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Still, it's great news that you can switch between D-pad and touchscreen control instead of forcing the touching. Games like Summon Night that make the D-pad useless just to give the touchscreen something to do can get annoying really fast. Most amazing jew boots ![]() |
![]() IGN: Chrono Trigger DS Preview FELIPE NO |
So did they actually give enough name space to name him Chrono now, as the article implies?
Most amazing jew boots |
I recall reading in a different preview that he's still officially translated as Crono.
Ah, here it is.
This is IGN, after all. Also, this quote does a good job of demonstrating lack of prior knowledge.
Jam it back in, in the dark. |
More like IGNorant.
There's nowhere I can't reach. ![]() |
Chrono Trigger for the DS will be available on 25 November in the US.
![]() Can't wait! This thing is sticky, and I don't like it. I don't appreciate it. |
Oh, SHIT.
That actually kind of worries me; how are they going to keep the profile on a SNES port smack dab in the middle of Christmas season? I am a dolphin, do you want me on your body? |
Yeah. Because November releases, port jobs, and Squenix games all do sooooooo poorly for sales during Jingle Bell time. I forgot.
I was speaking idiomatically. |
The lines below each character in the screenshot posted by Andrew Evenstar (last July I know, so sue me)... those are HP/MP bars, or are they experience bars for level and tech a la Pokemon?
How ya doing, buddy? |
Most likely HP/MP Bars. Considering the game has another screen to work with, everything would be displayed on the touch screen.
FELIPE NO |
What, you don't want my bikini-clad body? |
I'm just hoping the extra content is somewhat challenging for high level characters. The game itself is not terribly difficult, even in an LLG scenario, so it'd be nice to have something put up a fight at ** level or ** stats. The SNES remakes have recently had their extra content sorta difficult enough with the extra dungeons, so here's hoping it follows suit.
Jam it back in, in the dark. |
I don't know about that. It's not easy to defeat Spekkio when Crono is at Level **, even with the best gear. I find myself using a megalixir or two, and even assigning one character (Robo) to be an exclusive team healer.
There's nowhere I can't reach. |
Nu Spekkio is not a challenge. Just use Magus and the party members needed for Omega Flare or Dark Eternal and you're laughing. You don't need to burn through many items at all.
This thing is sticky, and I don't like it. I don't appreciate it. |
How much damage does Omega Flare / Dark Eternal deal to him? 999 max right? You're still going to need to cast that 21x to kill him off
![]() I hold off on the Triple Techs, because he attacks very quickly, and can cast Hallation, bringing everyone's HP down to 1. I am a dolphin, do you want me on your body? |
Uh, no. 2000 to 2500.
Hallation is the only thing you need to cure after, and I assume if you're level ** or close to, you've got at close to max speed on everyone, which is more than enough to cast your triples at least twice to every one of his moves, which, with two exceptions, don't do more than 250 damage to you. It goes without saying you should be using Haste Helms during this. You're doing it wrong, Zerg. I was speaking idiomatically. |
You wouldn't even need to use a megalixer if you bring Frog and Robo along. Just do their cure wave double tech and you'll be good as new.
What kind of toxic man-thing is happening now? ![]() |
'eh.
That sort of limits you to Grand Dream, Triple Raid, or Spin Strike. Which are next to useless for damage output when we're talking Nu Spekkio, really. Hell, I think two of those three are completely physical, aren't they? How ya doing, buddy? |
I believe Spire (Crono and Frog) should work. It deals about 1,500. I'm more then ok with sacrificing 1,000 damage for the sake of a cheap 999 party heal. Then again, I'm showing heavy bias because this has always been my main team.
What, you don't want my bikini-clad body? ![]() |
Fair enough. I guess it goes to show that any party build with any focus can beat the game's "hardest" challenge. I dunno if that says more about the lack of challenge or the balance of the characters, but regardless, it proves the point of something being a bit more difficult or requiring some sort of strategy would be nice.
Jam it back in, in the dark. |
Shrug. I deal with Nu Spekkio by spamming Luminaire and Flare, and holding back Robo for the Heal Beam. Don't rightly recall how much damage I can deal in one round, but assuming 999 max, then 1998 hp ain't too shabby.
Still, the first time you face him, he's REALLY gonna slaughter you... ![]() How ya doing, buddy? |
Pretty sure 9999 is max damage.
I honestly don't even remember what my team makeup was when I fought Nu Spekkio. It really isn't that difficult. This thing is sticky, and I don't like it. I don't appreciate it. |
I'm confused. You guys are talking about Nu Spekkio? Is that just his final form at the end of time? I have played the game in forever, and is he the toughest challenge in the game?
I am a dolphin, do you want me on your body? |
Yes. Red Nu Spekkio is the toughest (beatable) challenge in the game. Ghost Cyrus of course is impossible to beat.
Though, you can also make Queen Zeal (the one with the huge ass face) nigh impossible by multi-targeting techs all the time. ![]() I was speaking idiomatically.
Last edited by Zergrinch; Aug 20, 2008 at 07:18 PM.
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Wait . . . Ghost Cyrus?
What kind of toxic man-thing is happening now? It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond. Suddenly, Tina Belcher appeared in the doorway. She knew what she had to do. She touched Jimmy Jr's butt and changed the world. |
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Thread | Thread Starter | Forum | Replies | Last Post |
[Album] Project Scytia: Chrono Distortion [n/a] | eriol33 | General Game Music Discussion | 0 | Jun 15, 2006 01:04 PM |