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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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GFF Literary Workshop: Week 4
Week 4: Closed
Welcome to the rotating literary workshop here at GFF. Each week will feature a new piece of member-written literature for you to critique and constructively criticize. Download and read the work at the bottom of this post, and offer your comments! The event will continue as long as there are submissions in the queue, so be sure to nominate and participate! Comment Rules There are no rules per se, but all comments are expected to be mature and within the bounds of common decency. The key is to be as helpful as possible to allow the author to improve their work. Each work will be open for comments for one week, starting on Monday and ending on Sunday. Submission Rules The workshop is open to any and all GFF members; simply post in the thread and ask to be added to the queue. New participants are automatically placed at the top of the queue to allow them a week to prepare a submission. Please send all submissions to orion_mk2@yahoo.com. Be sure to include your GFF username, preferably in the subject line. Submissions can be sent at any time, and will be held until your next turn in the queue. Length Submissions are limited to prose (stories) for the time being. They should be no less than 500 and no more than 5000 words long. This is just a guideline; submissions slightly over the limit may be allowed. Sections of longer works are also permitted. Format Submit work in .doc, .txt, .rtf, or .pdf format. Queue: Helloween Dark Nation Lycanthrope Pyromaniac Matt RainMan orion_mk3 Acro-nym Ozma Phone The Wise Vivi Ayos People in bold have submitted work for their week. If you have not submitted anything by the time your week begins, you will be moved to the bottom of the queue and the next participant who has submitted will go. This Week's Submission Atlantis: Black by Ayos Prose, 1600 words Jam it back in, in the dark.
Last edited by orion_mk3; Nov 26, 2007 at 11:39 AM.
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Well... I'd get the ball rolling, but it's my story, and I'd only be completely critical of it and point out all the flaws that I see every time I read it.
Anyone have anything at all to say? ![]() How ya doing, buddy? ![]() |
Hi Ayos. Is there anyway you might post 'Atlantis' in pdf format? I have a mac and can't seem to load Word files through Appleworks though I'd appreciate a chance to check out your work.
This thing is sticky, and I don't like it. I don't appreciate it.
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Done - dunno if it converted everything properly, but it looked good at first glance.
I am a dolphin, do you want me on your body? ![]() |
Thank you.
Cool. You really get down to business pretty fast! As far as constructive criticism goes, I feel you might be jumping a bit fast into the dialogue without explaining who's who in the opening paragraph. As far as I can tell, it seemed like a character might have been having a conversation with themselves. (This might just be me though) I like your descriptions of the environment and almost feel like I'd like to hear a bit more about it in order to determine the full scope of the world in which the characters are interacting. I also really like how you sum up the story (... and black) casting a bit of darkness and gravity on the premise of it. I'd like to be able to be a bit more indepth with specifics after a bit more reading but I like what I've read so far. ![]() I was speaking idiomatically.
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Last edited by RainMan; Nov 21, 2007 at 05:02 PM.
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I liked the bit of dialogue at the begining ... for about the first three lines. Then it went straight into crap country with cheap, hollow lines from movies about insecure men who make a front of being badass. Your words are lifeless (and that may be me, honestly, I've found a very large part of English is lifeless and dull), your characters even more so. Your prose is straight-cut (even a kid could guess you're male, and not even by content) and leaves no room for mystery, for exploration. Everything happens in a predictable, gamer-ish way and I hate that. This isn't a short story; it's a script for two minute movie at the begining of FPS video game, with all the implied cliched crap sprinkled in appropriate amounts. Disclaimer: neus was sufficiently bored whilst typing this post and the above text ought to be taken with a grain of salt, preferably sea salt, without iodine, farmed on the coasts of the Adriatic Sea. Way to fail at reading neus. Editing this post now. Allright. I missed the constructive part of the criticism (yeah right, asshole) so let's try this again:
When introducing characters, take this route: make us believe they are human and then when you have us hooked, let your imagination fly off and paint his character. It's fun to paint a character first but if you start with the paint before the meat, your audience doesn't believe the character. We become alienated and we stop caring.
THe only place where you can find this kind of crap is in video games and "action packed" B-grade movies. There's a reason why people devote half a paragraph to stories in video game reviews. Show, don't tell.
It makes one of the characters (the one who says I hate you, you haven't distinguished them enough for me to remember their names and you haven't given me a reason to remember their names), it makes him seem weak and that is not what you ought to be aiming for here. They are discussing something large and radical -- not who gets to go grab pizza when it's raining outside. The rest of your story doesn't seem light-hearted enough to warrant this kind of crap. If the entire story was light-hearted and half-joke every two sentences, this'd be right in. But in the middle of a serious story about conflict and revolution and (cringe) lost love, this kind of thing has no place. Your voice needs to be uniform. That quote above is such a glaring deviation from the voice present in the rest of the story (well, not quite voice but style, tone) that it stops the suspension of disbelief. (It makes people step out of the story, they are not in a world of your crafting anymore -- you've lost them.) Keep your tone, style, voice, gut-feeling, whatever, unifrom.
If you have a long story, people can associate characteristics to a name, that is, they can make the connection "Deremus walked off, ah, yeah, he's the denim coat guy, the one who told off the guard, and is married to thta girl and ...." -- they can associate an idea, a character, to the name. In a story this short, the reader doesn't have the time to associate a name to an idea. Only enough character is present to warrant the name of the main character. And only use it when you need to -- constant use of names makes the text stop in a reader's mind while they associate who this name is to the character it represents. I'd advise very strongly against use of more than one name (the one for the main character). If you use more, you find people doing what I did -- not associating the character to the name and basically not even caring to remember the names or to distinguish them. Distinguish people by how they act, what they do, what they wear -- not their names.
Then show us that there is more than one faction. Possibly describe these factions in terms of what the main character thinks of them because we already know who he is, his position is strengthened and remembered in our minds: we can make up our ideas "hmm, he's fighting these Alliance bastards, they must be horrible cunts. I hope they get fried." Basically for anything: characters, factions, languages, areas, worlds, etc.: introduce the main one, the one relevant the most to the stroy. Develop that one thoroughly. Then frame the rest from the point of view of that one. Otherwise, people get confused, caught up in names, and ultimately stop caring about the characters or ideas or whatever it is you are trying to say. Say who Daniel is, mention his coat that could somehow show his affiliation to one of these factions, expound the idea of who Daniel is and then associate him with one of these factions. Then, show him observing others of different factions and present his views. Make him mutter as he passes by a member of a different faction something colorful to show off who he is. Even your views, impartial author ones, but you can't introduce eight factions all at once. That just makes people confused and they refuse to care.
You've abused this "author" trust by hyping, by saying and not showing. Had you shown him encountering a soldier and getting in a tussle and escaping with some offhand remark about his previous exploits, I'd believe this is a badass guy. Now I have your word for it and I haven't a reason to believe such a fantastic fact about some guy I've just been introduced to. Don't tell people what to think about characters: make them think that by showing what these characters do.
The first part, in the bar, was a slow introduction to a very long piece. This was a short ending to a short piece. I can't put that better: the story has no meat, no character development. Add in five more pages of Daniel's struggle so that we can see who he is, who this Lilia girl is, what the heck this conflict is about: make us care. Right now, the structure is all broken. Keep it simple. Short story = short conflict = single idea. No huge revolutions with eighty factions, none of which you've introduced past a name. That's all. What kind of toxic man-thing is happening now?
Last edited by neus; Nov 21, 2007 at 11:23 PM.
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Three quick comments: one, I wrote this story before having even heard of Firefly. Two, the dialogue is almost word-for-word after playing it out in a roleplaying game (also titled Atlantis) ... yes, I realize that's NEVER a strong basis for dialogue. Three, I had to keep the story at or under 1,500 words when I wrote it, with a 150-word leeway given for overzealous people. Trying to take a two-year-long roleplaying campaign and condense it into 1,650 words is rather difficult
![]() That being said, I agree with just about everything you said, neus. Given those restrictions I should have picked different subject matter. If I had written a review of this piece, that would pretty much be exactly what I would say, except possibly even harsher, since I don't care about hurting my own feelings ![]() FELIPE NO ![]() |
Actually, it's a good story, although it's a bit vague at the beginning. I think that maybe you're trying to develop just the conversation between two persons without involving any characteristics or events on the background, so it's ok. UI must admit that I'm a bit confusing though.
The story went well in my opinion. The only flaw I see is when you describe a lot about Daniel and Lilia. Some people like a thorough description about the characters, but here comes the bad news: most of people don't actually like this. If you want to tell about their background, it's fine, but try to limit the descriptions into only some details. You can try to tell the other explanation in the story, either from the conversations occurring or from events happening. And yeah, this story is like a movie script for a ten-up-to-twenty minutes film. But overall, it's cool. Keep up the work. What, you don't want my bikini-clad body? ![]() |
I think neus hit a few nails on some heads, but i enjoyed it more than he did apperantly. I read it as a story that wasn't done yet. Clearly there are huge holes in your plot, and character development.
The story needs to be lengthened, and possibly novelized. Keep up the writing, but hopefully you don't have any reason to restrict yourself anymore. Write longer stories, you're style needs it. Jam it back in, in the dark. |
You know, fuck all, I didn't (and I still don't) like this onion_mk3 guy, but this literary workshop idea is a good one.
Let's keep this shit going. We need more people reading and typing. There's nowhere I can't reach. |
Now that I finally have a moment to myself after the holiday weekend, here's how Atlantis Black struck me. Good comments all around, by the way! The crisp, staccato delivery of the opening lines was nicely handled; it gave the characters an air of realism in an unrealistic situation. Stories that set up an alternate or future world sometimes make the mistake of cramming a ton of expository text at the beginning, which can be off-putting to say the least. I also enjoyed the protagonist's internal monologue in the second and third sections, as it served to keep things somewhat grounded amid a lot of narration. To echo what others said, the storyline seems a bit ambitious for the tale's short length. There's nothing wrong with putting huge events in an alternate world in a short story (Asimov was quite good at it; the Foundation series started out as a series of short stories) but it's difficult. Much easier is mirroring a larger struggle in miniature, and a good way to do that is through characterization. I wanted to see more development in the characters. They're defined somewhat by the dialogue and their actions, but I think that some of the burden of explaining who's who in the story's world could be shifted to them. What is it about Daniel and Lilia that defines their alliegences--why did the choose the factions they are allied with, and what do those choices reflect about them? What's more, was that what drove them apart? Whether the author chooses to develop the idea into a longer work or leaves it as a shorter tale, I think there's a lot of potential. I'd like to see more dialogue, more character, and less explanation--let the characters and their actions do as much of the explaining as they can. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |