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[Classic] Final Fantasy VI Advanced
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ctu
...and... loving it


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Old Feb 10, 2007, 03:21 PM #151 of 282
So far I love the new translation, but I don't remember seeing the comment locke made about terra when the old man asked him to find her at the biggining of the game.


Yeah Vanish no longer overrides instant death protection of monsters. So no Vanish + Doom/X-zone. Algorithms for Evade have been fixed as well. Yay for Illumina being even more broken!
that kinda sucks I loved that bug

Still you can't get some monster's Rages like Proto-Armor... and Gau and Gogo can't equip the Merit Award so no more Wind God Gau/Gogo =\
I never tryed that , but I still have the snes rom so maby one of these days I will try it out.

FELIPE NO
dagget
Spoot


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Old Feb 10, 2007, 04:16 PM #152 of 282
@Render: I knew that didn't sound right. Thanks for the correction.

I had to do that strategy battle two times. Blah, I heard that if you're quick, you can actually get through to Kefka so you don't have to defeat every single soldier, but I killed them all anyway. That part was tough. I put 3 of my strongest in one party (for boss battle), 2 2nd strongest in another party, and the last 2 in the last party and just shoved them in the corner so they don't have to fight.

I'm at the Magitek factory now. Yay!

Stealing is awesome. I got cool gear like Dragoon Boots, Mythril Vests, and a gazillion tents and hi-potions. Yay!

P.S. Ifrit just killed my entire party!!! For an Esper who was drained of its power, how could he cast Fira?
Yeah, I was playing the PSX versiona couple months ago and I ended up stealing something like about 10-15 Dragoon Boots in a matter of minutes. Some pretty good cash, honestly.

Just got to vector myself. I have to say that I was worried about the Opera event, since before they didn't have a proper choir sound on most synths. (or at least ones used for SNES sound) but I'm in absolute love with the one for this game, since it actually sounds pleasant.

Time to level up some though. I could have swore that I'm always around level 20+ by now and not 16-17.

Also... boo for no more Vanish + Death/X-zone.

What, you don't want my bikini-clad body?

Shaolin Samurai
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Old Feb 10, 2007, 05:00 PM #153 of 282
Good riddance I say. It was an incredibly cheap tactic/bug that never should have been part of the game. Even so, the effect on the difficulty of the game is negligible as the bosses tip over at the slightest breeze anyway.

Jam it back in, in the dark.
Soldier
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Old Feb 10, 2007, 07:13 PM #154 of 282
Any idea what they changed this to?

Spoiler:


There's nowhere I can't reach.
Render
River Chocobo


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Old Feb 10, 2007, 08:27 PM Local time: Feb 10, 2007, 06:27 PM #155 of 282
Any idea what they changed this to?

Spoiler:
Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.


This thing is sticky, and I don't like it. I don't appreciate it.
Shaolin Samurai
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Old Feb 10, 2007, 08:54 PM #156 of 282
Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.
Uhhh it was always clear that they fell in love with each other.

How ya doing, buddy?
Forsety
Now with 50% less Fors


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Old Feb 13, 2007, 12:38 AM #157 of 282
Strago responded something along the lines of "They're young, dear..." I think, too. It was cute.

I was speaking idiomatically.

Last edited by Forsety; Feb 13, 2007 at 06:38 AM.
Prime Blue
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Old Feb 13, 2007, 05:41 PM Local time: Feb 13, 2007, 11:41 PM #158 of 282
So what about Siren? Is her sprite still censored like in the original FFIII (US) or is it uncensored as in FFVI (Jap./PSone)?
I'd also like to know what Kefka's "You sound like chapters from a self-help booklet" has been changed to if someone has beaten the game already.

How ya doing, buddy?
Shaolin Samurai
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Old Feb 13, 2007, 05:51 PM #159 of 282
Siren's sprite is indeed censored, but I believe other sprites like Chadarnook and Goddess are kept intact. Also the "barb-e" sprites do have the smoke blowing out of their pipes. Why is that people only ask about Siren though?

Most amazing jew boots
Chaotic
Waltz of the Big Dogs


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Old Feb 13, 2007, 09:54 PM #160 of 282
Finally got this game the other day. Never played it before, but i'm having alot of fun with this...

I'm just wondering though... Those coupons on the 2nd page that SOLDIER posted a while back, did anyone use them to get this? I just wanna be certain they work. <.<

What, you don't want my bikini-clad body?
Forsety
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Old Feb 14, 2007, 01:00 AM #161 of 282
Siren's sprite is NEWLY censored, though... instead of very poorly done "hot pants" they gave her a very tiny scarf looking skirt, which looks quite natural actually. The Goddess at the end is uncensored entirely, though.

Jam it back in, in the dark.
Prime Blue
Wonderful Chocobo


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Old Feb 14, 2007, 08:40 AM Local time: Feb 14, 2007, 02:40 PM #162 of 282
I did a little comparison.
Left = FF VI (JP SNES) / FF VI (JP + US PSone) / FF VI A (JP GBA)
Middle = FF III (US SNES)
Right = FF VI A (US GBA)
Spoiler:

Although it really looks kind of natural I'd like to have more ass. We'll have to wait for the European version...

The female enemies are all smoking (uncensored).
Starlet's back is not covered (uncensored).
Alluring Rider is still half naked while riding (uncensored).
Chadarnook is covered with more fog than in the original version (censored).
Goddess wears less than in FFIIIUS (uncensored).
"Cafe" were renamed to "Pub" (uncensored).

I don't feel like taking screenshots from all these so just look them up here.

There's nowhere I can't reach.

Last edited by Prime Blue; Feb 14, 2007 at 09:13 AM. Reason: This member got a little too post happy.
Plarom
 
I'm too busy being delicious.


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Old Feb 14, 2007, 02:38 PM #163 of 282
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!

This thing is sticky, and I don't like it. I don't appreciate it.

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."

Last edited by Plarom; Feb 14, 2007 at 02:40 PM.
The Plane Is A Tiger
Time Traveling Consequences


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Old Feb 14, 2007, 02:55 PM #164 of 282
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!
Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.


I am a dolphin, do you want me on your body?
No. Hard Pass.
Salty for Salt's Sake


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Old Feb 14, 2007, 03:02 PM Local time: Feb 14, 2007, 02:02 PM #165 of 282
Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.
Spoiler:
Turns into a ribbon.


I was speaking idiomatically.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Shaolin Samurai
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Old Feb 14, 2007, 03:05 PM #166 of 282
wtf @ spoiler tags for freaking treasure chests

re: Ribbon during Locke's Scenario

You can't really "miss" this Ribbon because it never goes away. You can get it anytime you can access South Figaro, which includes the World of Ruin.

What kind of toxic man-thing is happening now?
Jamma
Nuts! Gotta get to Narshe on the fly...


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Old Feb 14, 2007, 06:00 PM Local time: Feb 14, 2007, 11:00 PM #167 of 282
Aha! I knew there was something obvious i missed. Where in South Figaro is it? I know its hidden underneath the house on the far right but thats about it.

FELIPE NO
Merchant: "You’re that thief, Locke, aren’t you?"
Locke: "Hey! Call me a Treasure Hunter, or I’ll rip your lungs out!"


Shaolin Samurai
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Old Feb 14, 2007, 06:19 PM #168 of 282
It's pretty hard to describe. After you go through the door behind the clock in the the basement of the rich guy's house you're in the area with the soldier and guard dog random encounters.

Here you'll notice another staircase going down on the left side of the room that has no visible walk way to. That's where you're trying to get. At one point you go through a narrow walkway and your character is obscured by black layers (can't see your character at all). There is an invisible path here you need to navigate to reach the staircase.

What, you don't want my bikini-clad body?
Freelance
"Roads? Where we're going, we don't need roads."


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Old Feb 14, 2007, 10:52 PM #169 of 282
Before I go to bed, here are some random quips I want to say.

I always figured you couldn't get back to get the Ribbon after that scene, but I guess I was wrong. Time to go pick it up tomorrow.

I'm AP leveling all my characters now so they can get every single spell, even if I don't plan on turning them into mages. Unnecessary? Probably.

I thought the scene with Locke and Celes after Leo's death was cute and funny. Awww ^^

You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.

My Locke has the highest level and highest HP right now. Now why isn't that surprising?

I'm at the part right before the floating continent.

How ya doing, buddy?





Last edited by Freelance; Feb 14, 2007 at 10:54 PM.
Render
River Chocobo


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Old Feb 14, 2007, 11:05 PM Local time: Feb 14, 2007, 09:05 PM #170 of 282
You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.
I kind of agree with you on that, however, the game is 13 years old. A re-telling of the story (yes, modifying the script) could still put it a cut above. I've personally wanted to do one myself, but I'm too lazy. ;__;

I have seen all the extra cutscenes and done almost everything in the game. All I have left is to do is the Dragon Cave and kick the shit outta Kefka. I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?

There's nowhere I can't reach.
Jinn
Thief of Tazmily


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Old Feb 14, 2007, 11:22 PM Local time: Feb 14, 2007, 10:22 PM #171 of 282
Quote:
You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.
I don't think the plot ever really needed to be that deep. The world, characters, music, and art were enough to make it one of, if not the best, game of the era (for consoles anyway). Frankly, it's still my favorite Final Fantasy, and I don't see that changing ever really.

This thing is sticky, and I don't like it. I don't appreciate it.
Oh shit.
Shaolin Samurai
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Old Feb 15, 2007, 12:12 AM #172 of 282
I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?
They weren't really "renamed" because they are just the romanization of the original Japanese names. Sky Render = Mutsunokami

Yes, Illumina (called Lightbringer here) is better than Ragnarok. It's the most ridiculously broken and overpowered sword in the game.

And I can see this thread erupting into "which FF is best" fanboy faggotry. Please don't let that happen.

I am a dolphin, do you want me on your body?

Last edited by Shaolin Samurai; Feb 15, 2007 at 12:14 AM.
Jinn
Thief of Tazmily


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Old Feb 15, 2007, 12:37 AM Local time: Feb 14, 2007, 11:37 PM #173 of 282
Eh, if your referring to my post, I was just saying that Final Fantasy VI was my favorite Final Fantasy. Try not to misconstrue general statements and lash out with insults.

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Oh shit.
Shaolin Samurai
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Old Feb 15, 2007, 12:49 AM #174 of 282
^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.

What kind of toxic man-thing is happening now?
Freelance
"Roads? Where we're going, we don't need roads."


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Old Feb 15, 2007, 06:58 AM #175 of 282
I never said anything about the plot being bad though. It must have been a fine one 13 years ago, but what I'm talking about is the fact FFVI fans today still claim that the game has one of the best plots, if not the best ever in an RPG. I don't share that claim, as games nowadays have deeper plots and stuff.

What makes the FFVI plot stand out from the other RPGs compared to more recent games? The game's fine, otherwise I wouldn't be playing it, but there's nothing outstanding in it that makes it better than other storylines. The new translation, however, does make the game better.

I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it.

It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion.

FELIPE NO

Last edited by Freelance; Feb 15, 2007 at 07:11 AM.
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