|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Sounds interesting, to say the least. I haven't picked it up in a while, but I do this with most of my DS games, where I routinely switch out the current game that I'm playing to get a bit of variety.
I think I got to the 3rd stratum and stopped. Maybe I'll pick it back up, but I'm missing some quests from the second stratum as well. Might go back and finish those up first. Can't find butterfly eyes, or whatever it is. I am a dolphin, do you want me on your body? |
You can get those on the first floor, you just have to kill the butterflies in a certain way. I think you have to kill them with magic to get they eyes.
Most amazing jew boots |
Password option from MeiQ 1 is used in the very beginning to transfer your guild name, a random character to appear later in a quest (supposedly), and either Etoria Crown or Etoria Medal (town crown/medal) although they have been nerfed from their MeiQ 1 counterparts. A ton of skills have been removed or changed, and there have been numerous additions. Everyone gets the standard skillset now (HP,TP,STR, etc UP, along with Escape UP), along with their own skillsets. Biggest changes is no more defender, or immunize. Also removal of Boost Gauge in favor of a Force Gauge. Force Gauge lets you use a Force Skill which is a really powerful skill for that class. Ex. Bard gets a full Force Gauge and uses their skill, the entire party receives the ATK, DEF, and HP songs all at once. They added an equipment compendium -_- More map options, so on and so forth! A basic translation (more like copy everything from MeiQ1 and add in what wasn't there) of the new town: Spoiler:
Taco and I are pretty much struggling through it, so I guess you could ask us various questions? EDIT: One thing that kind of sucks is they nerfed the harvesting skills, so you don't get a ton of uses from one point now. One point is one attempt. What kind of toxic man-thing is happening now?
Last edited by Lacerta; Feb 21, 2008 at 06:03 PM.
|
Man, I'm loving the new map icons. You can finally label shortcuts effectively, as well as differentiate between the three different item gathering types without having to comment on every single one. I haven't run into any damaging tiles yet, but I know the three colors you can paint the floor tiles with will be useful there as well.
Something I've come across that hasn't been noted is that there seems to be a type of Geomagnetic Field Checkpoint system. On the 3rd floor I came across what looked like a Geomagnetic Field gate from the first game, only instead of pink this one was orange. At first it was shown as a grey icon on my map, but when I activated it it turned to orange. However, it wouldn't let me go back to town. I used an Ariadone's Thread (Warp Wire) to get back to town, and the second option now presented me with a YES/NO question. Answering "YES" took me to the orange warp point I had previously activated on the 3rd floor. There was no menu to select the warp points, either. It makes me wonder how this checkpoint system is going to work in other strati. Fights are a lot harder. My party's level 5 and I can't even hope to beat even the first normal FOE I came across. 3F has more Red FOEs, just like in the first game. All in all I'm very satisfied with it. I'm loving the changes that were made from the first. Edit: Except for upping Salve's level 1 TP cost to 18. The hell is up with that? ;_; FELIPE NO ![]()
Last edited by Taco; Feb 21, 2008 at 07:18 PM.
|
On the topic of skills, let's go over what's been removed and added. Removed in Italics, Added in Bold (at least, what I call it). Name Changes also in bold? Half-assed translation of the skills that were added, some of them don't really make sense anyway. Unless there was a reason not to; I put the English skill names. Swordsman (I'm not calling it the damn landshark) Hell Cry Flee Counter Sonic Raid Ray Slash High Swing Power Gain Arm Heal -> Bondage Cure (I think that's what it's called...) Power Crash -> Death Bound Chaser skills reworked to somehow be even more stupid Ranger Trickery Quicken Cloak Disable Sonic Step Slow Step Chain Dance Sleep Arrow Paralyze Arrow Poison Arrow Scout Watch Escape -> Escape Rate UP Aware -> Danger Perception Owl-Eye -> Perception Paladin Cure Cure II Defender Stalker Guardian Backwater? Divine Protection Refresh Full Guard Material Guard Provocation changed to function correctly. Flee -> All Flee? Dark Hunter Boost Up Fury Cloak Demonic Poison Pole?* Selfish Pole?* Trapping II Temptation Leg? *Not sure if they are supposed to be pole, or like in EO1 if they were supposed to be called Climax Trapping also changed, for some reason Medic Immunize (known in Japanese as Defensive Medicine) Healing Touch Regen Area Full Heal Full Recovery Full Refresh Medical Desperation Scout Watch Cure II -> Healing Cure III -> Full Healing Area Cure (Salve) II -> Area Healing Refresh changed a bit Defensive Medicine II (CPR) -> Resist Dead Alchemist Toxins Poison Venom Scavenge TP Regen Sight Analysis Physical Mastery Decapitation Death Crusher Kan Hammer? Nuclear Temperature Warp -> Recursion Large Thunder Storm (Thor) -> Large Lightning Bard Healing Relaxing Stalker Return Evil Endurance? Calm Pastoral Song Attracting Serenade Beckoning Sonata Entire Lullaby Bushido Sword Mastery Sight Crit Up Ibuki Kesagiri Mikiri Drawn Sword Taking Heart Strike of Death Corpse Law Scabbard Attack Demonic Flame Decapitation Moonlight Honorable Lightning God's Build? Light Snow Fall Gatotsu -> Armor Omission Stance Masteries Curse Maker Stagger Relapse Lure Wide Knowledge (Scavenge) Mutation Poison Paralyze Evil Eye has lower requirements Revenge has different requirements Universal (Meaning on every class skillset) HP UP TP UP STR UP VIT UP AGI UP TEC UP LUK UP Escape Rate UP Force Skills (from what I understand of them anyway): Swordsman - Full Gain - Huge damaging attack (all enemies?) Ranger - Dream Line - Evasion is greatly increased for entire party Paladin - Complete Protection - All damage nullified for one turn Dark Hunter - All Bondage - Bondage every area of the enemy Medic - Super Medicine - All Statuses Removed and HP Recover for all? Alchemist - Super Nuclear Temperature - Large damage to all enemies Bard - The Final, Decisive, War Song - ATK UP DEF UP HP UP to entire party Bushido - Flash - All enemies take massive damage and instantly die if possible Curse Maker - Yellow Flag - All enemies are inflicted with a random status effect Doctor Magus - Ancient Road of the Shrine Maiden - Party HP Recovery and all attributes UP? Gunner - Supreme Magical Bullets - Single Target, Massive damage and 100% chance of Stun Pets - Ultimate Wound Licking - Party recovers HP? Something about not removing status effects I think... What, you don't want my bikini-clad body?
Last edited by Lacerta; Feb 21, 2008 at 09:10 PM.
|