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[Multiplatform] Grand Theft Auto IV. Not as much fun as shooting real Albanians
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Jessykins
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Old May 6, 2008, 03:05 PM Local time: May 6, 2008, 01:05 PM #301 of 412
Spoiler:
Well I knew Roman gets killed in that one, but I didn't know Bulgarin was involved in that final mission. Ah well, Pegorino was a little bitch anyway. Bottom feeder indeed.


How ya doing, buddy?
Old May 6, 2008, 04:46 PM #302 of 412
Spoiler:
Bulgarin isn't involved in the final mission at all besides being some shady figure you never see again after the gunfight in the warehouse or whatever it was about halfway through the game. He's just mentioned as that dude who blamed you for the shit that went down in Europe that then ruined you there causing you to leave for America. I'm guessing that he could turn up in DLC like you said.

What I want to see is where they take the GTA4 engine like with GTA3 and Vice City/San Andreas. The expansions and refinements of this engine excite me.

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FatsDomino
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Jessykins
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Old May 6, 2008, 05:34 PM Local time: May 6, 2008, 03:34 PM 1 #303 of 412
Yeah the possibilities this engine holds for future installments, or even other games (BULLY 2 PLZ), are rather vast.

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Old May 6, 2008, 05:43 PM Local time: May 7, 2008, 12:43 AM #304 of 412
Do you guys remember the speculations about "the next GTA" circling around for ages ago, after the GTA3 release? I remember one theme being the future, and another being Tokyo inspired. I call luls. This was even before San Andreas right?

As Jessy mentioned, the possibilities for future games are truly interesting.

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OmagnusPrime
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Old May 6, 2008, 06:44 PM Local time: May 6, 2008, 11:44 PM #305 of 412
I just completed the story mode. Damn. Truly an brilliant game. Not perfect, but pretty bloody awesome when all is said and done. And as Jessy has said the possibility for expansion is exciting (colour me in anticipation for the DLC stuff).

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Musharraf
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Old May 7, 2008, 02:10 AM Local time: May 7, 2008, 08:10 AM #306 of 412
What I want to see is where they take the GTA4 engine like with GTA3 and Vice City/San Andreas. The expansions and refinements of this engine excite me.
I doubt that there will be a new GTA anytime soon. Maybe in five, six years. At least I think that anything else would be pretty lame because Rockstar should not make the same mistake other game producers made and abstain from glutting the market with games like GTA XII and stuff like that.

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Jessykins
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Old May 7, 2008, 02:35 AM Local time: May 7, 2008, 12:35 AM 1 #307 of 412
Oh, sure another one will be in the future, but Rockstar DOES make other games. I seem to recall the last generation going like GTA III, Vice City, Manhunt, Bully, San Andreas. Manhunt and Bully both being pretty awesome games (And so totally different from one another).

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Old May 7, 2008, 02:40 AM #308 of 412
Propped. Such an underrated gem. the music alone is worth the retail price. I've been trying to get pretty much the entirety of the live crew of skills,omagnus, tails, etc to buy the game but alas they don't listen.

Additional Spam:
I just completed the story mode. Damn. Truly an brilliant game. Not perfect, but pretty bloody awesome when all is said and done. And as Jessy has said the possibility for expansion is exciting (colour me in anticipation for the DLC stuff).

Spoiler:
I think that is why the ending while awesome felt almost empty because I think they don't want to completely wrap up the Bellic Cousins storyline yet because of the eventual 2 Story pack DLC content coming in the future, which each pack is confrirmed by rockstar to have a minimum of 15+ hours worth of gameplay. Plus the phonecalls and what not you recieve from everyone afterward seems to allude to some shit that still isn't wrapped up in Liberty city.


I doubt that there will be a new GTA anytime soon. Maybe in five, six years. At least I think that anything else would be pretty lame because Rockstar should not make the same mistake other game producers made and abstain from glutting the market with games like GTA XII and stuff like that.

No doubt we will see a new GTA game every two years, we just won't see a GTA V for 5-7 years.

There is a reason that Rockstar has about 10 different studios around the world. Each one handles certain games and so it's not just one development studio cranking out every single game with the R* logo.

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Last edited by Iwata; May 7, 2008 at 02:52 AM. Reason: This member got a little too post happy.
Iwata
Jaysis


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Old May 7, 2008, 02:47 AM #309 of 412
wtf, didn't merge

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old May 7, 2008, 02:57 AM Local time: May 7, 2008, 08:57 AM #310 of 412
Oh, sure another one will be in the future, but Rockstar DOES make other games. I seem to recall the last generation going like GTA III, Vice City, Manhunt, Bully, San Andreas. Manhunt and Bully both being pretty awesome games (And so totally different from one another).
Bully came quite a while after San Andreas. It is an awesome game though. If I hadn't already played it to death on PS2 I'd have bought the 360 version.

I'm nowhere near finishing the story mode in GTA IV yet but then I've never felt the need to rush through GTA games. There's so much other stuff to do around the story and most of it makes the actual story missions much easier. In particular, amking friends with people in GTA IV and the special options you get as a result are a godsend, particularly the weapons drops and free taxis.

What kind of toxic man-thing is happening now?
Living Legend
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Old May 7, 2008, 02:59 AM Local time: May 6, 2008, 11:59 PM #311 of 412
I doubt that there will be a new GTA anytime soon. Maybe in five, six years. At least I think that anything else would be pretty lame because Rockstar should not make the same mistake other game producers made and abstain from glutting the market with games like GTA XII and stuff like that.
I don't think it will be that long for another Grand Theft Auto. I figure it will be most likey 2 years since they got the new engine and everything figured out for the new generation of systems. I don't think there will be a number '5' but more likely spin offs of different cities just like before.

I'm very much wondering what kind of character they should go with next to be honest. For some reason, I was thinking today, it would be very interesting if someone got thrown into the life of crime that wanted nothing to do with it. (I've always liked those types of characters) but oh well, it's very far off now.

I'm not sure if you guys have been catching it, but so far, all this week Conan O'Brien has been putting on these little GTA clips about how it's 'too nice' compared to the last few games. They then show clips of the main character talking to random people on the streets about playing baseball, having sex and whatnot. It's not very funny at all, but it's interesting to see GTA getting a lot of media attention.

Thinking of how big GTA is as it is now. I wonder why Driver never took off. It was GTA before GTA was what it was. 3D world, getting out of your car exploring, killing people (I think?) I loved that game. Then Driv3r ruined it all.

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Kilroy
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Old May 7, 2008, 03:51 AM Local time: May 7, 2008, 10:51 AM #312 of 412
Woah, lot's of spoilers there I have to avoid=o

Right now I'm taking it easy. I've almost just unlocked the Manhattan-like island (What a rush that mission was, by the way!) and gotten a new mobile.
I just regret I haven't found a way to listen to the radio while walking around. The talk radios are brilliant! (Does there exist a rip of them yet?)
WKTT, Integrity 2.0 and the like. The only thing I listen to at the minute. Besides the jazz station.

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Aardark
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Old May 7, 2008, 05:07 AM Local time: May 7, 2008, 12:07 PM 1 #313 of 412
Thinking of how big GTA is as it is now. I wonder why Driver never took off. It was GTA before GTA was what it was. 3D world, getting out of your car exploring, killing people (I think?) I loved that game.
You could get out of your car, but it was absolutely retarded and didn't resemble Grand Theft Auto at all. You couldn't kill people in Driver and Driver 2 (though that's not a bad thing; they were car games, not shooters). I guess you could shoot in Driv3r, but I only played that game for ten minutes, since they totally ruined the car handling.

The first Driver was great though, and I liked the sequel as well. If they hadn't started including the on-foot sections and just concentrated on car chases, it could've developed as a successful series. The concept and the setting they had was really cool. Too bad they fucked up the execution.

Jam it back in, in the dark.
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OmagnusPrime
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Old May 7, 2008, 07:54 AM Local time: May 7, 2008, 12:54 PM #314 of 412
Propped. Such an underrated gem. the music alone is worth the retail price. I've been trying to get pretty much the entirety of the live crew of skills,omagnus, tails, etc to buy the game but alas they don't listen.
I plan to pick Bully up at some point soon, it's on the to-do list fear not. Might well get it once I'm done with GTA IV.

By the way, I take it you spotted the odd couple of references to the Bulworth academy in the game.

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Iwata
Jaysis


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Old May 7, 2008, 10:02 AM #315 of 412
Originally Posted by take 2 games
Take-Two Interactive Announces Rockstar Games' Grand Theft Auto IV Breaks Entertainment Launch Records
Retail Sales of Grand Theft Auto IV Top $500 Million in First Week

Take-Two Interactive Announces Rockstar Games' Grand Theft Auto IV Breaks Entertainment Launch Records
Retail Sales of Grand Theft Auto IV Top $500 Million in First Week

New York, NY – May 7, 2008 – Take-Two Interactive Software, Inc. (NASDAQ: TTWO), said today that Grand Theft Auto IV has surpassed all-time entertainment records for day one and week one sales by dollar value. Released on Tuesday, April 29th, Grand Theft Auto IV, the critically acclaimed video game, has sold through to consumers approximately 6 million units globally with an estimated retail value of more than $500 million in the first week. Grand Theft Auto IV sold approximately 3.6 million units on its opening day with a retail value of approximately $310 million globally.

"We knew Grand Theft Auto IV would break new ground in terms of the player's experience, with its compelling story line, extraordinary gameplay and action that ranges over a broad urban canvas. Now, it has broken sales and rating records as well. Grand Theft Auto IV's first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date. We congratulate the entire Rockstar team on creating a must-have experience that takes the legendary Grand Theft Auto franchise to a new level," said Strauss Zelnick, Chairman of Take-Two.

"Rockstar's goal is to make each new title in the Grand Theft Auto franchise even better than those that preceded it, and Grand Theft Auto IV is a smashing success on that score. Grand Theft Auto IV makes full use of the power of next generation technology, and offers players an experience unique in the interactive entertainment medium. This game sets a new standard in the industry, with critics hailing it as both an artistic and technological masterpiece," said Ben Feder, Take-Two's Chief Executive Officer.

Developed by series creator Rockstar North, Grand Theft Auto IV for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system is rated "M" for Mature. For more information, log onto Rockstar Games: Grand Theft Auto IV.
Holy fuckin' shit. Knew it was gonna brake halo 3 records, but i didn't expect by this much. bravo Rockstar, you guys deserve it.

6 million copies moved worldwide and $500 million dollars made in one weeks time.

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Old May 7, 2008, 10:58 AM #316 of 412
Christ, $500 million in one week... That's obscene!

It almost seems unfair to compare it to movie launches, though, since one copy of GTA4 costs 400-500% more than one movie ticket. Still, that's impressive as shit.

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Old May 7, 2008, 12:44 PM #317 of 412
I'm kind of hoping they don't do anymore spinoffs. I'd be completely happy with more DLC. Cousins Bellic are better than any other GTA character thus far. Hooray for incredible dialog and sympathetic characters.

I was speaking idiomatically.
Kilroy
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Old May 7, 2008, 01:34 PM Local time: May 7, 2008, 08:34 PM #318 of 412
That depends. I'd like to revisit Vice City. I loved the dayglo colours, the music and Tommy Vercetti was my favorite until Niko. If they can improve VC, I'm all for it!

What kind of toxic man-thing is happening now?

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Old May 8, 2008, 05:14 AM Local time: May 8, 2008, 02:14 AM #319 of 412
Man, I absolutely LOVE how after you finish a mission, you'll hear the news on the radio describing everything very wrong. After about ten missions, I find my way to an internet cafe' just to read how wrong everything they say is, or if there is something interesting about a random person I killed.

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Musharraf
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Old May 8, 2008, 01:02 PM Local time: May 8, 2008, 07:02 PM #320 of 412
Ahaha, you guys totally have to steal a police car and fuck it up a little bit, the sound it's making is fucking priceless

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Old May 8, 2008, 01:04 PM Local time: May 8, 2008, 12:04 PM #321 of 412
You can produce the odd siren sounds by shooting out the red and blue lights with your pistol or any other gun. Or just flip the car and smash them.

Jam it back in, in the dark.
value tart
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Old May 8, 2008, 02:14 PM #322 of 412
Man, screw achievements, the social club is gonna keep me playing this game.

How are you guys doing on the Liberty City Marathon?



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Last edited by value tart; May 8, 2008 at 02:19 PM.
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Old May 8, 2008, 04:55 PM #323 of 412
Right, I had to return my copy to Blockbuster earlier today... in terms of storyline, I've been obliged to relocate to the north (yes, your first reserved parking space still works) and wrapped up what's puportedly the only story-essential race.
Vigilante work is fun, and I hope there're more rewards from it than just an couple of achievements. NOOSE-style tac gear would be nice.

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Old May 8, 2008, 04:59 PM Local time: May 8, 2008, 03:59 PM #324 of 412
There is no reward for the proceedural Viglantes outside of a little bit of cash, the ammo you pick up from the dead bodies, the achievement, and the 2.5% game completion addition after doing 20 of them.

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Old May 8, 2008, 05:50 PM Local time: May 9, 2008, 12:50 AM #325 of 412
GTA is a strange game insofar, that usually I hate games that I have to play for the sake of, well, playing them, getting "nowhere", getting no meaningful rewards, and so on...
But with GTA, I don't really care. Yeah, cash is basically worthless, once you've figured out some places where equipment spawns, cause you'll hardly spend it ALL on lapdances, hookers and taxi rides...
But it doesn't really matter to me. The game is fun enough to keep me interested even without providing any bigger sense of accomplishment.
Regarding ammo from fallen foes and missions: That's a part of the game that sometimes annoys me. I off a couple of guys on a mission, the game saves, maybe someone talks to me, and poof, the dough and the guns are gone...

I was speaking idiomatically.

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