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[DS] Chrono Trigger DS - Retards complaining about a new optional ending. Fun inside!
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Old Jul 15, 2008, 09:39 PM #126 of 255
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Upon starting, the game cuts to the familiar overhead view of balloons rising from the Millenial Fair, and on the bottom screen is a parchment map of the continents surrounding Guardia.
So the plan is to taunt players for 3/4 of the game until the Epoch finally gets wings? Excellent use of the touch screen!

Still, it's great news that you can switch between D-pad and touchscreen control instead of forcing the touching. Games like Summon Night that make the D-pad useless just to give the touchscreen something to do can get annoying really fast.

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Old Jul 17, 2008, 04:20 AM Local time: Jul 17, 2008, 01:20 AM #127 of 255
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July 16, 2008 - Apparently, Chrono Trigger is a Very Big Deal Indeed. It's one of the most highly coveted Square RPGs this side of the Final Fantasy series, and when Square Enix revealed that the game would be making the move to the Nintendo DS gamers were both elated that their precious SNES game would return, and crushed that the game wouldn't show up on the Wii Virtual Console.

Chrono Trigger made an appearance at the Electronic Entertainment Expo, and it looks as good as the Super NES game did back more than a decade ago. Aside from a flashy full-motion video animated introduction and some snazzy touch-screen elements, the game's not trying to be much but a revival of the original 16-bit game, right down to the pixel art and 2D tiled worlds.

The Nintendo DS game was fully in English -- not surprisingly since the game's already been localized a couple of times prior, once on the Super NES, and a second time on the original PlayStation. The E3 demo started with the lead character Chrono (or whatever you decide to name him from the start) getting out of bed and heading off to the square to meet his crew who's set up their newest invention: a transporter. Along the way, Chrono meets up with a mysterious girl who ends up getting zapped through a portal after a transporter malfunction. Chrono hops off after her and the adventure begins.

The Nintendo DS version features a straightforward visual conversion, but the controls have been given a tweak or two: you can choose to play the game with traditional D-pad/button controls, or use the stylus on the touch-screen to maneuver the characters on the top-screen. The touch screen will have contextual buttons popping up to make navigating menus easier, but mostly the extra display is for a overview map of the area you're currently in. The DS game has an automapping feature for when you're exploring the monster-infested woods or other areas, drawing up the maze as you uncover it.

The touch screen works pretty well, but it gets a little awkward when you enter battles, as you have to choose your targets via buttons that don't directionally correspond to the enemy in the same way as the targeting system is controlled with directional-pad pushes.

But for the most part, the Nintendo DS game looks to retain much of what made the original Super NES game so awesome. It's tough to get the full experience of an incredibly deep role-playing game at an event such as E3, so we'll be sure to follow this hands-on with a deeper one after the show.


IGN: Chrono Trigger DS Preview

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Old Jul 17, 2008, 03:46 PM Local time: Jul 17, 2008, 01:46 PM #128 of 255
So did they actually give enough name space to name him Chrono now, as the article implies?

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Old Jul 17, 2008, 03:59 PM #129 of 255
I recall reading in a different preview that he's still officially translated as Crono.

Ah, here it is.

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Crono (yes, he's still officially Crono, not Chrono) and company can be guided about with the stylus or with the D-pad.
Crono and his crew who've set up their newest invention, considering Lucca singlehandedly made the damn teleporter and the game tells you as much, demonstrates a lack of comprehension of the plot. I'd take his usage of the name Chrono as him forgetting how it was spelled and looking at the title for reference.

This is IGN, after all.

Also, this quote does a good job of demonstrating lack of prior knowledge.

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Apparently, Chrono Trigger is a Very Big Deal Indeed.
No. Shit.

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Old Jul 17, 2008, 04:01 PM Local time: Jul 17, 2008, 02:01 PM #130 of 255
More like IGNorant.

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Old Aug 19, 2008, 02:07 AM Local time: Aug 19, 2008, 05:07 PM 1 #131 of 255
Chrono Trigger for the DS will be available on 25 November in the US.

Can't wait!

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Old Aug 19, 2008, 03:58 AM 1 #132 of 255
Oh, SHIT.

That actually kind of worries me; how are they going to keep the profile on a SNES port smack dab in the middle of Christmas season?

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Old Aug 19, 2008, 04:12 AM Local time: Aug 19, 2008, 03:12 AM 1 1 #133 of 255
Yeah. Because November releases, port jobs, and Squenix games all do sooooooo poorly for sales during Jingle Bell time. I forgot.

I was speaking idiomatically.
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Old Aug 19, 2008, 04:46 AM Local time: Aug 19, 2008, 05:46 PM 1 #134 of 255
The lines below each character in the screenshot posted by Andrew Evenstar (last July I know, so sue me)... those are HP/MP bars, or are they experience bars for level and tech a la Pokemon?

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Old Aug 19, 2008, 04:55 AM 1 #135 of 255
Most likely HP/MP Bars. Considering the game has another screen to work with, everything would be displayed on the touch screen.

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Old Aug 19, 2008, 09:54 AM 1 #136 of 255
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Brand-new dungeons and an Arena mode add exciting new dimensions to this timeless classic.
So now there's more than one new dungeon? Well, it doesn't matter either way. I'm just glad we have a set release date.

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Old Aug 19, 2008, 07:56 PM Local time: Aug 19, 2008, 06:56 PM 1 #137 of 255
I'm just hoping the extra content is somewhat challenging for high level characters. The game itself is not terribly difficult, even in an LLG scenario, so it'd be nice to have something put up a fight at ** level or ** stats. The SNES remakes have recently had their extra content sorta difficult enough with the extra dungeons, so here's hoping it follows suit.

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Old Aug 19, 2008, 09:12 PM Local time: Aug 20, 2008, 10:12 AM 1 #138 of 255
I don't know about that. It's not easy to defeat Spekkio when Crono is at Level **, even with the best gear. I find myself using a megalixir or two, and even assigning one character (Robo) to be an exclusive team healer.

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Old Aug 19, 2008, 09:27 PM Local time: Aug 19, 2008, 08:27 PM 103 #139 of 255
Nu Spekkio is not a challenge. Just use Magus and the party members needed for Omega Flare or Dark Eternal and you're laughing. You don't need to burn through many items at all.

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Old Aug 19, 2008, 10:37 PM Local time: Aug 20, 2008, 11:37 AM 254 #140 of 255
How much damage does Omega Flare / Dark Eternal deal to him? 999 max right? You're still going to need to cast that 21x to kill him off

I hold off on the Triple Techs, because he attacks very quickly, and can cast Hallation, bringing everyone's HP down to 1.

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Old Aug 19, 2008, 10:45 PM Local time: Aug 19, 2008, 09:45 PM 1 #141 of 255
Uh, no. 2000 to 2500.

Hallation is the only thing you need to cure after, and I assume if you're level ** or close to, you've got at close to max speed on everyone, which is more than enough to cast your triples at least twice to every one of his moves, which, with two exceptions, don't do more than 250 damage to you. It goes without saying you should be using Haste Helms during this.

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Last edited by Jurassic Park Chocolate Raptor; Aug 19, 2008 at 10:52 PM.
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Old Aug 20, 2008, 05:14 AM 2 #142 of 255
You wouldn't even need to use a megalixer if you bring Frog and Robo along. Just do their cure wave double tech and you'll be good as new.

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Old Aug 20, 2008, 05:25 AM Local time: Aug 20, 2008, 04:25 AM 3 #143 of 255
'eh.

That sort of limits you to Grand Dream, Triple Raid, or Spin Strike. Which are next to useless for damage output when we're talking Nu Spekkio, really. Hell, I think two of those three are completely physical, aren't they?

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Old Aug 20, 2008, 05:52 AM 2 #144 of 255
I believe Spire (Crono and Frog) should work. It deals about 1,500. I'm more then ok with sacrificing 1,000 damage for the sake of a cheap 999 party heal. Then again, I'm showing heavy bias because this has always been my main team.

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Old Aug 20, 2008, 05:58 AM Local time: Aug 20, 2008, 04:58 AM 3 #145 of 255
Fair enough. I guess it goes to show that any party build with any focus can beat the game's "hardest" challenge. I dunno if that says more about the lack of challenge or the balance of the characters, but regardless, it proves the point of something being a bit more difficult or requiring some sort of strategy would be nice.

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Old Aug 20, 2008, 09:30 AM Local time: Aug 20, 2008, 10:30 PM 2 #146 of 255
Shrug. I deal with Nu Spekkio by spamming Luminaire and Flare, and holding back Robo for the Heal Beam. Don't rightly recall how much damage I can deal in one round, but assuming 999 max, then 1998 hp ain't too shabby.

Still, the first time you face him, he's REALLY gonna slaughter you...

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Old Aug 20, 2008, 04:56 PM Local time: Aug 20, 2008, 02:56 PM 3 #147 of 255
Pretty sure 9999 is max damage.

I honestly don't even remember what my team makeup was when I fought Nu Spekkio. It really isn't that difficult.

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Old Aug 20, 2008, 05:42 PM Local time: Aug 20, 2008, 02:42 PM #148 of 255
I'm confused. You guys are talking about Nu Spekkio? Is that just his final form at the end of time? I have played the game in forever, and is he the toughest challenge in the game?

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Old Aug 20, 2008, 07:15 PM Local time: Aug 21, 2008, 08:15 AM #149 of 255
Yes. Red Nu Spekkio is the toughest (beatable) challenge in the game. Ghost Cyrus of course is impossible to beat.

Though, you can also make Queen Zeal (the one with the huge ass face) nigh impossible by multi-targeting techs all the time.

I was speaking idiomatically.
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Last edited by Zergrinch; Aug 20, 2008 at 07:18 PM.
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Old Aug 20, 2008, 07:29 PM #150 of 255
Wait . . . Ghost Cyrus?

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