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Horizontal and Vertical Scrolling Shooters!
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Elixir
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Old Jun 2, 2006, 06:42 AM Local time: Jun 3, 2006, 12:42 AM #101 of 118
In order to get 16x, you have to kill enemies quickly. That's it. The faster you kill enemies, the more enemies you can kill at 16x.

Tapping your main shot, along with your flamethrower shot, and shrouding yourself with your aura really isn't that difficult. I just use a turbo Saturn controller so it automatically does this, and all I need to do is hold A and B.

The P's are your standard stereo-typical powerup icons. Once you reach 200 it counts down, but I have no clue as to why. You don't lose power, that's for sure.

I was speaking idiomatically.
map car man words telling me to do things
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Old Jun 2, 2006, 07:11 AM Local time: Jun 2, 2006, 03:11 PM #102 of 118
This is why I said you don't seem to know how the system works. The multiplier doesn't work like in Donpachi or DoDonpachi.

To up the multiplier you first need to hit enemies with the secondary shot and then destroy enemies with the normal shot while the secondary shot's "bubbles" are still up in the air. This is why super play video players destroy bosses with such strange and careful timing.

Once you reach power level 4 the 200 counter decreases. After which collecting again will get it up to 300, then 400, and so on.

What kind of toxic man-thing is happening now?

Elixir
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Old Jun 2, 2006, 07:26 AM Local time: Jun 3, 2006, 01:26 AM #103 of 118
Originally Posted by Qwarky
This is why I said you don't seem to know how the system works. The multiplier doesn't work like in Donpachi or DoDonpachi.
Dodonpachi doesn't rely on killing enemies fast. It relies on killing enemies at a certain time so you can chain together a combo and continue to do so throughout the level.

FELIPE NO
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Old Jun 2, 2006, 07:45 AM Local time: Jun 2, 2006, 03:45 PM #104 of 118
Originally Posted by Elixir
Dodonpachi doesn't rely on killing enemies fast. It relies on killing enemies at a certain time so you can chain together a combo and continue to do so throughout the level.
Of course it relies on killing them fast, what the hell are you talking about? =/

After you shoot an enemy, you have a very brief moment of time to shoot another enemy to continue the chain and up your multiplier, you can see the gauge in the upper corner.

Just because you need to take care of in which order to shoot the enemies so as not to break the chain, doesn't mean you're not "killing them fast".

Similarly, of course ESP Ra.De's multiplier system requires you to kill enemies fast, but because of the necessary use of the secondary shot to initiate the multiplier in the first place, that's not all there is to it, and it's an entirely different system.

What, you don't want my bikini-clad body?

Elixir
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Old Jun 2, 2006, 07:57 AM Local time: Jun 3, 2006, 01:57 AM #105 of 118
Originally Posted by Qwarky
Of course it relies on killing them fast, what the hell are you talking about? =/
No it doesn't, it relies on tapping the shot button and timing. And for the bigger bosses - laser to continue the chain.

Quote:
Just because you need to take care of in which order to shoot the enemies so as not to break the chain, doesn't mean you're not "killing them fast".
It isn't really necessary which order you kill them in, unless you're in a tight position where you're 1) critical of score and 2) only increasing your combo by the enemies which appear on-sight, which is caused by killing them too fast.

Quote:
Similarly, of course ESP Ra.De's multiplier system requires you to kill enemies fast, but because of the necessary use of the secondary shot to initiate the multiplier in the first place, that's not all there is to it, and it's an entirely different system.
Like I said, tapping A and B does wonders. Though on a turbo controller, it's much more difficult, as you can't hold down A (since it's rapid) and "focus" when it becomes danmaku.

Annnnnnnnyway, I've been playing Galuda for a couple of hours. I haven't figured out how you obtain that extra life in the third (?) level with the giant ship. It reminds me a lot of the ship in Dodonpachi, which requires you to take out every sector without bombing or dying in order for the bomb to be under the hatch.

So far I'm doing pretty good. It's a shame that the superplay in the game is of tateha, and the only superplay of ageha is on the special dvd. Either way, it's actually possible to get up to level 5 and onwards which is encouraging. Hopefully I'll figure out the level 4 boss' second sequence (where there's these flat turrets planted each side of the rail-way tracks, that you can kill, and which totally throw me off as to whether I'm meant to kill them or not).

I have actually been pinting a bit of Raiden 3 as well. I can't stand the game, and I think mixing orange bullets with orange explosions is the dumbest thing in the world, and having to recollect your powerups at the right color (which essentially makes you die all over again) is pretty annoying, but I dunno, Raiden 3 is a love-hate game.

I guess you could say all shooting games are a love-hate thing.

Jam it back in, in the dark.
Sir VG
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Old Jun 2, 2006, 08:14 AM Local time: Jun 2, 2006, 07:14 AM #106 of 118
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Does Space Invaders actually count as a side scrolling shooting game?
It's hard to count it when it doesn't scroll. Somebody stuck Asteroids in there and that doesn't count either.

Two of my favorite scrolling shooters?

Phalanx (SNES)
Philosoma (PS1). Although Philosoma actually has some alternate camera angles, including in front and behind, as well as underneath! It also has a decent storyline and nice graphics for an early PS1 release.

Both of these games are really fricken hard. Good luck beating them w/o any codes.

There's nowhere I can't reach.
map car man words telling me to do things
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Old Jun 2, 2006, 08:15 AM Local time: Jun 2, 2006, 04:15 PM #107 of 118
Originally Posted by Elixir
It isn't really necessary which order you kill them in
Are you listening to yourself? Of course it's necessary to kill them in the right order if you want to keep up the chain. If you shoot the wrong enemy before you were supposed to, there'll be a break in enemy pattern and you'll lose the chain.

That's like saying killing order is irrelevant in Ikaruga. Sure you can improvise every now and then, but to keep a chain up, you need to follow an order.


And either way this doesn't even matter since the ESP Ra.De scoring system is not merely about killing enemies fast like you claimed.


Originally Posted by Sir VG
It's hard to count it when it doesn't scroll.
I don't know why anyone would count Space Invaders as a side scrolling shooter, but a vertical one is a bit different.
Warning Forever and rRootage are considered vertical shooters, even though the ships don't actually scroll upwards (even though the backgrounds do). In that sense Space Invaders would be one too cause of the viewpoint and mechanics. Change the graphics a little and add a scrolling 3D background and people would think it's a pastiche inside a vert shmup =P

This thing is sticky, and I don't like it. I don't appreciate it.


Last edited by map car man words telling me to do things; Jun 2, 2006 at 08:19 AM.
MrMonkeyMan
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Old Jun 2, 2006, 08:35 AM Local time: Jun 2, 2006, 06:35 AM #108 of 118
You're both right about ESPRaDe's scoring system. You use the secondary shot to get those bubbles on the enemy, then you use your regular shot to destroy it to start your multiplier. Killing enemies and collecting those point bricks will add time back to your multiplier's timer, so killing lots of stuff quickly after getting a multiplier can keep it alive for longer.

There's also that god awful boss milking, but I'm not gonna bother with that one.

I am a dolphin, do you want me on your body?
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Elixir
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Old Jun 2, 2006, 09:49 AM Local time: Jun 3, 2006, 03:49 AM #109 of 118
Originally Posted by Qwarky
Are you listening to yourself? Of course it's necessary to kill them in the right order if you want to keep up the chain. If you shoot the wrong enemy before you were supposed to, there'll be a break in enemy pattern and you'll lose the chain.
Take the first part of Daioujou for example. You can kill any of the tanks multiple ways - laser left to right, chip off the rest with shot, or you can chip them all, laser them all, whathaveyou. Like I said, unless you're in a desperate situation where you NEED to kill the next deserving enemy which will appear on the screen next in order to continue your chain, when there's multiple enemies on the screen nobody really cares enough to "destroy them in a certain order."

If you have to kill certain enemies at certain times to earn certain bonuses, shooting games aren't shooting games then. They're gimmicks, where you basically need to premeditate everything and that's no fun at all. It's about blowing shit up, there is no "right" way to play shmups.

Quote:
That's like saying killing order is irrelevant in Ikaruga. Sure you can improvise every now and then, but to keep a chain up, you need to follow an order.
Killing order is irrelevant in Ikaruga if you aren't playing for score or chain. People, you know, just play games sometimes? I can chain up to the 4224 guys in chapter 1, but anything past that and I'm done. While Ikaruga is a great game, and I do enjoy playing it in a non-serious manner, I don't think I could really get myself into it.

Quote:
And either way this doesn't even matter since the ESP Ra.De scoring system is not merely about killing enemies fast like you claimed.
It is if you use A and B together like I said. Remember what I told you - normal shot tapping and flamethrower tapping at the same time. Then just aura yourself when you're in danger, temporarily if you're just in a tight spot or hold the bomb button down if you want to absorb stuff.

How ya doing, buddy?
value tart
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Old Jun 4, 2006, 01:12 AM #110 of 118
Anyone heard of this game?

Phantasmagoria of Flower View

Created by ZUN, this is a sort of versus shmup, with you against a computer-controlled player. You have to kill the little fairies to gather magic points, then fire MASSIVE BLASTS OF HOLY SHIT at the other guy. Or at least, that's what gets fired at me, I never get a chance to look at the other screen.

Like so:







And that's on NORMAL. Also, I like the term for loser.



DEAD PARROT. >=(

I have a .rar file of this that I'm willing to share (That is, assuming this isn't warez, because the place I got it from gave me the impression it was freeware.) It's entirely in Japanese, so I'm not entirely sure what exactly all the stats and stuff mean when choosing a character. I just kinda started playing, and I thought it was nifty and that I'd share.

What kind of toxic man-thing is happening now?
Elixir
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Old Jun 4, 2006, 02:27 AM Local time: Jun 4, 2006, 08:27 PM #111 of 118
If you have the 504 mb .rar of this, then yeah, it's warez, since sites have the game for purchase. If you just have the demo (which is available on ZUN's site) then that's fine.

The touhou shooters aren't freeware, but actual games. Imperishable Night and Flower View are very fun. The only one touhou game I don't like is Shoot the Bullet, which doesn't really feel like a shooting game. I wish there were more danmaku shooters like these available. All I ever see is 2D/3D hybrids like rRootage and the like.

FELIPE NO
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Old Jun 4, 2006, 07:35 AM Local time: Jun 4, 2006, 03:35 PM #112 of 118
Since my Japanese is very limited, I'm guessing Phantasmagoria of Flower View mixes characters from previous Touho games, right? The girl on the right in the first pic is from Imperishable Night, so I was curious whether there's a story to the game that explains it or if they just use characters in a megamix style.

Looks a lot like Twinkle Star Sprites actually, only less Puyo Pop style and more hardcore shmup dodging.

What, you don't want my bikini-clad body?

Elixir
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Old Jun 4, 2006, 08:38 AM Local time: Jun 5, 2006, 02:38 AM #113 of 118
There is a story, but the dialogue is all in japanese. The dialogue resembles Shikigami no Shiro II's story theme.

And yeah, the girl on the right (Reimu) is from Imperishable Night. Most of the characters seem recycled for whatever reason.

Jam it back in, in the dark.
value tart
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Old Jun 4, 2006, 02:01 PM #114 of 118
Yes. HARDCORE shmup dodging. Oh god it's so hard.

There's nowhere I can't reach.
Djinova
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Old Jun 13, 2006, 04:45 PM #115 of 118
Originally Posted by Qwarky
Since my Japanese is very limited, I'm guessing Phantasmagoria of Flower View mixes characters from previous Touho games, right? The girl on the right in the first pic is from Imperishable Night, so I was curious whether there's a story to the game that explains it or if they just use characters in a megamix style.

Looks a lot like Twinkle Star Sprites actually, only less Puyo Pop style and more hardcore shmup dodging.
haha, my field. The story is about a "flower incident". It's spring but the flowers are booming too strongly, and even flowers that aren't supposed to bloom in spring do so fervently, which is abnormal. Therefore the available characters go and investigate this strange blooming. Therefore you see different flower fields as fighting background.

You have to go to 9 levels, and in the 8th and 9th level you will always fight the same persons, as it reveals the cause for this strange blooming. ZUN must be a great buddism fan, as there quite a few references in this game.

How ya doing, buddy?
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