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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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As for your second question, it's very likely. I never got terribly far in the original Tactics Advance, but A2 uses nearly the same system but with more... stuff added to it. There's nowhere I can't reach. |
Hard mode is not that challenging, but has its moments.
~1.5x stats, but the usage of any Clan Privileges will pretty much negate the disadvantage you have, especially if you use any of the Power Up privileges. This thing is sticky, and I don't like it. I don't appreciate it. |
For the second battle, Razma can just run around using Yell so his speed is crazy. Then Accumulate for 20 rounds and kill him in one hit. Chameleon Robe absorbs his lighting attacks and heals you. FFT was easy once you figured out what attacks/skills the bosses had. Most amazing jew boots ![]() |
So basically it's just a baby story stroll through the park. Blah. I'll play it in a couple of years, and just try and unlock extreme difficulty on TWEWY.
That was amusing, Lehah, but I was looking for a comparison to FFTA. I was speaking idiomatically. |
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator |
What kind of toxic man-thing is happening now?
Last edited by Magus-Cie; Jun 25, 2008 at 12:56 PM.
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FFTA wasn't that good when I played it. I only played it with an emulator, so I had access to frameskip. But I'm not sure I would have stuck through it without Frameskip. Even with frameskip, it was just really slow. The laws in the first game also pissed me off, because some of those were ridiculous. FELIPE NO |
FFTA2 does have a hard mode, but it's just 1.5 to your enemy's stats. What, you don't want my bikini-clad body? ![]() |
Well, I think TWEWY will be more fun when I REPLAY it. Upon initial play, I made the mistake of thinking the game was SKILL based, when in fact, it was just a grind like any other RPG.
That and I didn't have a grasp on what pins worked well and what didn't for me. But now I'm in post-game and everything's cake. We'll see. Jam it back in, in the dark. |
Oh. One major problem with this game? No map rotation. Bitch, please.
There's nowhere I can't reach. ![]() |
Seriously though - all those "building up" skills are super-duper cheap. By the end of FFT, you can have Ramza as a Knight, equipt heavy-ass armor, then equipt Squre skills with Throw Stone and Yell and Foot Up Ass skills and the double-sword skill, so you can carry two giant-ass swords, doing 300+ HP a shot. I purposely try not to "skill stack" my characters into a battle; the lower the challenge the less interesting the game is. The only exception in FFT is really the matches where the entire fucking map is Chocobos. Get out of here with that shit. Yellow ones cast cure on the red ones (who cast flare and fire and dick-fuckery) you're trying to kill to make a hole in their offense.
The difference between FFT and FFTA is easily described as the same difference between the movies Flesh + Blood and The Neverending Story Part 2. Anyone whos seen both these movies can see what I'm talking about. One is a hardcore, epic slaughter involving a death of empire and kings, as women manipulate fiefdoms and knights fight for the dying and dead impulses of chivalry. It involves nostalgia and ethics and fighting for the love of the wrong woman. Slaves turn to masters as religion turns to conspiracy. The other one involves some dork getting caught in a crappy fantasy cliche. I'm biased against FFTA and thats because it doesn't attempt to be like FFT. I suppose thats a good thing - it would be a more spectacular failure if they tried to make it too close to the original. Most amazing jew boots ![]() |
As for FFTA2, I have to say I'm impressed. I never made it far into FFTA the first, and the biggest reason why was the godawful menus. In FFTA they crammed what they could onto the screen, but it was a multi-screen process just to make sure all of your characters had what they needed. They very smartly made use o the top screen in the unit menus this time around, making it a lot easier to see at a glance all of the abilities and things that everyone is learning. The bazaar feature is also nice, but there was a reason it worked in FF12: You never HAD to use it. The random luck involved with picking up the right reagants for the new weapons means that I still haven't gotten any new rods for my casters, and that's annoying. Overall, though, I must say I'm quite impressed with how it turned out. The story isn't anything to write home about, but the game still has a great level of polish and an EXTREME amount of depth. At least, looking at it about 2 inches into the game, it looks like it's deep. Additional Spam:
I am a dolphin, do you want me on your body? |
"NO ![]() How ya doing, buddy?
Hey, maybe you should try that thing Chie was talking about.
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I welcome more games where we play as the Villain. Too few of those are around nowadays.
What kind of toxic man-thing is happening now? ![]() |
Started the game last night and played a little bit (two missions done, I think), and so far my feeling is... hmm. I didn't really get very far in FFTA (maybe 1/6 done) though I plan to finish it at some point. The biggest complaint I had from that game was the menus, and while A2 has the advantage of two screens and tries to incorporate them both, I feel as though it's still kind of weird. I like that the law is displayed prominently, but I wonder if they couldn't have occupied the space filled by the huge scrolling move order better.
Fitting rooms and character status in general seems a bit weird to me, so I suppose it just takes some getting used to. Ah well. How ya doing, buddy? ![]() |
No, I'm with you on the Fitting Room; they really needed to bring back Tactics' Optimize option for it. The only advantage I see to not having Optimize is that it forces you to look through the shop's selection, which ensures that you don't miss any equipment that might offer you new skills for your current job.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Honestly, I don't mind it if a game doesn't take itself too seriously. Some of my favorite moments in Tactics were when the party took a break from Lucavi and did things like, say, activate Worker 8.
As for depth and gameplay, I really don't think you can argue that A2 is lacking in that regard. The second you bust open the menu or take a look at the Bazaar, you see the game is anything but shallow. There's nowhere I can't reach. |
And you and I just disagree on what we want in a game. I think the best part of FFT was keeping track of the secondary characters and the world around them. The rise and fall of nations and the literary quality they imbued into the storytelling. It was epic and wonderful. You like robots and slapstick comedy, and that's fine. But there was no reason to turn FFT from what it was into, as LeHah called it, a fantasy cliche. This thing is sticky, and I don't like it. I don't appreciate it. ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator |
The original FFT was early enough RPG wise that it set the fantasy cliche. FFTA, and from the sounds of it FFTA2 both are severely lacking in that department.
I am a dolphin, do you want me on your body? |
I happen to like that Luso is a bit of an assholish kid. Ramza's timidness is only tolerable for so long. So, yeah, that's kind of why I like Robots and slapstick comedy over "Nobody wants you as king!!". Most amazing jew boots |
FFT was a nice self-contained story, well written and solidly executed. FFTA starts out with a book that transports a little boy to a fantasy world. It's the Neverending Story. It's lighthearted and that's great. But that's not FFT. What kind of toxic man-thing is happening now? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Yeah, that's not Final Fantasy Tactics. It's Final Fantasy Tactics Advance.
Do you have anything to contribute to A2 discussion, or is this going to continue to diverge towards why Tactics is so awesome? FELIPE NO |
What, you don't want my bikini-clad body? ![]() John Mayer just asked me, personally, through an assistant, to sing backup on his new CD. |
Quit trying to goad me with these little one-liners at the end; it's annoying. You know perfectly well that I'm being reasonable here.
I talk about how they should have reimplemented Optimization in the fitting room and you follow up with a tirade about how they could put so many other things from Tactics in. Well, Final Fantasy Tactics is super and all, but I'm talking about the fitting room. In Final Fantasy Tactics A2. And you're not. Jam it back in, in the dark. |
The original Tactics is a grindfest, actually. Most people just actually cared to do it because of supplementary surrounding world... Neverending Story Advance just doesn't exactly get my grinding boner to rise. By and large, Tactics has flaws, but I think the Judgment System just becomes the gaming level deal breaker for Advance. A2 might surprise given where it's actually taking place, I think the haste of judgment is more in the surface similarities aesthetically to Advance 1 than anything else...
That Judgment shit sounds gay as hell still, though. There's nowhere I can't reach. ![]() |