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It's not necessarily levels that you need, though 17 does seem a bit low. More then anything you should spent a lot of hours chaining to get LP. Unlock the necessarily stuff, like more HP, and while I'm not a huge fan of it, quickenings.
Quickenings are pretty good early on in the game, with the right quickening you can get a boss down easily, so if you haven't got it already, try to unlock some quickenings for the characters that you use. I didn't like it personally, because early on it made things too easy, and later on it became completely useless. Most amazing jew boots ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
After some chaining (100+ on those small guys, fun stuff) I got 2 quickenings unlocked. I will try that boss fight again soon, I'm tired of this ol' desert.
What, you don't want my bikini-clad body? |
Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even. |
Early one they could make a big difference, but in the end they were utterly useless. The Espers are useless the moment you got them. Forgot about the MP boost, yes. As I recall it doubled what you had with each quickening.
I'm sure you figured it out by now, but quickening slots can only be gotten by one character, so don't take the same path which each character. I made that mistake with my first quickening. How ya doing, buddy? ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? ![]() |
Each quickening after the first adds on an extra MP bar, the same length as the character's basic one so with three quickenings, your mp is triple what it would be with none.
Most amazing jew boots ![]() |
I myself found the quickenings very useful in a tight spot. You mostly got them for the MP boost and the summon monsters weren't very effective, but I cleared a few bosses with a good quickening chain. The Mist charge is your friend. What kind of toxic man-thing is happening now? ![]() |
Beating a dead horse here, but I really can't wrap my head around how anyone could hate Quickenings or define them as "useless." A decent Mist Chain means this: You don't have to worry about any sort of setup on certain battles. You don't need to worry about whether or not you have your tank in place, whether or not you're going to have a decent survival ratio with mobs dropping around you and a boss that puts up some fucked up field that penalizes you greatly. You can literally just run in and perform a Mist Chain and clean house. I've killed things I probably wouldn't have won a traditional battle against because of Quickenings, they are the great equalizer and MP booster.
FELIPE NO ![]() |
I felt that quickenings make the game too easy. It seems like an unnecessary mechanic to diversify the battle system, but it didn't really offer me much. I used it very little during my first run of the game. I'd probably be even less inclined to use it in future runs.
What, you don't want my bikini-clad body?
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Quickenings when done right will remove all challenges for the first lets say 50 hours or so, but after that they won't make a big impact anymore. but like I said, WHEN done right...they are so damn unpredictable. You can be lucky and get all the right quickenings in a row, or sometimes get unlucky and get none until the timer runs out.
The espers are without a doubt even worse then quickenings. I can't imagine a single scenario where they'd be usefull. To me, it just felt like they put them in just because FF games need summons. Jam it back in, in the dark. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
I felt the quickenings were a nice risk/reward for something like boss battles. Timed right, you could clear a good 40% off the boss's lifebar, but you risk not getting a high enough chain and then getting stuck with an alive and angry boss with 0 MP to spare. Quickenings saved my game quite a few times, especially against bosses like King Bomb, with that spell/skill that heals entirely unless you kill him quickly enough. There's nowhere I can't reach. ![]() |
Wasn't that healing supposed to happen? Every time you kill the little bombs? I believe it stopped after the 3rd wave. It wasn't that big of a deal.
Also, thank god for charge. That's one of the first gambits I set up. MP <10% = charge. Don't leave home without it. <3. This thing is sticky, and I don't like it. I don't appreciate it. ![]() Soldier: Prepare yourself, rebel scum!! Arngrim : (These slipshod soldiers think they can call me "rebel scum"?) |
IIRC the pattern is that as soon as King Bomb is at about 1/4 HP, he creates a bunch of normal Bombs as a distraction and then heals. When I fought him recently, I don't believe he stopped at three, I didn't bother to use a Mist Chain at first because I was pretty much kicking his ass. The distractions and running away and "Restore" had me throw a Mist Chain at him, regretting I hadn't done so in the first place.
I am a dolphin, do you want me on your body? ![]() |
Quickenings were essential at the beginning when I wanted to level up quickly at the earliest point I could, which was Vaan on his own killing Werewolves for a big exp gain. As soon as I was sufficiently strong enough to kill them without Quickenings I carried on with the story. From that point on I didn't need to use them again.
Now for the update. I just defeated the hardest monster in the game, Spoiler:
And there's still 2 Espers I need to get yet! Somehow I don't think they will be a problem... ![]() I was speaking idiomatically.
Merchant: "You’re that thief, Locke, aren’t you?"
Locke: "Hey! Call me a Treasure Hunter, or I’ll rip your lungs out!" |
What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even. |
Alright, I just came down the Leviathan after having a slightly hard time against the Judge. I can now wander around. Got a few questions though:
1 - These hunts. How much can I do around level 11? 2 - What are the best spells/techniques to learn? 3 - Are there any side-quests I can do already next to hunting? How ya doing, buddy? ![]() |
![]() So MS, how many times did it take you to finish off Yiaz? And what method did you use? What, you don't want my bikini-clad body?
Merchant: "You’re that thief, Locke, aren’t you?"
Locke: "Hey! Call me a Treasure Hunter, or I’ll rip your lungs out!" |
Irritating when you're well prepared, dangerous if you're not.
Stage 2 - Reached the last sliver of his health (final piece of final bar) , but was stuck in a seemingly endless revival loop with little chance to heal, so I revived everyone quickly and bolted. Saved and restocked Stage 3 - Came back in, he completely lost the uber-aggressiveness he had when I last left and did the typical rebuffing. Killed him while he was doing that. I've heard and tried the Decoy + Reverse trick, but I found it falls apart too easily. I think beating him in 3 stages in just over 2 hours is good enough. Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even. |
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![]() ![]() ![]() I didn't bother with Reverse either. It's not the type of game I play. (to be honest I haven't used it before, but it sounds like a sucky way of playing) How ya doing, buddy?
Merchant: "You’re that thief, Locke, aren’t you?"
Locke: "Hey! Call me a Treasure Hunter, or I’ll rip your lungs out!"
Last edited by Jamma; Jun 4, 2007 at 09:36 PM.
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I see the collector's edition of this game is now cheap at GS. I play RPG's for their story/charm (Shadow Hearts, Fallout, Planescape, Dragon Quarter, DQ VIII, etc.). That being said, most of the posts I see on FFXII revolve around the battle system. Is this game worth it for the story/characters?
This thing is sticky, and I don't like it. I don't appreciate it. |
The story yes, although it isn't as fully developed as it could have been. The characters are cool and well-acted, but the primary focus of the game is not on character development.
I am a dolphin, do you want me on your body? |
As PiccoloNamek said, the story in this FF games focuse on the actual plot--not the characters. Although character info is revealed throughout the game, it pertains more to the plot than anything else.
I don't think any characters really "change" or "evolve" in this game as they have in other games. Everyone stays about the same as they did at the beginning.... I was speaking idiomatically. |
BTW, as I said before, the enemies in the Subterra (and even more so, in the eastern section of Henne) hit hard even through the best armor, shields and protect. Either way, good luck with Omega once you get to him.
Heh, that bit about your brother got my laughing, since my sister clammed up as well. Especially when he hit Penelo and Vaan with 9-12 slashes because the random OHKO effect hadn't kicked in yet. Death Strike and Cyclone only added to the insanity. Man, after I beat this bastard I immediately remembered that other uber boss from a few FFs back (Shinryuu was it?).
Lastly, bad luck will instantly send that setup out of control. The one reversed could have it come off at an inopportune moment (during this fight, that's ALWAYS the case) and they're offed right there and while trying to revive + recast, your other two guys are wasted. Omega's easy enough if you keep on top of things, though that gets hard as fuck after his attack power goes through the roof and he speeds up substantially (as well as quartering your damage). What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even. |
I just re-started this game on the weekend, playing it solo this time. I'm about where I was before (didn't beat the game), rescuing Ashe from the airship (the Leviathan I think). It's really fantastic. I was wondering if I could get some advice for setting up gambits? Specifically for just roaming about while advancing the story. I'm not getting too great results with the stealing gambit I had set up.
Furthermore, should I put heavy armor on my tank now? The official guide recommends that you stick with light armor for the first part of the game. Last question: what are good weapon/role setups for three member parties? So far it looks like I'm turning Vaan into a dagger/light armor/shield tank, Basch into a sword/heavy armor/shield tank, Fran into a bow/light armor magic girl and Balthier into a gun/light armor magic/support dude. I don't have Ashe or Panelo yet (although I think I'm about to get Ashe). Thanks. FELIPE NO ![]() |