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Story of White Knight "Level 5 RPG for PS3"
http://ruliweb4.dreamwiz.com:8080/ru...6/54/53508.jpg
Taken from Neogaf. Some details about White Knight Story - Tons and tons of HUGE monsters on an unsurpassed scale - The field and combat engine is like a normal RPG - Battles with huge monsters have a very great sense of scale Someone on 2ch mentioned that it was going for the feel of SotC, except as a RPG. I'll update with better pics and info once available. :biggrin: Most amazing jew boots |
Sounds promising. Let's see how it looks in a better scan.
There's nowhere I can't reach. |
new info on the game at: http://ps3.ign.com/articles/733/733845p1.html
September 20, 2006 - The latest RPG from the experts at Level 5 has been revealed in Famitsu. The developer of Dragon Quest VIII and Rogue Galaxy is working on Shirokishi Monogatari for the PlayStation 3. The title translates roughly to White Knight Story. Level 5 president Akihiro Hino is serving as producer on the title. In this fantasy RPG, you take control of a boy who comes into the possession of an ancient artifact. The artifact gives him the ability to transform into the White Knight of the title, a 7-meter warrior from a time when such creatures nearly destroyed all of civilization. White Knight Story places an emphasis on scale. In addition to the giant White Knight himself, and a similarly sized rival Black Knight, you'll encounter large-scale cities and enemies that extend over 2000 meters in size. One turtle-like enemy carries a full town on its back! Speaking with Famitsu, Hino revealed that making a game with such a large scale is not an easy task. Texture limitations on previous machines meant that showing small details on large objects was not possible. Hino also shared some insight into the original plans for the game. Rather than having the main character transform into the White Knight, Level 5 had originally considered having him ride on top of it. However, it was determined that this would require a giant of over 20 meters in size. Such a size discrepancy would have made it difficult to have the knight fight against human characters. The main character isn't the only standard sized character in the game. Famitsu also introduces a short-haired heroine who appears to wield a knife, and an elderly knight who knows how to use magic. You'll also encounter a small species that uses small-sized aircraft for quick transportation and makes its living by selling the energy that the giant enemy creatures emit. White Knight Story has all the elements of a Japanese RPG, from giant, freely navigated fields of play to battles. The fields of play let you see far into the distance so that you can identify enemies from afar. Enemies will also spot you, and will combine forces to attack. Hino revealed to Famitsu that one of the big goals of the battle system in White Knight Story was realism both on the visual and gameplay levels. The game uses some sort of complex animation blending system, which Hino feels could not be achieved on previous systems. Level 5 made its own capture studio in order to create the game. The developer also shied away from some of the paradigms of RPGs, like turn-based battles and standard "attack/magic/item/flee" menus. Prior to battle, you go into a "Battle Preparation" menu to set up your party of up to three characters. Each character can be equipped with a "function palette," consisting of a string of skills and moves -- everything from kicks to sword slashes. Skills can be added to the palette freely as long as you follow simple rules about what can follow what. During battle, you can freely switch between the characters in your party, but you only control one character at a time. In addition to moving your character around on the battle field, all you have to do is press circle to execute the currently equipped function palette. The character then executes the moves, which are blended together realistically using the slick animation system mentioned above. A palette can store up to 7 skills. You can save palettes and switch between them, suggesting that preparing different palettes ahead of time will be a strategic part of the game. So where does the White Knight fit into the gameplay? You can transform into the White Knight during battle once you've filled up a meter by attacking enemies while in human form. When transformed, you make use of a special function palette which offers up powerful attacks. When facing off against a giant enemy, you'll want to full up your transformation meter and transform as soon as possible. The Tokyo Game Show will offer our first look at White Knight Story, which despite its recent unveiling, seems to be far along in development. Stay tuned for more details later in the week. This thing is sticky, and I don't like it. I don't appreciate it. |
Gold Chocobo |
Unreal. I'm such a huge fan of Level-5, and to know that they're already in development for the PS3 (and with such an awesome title, it would seem) is great news. I can't wait to see what they unveil at TGS.
How ya doing, buddy? Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
I was speaking idiomatically. |
Gold Chocobo |
I don't think that means you get to set them up for particular attacks and watch them do it. Rather, I think it means that it's giving you the opportunity to equip particular skills for a particular battle.
For instance, you may have 20 skills overall, but you can only actually use 5 at a time -- something similar to Tales of Symphonia/Legendia. What kind of toxic man-thing is happening now? Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
OH MY GOD! http://anon.psjp.speedera.net/anon.p...hiteknight.wmv VERY HIGH QUALITY gameplay video, all gameplay. I am blown away, the enviorments are truly stunning and the gameplay seems awesome. Ganging up on enemies by grabbing one from the back and holding it while your ally attacks it! Man I am at a lost for words. Forget FFXIII I want this NOW.
FELIPE NO |
This. Is. Fucking. Awesome. If you need a reasong to get a PS3 now for rpg's, this is IT!
What, you don't want my bikini-clad body? |
Okay wow... now that is av/sig-changing worthy.
Sad to say, that won me over to the big bucks system more than flashy menu-based RPGs or Uematsu music ![]() Jam it back in, in the dark. |
Good Chocobo |
There's nowhere I can't reach. |
Gold Chocobo |
No, but when combined with FFXIII, Metal Gear Solid 4, Virtua Fighter 5, Tekken 6, and Devil May Cry 4 it is.
![]() This thing is sticky, and I don't like it. I don't appreciate it. Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
Holy shit, is this like FFXIV (what a fanboyish statement LOL).
I really didn't care much for Level 5's games, Dark Cloud 2 included, but this is absolutely fantastic. What has caught my eye is the level of detail - the flow of the water, the shaking of the tree leaves in the mind, and the waving blades of grass. I am a dolphin, do you want me on your body? ![]() - What we all do best - |
Gold Chocobo |
Sorry you feel that way about Dark Cloud 2, Spatula. As most people know, I'm an absolute fan of Dark Cloud 2's gameplay and design.
However, this new game looks like it might very well take Dark Cloud 2's top spot on my favorites list. This game looks absolutely incredible. Actually, it looks like they're borrowing several gameplay mechanics from Rouge Galaxy, come to think of it. I was speaking idiomatically. Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
LOL Rogue Galaxy, what is that try hard stuff.
It's finally reassuring that they've shown some ingame stuff right off the bat, rather than another Kill Zone 2 crapfest. I wonder how the targetting system will work for your character to select which target to attack. I see the white cursor circle there, however it seems more passive than actually scanning the area and locking on. Well, it seems to be more newbie user friendly than what little information we have on FFXIII's targetting system with the chick jumping all over the place. I must watch this again, I must. ::adds another game to What I'm very surprised is there's English subtitles for both the dialogue and some of the menu options. Meaning it's a bit more import friendly. The real kicker is if they keep the Japanese voices for the NA release.
What kind of toxic man-thing is happening now? ![]() - What we all do best -
Last edited by Spatula; Sep 22, 2006 at 01:33 PM.
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Gold Chocobo |
Hmm. According to an article on Gamespot, White Knight is actually only about 10% completed. Link for details - http://www.gamespot.com/news/6158329.html
Most amazing jew boots Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
10% and it already looks like that? I just hope the story and character development department can pull off as nicely as what has been presented so far.
What, you don't want my bikini-clad body? ![]() - What we all do best - |
Gold Chocobo |
I'd like to know where people heard it was 70% completed.
Jam it back in, in the dark. Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
![]() I really hope Square has something more to show since it's been something like 4 months since they first showed things. At least some ingame footage would be nice. There's nowhere I can't reach. |
Good Chocobo |
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This thing is sticky, and I don't like it. I don't appreciate it. |
So I,m not that surprise that White Knight coould look that good in that trailer even if it's only 10% in the making ^^ but you look at the video and I think its more then just 10%, maybe not 70%, but 10% seem little for that video XD I am a dolphin, do you want me on your body? ![]()
Last edited by Inhert; Sep 22, 2006 at 03:57 PM.
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This game has been development for a good bit folks. This is what most assumed was Dark Cloud 3 when Level 5 announced they were working on an RPG for the PS3.
I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even. |
They're the team that also developed DQVIII (now in the U.S), and Rogue Galaxy (coming soon to the U.S) as well.
What kind of toxic man-thing is happening now? ![]() ~Fav Radiant Dawn Character~
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Well, it's confirmed. 10% over on Gamespot, this thing is going to take a long time to roll around at that rate of development.
Most amazing jew boots ![]() The text is part of the image and the two squires aren't exactly even. |
Let them continue to work on it (not like we have anything to do with it), I want to see a nice polished piece of awesomeness rather than some half baked crap, plus I still won't be getting a PS3 anytime soon. At least I won't feel like I'm missing out too too much.
Seeing how if they're at still the infant stages, I really wonder how much more they can expand on this. Very exciting developments, folks. Most amazing jew boots ![]() - What we all do best - |
Level 5 can take as much time as they want, no doubt. This looks spectacular, and the fact that this is at 10% and has tons of space for growth is very exciting.
SE's got competition, something they desperately need to light a fire under their ass. Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even. |