

Mar 2006


Reply With Quote
Old Sep 13, 2008, 02:59 AM Local time: Sep 12, 2008, 11:59 PM #67 of 135
I can live without charging, as I never used it that much anyway, but it's gonna some getting used to not being able to slide. Maybe I should play MM2 a few times to get the hang of it again.

Concrete Man doesn't look anything at all like concrete.
He looks an awful lot like Guts Man if you ask me.

This thing is sticky, and I don't like it. I don't appreciate it.
Lukage
High Chocobo


Member 570

Level 40.69

Mar 2006


Reply With Quote
Old Sep 13, 2008, 09:47 AM Local time: Sep 13, 2008, 09:47 AM 1 #68 of 135
In before Guts Man's Ass.

I am a dolphin, do you want me on your body?
Misogynyst Gynecologist
In A Way, He Died In Every War


Member 389

Level 49.28

Mar 2006


Reply With Quote
Old Sep 13, 2008, 09:53 AM #69 of 135
How did I miss this announcement?

Why did none of you people INFORM ME?

Why am I drunk at 11 am?

I was speaking idiomatically.
Elmoogle
Review your CD, slacker!


Member 174

Level 11.98

Mar 2006


Reply With Quote
Old Sep 13, 2008, 09:51 PM Local time: Sep 13, 2008, 09:51 PM #70 of 135
Why am I drunk at 11 am?
It's because you hate what you have become.

Laughing pretty hard here about how fabulous Jewel Man looks. It's nice to see how progressive evil robotry is in Megaman's time.

What kind of toxic man-thing is happening now?

This picture of a My Little Pony represents my failure to review the Mix CD that was sent to me. Like this image, I am a shining beacon of shame and disgrace.
Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


Reply With Quote
Old Sep 13, 2008, 09:57 PM Local time: Sep 13, 2008, 07:57 PM #71 of 135
Jewel Man be lookin' like he be Top Man wit a Jewel Head.

FELIPE NO
Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Reply With Quote
Old Sep 16, 2008, 11:00 PM Local time: Sep 17, 2008, 02:00 PM 1 #72 of 135




GREATEST PRESS KIT EVER.

Quote:
We then started to think, well why not? Why don't we recreate an old NES package complete with a real NES cartridge? So, here it is. What do you think?

Unfortunately, we weren't able to put the full game on these cartridges (the licensing and legal issues were a headache and not worth the trouble), but I agree, it would've been cool. Instead, these carts contain a small CD with artwork, game information and screenshots.

Anyway, we're sending these bad boys out this week to our friends from the press. Don't worry, we're thinking about offering a very limited quantity (200) on the Capcom Store, probably with a PSN or XBLA game voucher.


What, you don't want my bikini-clad body?
DarthSavior
PUT YA GUNS ON


Member 188

Level 12.90

Mar 2006


Reply With Quote
Old Sep 16, 2008, 11:25 PM Local time: Sep 16, 2008, 06:25 PM #73 of 135
Oh yeah, I just came.

Jam it back in, in the dark.

Misogynyst Gynecologist
In A Way, He Died In Every War


Member 389

Level 49.28

Mar 2006


Reply With Quote
Old Sep 17, 2008, 05:26 AM #74 of 135
The artwork is what makes it. They got it JUST RIGHT.

There's nowhere I can't reach.
Crash "Long-Winded Wrong Answer" Landon
Zeio Nut


Member 14

Level 54.72

Feb 2006


Reply With Quote
Old Sep 17, 2008, 05:43 AM #75 of 135
This is true, LeHah, but you must admit that the "$9.99" price sticker is what completely drives the packaging home.

So subtle yet so wonderful.

This thing is sticky, and I don't like it. I don't appreciate it.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Mega Man 9 - Gnarly McNuggets

Forum Jump


All times are GMT -5. The time now is 12:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.