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[Wii] Super Smash Bros. Brawl
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Kagosin
Why don't you look at it.


Member 4108

Level 17.96

Mar 2006


Old Nov 28, 2007, 03:59 AM #1576 of 2408
Oh, and don't ride the bike.
And why can't we ride the bike?

What, you don't want my bikini-clad body?
Chaotic
Waltz of the Big Dogs


Member 633

Level 45.75

Mar 2006


Old Nov 28, 2007, 08:28 AM #1577 of 2408
Diligently quoting Sakurai:


Tooooooo faaaaaaaaast!!!


Jam it back in, in the dark.
Dark Nation
Employed


Member 722

Level 44.20

Mar 2006


Old Nov 28, 2007, 11:46 AM Local time: Nov 28, 2007, 09:46 AM #1578 of 2408
I'm going to be a rebel and ride the bike the first time I use the Smash.

SAKURAI, YOU CAN'T HOLD ME BACK!

There's nowhere I can't reach.
Old Nov 28, 2007, 12:01 PM 1 #1579 of 2408
We all shall become Wario Man bike riding experts.

This thing is sticky, and I don't like it. I don't appreciate it.
FatsDomino
I'm just informing you


Member 11

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Feb 2006


Max POWER
My style is impetuous


Member 7000

Level 17.86

May 2006


Old Nov 28, 2007, 01:34 PM Local time: Nov 28, 2007, 12:34 PM #1580 of 2408
Hmm. From the looks of it though, it seems the bike packs quite a punch. To me, it looks like everyone hit by it is flying out of the stage and is definitely about to lose a life. Maybe if you're a life ahead of someone, it might be a good (although risky) move?

I am a dolphin, do you want me on your body?

Darkshineknight
Lemon Vampire ~.~


Member 4980

Level 3.20

Apr 2006


Old Nov 29, 2007, 02:13 AM #1581 of 2408
lols event mode in brawl T___T who didnt see this coming. I bet all star mode will be announced too, totally ruining a day worth of a good update

I was speaking idiomatically.
Joe Wiewel
hard worker


Member 259

Level 18.63

Mar 2006


Old Nov 29, 2007, 02:34 AM Local time: Nov 29, 2007, 02:34 AM #1582 of 2408
lols event mode in brawl T___T who didnt see this coming. I bet all star mode will be announced too, totally ruining a day worth of a good update
If you weren't expecting Sakurai to totally ruin the surprises in the game for everybody before it comes out and didn't have your head up your ass, you'd actually find this a good update.



The update was indeed event mode. King Dedede is in the first event, meaning that he's NOT an unlockable character, but playable from the start. Could this mean that Sakurai's been updating us with all starting characters? (I thought 3rd party characters were supposed to be unlockable?) I hope he keeps it that way. I don't want anything unlockable revealed before the game comes out.



There are three different difficulty settings with the best time and/or score saved for each one. I have to say that this alone is a drastic improvement over Melee's single-difficulty-for-each-event ..... type thing. At least for me anyway, I find it a lot fun trying to break my own records, so the more, the merrier.



Then from there, the site talks about a few of the event matches, which I don't want to take the time to post since I posted the jist of the update. They're on the site if you want to take a look. >_>

How ya doing, buddy?
Kagosin
Why don't you look at it.


Member 4108

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Mar 2006


Old Nov 29, 2007, 03:25 AM #1583 of 2408
We all shall become Wario Man bike riding experts.
Gonna create a bike gang?

Most amazing jew boots
TheKnightOfNee
Rope Snake


Member 9705

Level 32.27

Jul 2006


Old Nov 29, 2007, 04:04 AM #1584 of 2408
Every update that involves Wario in some way makes him seem like a better joke character.




Destroy all the terrain in Skyworld!
Wario both gets in the way and helps out?

What, you don't want my bikini-clad body?
Chaotic
Waltz of the Big Dogs


Member 633

Level 45.75

Mar 2006


Old Nov 29, 2007, 05:07 AM #1585 of 2408
Yay, event mode.

I actually liked this mode since it had some degree of difficulty.

Jam it back in, in the dark.
Dalkaen
hi i want to creat a 21 songs


Member 829

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Mar 2006


Old Nov 29, 2007, 05:51 AM Local time: Nov 29, 2007, 05:51 AM #1586 of 2408
I actually really liked this update. I was a fan of the event mode in SSBM and this looks even better with the difficulty settings and high scores/best times, etc.

There's nowhere I can't reach.
wvlfpvp
I'm going to write the most erotic, graphic, freakiest friend fiction ever


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Old Nov 29, 2007, 09:04 AM #1587 of 2408


The update was indeed event mode. King Dedede is in the first event, meaning that he's NOT an unlockable character, but playable from the start. Could this mean that Sakurai's been updating us with all starting characters? (I thought 3rd party characters were supposed to be unlockable?) I hope he keeps it that way. I don't want anything unlockable revealed before the game comes out.
I don't think Dedede's a PLAYABLE character in that one. I think you could get events before unlocking characters that were in them in Melee.

This thing is sticky, and I don't like it. I don't appreciate it.
It was lunchtime at Wagstaff.
Touching butts had been banned by the evil Headmaster Frond.
Suddenly, Tina Belcher appeared in the doorway.
She knew what she had to do.
She touched Jimmy Jr's butt and changed the world.
Old Nov 29, 2007, 09:10 AM #1588 of 2408
True enough. Dedede could be one of the easiest unlockable characters. After you do that one event match he could be unlocked or you could go directly to an unlocking battle. You never know. Just because they show them off on the website they can lock any character they want. Sure there's some logic that has to go into it but he is a new character and so that's possible.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


Member 11

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Feb 2006


Krelian
everything is moving


Member 6422

Level 41.55

May 2006


Old Nov 29, 2007, 10:12 AM Local time: Nov 29, 2007, 03:12 PM #1589 of 2408
I still get the feeling that everybody we've seen (bar Snake and Sonic) are starter characters.

I hope so, anyway. I don't want to see a plethora of secrets before the game's out.

I was speaking idiomatically.
Chaotic
Waltz of the Big Dogs


Member 633

Level 45.75

Mar 2006


Old Nov 29, 2007, 10:24 AM #1590 of 2408
I at least wanna know if some of the clones are returning and stuff... That's all I really care about.

What kind of toxic man-thing is happening now?
Nall
Robotic Operating Buddy


Member 24431

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Sep 2007


Old Nov 29, 2007, 10:27 AM #1591 of 2408
Looks like they got a bit more creative with the objectives this time. I like the Yoshi one; I'd always try and do that kind of thing when I play against my friends: egg-up everyone on the screen and then block to go into my egg animation too.

I agree, I'd rather keep all the secret characters, well, a secret. At least until the game is released.

FELIPE NO
Joe Wiewel
hard worker


Member 259

Level 18.63

Mar 2006


Old Nov 29, 2007, 12:15 PM Local time: Nov 29, 2007, 12:15 PM #1592 of 2408
I don't think Dedede's a PLAYABLE character in that one.
No kidding.

Quote:
I think you could get events before unlocking characters that were in them in Melee. I think you could get events before unlocking characters that were in them in Melee.
Originally Posted by AcerBandit
After you do that one event match he could be unlocked or you could go directly to an unlocking battle.
OK, OK, fair enough. I wasn't thinking when I posted that last night because I was already half asleep. It is true that Ganondorf was already encountered in an event match (#29, where Link was teamed up with Zelda to take out Ganondorf in the Temple stage, a Melee-style recreation of the end of Ocarina of Time) before he was unlocked, and clearing that event prompted a battle with him to unlock him. Other than that I am 99% positive that no other characters were encountered in Event Mode before they were unlocked. In fact, they had to be unlocked before the event matches involving them could be played.

Come to think of it, Luigi had to be encountered in Adventure Mode before he could be battled and unlocked. The timer had to be ended with a "2" in the ones place of the seconds in the Mushroom Kingdom stage. Then Luigi would knock Mario down in the intro to the next stage. Consequentially, Luigi would be teamed up with Peach instead of Mario on top of her castle. After the entire Adventure Mode is cleared, Luigi would be battled and unlocked if he was defeated.

I remember all of this because I unlocked a lot of stuff for my brother not too long ago.

Although I will have to say that fighting King Dedede while teamed up with Bowser on Delfino Island would be a strange way to unlock him... since he isn't really in a Kirby setting, unlike Ganondorf and Luigi in their respective settings in Melee.

As far as I know, all of the other characters were unlocked by beating a Multi-Man Melee game (Falco), an Event match (Pichu), clearing classic mode with a character, a certain number or all of the characters (Jigglypuff, Dr. Mario, Young Link, Marth, Roy, Mr. Game & Watch,) or just having a Combined Vs. Play Time of over 20 hours. (Mewtwo) I think some of the characters that can be unlocked in Classic Mode can also be unlocked in Adventure Mode.

I just hope that Sakurai makes it MUCH MUCH more difficult to unlock characters in Brawl. Aside from getting Mewtwo and Mr. Game & Watch, I was able to unlock all of the characters in Melee in less than three hours, maybe two, and that was only because I had to keep playing classic mode over and over again. Although I will give credit and say that a few of the stages can be pretty difficult to unlock. (Ignoring the fact that my three least favorite stages from the original were directly imported into Melee [Dream Land? Come on now, it's a slightly larger Battlefield stage with occasional wind!], and then were a pain to unlock as a kick in the teeth.) And while the trophies were cool and could be very challenging to unlock, they had no direct impact on game play.

Basically, I just hope that Sakurai makes almost everything in the game a huge pain in the fucking ass to unlock. And doesn't import any suck-ass stages from the original or Melee into Brawl.

OK, [/SPAM] and [/RANT].

Originally Posted by Chaotic
I at least wanna know if some of the clones are returning...
Sakurai said that there would be no clones in Brawl. But if you're talking about clone characters that were in Melee with a reworked moveset for Brawl, well, that's a different story.

Originally Posted by KrelEN
I don't want to see a plethora of secrets before the game's out.
Originally Posted by Nall
I agree, I'd rather keep all the secret characters, well, a secret. At least until the game is released.
Word. Just make them harder than hell to unlock, please.

What, you don't want my bikini-clad body?

Last edited by Joe Wiewel; Nov 29, 2007 at 12:19 PM.
Divest
Banned


Member 3267

Level 26.23

Mar 2006


Old Nov 29, 2007, 12:26 PM Local time: Nov 29, 2007, 10:26 AM #1593 of 2408
Holy shit how could I miss this thread.

I hereby challenge anyone and everyone on Smash Bros. Melee to a one on one, five stock, hyrule, no items match.

As far as Brawl goes (since this IS a thread about Brawl, after all), I won't say the same thing quite yet but if my skills between the two games are transferable, then there shouldn't be any problems.

The only thing I am disappointed about is the exclusion of Jigglypuff (my main charcter). On the other hand, I am very happy with the exclusion of edge checkers Roy and Marth (moreso Marth - his range was fucking ridiculous).

Jam it back in, in the dark.
Diversion
Jellicle Cat


Member 68

Level 19.09

Mar 2006


Old Nov 29, 2007, 01:40 PM #1594 of 2408
JP Super Smash Brothers: January 21, 1999
JP SSBM: November 21, 2001

That's 2 years and 10 months between those, and there's not much evidence supporting that Melee went into development shortly after SSB, let alone before, given the success of the game was larger than they expected.

First SSBB Trailer: May 10, 2006

There has to be a level of development before a trailer, which there was an early quote to give an estimate:

Quote:
At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of Super Smash Bros. was not only already in development for their next gaming console...
Quote:
Development of the game never actually started until October 2005, when Nintendo opened a new office in Tokyo just for its production.
It would be safe to assume that development, at least at the concept level, could have began as early as May, 2005, with development when stated. As far as development time, Brawl is facing a smaller dev time, but they had access to the entire original engine and is rumored that based off of the solidity of the original, that they didn't have to focus development on as much on the core engine as much as they could on content and fine-tuning.

Quote:
During a test play between Sakurai and Hideo Kojima, Kojima stated that the game feels complete and that Nintendo "could put it out right now and it would sell millions of copies."
06-21-2007
Given many of these comments, the extended development definitely seems to be showing dedication to a polished title, a challenge, and more content than before. We're at quite a few known characters and levels, and that's a great start!

There's nowhere I can't reach.
Krelian
everything is moving


Member 6422

Level 41.55

May 2006


Old Nov 29, 2007, 02:07 PM Local time: Nov 29, 2007, 07:07 PM #1595 of 2408
Originally Posted by Joe Wiewel
Other than that I am 99% positive that no other characters were encountered in Event Mode before they were unlocked. In fact, they had to be unlocked before the event matches involving them could be played.
I'm pretty sure Pichu was an event-unlockable. I could be wrong!

This thing is sticky, and I don't like it. I don't appreciate it.
Joe Wiewel
hard worker


Member 259

Level 18.63

Mar 2006


Old Nov 29, 2007, 03:07 PM Local time: Nov 29, 2007, 03:07 PM #1596 of 2408
I'm pretty sure Pichu was an event-unlockable. I could be wrong!
Dude, did you even read my post, or what you even quoted, for that matter?

Quote:
I am 99% positive that no other characters were encountered in Event Mode before they were unlocked.
Quote:
As far as I know, all of the other characters were unlocked by beating ... an Event match (Pichu)...
Ganondorf was unlocked by fighting against him while teamed up with Zelda. After he was defeated, he had to be defeated again. In other words, he was seen on screen and interacted with before the duel took place to unlock him.

Pichu was unlocked by beating the Legendary Pokémon event, which involved nothing more than a selectable character, fighting wire frames and legendary Pokémon and Wobbuffets poping out of Poké Balls. After that, then Pichu was fought to be unlocked; he wasn't actually part of the event.

Originally Posted by Divest
The only thing I am disappointed about is the exclusion of Jigglypuff (my main charcter). On the other hand, I am very happy with the exclusion of edge checkers Roy and Marth...
.......

What the fuck are you talking about? Jigglypuff will probably be a secret character and there's not a snowball's chance in hell of all of the characters being announced. Besides, I'm sure there will be some type of "edge checker" in some form after all of the characters have been experimented with. And, most of the time, there's an easy way to get around "edge checking." Just keep going as far the character can go toward the ledge without using the B-up move and then use it when it's absolutely necessary to make a recovery. Most of the time, the character will come up straight up or almost straight up instead of coming straight over, making it very difficult for opponents to meteor strike you or knock you back.

Originally Posted by Diversion
*sweet info*

Given many of these comments, the extended development definitely seems to be showing dedication to a polished title, a challenge, and more content than before. We're at quite a few known characters and levels, and that's a great start!
I personally think May 2005 is a bit early. I would say sometime in the summer of 2005. But still, that's two and a half years of development by the time it's released. And I heard that Melee only had 10 months of development, which sounds a bit short to me.

This is why I'm so psyched about this game. I mean, I thought the game already had a large development time compared to Melee (whatever that is) anyway, and then when it was delayed for two months, that told me that they're probably approaching the anal-retentive point about getting this game polished up to the max, which is a very very good thing.

How ya doing, buddy?
Nall
Robotic Operating Buddy


Member 24431

Level 13.42

Sep 2007


Old Nov 29, 2007, 04:06 PM #1597 of 2408
The only thing I am disappointed about is the exclusion of Jigglypuff (my main character).
Jigglypuff was *sorta-kinda* hinted at by David Hayter, Snake's voice actor in a MGS4 interview. When asked "what Smash Brothers Brawl character would [he] like to beat up most", he pauses before saying "...probably Jigglypuff". Assuming Hayter recorded the codec speeches for every character in the game, he may in fact know everyone involved. Could just be naming names, but it's something.

But wait! 'cause there's even more characters that were hinted at by sources other than Dojo:

Krystal
Krystal's voice actress, Alisia Glidewell, had Super Smash Bros. Brawl listed on her official website resume for several days before taking it down. The source now simply says "Nintendo". She also replied to several e-mails asking her about it saying she couldn't go into detail on what it meant, but it's safe to assume was at least considered for voice work for the game. Krystal is also mentioned as one of Glidwell's characters (she also does Zero Suit Samus and Knuckle Joe) on the game's IMDB entry.

Sheik and Ganondorf
In a Phantom Hourglass interview with Game Informer back in August, Eiji Aonuma, art director for the Zelda series, stated that he was asked by Sakurai to submit drawings of Sheik and Ganon for development in Brawl. Not only that, but he has been "working closely" with Sakurai to make sure the characters would fit into the brawl environment.

Quote:
Aonuma: I’ve been working with Sakurai for a very long time with this new Smash Bros., because the Wii came out and when discussion for a new Smash Bros. took place nobody could think of anyone other than Sakurai working on it. He was kind of the default, and I was very happy to hear that he would be working on it. Actually, my designers did work on the designs for Sheik and Link and Ganondorf. So they submitted the initial designs, and so it would fit in the Smash Bros. Brawl environment, they’ve had to tweak some of the designs. But Sakurai has brought those altered designs to NCL. We’re working very closely with the team of Smash Bros. Brawl to make sure the characters look their best.
Luigi
An interview with a Nintendo spokesman back at E for All reveals several characters already mentioned on the website, but Luigi is also passively tossed into the list. Could this slip of the tongue actually confirm Luigi, or is Nintendo once again just throwing out names?

What do you think? Is the rumor mill to be trusted this time, or is it all just wishful thinking?

How ya doing, buddy?
Slash
EXPLOSION!!


Member 647

Level 33.65

Mar 2006


Old Nov 29, 2007, 04:15 PM Local time: Nov 29, 2007, 02:15 PM #1598 of 2408
It would have been kind of cool if they gave Link the ability to transform into the wolf like in TWP.

What kind of toxic man-thing is happening now?
Chaotic
Waltz of the Big Dogs


Member 633

Level 45.75

Mar 2006


Old Nov 29, 2007, 09:34 PM #1599 of 2408
Sakurai said that there would be no clones in Brawl. But if you're talking about clone characters that were in Melee with a reworked moveset for Brawl, well, that's a different story.
I wouldn't mind them doing that at all. It's the idea that they've introduced the character into the series, and basically we, the fans, would expect them to include them in the next game.

Either way, a good majority of the clones have established themselves as amazing characters in the game.

FELIPE NO
Jurassic Park Chocolate Raptor
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Sensors online.
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All systems nominal.



Member 80

Level 56.91

Mar 2006


Old Nov 29, 2007, 10:07 PM Local time: Nov 29, 2007, 09:07 PM #1600 of 2408
Basically, I just hope that Sakurai makes almost everything in the game a huge pain in the fucking ass to unlock.
Ok, I can buy the whole harder thing, but why would you want it to be THAT difficult? Working for something is totally understandable, but having it be honest to god HARD to unlock content for what's primarily a multiplayer game doesn't make sense. If only one in ten of the people playing have the skill to unlock some character, that's kind of a downer if all they want to do is play multi with their friends and experience all the content that way.

I figured easy unlocks were the point, so you DIDN'T have to waste time on the shithouse singleplayer and could move straight into the multi with minimal effort and bullshit. Fuck, they're probably just there so that people DO bother with the other modes instead of ignoring them completely.

What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Super Smash Bros. Brawl

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