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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Well here's the Super C stage 6 boss. As I said it looks much more like this guy.
There's nowhere I can't reach.
Last edited by Hotobu; Jun 21, 2007 at 05:40 PM.
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Ah even better! I don't remember much of Super C to be honest, so I had a memory lapse there.
This thing is sticky, and I don't like it. I don't appreciate it. |
Super Probotector reminds me of an era when I was good at games. I played it on Hard difficulty because nothing provided enough of a challenge.
If IV can match even half of III's absolutely brilliant setpieces, it'll be a game to reccon with. Lately only Treasure has been able to output so much invention and excitement in the genre. I am a dolphin, do you want me on your body? ![]() |
Oooh, ooh! Someone go buy then scan the latest Nintendo Power plz. :] They have this on their site.
![]() If I use the magic of computers.. ![]() MMM BLUR! I was speaking idiomatically. |
"I'd pee in my pants if I wore any!" - Max
OMG old school Contra!! SWEET! If it doesn't have online multiplayer co-op, I'll kill a kitten! It's a happy sweet day for me. Does it say when it's coming out?! 2007 is too vague! Most amazing jew boots
Last edited by Freelance; Jun 21, 2007 at 10:33 PM.
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Agh, playing on both screens at once is going to be hell.
Also, do I see 4 players? There's more good guys than badguys in that screen. FELIPE NO
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![]() I just struck up a mighty powerful boner just now. If someone could scan the article, I might just blow a load. What, you don't want my bikini-clad body?
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Aw, no love for Mega Probotector/Contra Hard Corps?
![]() Anyway, damn I just heard the news today and shit I'm so fucking excited. I've actually never beaten hard mode of Contra III, but my little brother has. I never would've thought that Konami would release another (2D Side-scroller) Contra again. Jam it back in, in the dark. |
4 player wireless would be too sweet :_) Dunno about WiFi though, what with the problems with LAG and HACKERS!
Still mostly 2D sprites there (if any 3D), that's good to see. Dual screen action really is going to make this game hell! Konami, you haven't disappointed with a DS revival yet. Here's hoping the ball isn't dropped with Contra 4. There's nowhere I can't reach. |
Y for fire, B for jump. Please. PLEASE.
None of this A-B shittery you sometimes favor because of GBA legacy ![]() How ya doing, buddy? ![]() |
*squiiiiiiiiiiiiiiiiiints*
... sweeeeet!! Is that really 4 player action I'm seeing? And and... 2D?!? I didn't quite know what to make of this when I read that they were working on a Contra 4 (what with stuff like Neo), but that beautiful tiny little blurry image has just managed to make me very excited and nostalgic. I am a dolphin, do you want me on your body? |
In this post, I take information taken from the article in Nintendo Power that someone else took and posted elsewhere and clean it up a bit (wait what?)
- Tunnel stages make a return, sprite based (Mode 7-ish rather than dodgy DS 3D) - Vehicles, plus able to ride a mini-boss (lolol) - Everything is being created from scratch, no reused Atari 2600 sprites - Nakazato, the director of Contra 3 approved of the visual style (thrilling) - Game will feel very familiar (so no touch screen/microphone/eye-toy/wumble pak/Afterburner arcade machine additions?) - Soundtrack being done by virt (SUPER ULTRAMAN CONFIRMED NOW!) - The 'normal' difficulty mode will be harder than the original game. So I guess hard mode will be auuugh - Four player co-op - Konami code may retuuuurrrn (guess it's confirmed then) Oh mah gawd I need this game. I was speaking idiomatically.
Last edited by Infernal Monkey; Jun 27, 2007 at 03:53 AM.
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![]() Unless he's not saying cause he has an NDA to adhere... What kind of toxic man-thing is happening now? |
Oh no, the NeoGAF goons are saying it's by him. Stupid GAF. >=(
FELIPE NO |
Haha, I bet they got that info from my post. GRATE DETECTIVE WORK
How ya doing, buddy? |
I stole this from the OverClocked ReMix forums:
Jam it back in, in the dark. |
That's odd!
![]() How ya doing, buddy? |
http://www.vgmix.com/vg25/viewtopic....d=81006#p81006
On the other hand, it's hard to tell when virt is being sarcastic or not. This thing is sticky, and I don't like it. I don't appreciate it. |
Confirmed by virt that he did the music and sound design!
I am a dolphin, do you want me on your body? |
Who's Virt?
I hope the music is as wicked as Contra III. That music is amazing. I was speaking idiomatically.
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Nice remix but why should I know about this guy? I am not a big fan of remixes. I am much more interested how Contra IV's music will benefit from his compositional sense. In the past, the Contra scores have been fairly brilliant. I hope he adds a stellar soundtrack to a rich vgmusical history.
(He's got awesome control over the synths.) Still, I am wondering if his compositional ability for original music matches his arranging skills. I guess we'll see! Most amazing jew boots
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Wark! |
This is Jake Kaufman (virt) - Thanks for the buzz, guys. I really hope you'll be happy with my work.
RainMan: Nope, you don't have any reason to know of me, but it's nice to meet you! I'm still early in my career, and haven't done anything big or impressive yet - just a lot of handheld work and a ton of hobbyist stuff. I humbly present this album as a recent example of what I do. I agree with you that previous Contra soundtracks have been exquisitely brilliant - VERY big shoes to fill. I have spent the past decade studying every technique used by Konami across the NES, SNES, and Genesis, because I believe it's the pinnacle of game music and should not be lost in the sea of Hans Zimmer knockoffs and pop licenses. I've had to do the work of all 6 sound staff who worked on Contra III, and I've taken it VERY seriously. I don't think there's any working composer in the world - even in Japan - with a greater love for Konami's music, so from one fan to another, I hope I've done it justice. I guess you'll see before too long, huh. Thanks again for the support, and enjoy the chiptunes! What, you don't want my bikini-clad body? |
I would actually suggest downloading everything on both of his sites (virt.vgmix.com and jake.vgmix.com) to get an idea of his style. I dunno if you've heard of Shantae for GameBoy Color, but he was the composer for that. His recent release on 8bitpeoples is well worth checking out as well.
Edit: Dang, ninja-posted. Jam it back in, in the dark. |
As I listen, I must mention that I am getting deva ju. Your tracks VERY MUCH remind me of the Konami's old nes games, which I played constantly (and STILL play constantly). Need I say that Konami made some of the best tunes for NES? Bayou Billy, TMNT, Gradius, Castlevania...except in many cases, your tunes are much more varied and better developed. Your chiptunes are stellar for their authenticity and definitely bring me back. ![]() The timbres, the instrumentation, the melodic lines, the harmonies, the drum beats... This sounds like it came straight from a Konami game. To boot, you also have a good handle on composition and understand how to write an engaging catchy melody. Your music speaks well of your ability.
![]() You are right. The music of the NES CANNOT die. It would be beyond tragic.
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![]() After listening to the examples, I am thinking the soundtrack for Contra IV is in excellent hands. Good luck with your music! At the very least, you have a new fan. Cheers Ryan There's nowhere I can't reach.
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