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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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This thing is sticky, and I don't like it. I don't appreciate it. |
Also, on a very irrelevant side note here, I love the steady progression of actual character they've given the AWACS planes since 5. Ghost Eye is definitely my favorite so far, at least out of Thunderhead from 5, Eagle Eye from Zero, and now him. I'd include Sky Eye from 4, but aside from the birthday quote, he really didn't say a whole lot.
Whoever voiced him did a damn good job as far as line delivery and quality is concerned, especially in Mission 1 when he's trying to convince all the pilots to abandon Gracemaria. So yeah. Massive <3 for Ghost Eye. I am a dolphin, do you want me on your body? ![]() #654: Braixen |
I was speaking idiomatically. ![]() I fly under the code of knighthood. It's only natural since we are the descendants of the Belkan knights. We protect the meek and give our lives for honour, but that does not mean we are generous...since generosity would cost us our lives. If the pilot survived at the end of the war, he must've carried out these rules. |
I thought there wasn't any Voicechat online, or is there?
What kind of toxic man-thing is happening now? |
They hit you up on their "recently played" list and send you little nasties. Man I hate immature welps.
FELIPE NO |
Oh there is. It can be set to either Team or Open Com, I believe.
Also there's an open lobby pre-game. We really need to get a GFF game going next weekend or at the next available opportunity. Most amazing jew boots ![]() #654: Braixen
Last edited by Tails; Oct 28, 2007 at 09:44 PM.
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Ace Combat 6. A few thoughts.
Overall, extremely good, although I would still rank it lower than any of the previous games. With a stronger story, more diverse missions, and better soundtrack, it could have been the best. I'm hoping some of the newer elements, especially allied support, will be incorporated into future games. Complaints: 1. Weak story. Unmemorable, boring characters. Noticeably bad voice acting with extremely irritating and repetitive dialogue. The theme of "dance with the angels" became worn out and overused within the first few missions, making the player want to skip cutscenes altogether. 2. Cumbersome lock-on system, making target tracking and selection a chore to cycle through. Slightly dumbed down flight controls. 3. Incohesive mission structure. No memorable dogfight engagements, at least not in the traditional sense. Too many ground based attack missions with similar design. 4. Soundtrack is a bit too soft. No standout choral tracks or much needed militaristic bombast. Ironically, the main theme of the game is one of the best ever written. 5. Weak and uninspired superweapons. Game is far too easy, even on hard. Postives: 1. Classic Ace Combat formula. Immediate success. 2. Beautiful graphics. Utterly impossible to render planes more realistically. Ground based graphics are sharper and more believable. Awesome, if somewhat overdone, particle and HDR effects. 2. Ability to command allied forces adds an entirely new element of combat. Players feel truly connected with their fellow pilots, groundmen, and infantry support. Battles are engaged simultaneously, at land, sea, and air, presenting a never-before-seen theater of warefare. Macro display of war feels exhilarating, giving the player a sense of being a small part of a larger conflict. 3. Technical problems aside, AC6 boasts a successful online mode. While enjoyable, I still view this portion of the game as more of a novelty. Not quite ready for full scale dogfights. Lack of experienced AC veterans also waters down the experience. Overall, well implemented first attempt, though. Overall: 9.7/10 Jam it back in, in the dark.
Last edited by Zeal; Nov 1, 2007 at 01:06 AM.
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Finally finished the game, and boy was mission 13 a pain the ass, mission 15 was close there too. Thumbs up to the Allied Assault system, awesome how their support actually gave results (loved the part in Mission 12 where they all come to support you at the end). I agree with Zeal about the targeting system, it was annoying trying to get the target you want, especially during the last mission. The toggling system they got going for the map/radar I wasn't too fond of either, it was kinda annoying too. It would have been nice if they had kept it where you held to the button to zoom out. The soundtrack was pretty good, but could have been better especially the last mission's choral track (wasn't as epic as the previous games), the credits piece was probably the best IMO.
Oh and anyone else notice how the lip-sync, mouth-movements were a little off? Seems like they actually modelled them to suit the Japanese VAs this time. Spoiler:
There's nowhere I can't reach. |
Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. ![]() #654: Braixen |
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That damn EML cannon is fucking hilarious. Pretty much the antithesis of the XLAA using faggots, but it feels so CHEAP. Rip off two shots, down an asshole. No talent required. While funny, completely god damn BUSTED too. Should not be an option in multi, regardless. I was speaking idiomatically. |
Yeah, superplane should be removed from multiplayer altogether.
It also breaks the hell out of campaign. Ace difficulty with that plane is easier than normal using regular planes. I burned through Ace in under two and a half hours with it, with an S rank in at least 11 missions. I will use it again to burn through normal, attempting the "beat the game really fast" medal and the "no damage" medal, once I am done with the "only use your machine gun" medal, with an attacker for the "attacker only" medal, which will suck bad in mission 13. What kind of toxic man-thing is happening now? I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall. |
Although like I said over the 360, the superplanes have ALWAYS made the game ridiculously easy. Got tired of flying in circles with Ofnir and Grabacr in AC5? Introduce them all to LASER DEATH with the ADF-01 FALKEN. Mission over. Same with the ADFX-01 MORGAN in Zero, only the laser had a longer recharge time. Same thing though, all of the enemy ace squadrons lasted a good ten seconds. All you had to do was fire at one on the outside of the formation and just strafe the rest of them with the still going beam. I can't wait to give the CFA-44 a shot, it looks fucking ridiculous, you guys are such goofy bastards for using it in our matches online today. FELIPE NO ![]() #654: Braixen |
Well, you can't use the rape rockets online, only the giant sniper cannons, so that makes it a tiny bit less broken than it could have been.
Only a tiny bit though. What, you don't want my bikini-clad body? |
Oh, ok. I was gonna ask why nobody was using the rape missiles.
Jam it back in, in the dark. ![]() #654: Braixen |
Hey russ, how's that machine gun only thing workin for you?
Mission 9's attack angles prove...troublesome. There's nowhere I can't reach. |
I haven't gotten that far yet, I am at like mission 7. For mission 9, I will abuse the hell out of allied attack. Which, I have basically been abusing allied attack for all non-ground, non-B-52, non-A10 targets. Anything that flies and is faster than an A10 gets blasted by my buddies. I am not looking forward to the end of mission 13, or the early parts of mission 15.
This thing is sticky, and I don't like it. I don't appreciate it. I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall. |
That said, I nominate the SAAM as the nerves-of-steel and hope-your-six-is-covered weapon. Certainly either is better than the sheer quantities of X*AAs being flung around... I am a dolphin, do you want me on your body? |
What IS troublesome, is the fucking Aigion's cockpit. The attack angle is all super messed up. You have to come at it from an angle nearly parallel to the Z-axis and attack it from underneath, coming upwards. What will be stupid is the end of mission 13, the beginning timed portions of mission 12, the final dogfight where you lack allied support in mission 11, and the drone takedowns in mission 7. Mission 15 is something that's relatively easy to do with guns, most of the time when I do it I use the damn things to strafe the shit out of giant cannon anyway. Just save two volleys of allied fire for those bullshit AA towers and you'll be fine. I'm thinking a machine gun run will be 80 times easier in either the CFA-44 or the F-22/SU-47, simply because using an attacker to machine gun at some of those points will be...well, it'll be more annoying than anything else.
As for matches, it seems the only thing people ever make are team games. Never any fuckin' free-for-alls. Like, ever. And I've only ever come across two siege battles. Co-op is there occasionally though. Drop your gamertag and I'll try helping you with 'em? Or just add me. "Colonel Skills" I was speaking idiomatically. |
And the mission 9 cockpit and core parts may be challenging, but the way I approached them with missiles was actually from an angle from below/front, so I'm fairly well mentally prepared for that. I will probably crash into it at least once though. What kind of toxic man-thing is happening now? I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall. |
Like this: ![]() FELIPE NO |
Your ultra-realistic diagram "with guns" is the angle I usually took with missiles, so I'm alright.
What, you don't want my bikini-clad body? I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall. |
I like how it's totally to scale too.
Jam it back in, in the dark. |
There's nowhere I can't reach. |
Can someone tell me why the cockpit is borderline impossible to hit with a machine gun. I took it down to like 30% health one time, which of course necessitated 50 runs at it. It is so bogus, I am holding the machine gun on the cockpit, even based on the little picture in picture display of my target, and yet it is like "sup dude my hit detection is the size of a pinky toe good luck hitting me".
Attacked that thing from all kinds of angles too, so little success. Basically I haven't been able to progress past that specific point yet, with either the A10 {and its wicked gatling gun} or the Gr4 {uh I guess; the other attacker that is not the F-117}. The Gr4 handles better and is faster, so it is easier to dodge the missiles the damn Aigaion shoots from its phantom, untargetable missile cannons, but its gun is kind of terrible. This thing is sticky, and I don't like it. I don't appreciate it. I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall. |