![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
Everybody calm down, you're starting to look like those Shoryuken.com kids, everytime new update is up.
Personally, I just want Super Combos, Turbo and fluid animation. If it has all that, i'm set. Oh and an Akuma cameo too. BTW, is this game being made by Capcom USA or Japan, because didnt Japan give USA the rights to Street Fighter? How ya doing, buddy? |
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.
Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3. Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series? Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official. I was speaking idiomatically. |
![]() Though, it says "probably", so I wouldn't mind about that yet.
What really bugs me is that the producer is Yoshinori Ono....who made the worst capcom fighting game ever, Capcom Fighting Jam. What kind of toxic man-thing is happening now? |
And Slayer, was the reaction really that bad at Evo between SSF2T and 3S? I've only watched 3s and GGXX matches from the past 4 Evo's (except 2K7, so really, 3 Evo's), and never heard anything about the fanbase. FELIPE NO ![]() |
I can't really say by how much. But I'm sure that you've seen the legendary fight between Ken and Chun Li with the massive parry right? Notice everyone was sitting down? Well in the SF2 area usually isn't room for chairs. In the Guilty Gear area, there's barely room for anything cause it's so packed. And Tekken is usually spread out between multiple rooms, but most are usually seated and pretty full.
So while I can't directly compare because popularity changes from year to year and it deffers between the international tournaments and regional tournaments. SF3 is usually only ever bigger then the Virtua Fighter 4EVO rooms and that's about it. I've only been to regional EVO tournaments held in Toronto back in 2002 (placed 16th in Tekken 3) and New York 2005 (went for the fun of it). What, you don't want my bikini-clad body? |
However legitimate the info is, some of it is really interesting. If the game *is* a prequel to SFIII, I wonder what that means for the story? Bison would have been dead, but Gill probably wouldn't have arrived yet, leaving the potential for any number of new villains. And Shen Long? For real!? Could he be the new bad-dude on the block, or is EGM's ego running amuck? There's a lot we still don't know, but I'm looking forward to finding stuff out.
Jam it back in, in the dark. |
More to the point, the game hardly became more defensive, you can look at matches with Yun or Ken or Chun-Li to tell that much. It's that matches became very boring, because parrying, again, limits the amount of effective moves or strategies that players can implement with characters at certain play levels. Levels that most of us aren't going to see. Another issue with Street Fighter 3 is that at the time it was released, it removed a good portion of characters that Street Fighter fans had come to know and love. AGAIN, it is time that has been kind to Street Fighter 3. It still isn't as popular as Street Fighter 2, but it is the last game that has that "Capcom" polish that most people identify with from the 90s. A lot of things have come to light, and I have to say that it is pretty retarded to name the game Street Fighter 4 if it does indeed take place after Super Turbo but before Street Fighter 3. It completely invalidates 3 as a game, especially considering that a lot of fans did start with SF3. There's nowhere I can't reach. ![]() |
The numbers mean nothing other then the order upon which they were made. There are plenty of games that have sequels that take place before prior games. So to get aggravated over something that's been happening for a long time and is going to continue for an even longer time will accomplish nothing, so try and pay no mind to it Colonel.
This thing is sticky, and I don't like it. I don't appreciate it. |
Being offended and Capcom basically sucker punching one of their own games are two different things in this case. Me paying it no mind isn't going to make it go away, it's kind of like me pointing out that there's a man on fire and we should put him out and then you coming in and saying "Fires go out on their own, just leave him be." My point stands.
I am a dolphin, do you want me on your body? ![]() |
Ok... but I don't really see the problem. Who honestly plays a fighting game for the story other then perhaps 5% of us? And if it means that that's what Capcom has to do in order to get more staple characters back into the game then I could care less if it took place during the war of 1812, I just want the original characters back plus maybe a couple newcomers.
But hey, that may just be me. I don't know. Most amazing jew boots |
*facepalm*
You offend your customer base, you hurt potential sales. This isn't about being a storyline scrub, it's about Capcom being fucking stupid in this certain instance. Thankfully, it isn't a big deal as far as the actual game is concerned. But you would hope to make a product that appeals to both fans and new players alike. While possible not the real deal, what has been seen thus far is kind of underwhelming. Again, Capcom fucking with Street Fighter 3 just happens to be true in spite of this. Stop fucking grabbing at straws. It is just you. What kind of toxic man-thing is happening now? ![]() |
You are reading heavily into their numbering scheme. I do not have words to express how stupid this is. Go count to 10 and drink a glass of water, seriously. FELIPE NO ![]() |
Wark! |
Alpha wasn't called SF3, so to give another prequel (assuming that's what it is) the title SF4 is a bit odd considering the precedent. Not that I'm saying it should be called SF Beta or anything silly like that, mind.
But anyway, the mere mention of Sheng Long kills any credibility those new screenshots give the source of the info, so I'm not convinced by this stuff either way. What, you don't want my bikini-clad body? |
Jam it back in, in the dark. ![]() |
see info and new scan pics
SF IV Info: -Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution -Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans. -Online play is planned with potential for microtransactions such as new characters and stages -The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d" - runs in 60FPS - Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II" -camera doesn't budge - Trying to get "as many SFII characters in as possible" - Takes place after SFII Turbo and before SF III -Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo" - Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped. - Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C - Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable" -Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible Hypebeast Forums - View Single Post - Street Fighter IV Most amazing jew boots |
Ok NOW I'm excited. The thing that both Capcom and SNK screwed up when making their last 3D versions of their respective games was that they were both going for like this Tekken/VF camera. Where if it were pulled back some more with only 2D movement both Maximum Impact and SF:EX would have been much better. Nice to see them learning from their mistakes (took long enough).
Though I think the non-moving camera is a bit excessive. It may still pan I'm not sure, but it's hard to know the full details on that aspect, though still promising. @Bastion What else were they supposed to call SF4? It takes place between 2 and 3, so you want them to call it 2.5? Who's really going to care anyway? Thoes who do care about the timeline already know when it's taking place, so why do you need some number to qualify what you already know? I'm not trying to attack you, just trying to figure out your and Skill's logic behind all this. This thing is sticky, and I don't like it. I don't appreciate it. |
Wait, wait, wait.......
Spoiler:
Most amazing jew boots |
Bridget though, he's all man. I was speaking idiomatically. |
However, after some time on the interwebs it became just AWRIGHT!. Most amazing jew boots |
At the very least, the game seems to be in the hands of a capable team.
Some ideas sound good, some don't, but the game is so early in development that all of them could evolve into something great. I'm excited for this game. Now we need to see it in motion. Who's with me? [high-fives random person] FELIPE NO Return to Crystal Lake... ![]() My Wii Friend Code 1942-4227-2974-0276 |
I wouldn't mind waiting for a year and see it when it's in beta or something. I think it will be a lot different/better by then.
So is SF4 going to be on disc or download? What, you don't want my bikini-clad body? |
I'll definitely be picking up this issue. Heh interesting to note that Ono expresses interest to revive the Marvel vs Capcom and Darkstalker series. Heh, and this is an interesting quote: "If they really want to make a game with 3D gameplay so badly, perhaps we can revisit the idea for Street Fighter VI or VII." This indicating there's no immediate plans for 3D gameplay, but does leave one to wonder if SFV are already in works (eg. early design, direct sequel to 3).
As for numbering of the series, this doesn't bother me the slighest. If there are any complaints about numbering of a series it should be directed DMC, now the numbering and chronology of that seies is messed up (3,1,4,2). Oh, and here's hoping they retain character themes for the soundtrack instead of stage themes. Even revival of the old Ryu, Ken, etc. themes (updated of course) would please me. Jam it back in, in the dark. |
Wark! |
Actually, assuming all this new info is true it's sounding more and more like a direct sequel to 2 rather than a game that's a link between 2 and 3, so maybe they'd be better off just calling it Street Fighter II and adding on a new prefix. But like I said, I'm okay with it being called 4, just that for me after Alpha the number implies that it's a new game that continues the story (regardless of how irrelevant it may be), not a throwback targeted at people who ignored 3 because Guile and Dhalsim weren't in it.
There's nowhere I can't reach. |
Also new pics:
eNe3 :: Multi » Novas imagens de Street Fighter IV This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |