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[DS] Final Fantasy IV 3D DS
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Radez
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Old Jul 26, 2008, 09:05 AM #301 of 313
Just got the game last night. Based on what Miles just said, I read about augments. So you have to min/max augment allocation through three playthroughs to get them all?

Also, I just got Rydia, and usually I kill off Cecil at that point and have her basically nuke the rest of the game, because she can, because she's awesome. A big part of that is tents, because they don't revive fallen party members, except that now they do.

I will say that being able to customize your battle menu like you can is pretty awesome (ie. replace "attack" with "rod", and the fact that auto-battle spells defaults to target-all is pretty sweet too. I'm liking that implementation so far.

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Miles
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Old Jul 27, 2008, 11:06 AM Local time: Jul 27, 2008, 09:06 AM #302 of 313
Oh my god this game is mean. I was climbing the tower of Zot when I ran into a battle ambushed by one of those ice beast creatures along with a few other enemies. The beast did that frost breath move to my party and destroyed them, thus wasting about a half hour of leveling and exploring. Just one frost breath pretty much kills everyone at full health except Cecil (and puts him in a critical state for the other enemies to quickly finish off). This shit reminds me of the SMT series.

What kind of toxic man-thing is happening now?
The Plane Is A Tiger
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Old Jul 27, 2008, 12:20 PM #303 of 313
Wow, it gets that evil later on? Now I'm really looking forward to getting into the meat of the game. I'm about to head into Tellah's cave and already I can feel a little spike in difficulty. For the first time I'm actually concerned about my item stock.

When I bought this I honestly wasn't sure if I'd end up kicking myself for buying the same game for the third time, but so far I've loved it. The graphics really boosted it more than I thought, especially little touches like the cute way child Rydia looks up at Cecil in the shop menu.

My only real complaint is Namingway's removal. I actually restarted my game the first time because I thought I'd accidentally cancelled out of his name menu. It's really not hard to just skip saying the names in the voice acted lines like most RPGs do it.

FELIPE NO
Buizel
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Old Jul 27, 2008, 12:45 PM #304 of 313
Why am I not playing this game as much as I should?! I guess playing the SNES, PSOne, GBA, and not to mention the JPN DS version too many times will do this to me. (been spending too much time "playing" Band Brothers DX too) ;_;

But yeah the DS version is a REAL challenge and I find myself always thinking/preparing in advance everytime even though I know what's coming up. Music arrangement like Mt. Ordeals still annoys me and to be quite honest the English voice acting isn't bad at all (well I'm not far into the game so my opinion might change, though I doubt I'll be switching to the "undub" patch because of it).

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Hachifusa
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Old Jul 29, 2008, 10:09 PM Local time: Jul 29, 2008, 08:09 PM #305 of 313
My only real complaint is Namingway's removal. I actually restarted my game the first time because I thought I'd accidentally cancelled out of his name menu. It's really not hard to just skip saying the names in the voice acted lines like most RPGs do it.
Yeah, but all of your characters not being referred to by name would be a little difficult.

I kind of like how they made Namingway so damn interesting in this release, actually.

Jam it back in, in the dark.
khan0plinger
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Old Aug 3, 2008, 05:16 PM #306 of 313
I finally got around to getting a DS and getting this game. So far I like it, but playing it made me realize that this game really wouldn't come off as a good game to someone who hasn't played the original. The original version is far better and the DS version is only great in that you get to see the game you have always loved get a decent graphic and sound treatment.

There's nowhere I can't reach.
Radez
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Old Aug 3, 2008, 07:36 PM #307 of 313
What made the original game "far better," and which version of the original are you talking about? I'm curious to see what criteria's being applied here. Was the writing better in the original? Is it too hard now, so that the original's difficulty fit better with the game? Were the 2D sprites better executed than the 3D models?

This thing is sticky, and I don't like it. I don't appreciate it.
wvlfpvp
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Old Aug 3, 2008, 10:22 PM #308 of 313
Obviously it's not any of those things. It was merely "far better" duh.

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Hachifusa
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Old Aug 13, 2008, 04:40 AM Local time: Aug 13, 2008, 02:40 AM #309 of 313
Knighthawk, if you meant that the game, standing on its own merits, is not of the same caliber as modern RPGs (or games in general) and that a major factor of the enjoyment comes from the fact that it's a remake, then we all agree (most likely). But using a more objective means of criteria, I fail to see how the original (Super Famicom/SNES) release was "far better". It might have made more of an impact back in 1992, but it's not better than the DS game.

But anyway, this game's difficulty is not as riveting as I had originally thought it would be. I'm around level 30 and fighting the Dark Elf and I find the battle very, very difficult. Does anyone else feel that the increased difficulty was not implemented correctly? The game's progression no longer "flows" really smoothly. These random difficulty spikes are pretty annoying.

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dagget
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Old Aug 13, 2008, 05:47 AM #310 of 313
Oh my god dude, the difficulty is insane. (At least I feel so) I was used to power leveling around Eblan after getting access to the Airship (if not power leveling, going after the Slumber Sword) and I made the mistake to fight one of the flame beasts. Granted the Analyze feature showed it 10 levels higher than me (I was 30-ish) but one Blaze attack and Tellah and Cid were practically gone, another one and it was the Game Over screen. Had the same problem with Tower of Zot and the Ice beasts. I just cleared that last night after getting level 40 with just about everyone only to see that Rosa was left at 26... so the Barbariccia fight sucked big nuts.

My friend was telling me that he was level 75 and getting his ass handed to him on the Lunar surface...

Don't get me wrong, I'm loving this game and it's a challenge, but jeebus. I'd hate to see the difficulty on the remake of 6 (if there is one), so no you're not the only one to feel the wrath of the difficulty.

How ya doing, buddy?

Vemp
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Old Aug 13, 2008, 06:02 AM Local time: Aug 13, 2008, 07:02 PM #311 of 313
I need to spend more time on this game. The difficulty is insane, I can't get past the fake king boss. Either that, or I just suck.

FELIPE NO
Rotorblade
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Old Aug 13, 2008, 08:21 AM Local time: Aug 13, 2008, 06:21 AM #312 of 313
I like the difficulty switch. Mostly because it feels more like Dragon Quest in which you're forced to fight strategically, rather than level up to a certain point and just start breathing on opponents with your strongest attacks... Unfortunately, however, now the tedium lies in the fact that you could very well be implementing that same strategy on multiple random encounters in an area, and I just don't find that too terribly exciting either. The balance in these things is a difficult endeavor, I'll say that much.

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