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[Multiplatform] Devil May Cry 4
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Metal Sphere
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Old Oct 10, 2006, 07:35 PM #151 of 321
These are the same videos shown before at TGS, only that they're filmed at 50fps. Since this is a 60fps title already, we can begin to see how smooth the action/animations are.
Originally Posted by Metal Sphere
Devil May Cry 4 move explanation from TGS, with english over it to explain what it says:

720p @ 50fps off-screen video of DMC4 at TGS (Presentation):
http://www.playsyde.com/news_3670_en.html

720p @ 50fps video of DMC4 (Gameplay):
http://www.playsyde.com/news_3675_en.html



FELIPE NO

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Old Oct 12, 2006, 12:23 AM Local time: Oct 12, 2006, 01:23 AM #152 of 321
too easy!

I actually liked the changes made in the original US version of DMC3. I loved how challenging it was. you actually had to be skilled to beat a lot of the bosses. although you're right, it wasn't very forgiving. it wasn't TOO hard on the player. games are way too easy these days anyways...

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Old Oct 12, 2006, 08:22 AM #153 of 321
I agree. Games become easier and easier every year because either A) They want to make it appealing to more people or B) Because reviewers cry and complain because a game is hard an makes it difficult for them to review in time because they have to keep on continuing (Ex. IGN's review on God Hand).

Capcom is one of the few maintainers of CHALLENGING games from Resident Evil to Devil May Cry. If you were to get rid of Capcom and fighting games there would barely be any challenge left in the gaming industry.

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Old Nov 3, 2006, 10:28 PM Local time: Nov 3, 2006, 09:28 PM #154 of 321
Apparently this is from the Game Informer issue where DMC4 was the cover story, article is an interview with Hiroyuki Kobayashi. Someone actually took the time to type it out...

Quote:
DEVIL MAY CRY 4 - A NEW HUNT BEGINS

PlayStation 3
>Style: 1-Player Action
>Publisher: Capcom
>Developer: Capcom
>Release: Winter 2007


In five short years, Devil May Cry has been through ups and downs that most series don't experience in an entire lifetime. The dauntless protagonist Dante was introduced to widespread acclaim in 2001, then fell from grace, and finally redeemed himself - all within the span of only three games. Now, as Capcom prepares to move its stylish gothic action franchise onto the PlayStation 3, the development team is using the revered third entry as a starting point for everything in Devil May Cry 4. Taking what fans loved about the gameplay and enhancing it, gamers can expect to see even crazier combos, more fluid integration of the weapons, and over-the-top cutscenes. However, amid all these things that have become synonymous with the name Devil May Cry, there is one thing you will be surprised to find missing: Dante in the staring role.

As we walk down a row of desks at Capcom's Osaka headquarters, we assume that the figure in the violet coat that adorns concept art and computer screens is just a new design for Dante. However, as soon as we pick up the controller for some exclusive hands-on time, producer Hiroyuki Kobayashi (of Resident Evil 4 fame, not to mention the original Devil May Cry) drops a bomb that will change the face of DMC in the next generation. "That's not Dante," he reveals. "There is a new main character. His name is Nero."

The first question that comes to mind is what did Dante do wrong? After all, his latest adventure is credited with salvaging the viability of the franchise after the dismal reception of Devil May Cry 2. Why would Capcom, just when Dante's star is on the rise again, exchange him for a rookie demon slayer? "The reason we switched to Nero is, when you consider how we want to open up new avenues for the core user and that we're switching hardware to the PS3, the easiest way to have these new gameplay mechanics...was to introduce a new character," Kobayashi clarifies. "If we gave Dante [Nero's abilities], in my opinion, it wouldn't be Dante at all."

Though their combat abilities will differ, it doesn't take a particularly keen eye to notice that Nero and Dante have strikingly similar appearances. Same white hair. Same long coat. Same big sword. Even so, Kobayashi insists that unlike Dante and Vergil's connection, there is no story-based reason why Nero bears a resemblance to the sons of Sparda. Instead, Nero's look is about finding a design that is different yet familiar: "Devil May Cry is about guns and swords, and we want people to be able to see that and understand that," he tells us.

This swap is especially surprising considering that the trailers for DMC 4 so far have featured Dante, not Nero. Unlike other games that have changed main characters (like Metal Gear Solid 2) these trailers were not a deliberate attempt to mislead gamers. Instead, the specifics of DMC 4 were still in flux, but as Kobayashi says, "We wanted to let people know, 'Hey, we're making DMC 4 for the PS3.'" With that knowledge out there, the team began to nail down the specifics of how it wanted to improve and expand the DMC formula, and every answer pointed toward the necessity of creating a brand new protagonist.

Normally, no demonic power or improbable manoeuvre is beyond Dante's ability, so it might be difficult to imagine something he can't pull off. In this case though, it isn't something Nero can do but rather something attached to him that makes him unique. In an event before the game's story begins, Nero's arm is possessed by an evil force - an occurrence he works hard to conceal, going so far as to wear his arm in a sling to keep it from sight. Of course, the time comes when it can no longer be hidden, and Nero discovers, along with the player, the immense combat possibilities of his demonic appendage.

At first the arm may appear to be just another weapon added to an ever-expanding arsenal, but it actually represents a shift in the way gamers will experience Devil May Cry. Like Dante, Nero will still use guns and swords to blast his way through evil, but this new tool will provide a much-needed focus on positioning in addition to dealing damage. Using the arm, players will set up enemies as desired, gaining more control over the shape of each encounter; regardless of whether you're on the ground or airborne, you can grab enemies from a distance and pull them toward you, push encroaching foes away, and even slam them into the ground.

To fans of the series who have played DMC 3: Special Edition thoroughly, this angle on the combat will not be entirely unfamiliar. As a playable character, Vergil uses a fighting style called Dark Slayer based solely on teleportation. He can basically transport himself up, down, and in front of enemies to reduce downtime between each attack. The arm takes this concept and fleshes it out, bringing the monsters to you rather than sending you to them and opening up more opportunities for follow-up attacks.

One example of how this translate into in-game fights involves a classic DMC move, the stinger. This attack, in which the character lunges forward with his sword, has always been a kind of crowd control, since it knocks enemies down as well as sends them reeling backwards. Now the stinger is a great beginning, not an end, to a killer combo; after the stinger connects, you will be able to immediately lash out with Nero's arm to pull your foe in close again, ready for another assault. In short, this means that you will be able to string multiple stingers together one after another, which should be enough to get any fan salivating.

"DMC 3 was about how to combine guns with swords," Kobayashi observes. "To me, DMC 4 is not this binary relationship. It's a triangle, combining the gun, the sword, and the arm." When deciding how to tune the combat for DMC 4, the team used DMC 3 as a starting point. Determining what made that game successful, as well as the areas it could be improved, is what gave rise to this expanded and streamlined system that relies on the interplay of all three weapons. In essence, the idea is to allow players to keep the flow of combat unbroken.

However, there was a few sacrifices made along the way to this goal. For instance, Nero does not have access to a variety of weapon-specific styles like Dante did in the last entry. Even though that mechanic provided players with a certain degree of customization, it was also limiting. It took most of one playthrough to max out a single style, which meant that certain abilities in other styles were closed off to the player. "The DMC 3 battle system is very good, but it feels kind of split up. I wish it were more cohesive as a system," confesses Kobayashi. "It's not about replacing Dante's style system. What we want to do is increase the number of ways you can go about battling. You have your sword, you have your gun, and now you have this arm." A whole category of moves for this new weapon will essentially maintain the same level of depth while opening up more avenues of combat to a single player.

This will also shine through in the kinds of enemies Nero finds himself faced with. Even though the core DMC experience necessitates plenty of enemies that are easily dispatched, Nero will also have run-ins with foes that require a different approach. As we played through the demo, all of the beasts we encountered could be handled with standard shoot and slash tactics, but Kobayashi hinted that there will be monster who won't go down so quickly. "We are definitely experimenting with enemies like the shadow cats," confirms Kobayashi. The shadow cats he is referring are possibly the most difficult foes from the original game. These beasts, in addition to being incredibly strong, were invulnerable to sword attacks until they had taken a certain amount of damage from firearms. A room full of monsters like these would not make for a fun game, but if they appeared alongside simpler foes, it could make for an intense battle.

Naturally, boss encounters will also prove to be a critical test of Nero's demon-hunting skills. We saw one of these titanic monsters named Variel, a flame-engulfed devil about the size of a small building. The team wouldn't reveal the trick to defeating him, but the creature’s blazing form did set all the nearby structures on fire, so it's probably not going to be easy getting close enough to land a solid hit.

Even by expanding the horizons of the combat, there is still one piece of the DMC puzzle missing from Nero's unique brand of fighting: the devil trigger. Going into a demon form and tearing up everything in sight is an important part of the series, and adds an element of strategy to the frantic combos. Since Nero isn't one of Sparda's progeny, he probably won't be able to undergo a full transformation, but that doesn't mean the mechanic will vanish entirely from DMC 4. Unfortunately, this is one of the game's aspects that is still undergoing development, and Kobayashi could only tease us with a clue as to where it's going: "The key word in devil trigger is 'devil,' but that's something - as far as it's relation to Nero - we're not ready to explore yet."

Apart from his possessed demonic arm, there is little concrete information about Devil May Cry's new leading man. Nero lives on the remote island of Fortuna, which serves as the setting for most of the game. He belongs to an ancient group of religious crusaders known as the Order of the Sword, who worship Sparda and fight demons in his name. Prior to the beginning of the game, Nero's life involves doing special jobs for the Order cleaning up particularly messy situations. All of that changes one day when a white-haired man in a long red coat breaks into the Order's temple and starts slaying the high clergy. "Just because Nero's in the game doesn't mean that Dante isn't. Dante does appear," Kobayashi admits.

In the ensuring cutscene, we witness a heated battle between the two demon hunters that includes all the stylish sword-swinging and acrobatic action one would hope for. Nero even appears to have the upper hand at one point after landing a dropkick right in Dante's face. From the ground below, an unidentified woman watches the conflict unfold (All we can tell you about her is that you've seen her," jokes Kobayashi), until Dante escapes with Nero in pursuit.

The exact role Dante plays in the story is still a mystery. At first, he serves as the primary antagonist that Nero chases across Fortuna. But it seems unlikely that Dante would be positioned as the ultimate evil of the adventure, which means that he and Nero will probably team up after they clear up a few misunderstandings. No one at Capcom is confirming or denying that Dante will become a playable character at this point, but we think that the screenshots on these pages that prominently feature Dante speak for themselves. Assuming that players will eventually control Dante in some capacity, it still isn't clear whether he will use a style system, if he'll have his devil trigger, or what other abilities from previous games he will retain.

Dante may be the most recognizable aspect of the Devil May Cry series, but he isn't the only element that isn't quite returning in full force. For all the great things that DMC 3 had to offer, there are a few things that gamers may not be so eager to see return, like the brutal and unforgiving difficulty. While the hardcore crowd ate up the challenge, even the "normal" setting was prohibitively hard for less dedicated (or fanatical) gamers. While the issue was addressed later with the special edition, DMC 3 is still known as the toughest in the series, and it's going to stay that way, according to Kobayashi. To illustrate, he draws a scale for us that ranks the difficulty of the games, with 2 at the bottom, 3 at the top, 1 in the middle, and DMC 3: Special Edition between the first and third entries. "When you start off, it's going to be a bit easier than 3 because we want people to be able to get in to it," he points out. "Then, we want to start bringing them up and getting them better and better so at the end, we're throwing the really hard DMC 3 stuff at them."

Thankfully, the diehard fans of who adored the series' newfound difficulty won't be left in the cold; this curve only applies to DMC 4's default setting, which is only one of several options. Like the previous games, this entry will have a variety of modes that will let you choose your desired level of challenge. In fact, the team is being particularly careful to tune each setting so that is appropriate for the type of gamer who wants to play on that level (though it's likely that Nero Must Die! mode will be as ridiculously hard as ever). This effort represents Capcom's hope that, with the move to new hardware, Devil May Cry 4 will serve as a new standing point for the series, allowing gamers to jump in without requiring them to play through previous entries.

"Even though the game says 4 on the cover, it's got a brand new character and a brand new way of playing, and we believe that will making it more accessible to gamers. I feel like I've said this before about a game called Resident Evil 4," laughs Kobayashi. To some gamers, the word "accessible" is a kiss of death, with connotations involving shallow and oversimplified gameplay, but that should not be a concern with DMC 4. Apart from Kobayashi's track record with RE 4 (which pleased fans and newcomers alike), there is still the fact that the team has no intention of forsaking the series' loyal followers. Just because extensive experience isn't necessary doesn't mean that players won't benefit from having played DMC in the past. "The fans are our most important thing," Kobayashi emphasizes. "We want to make a game where the more you know Devil May Cry 3, the more you will enjoy Devil May Cry 4, whether it is the action system or the characters. It is definitely made and aimed for the fans."

With so much thought going into how different gamers will experience DMC 4, one must wonder whether this desire to reach a wider audience extends further than even the PlayStation 3. Given the success of Caocom's Dead Rising on Xbox 360, there has been speculation that the company will be lending more support to Microsoft's gaming machine. After all, console exclusives haven't gone incredibly well for the company in the past, like the ill-fated Capcom 5 for GameCube. When asked about the possibility of the Devil May Cry franchise moving to other systems, Kobayashi simply laughs and states: "Making DMC 4 for the PS3 is going to take all of our resources, so that's what we're going to focus on for now." So, as a PS3 exclusive, the real question is how exactly DMC 4 will be using Sony's next-gen console to the fullest.

The in-game visuals display the obvious graphical enhancements, including high definition and self-shadowing, plus the expected gorgeous water and particle effects. As far as the PS3 technology is concerned, the much-discussed notion sensor is being considered, though the team wants to make sure that it fits with the gameplay before promising anything. The most tantalizing possibility, however, is that DMC 4 may use the PS3's online capabilities. "Right now we're experimenting with network play and what we can do with it," Kobayashi reveals. "As far as DMC 4 as a game goes, it's so graphically intensive that to have everybody fighting on-screen while keeping up the quality of the visuals and the quality of the gameplay would be really difficult, if not impossible." Though sceptical, these comments refer specifically to having a large number of people playing at once, which at least leaves the doors open for two-player online co-op. In fact, there was one fight in DMC 3 where, when an extra controller was plugged in, a second play could take control of Vergil alongside Dante and the two brothers could fight independently. Since one of the goals of DMC 4 is to build on the third game, it isn't unthinkable that these kinds of cooperative efforts could find their way into the final version.

With more than a year left in its development, there are still features and details about Devil May Cry 4 that have yet to be revealed. From the time we spent playing the game in its current state, it feels like there is a healthy injection of the new ideas without any attempt to drastically reinvent what we have come to expect from the franchise; the last thing anyone wants is a repeat of the DMC 2 debacle. Gamers can rest assured that Capcom and its development team are taking the necessary time to ensure that all the new elements exceed expectations, despite pressure from what many perceive as a shortage of must-buy titles for the early life of the PS3. "The Japanese branch of Sony has asked us to release it as close to launch as possible," divulges Kobayashi. "While I understand that users would like it as quickly as possible, and Sony would like it as quickly as possible, it says 'Devil May Cry 4.' Because it says that, we can't just make something and put it out. It has to live up to the Devil May Cry name."

All Hail the Queen


Nero may be a new character, but he has the same affection for customized weaponry as Dante. Nero's blade, the Red Queen, is a tricked out version of the standard-issue weapon for the members of his order. "Nero is a bit of a tuner," explains Kobayashi. "Just like people will take off rev limiters on their bikes, he's played around a bit with his sword." This motorcycle analogy actually extends into the sword's in-game design, as it has what it appears to be a brake lever coming down from the cross guard. When asked whether this device is just for decoration, Kobayashi evasively responds: "There is something to do with the grip on his sword which we can't reveal yet." We're guessing it doesn't just make him decelerate.

The Other Son of Sparda

With the presence of Dante and newcomer Nero, one must also wonder about the whereabouts of the other white-haired hero/villain, Vergil. Devil May Cry 3 and its special edition cemented Dante's brother as an integral part of the series, and though he appeared to die (as Nelo Angelo) in the first game, he apparently still has a place in DMC 4. "We're not ready to say what role Vergil himself plays in the story," Kobayashi tells us. "But the existence of Vergil as a character is something very important to the story of the games. That's something that I don't think is going to end."

The Flow of Time

The timeline of the Devil May Cry series can be difficult to keep track of since the four games don't exactly occur one after another. To set the record straight, the chronological progression goes like this: DMC 3 is the earliest, followed by DMC 1, then 4, and finally 2. It should be noted that despite rampant Internet rumors, the events of DMC 2 are not being entirely removed from the series' canon: "They occur very far after the events of 4," clarifies Kobayashi.


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Old Nov 17, 2006, 02:04 PM Local time: Nov 17, 2006, 09:04 PM #155 of 321
There's a new video up on the official website, showcasing gameplay this time. (Thank god for direct-feed)
Looks like aerial action will take on a bigger role than in the previous games. You can pretty much stay up in the air forever by just pulling enemies towards you and slamming them to the ground.

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Metal Sphere
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Old Nov 17, 2006, 02:18 PM #156 of 321
Originally Posted by Zukan
There's a new video up on the official website, showcasing gameplay this time. (Thank god for direct-feed)
Looks like aerial action will take on a bigger role than in the previous games. You can pretty much stay up in the air forever by just pulling enemies towards you and slamming them to the ground.
That was the point of adding the Devil Bringer system. Kobayashi mentioned that they wanted to preserve the combat system from DMC3, but emphasize combos/chaining and this is what we got. That means more juggling, wall-play, possibly even mob-control to some degree.

Hell, it even works well in the story too.

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Hantei
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Old Nov 19, 2006, 07:40 AM Local time: Nov 19, 2006, 06:40 AM #157 of 321
Just saw the video, gameplay looks pretty fun, though more or less the same (just using your Arm/Grab for O instead of a Style). The visuals for some of the moves look fantastic, like anytime you use the Devil Bringer or the new Stinger move. Not too fond of the battle music though, hopefully it'll improve as you progess. However, IMO they need to back bring Masami Ueda for the OST, he gave the series (well first game, anywya) some of most memorable themes (eg: Devil Sunday (Sparda's Theme), Ret-Hot Juice (Phantom's Battle Theme), Ultra Violet (Nelo Angelo Battle Theme), etc.). The style ranks for this installment are kinda "meh" this time as well. Though, it was rather clever of them to try and get the number of S's in the name to reflect style rank.

Do it!
Come on!
Big up!
All that!
Slammin' Beat!
SmaSh Hit!!
StyliSh Showtime!!!


Some new info, as well as character art (well to me anyway), was up on the page too. The new girl's name is Kyrie, some info about her there but no idea what it says. Also Nero's dual barrel revolver is called Blue Rose.









I was speaking idiomatically.
Inhert
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Old Nov 19, 2006, 12:48 PM #158 of 321
that gameplay video was awesome! I really like the effect of the big swing that hit multiple enemies XD

and like Hantei said, his gun is called Blue Rose and I think his sword is Red Queen (if I remember correctly i think the sword as like a trigger a little like a gunblade)

anyway I'm really curious about the story. I wonder how Dante will turn out.

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Old Nov 19, 2006, 01:33 PM #159 of 321
The sword has a motorcycle handle thing as well as a brake that lets him use that gauge over on the side. I forgot the name of the mode, but it's like DT in that your attacks are much stronger, you attack faster and you move much more swiftly. That's Nero's mod to his Red Queen, the standard sword of the demon institute.

Makes it sound like we'll fight a few students of said school, each with their own little mod and whatever possession it is they have.

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Old Feb 22, 2007, 03:10 PM Local time: Feb 22, 2007, 02:10 PM #160 of 321
The date is apparently this autumn.

Quote:
"...we've got a full portfolio of products, everything from PSP to PS2 to DS, culminating in Devil May Cry which is coming out later in the year, probably in the autumn, which will be our next real triple-A push. And then as we roll into 2008 we'll have new versions of existing franchises and new titles that are original IP. We're really starting to ramps things up and become that much more significant in the marketplace."
http://www.1up.com/do/newsStory?cId=3157266

Also, the official site is in english now!
http://www.capcom.co.jp/devil4/eng/main.html

STORY






RED QUEEN


BLUE ROSE


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Old Mar 19, 2007, 08:55 PM Local time: Mar 19, 2007, 05:55 PM #161 of 321
DMC4 for the Xbox360 and PC?

It's more likely than you think!

Although I can't speak moon-language, I saw 360 and PC, so it looks likely. Anybody (coughultimacough) wanna verify?

EDIT:

Originally Posted by CAPCOM
Capcom’s "Devil May Cry 4" Goes Multiplatform! Mega-hit Title set for PLAYSTATION® 3, Xbox 360™ and PC!

 Capcom Co., Ltd., a world-wide leader in the gaming industry, is proud to announce the development of "Devil May Cry 4" for the PLAYSTATION®3, Xbox 360â„¢ and PC platforms.

 "Devil May Cry" is a series of popular, stylish action games, with a cast of unforgettable characters. Since the release of the original "Devil May Cry" in 2001, the series has shipped 6,800,000 copies as of December 31st, 2006, proudly making it one of Capcom's flagship titles. The series appeal is not limited to games; an animated TV series to be broadcast on Japan's WOWOW network is slated to air Spring 2007. The latest iteration, "Devil May Cry 4" will take advantage of each platform's hardware strengths to achieve the most stunning visuals in the series to date, and the introduction of a mysterious new protagonist will keep the action fast and fresh. Even before its release, "Devil May Cry 4" has been met with tremendous anticipation, as fans patiently endured long lines at TOKYO GAME SHOW 2006 for the chance to play the demo. "Devil May Cry 4" will be released simultaneously for the PLAYSTATION®3 and Xbox 360â„¢ platforms.

 Capcom was among the first software developers in the world to make games for the next-generation consoles, and those efforts have been met with great success. In addition, Capcom's use of an integrated development environment is one of the many methods being employed to improve efficiency and help take advantage of the cutting-edge functionality in next-generation systems.

 Capcom will continue to produce titles that appeal to users while pursuing a multiplatform strategy to help enhance profits.

Capcom (English)

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Last edited by Cirno; Mar 19, 2007 at 08:58 PM.
Inhert
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Old Mar 19, 2007, 10:09 PM #162 of 321
I'm not sure what to think about this... I can't say I wasn't expecting this, after Metal Gear Solid and Resident Evil going multi-platform it was just a matter of time or title before Capcom decide to do the same with Devil May Cry...

the weird thing is the PC announcement...all I know is most console game like this that have a PC port tends to not be really good...


(woops I just realized that I made a mistake... mgs is from konami not capcom XD)

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Old Mar 19, 2007, 10:19 PM #163 of 321
Not too surprised with the PC version, or the 360 version. DMC3 came out on the PC and after you've got the game running on the PC there's not much difference to get it to run on the 360. DMC3 probably would have went to the Xbox1 too if MS didn't cut the bastard child off before Capcom had a chance.

On the other hand though, ports tend to suck no matter the destination property and with a series I treasure as much as DMC and the fact that frame-rate kind of matters in this game I think I'll stick with the PS3 source version thank you. Also DMC was made for the PS controller and the 360 controller isn't very good for anything outside the sport and shooting genres. SFII was enough of a nightmare on the 360 controller for one lifetime thank you very much.

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Parn
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Old Mar 19, 2007, 10:30 PM Local time: Mar 19, 2007, 10:30 PM #164 of 321
Also DMC was made for the PS controller and the 360 controller isn't very good for anything outside the sport and shooting genres.
What are you talking about? The controller layouts are identical, aside from placement of the left analog stick and D-pad which is moot at best. Trying to play Street Fighter games on either controller is a nightmare.

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Old Mar 19, 2007, 10:36 PM Local time: Mar 19, 2007, 07:36 PM #165 of 321
I have to say that after getting used to the 360 controller, I think I'd be able to play a DMC game just as well as I do on the PS3.

I was speaking idiomatically.
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Old Mar 19, 2007, 11:40 PM Local time: Mar 20, 2007, 02:40 PM 1 #166 of 321
Haha, it's Resident Evil 4 all over again. Might as well chuck this into multiplatform section land now! And why are there no spaces between the words in the thread title, my eyes implode. Infernal may cry. ;_;

What kind of toxic man-thing is happening now?
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Old Mar 20, 2007, 01:12 AM Local time: Mar 20, 2007, 01:12 AM #167 of 321
I never even played this series but maybe I actually will play this if it turns out to be good since its on 360 now.

FELIPE NO
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Old Mar 20, 2007, 02:41 AM Local time: Mar 20, 2007, 01:41 AM #168 of 321
Haha, wow, this actually surprised me. Also just heard of AC6 being a 360 exclusive, makes me wonder how long it'll be before Konami announces MGS4 for 360 as well.

Can't be a good thing, Sony losing it's console selling games to multiplatforming.

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Old Mar 20, 2007, 02:50 AM Local time: Mar 20, 2007, 12:50 AM #169 of 321
Shit, now I'll have to either get a new PC, or a 360 at some point. Perhaps I'll do the Wii60 thing.

One thing I'm curious about: Where in the game's chronology will DMC 4 take place?

Earliest to Latest:

DMC3 -> DMC -> DMC2.

Well, since I have all three games, I'm pretty excited that I'll have more options in getting a chance to play the game. I just hope they don't botch the PC port, as those are usually the worst versions: Resident Evil 3, 4, Grandia II, Metal Gear Solid 2, Onimusha 3, etc.,. All bad ports =\

Any new trailers or videos up for the game?

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Old Mar 20, 2007, 02:54 AM Local time: Mar 20, 2007, 01:54 AM #170 of 321
One thing I'm curious about: Where in the game's chronology will DMC 4 take place?

Earliest to Latest:

DMC3 -> DMC -> DMC2.
It's between DMC and DMC2 (mentioned in Famitsu if I remembered correctly). So:

DMC3 -> DMC -> DMC4 -> DMC2

Heh, the chronology is all messed up compared the series numbering. They really should have just called DMC3 DMC0 instead.

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Old Mar 20, 2007, 03:24 AM #171 of 321
How many exclusives has Sony lost?
-Guitar Hero
-Devil May Cry
-Virtua Fighter
-Katamari Demacy
-Final Fantasy XI
-Armored Core
-Grand Theft Auto
-Assassin's Creed
-Fatal Inertia
any else? Again, as with the XBOX exclusives, I'm sure I've forgotten a few here, too.

So this leaves Metal Gear Solid 4 and Final Fantasy 13 (only 13) as exclusive third party games left for the PS3. This does not bode well. Sony is shooting themselves in the foot.

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Old Mar 20, 2007, 07:15 AM #172 of 321
How many exclusives has Sony lost?
-Guitar Hero
-Devil May Cry
-Virtua Fighter
-Katamari Demacy
-Final Fantasy XI
-Armored Core
-Grand Theft Auto
-Assassin's Creed
-Fatal Inertia
any else? Again, as with the XBOX exclusives, I'm sure I've forgotten a few here, too.

So this leaves Metal Gear Solid 4 and Final Fantasy 13 (only 13) as exclusive third party games left for the PS3. This does not bode well. Sony is shooting themselves in the foot.

I like how MGS4 also has a good chance of going on 360 too.

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Old Mar 20, 2007, 07:21 AM #173 of 321
Well...
Final Fantasy XI
GTA
Assasin's Creed
These were all already multi-platform games or were originally intended to be. (Assasin Creed on PS3 was just the source copy). And Koei hasn't EVER made anything better then a sub-par game so no one cares about Fatal Inertia or that other game they're making. As for the rest I don't think that any of thoes are any real surprise.

-Guitar Hero is a sold property
-DMC already made the move to PC
-Virtua Fighter with the failure of the last one, they need to find money somewhere
-Armored Core, along the same lines of VF seiing as how when was the last good one anyway?

However the PS3 and 360 seem to each be at par with BIG exclusive titles now. But then again with the facts that the beginning of every new gen goes like this and that there are actually two other good systems other then just Sony's machiene for once, I think that this gen will see the creative juices flowing for the first time again in 10 years.

Just to be somewhat on topic I hope that the series will get a little more acknowledgement now in the NA market. The series has been HUGE in Japan and Europe, but not quite as large in the NA market. Making the move to the 360 also was definatly the way to achieve that goal for Capcom.

NOTE
MGS4 is highly unlikely to come to the 360. Konami wants to bring it over, but Sony owns half the product seeing how they gave Konami their dev kits and funding extremely early, which is why MGS4 was the first GOOD looking title shown for the PS3. Konami already cancelled like 10 projects including Gradius 6 in hopes to get the $$ they needed to buy Sony out of the title with little more then a financial scratch to what they owe Sony. Anything can happen still, however even if they do manage to buy Sony out, it'll take another year or more to port it to the 360 from that point anyway.

I was speaking idiomatically.

Last edited by Slayer X; Mar 20, 2007 at 07:33 AM.
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Old Mar 20, 2007, 10:01 AM Local time: Mar 20, 2007, 03:01 PM #174 of 321
okI'll let you have that, you have geeked out

Sony released a promo for Devil May Cry 4 today lol, perfect timing, but it looks awesome!

http://www.xboxyde.com/news_4119_en.html

What kind of toxic man-thing is happening now?



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Last edited by The Furious One; Mar 20, 2007 at 10:07 AM.
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Old Mar 20, 2007, 10:35 AM Local time: Mar 20, 2007, 08:35 PM #175 of 321
Its all about exclusive FIRST PARTY titles like Ratchet, gow2 and Drake's fortune etc vs Fable2,Masseffect and Toohuman etc.

These third parties can't be trusted.

Also above all Sony has one trump card and that is FF13, one ring to rule them all.
Plus all Jap RPGs will make thier way to PS3, i have full confidence in Whiteknight too.

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