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[General Discussion] Suikoden Club v7!
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No. Hard Pass.
Salty for Salt's Sake


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Old May 23, 2006, 06:16 PM Local time: May 23, 2006, 05:16 PM #226 of 337
Originally Posted by a lurker
There is nothing lame about Kaiser helmuts, dipsuck.

Also, how ELSE is a duck going to walk? He certainly can't trot.
Exactly, inherently lame you fucking lesbian.


Also, I pulled all 108 stars in Suikoden I, II, and III without a guide. Though II took me a second play through.

There's nowhere I can't reach.


John Mayer just asked me, personally, through an assistant, to sing backup on his new CD.

Goubot
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Old May 23, 2006, 06:19 PM #227 of 337
I've done 1-3 and they weren't too bad (especially 3, except maybe Landis). Some of 4's are really weird, but 5 has some ridiculously obscure stars and a lot of them are picky about joining.

This thing is sticky, and I don't like it. I don't appreciate it.
Sarag
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Old May 24, 2006, 01:58 AM #228 of 337
Originally Posted by Denicalis
Exactly, inherently lame you fucking lesbian.
It's a good thing they weren't chilling in Jowston, because Luca is famous for his love of fois gras.

can I get any gayer? Let's find out.

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sephisarah
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Old May 24, 2006, 04:38 AM #229 of 337
suikoden 1 was a great game with a beautiful storyline, when SUI2 was released i was surprised it surpassed SUI1 in every way.SUI3-4 wasnt that great but i kept playing till i finished them.i just hope SUI5 will be more of a challenge to me.

I was speaking idiomatically.
Goubot
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Old May 24, 2006, 09:41 AM #230 of 337
Challenge in what way? Because Suikoden 5 is dead easy, even to my friends who didn't bother with the annoyingass recruiting.

What kind of toxic man-thing is happening now?
TonyDaTigger
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Old May 24, 2006, 12:46 PM Local time: May 24, 2006, 10:46 AM #231 of 337
None of the Suikoden's have been much of a challenge but that suits me just fine. Well the combat phase anyways.. recruitment can be a real biatch.

With you on Suik 3 and 4 not being as good but played through them anyways. I am sure you will like 5. The concensus is that it that it compares to the first 2 titles. I myself would go as far as to say 5 could be the best one in the series. Nostalgia is what's keeping me back from saying so, and could be the opinion of others as well.

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Freddy Krueger
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Old May 29, 2006, 05:00 PM #232 of 337
has anyone gotten Suikoden V to work with HDA 3.0 or swap magic? cant seem to get it to work.

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Peter
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Old May 30, 2006, 12:56 PM Local time: May 30, 2006, 07:56 PM #233 of 337
Having finished the wonderful latest installment, I've written a review that no one cares about!

Quote:
For those who know a bit about my gaming habits, it’s no big secret that I’m a huge fan of the Suikoden series. Although I’m not a pioneer from the first hour, I played every game, look up on more info vigorously, and, possibly one of the worst habits that I have is that I recommend the series to everyone, causing much annoyance, which has earned me the label of a fanboy. I myself don’t agree with this, since the average fanboy either doesn’t see any flaws in the games that he worships, or he criticizes on everything, from the smallest grammatical error, to a mispronounced word. I like to position myself somewhere in between, where my main interest in the game is the fun-factor, the overall story, and the significance it has to the Suikoden universe in general, but where I’m still sane enough to recognize flaws when they present themselves. As you can see from this introduction, I can’t help but being a little biased towards the games, but I still try to keep my final opinion objective enough so that this review has at least some use.

Now the game that has kept me busy for the past few weeks is the latest instalment in the series, Suikoden V. Since I was rather disappointed with the fourth game, I wasn’t really getting my hopes up. Sure, Suikoden Tactics corrected quite a few of the errors, but since it wasn’t one of the “main” suikoden games, I still had some scepticism. When the game was released in Japan, I was relieved to see that it got some rather good review scores, and the overall impression was that the game took the series back to its roots. Knowing this, I got rather excited, and I eagerly anticipated it’s release.

The most important aspect of the Suikoden games has always been the story for me. Where as political intrigues, mysterious runes and backstabbing was absent in IV, the latest game provides more than enough of this. This time, we focus on the kingdom of Falena, a realm blessed by the light of the Sun Rune, one of the True Runes that govern the world. It provides prosperity to the country, but it also can be destructive against those who intend to do harm to the land. While it’s normally kept in a sanctuary, an incident in the recent past forced Queen Arshtat to use it, and she has it attached to her forehead ever since. She continues to rule the country with a firm hand, but she also starts to show signs of growing insanity, that worries her family, and also the Queen’s Knights, her personal bodyguards.

If this wasn’t enough trouble already, the senate also seems to have plans of it’s own, especially the two main factions, the Godwin family, who desires a powerful nation, strong against it’s neighbours, and the Barrows family, who seems to care more about domestic peace, but at the same time hides some dirty secrets. In the middle of this stands the main character, the prince of Falena. While he seemingly leads a carefree life, going on some missions for his mother, he’ll soon be wrapped up in a web of political intrigues that will change his fate, along with that of the country.

With this short description, I haven’t even scratched the surface of the game’s plot. I could go on for hours about it, but since this is a review, it wouldn’t be a good idea to spoil half the game. As you probably guessed, I love this story, mainly because it goes back to the roots of the series, and gives us a deep plot, which make the weak attempt that IV was fail in comparison.

There are only a few things that bothered me a bit, but they didn’t ruin the overall experience, and only fanboys will be upset about it. The first one is that the game starts rather slow. By the time the “actual” war begins, you’re already ten hours in the game. Now, with most games, I would have given up if there were no real developments after such a long time, but it wasn’t really a problem with this one for me. The main reason for this is because the introduction, mainly focused on the royal family, makes you genuinely care about them, you become emotionally attached to not only the king and queen, but also their entourage, the Queen’s knights. This makes later events much more important, and it motivates you to go on. But as I said, the slow start may push people away, so it’s only a tiny flaw.

The second “flaw” is the game’s villain. You have several, and some of them are great, but the main evil guy behind everything just doesn’t live up to the reputation that previous bad guys like Windy or Luca Blight had. The game sets their schemes up pretty good, giving you enough questions to motivate you, but in the end, the questions don’t get a satisfying answer, or sometimes no answer at all.

As for the cast, as mentioned during the story description, the main characters are just wonderful. Characters like Lyon, the prince’s loyal bodyguard, Georg Prime, the head of the Queen’s Knights, who was given some heavy tasks by the King, Ferid, or Sialeeds, the Queen’s sister. She especially is one of my favourites, since she has some wonderful character flaws, that make you want to hate her sometimes, but you can’t help but love her. This is also the first game where the main character has a love interest. Now, this is often risky business in RPGs, because gamers will feel that it’s forced, but this game just makes it seem natural. I’m rather fond of this development, and I’d love to see more stuff like this in future games.

As with most Suikoden games, we see some recurring characters. As expected, there’s Jeane, the mysterious rune master. We get a bit more on her background, but it only raises more questions. Of course, Viki, the sneezing teleportation mage is involved, but no new developments here. One of my personal favourites also makes a return, Lorelai. I’m thrilled that she gets a bigger role, together with Killey, with who she seems to have a strange relationship, and we get a lot of information on her background and her motivations. We cannot forget Leknaat, who returns with her philosophical rambling about the Staros of Destiny, but this time she is accompanied by a new character, Zerase, bearer of the mysterious Star Rune, and knowledgeable about the Sun Rune.

As I’ve said in my introduction, I value the significance of the game to the entire Suikoden universe, and this one is quite significant. For one, we finally learn the truth on Georg Prime, a mysteries that kept players busy since Suikoden II. Another rather important development is made in solving the mysteries of the Sindar, a race that has left advanced ruins all over the world. We learn more about who they where, although the question of their disappearance isn’t anywhere near an answer.

I don’t pay much attention to how games look, but the Suikoden games have been an exception when it comes to spell effects. From the first game, the spells, especially those from True Runes have looked awesome, even with CG animation in the second game. While IV was really disappointing in this aspect, V has some awesome spells, but unfortunately, it doesn’t seem like we’ll be seeing CG spells anytime soon.

Character designs in Suikoden V belong among the best I’ve seen in the Suikoden games. I’m really glad that the hero doesn’t look like a douche anymore. As for the other characters, designs look awesome, although the conversion to in game graphics isn’t always as smooth as I wished. Some characters do look better in game, like Killey for example, but overall, I prefer the designs. As for the enemies, we don’t see any really original designs here, just the generic ones you’d expect from Suikoden games, or RPGs in general. The final boss is a bit underwhelming, when compared to my favourite Suikoden one, the Rune incarnation in the third game.

Musically speaking, Suikoden V doesn’t have the best OST among the games. The opening theme is one of the weaker ones when compared to La Mer (IV) or Transcending Love (III), but it’s still a rather nice piece that sets the mood for the rest of the game. The rest of the music is as expected from Suikoden games, nothing really outstanding, nothing bad either. There are a few themes that I like, mostly some of the later boss themes, but also some of the remixes of older Suikoden songs.

As for voice acting, just like in Suikoden IV, it’s excellent. The best voices are queen Arshat, who has one of the coolest scenes in the series, especially thanks to the excellent voiceacting, and my favourite character, Sialeeds, who has the best laugh in any videogame. The only problem I have is that the hero is still mute. Granted, this works a lot better than it did in IV, but still, the scenes where you call on your army to head to the battle field always end in a bit of an anticlimax, because all that the hero can do is raise his hands. Another thing related to this is that the hero still doesn’t have a name, so during the entire game, he’s only referred to as “prince”.
As for gameplay, the Suikoden games haven’t shown that much innovation, and V is no different. Since I assume that the basics are well known, I’ll limit myself to the few innovations. The regular battle system has gone back to the beginning. 6 party members, each can equip various runes to enhance certain aspects or use magic. Cooperative attacks are also back, but without the levels that were used in IV, magic hasn’t changed, although the combination spells are now already selectable, where as you had to find them out for yourself in the previous games. What is new is the use of tactics and formations. During your adventure, you’ll find several so-called “tactics”, that allow you to put your party in a different formation, that gives you an extra skill usable in battle, like casting two spells in a row, or a huge attack on the enemy, and a small stat boost. I played a bit with this in the beginning, but I didn’t bother changing formations in the second half of the game.

You can also enhance your characters’ stats by using skills. Battles reward you with skill points, that you can use to raise certain skills. You can only equip two skills at first, but later on you’ll find “epics”, combinations of various skills. If you think that you can just fight enough in the beginning to max out your skills from the start, think again, because the later levels have to be unlocked with special items. The only problem I had with the battle system is that it was too easy. I only died once in a regular battle, and that was only because I wanted to see a special rune’s spells. For the rest, you’ll have a rather easy time going through them, and since there are enough healing items around, you don’t really have to worry about anything.

The duel system hasn’t changed one bit, except for the fact that you now only have three seconds to enter an action. But for the rest, you still have to divine what the enemy will attack you with by paying attention to their lines. There are a few guys in the game where this isn’t possible, so you just have to guess what they’ll attack you with.

The coolest changes can be found in the War system. Wars now take place in real time, and combine various aspects from the previous games. The biggest change is that your units now advance in real time, and that you continuously have to pay attention to the entire battle field, because the enemies attack from everywhere. The battles themselves play like rock-paper-scissors, only replaced by cavalry, infantry and archer squads. Archers can also be equipped with runes that allow them to unleash a powerful magic attack on your enemies, and all units get recovery spells, charge attacks, that allow you to hit the enemy without receiving any damage, and a few special commands. When one of your units attacks, you get to see them charge through the enemy, or you see the devastating effects of a rune spell. This is pretty cool, and makes the battles seem more epic

The major battles are not easy, you have to pay attention to every unite, don’t rush into things, lure enemies away from the group to slaughter them, heal a lot, run away and you really have to sue tactics, where as the previous games had pretty easy battles that could be won without to much effort. I had a lot of fun with the major battles, and I wanted more of them. The use of your tactician’s strategy also took some effort on your part, and you couldn’t mindlessly obliterate your opponents. This is my favourite system yet.

The rest of the gameplay also remained the same. You still have to search for the 108 stars of destiny, but they are rather hard to find this time. Some of them require you to go back several times, others have you fighting bosses, and there are even some that are missable permanently, so that you can’t get the best ending. I was glad that finding the stars actually had more meaning to it compared to Suikoden III and IV, where it didn’t seem that they had an actual reason to join you. It’s still one of the coolest aspects of the series, and I look forward to this with every new game.

Finally, after two shitty Headquarters, this game gives you a place that reminds you of the glory of the old lake fortress in Suikoden I, or the castle town in Suikoden II. This is the biggest base yet, and I had a lot of fun exploring it. As in the previous games, there’s a lot that can be done in your headquarters. There are various shops, places to customize menu’s and a lot of minigames (fishing, dragon horse racing, gambling,…). One of the coolest activities is always finding the so-called “Old Books”, because not only do they provide you some useful gameplay tips, they also give you more insight in the history in the world. The game surely doesn’t disappoint here, since there are as many as 13 books to be found.

Overall, while the gameplay can’t really be called original or innovative, it continues to be a lot of fun, mainly because the variety in activities that you can do. If your bored with searching for Stars of destiny, you can always go play some mini games at your castle, or explore a few optional dungeons. There’s plenty to be done, but you won’t get so lost in it that you forget the main story.

As for replay and extras, as usual, there are few optional dungeons and hidden bosses that you can take on, most of them are related to the recruitment of certain characters. There are several endings that you can get, some during the game if you lose certain battles or make certain choices, and others that depend on the number of stars that you collect. There is a new game+ option, that allow you to start over with your equipment and your levels, if you want to go through the game quickly to get a different ending, but since the game is rather long, it took me 60 hours, I don’t think that many people will be that interested.

In conclusion, I can say that I had a lot of fun with this latest instalment, more than I expected to be honest. Although there are still some flaws, I personally rank it among the top Suikoden games. If you’re interested in the series, this is an excellent game to start with, if you don’t find the older Suikoden games (which is a rather good possibility), since it doesn’t require a lot of knowledge from the previous games, and because it contains enough intriguing points to suck you right into the Suikoden universe.


Jam it back in, in the dark.
gaara-chan
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Old May 30, 2006, 02:31 PM Local time: May 30, 2006, 09:31 PM #234 of 337
Originally Posted by Freddy Krueger
has anyone gotten Suikoden V to work with HDA 3.0 or swap magic? cant seem to get it to work.
I have. Although I hardly played, I did get past the cinematics and other cutscenes without any problems. I did have to use a PPF patch, but I just read up on it, and it seems that the game still randomly freezes sometime. Apparently the patch was only to make the game playable.

HDLoader 0.7e apparently has it fixed, but I'm not too sure. I'll attach both the PPF patch and the new HDLoader ELFs. Play around with it if you want.

Kudos to whoever compiled this. >>


Oh, and I don't know about swap magic.

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Attached Files
File Type: rar HD Loader 0.7e.rar (827.4 KB, 15 views)
File Type: rar Suikoden_V_HDA_Patch.rar (232.7 KB, 20 views)
Freddy Krueger
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Old May 30, 2006, 06:41 PM #235 of 337
I applied the patch and have played for about 5 hours and it seems fine so far, lets hope it continues to be =]. Thanks man

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TonyDaTigger
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Old Jun 5, 2006, 01:34 PM Local time: Jun 5, 2006, 11:34 AM #236 of 337
Quote:
For those who know a bit about my gaming habits, it’s no big secret that I’m a huge fan of the Suikoden series. Although I’m not a pioneer from the first hour, I played every game, look up on more info vigorously, and, possibly one of the worst habits that I have is that I recommend the series to everyone, causing much annoyance, which has earned me the label of a fanboy.
The thing is.. Suikoden *needs* evangelism. It's not a FFXXX which sells itself through brand name alone. I mean, if you took the exact same FF8 game - stuck another name on the title how much would it of sold?
If Suikoden doesn't sell enough, Konami will stop making them. :/ I don't know how profitable 3, 4 and 5 were.

Quote:
Now the game that has kept me busy for the past few weeks is the latest instalment in the series, Suikoden V. Since I was rather disappointed with the fourth game, I wasn’t really getting my hopes up. Sure, Suikoden Tactics corrected quite a few of the errors, but since it wasn’t one of the “main” suikoden games, I still had some scepticism. When the game was released in Japan, I was relieved to see that it got some rather good review scores, and the overall impression was that the game took the series back to its roots. Knowing this, I got rather excited, and I eagerly anticipated it’s release.
How is Suikoden tactics? Being a fairly serious Suikoden fan, the first 3-4 maps/plot/dialogue thus far is making me sleepy. Does it get better?

Quote:
The most important aspect of the Suikoden games has always been the story for me. Where as political intrigues, mysterious runes and backstabbing was absent in IV, the latest game provides more than enough of this.
There's also the persistent universe that is a huge appeal to me. It's great being able to find interconnections and mingling plot lines from Games 1-5.
I thought Georg Prime was a ho-hum nobody in Suikoden II but he's so bad ass in V.

Having played through V, the Richmond investigations are pretty cool in II and Konami's detail in keeping track of characters across games.

Georg
----------------------------------------------------------------------------
Secret 1:
Name: Georg Prime
Age: 41
From: Unknown
Position: Infantry Captain
Note: Formerly 1 of the 6 Generals of the Scarlet Moon Empire.

Secret 2:
"He's got a hell of a history. In the Scarlet Moon Empire, he was 1 of the 6
Generals. In the Grasslands, he was an Ebony Moon Knight, and in Falena he was
a Royal Knight. He just threw it all away."

Secret 3:
"You'd never know by looking at him, but that old man loves sweets. I watched
him put away 3 pieces of cheesecake in about 5 minutes..."

Secret 4:
Spoiler:

"He can't go back to Falena because he's wanted for the crime of murdering the
Queen. What the hell could have happened back there..."


Everytime Georg rejoins your party in V, he has cheesecake in his inventory heh.

Quote:
As for voice acting, just like in Suikoden IV, it’s excellent. The best voices are queen Arshat, who has one of the coolest scenes in the series, especially thanks to the excellent voiceacting, and my favourite character, Sialeeds, who has the best laugh in any videogame. The only problem I have is that the hero is still mute. Granted, this works a lot better than it did in IV, but still, the scenes where you call on your army to head to the battle field always end in a bit of an anticlimax, because all that the hero can do is raise his hands. Another thing related to this is that the hero still doesn’t have a name, so during the entire game, he’s only referred to as “prince”.
With you there. Konami has EXCELLENT VA production values in Suik V. Makes it much easier to identify with the characters. Also the mute hero needs to stop. It's getting weirder when every person is talking but you.


I am ok with it so far, but I wonder if people would tire eventually of the Hero deals with a rune, you recruit 108 people and build up a headquarters scenario. I guess these ARE the themes central to Suikoden but it'd be really hard if not impossible to break from that mold.

Quote:
As for replay and extras, as usual, there are few optional dungeons and hidden bosses that you can take on, most of them are related to the recruitment of certain characters. There are several endings that you can get, some during the game if you lose certain battles or make certain choices, and others that depend on the number of stars that you collect. There is a new game+ option, that allow you to start over with your equipment and your levels, if you want to go through the game quickly to get a different ending, but since the game is rather long, it took me 60 hours, I don’t think that many people will be that interested.
Yeah Suikoden V was so good that I played it back to back. First time just trying to recruit what Stars I could and just playing through the game to enjoy it. I missed like probably 40 stars. Those are HARD to get.

Overall I like your review, maybe consider posting it on Gamefaqs?

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Peter
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Old Jun 6, 2006, 02:10 PM Local time: Jun 6, 2006, 09:10 PM #237 of 337
Thanks for the comments! I've posted a review for Tactics somewhere in this thread, or in my journal if you're interested.

I can see your point about the lack of innovation in the basic concept of the game, but this is exactly what makes the series "Suikoden". Sure, it's always the same, but I fear that if they changed it too much, it would only disappoint the fans (I for one would be rather sceptic against a new concept that doesn't have the 108 stars, or some true runes).

I already posted it on gamefaqs btw.

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Celisasu
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Old Jun 6, 2006, 02:11 PM Local time: Jun 6, 2006, 11:11 AM #238 of 337
Tony>Suikoden Tactics is not that great. It's a yawnfest all the way through. The tactics basically consist of "get on a matching elemental square and kill stuff". And the story never really picked up either.

What kind of toxic man-thing is happening now?
TonyDaTigger
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Old Jun 6, 2006, 03:52 PM Local time: Jun 6, 2006, 01:52 PM #239 of 337
Quote:
Tony>Suikoden Tactics is not that great. It's a yawnfest all the way through. The tactics basically consist of "get on a matching elemental square and kill stuff". And the story never really picked up either.
uggg.. how lame. I might slug through it anyways just ::because:: its Suikoden but it just seems to have low production values. I guess in general people give it ok->favorable reviews and I'd really like to know why.

Quote:
Thanks for the comments! I've posted a review for Tactics somewhere in this thread, or in my journal if you're interested.
Cool. Will check it out. We see pretty much eye to eye on things Suikoden.

Quote:
I can see your point about the lack of innovation in the basic concept of the game, but this is exactly what makes the series "Suikoden". Sure, it's always the same, but I fear that if they changed it too much, it would only disappoint the fans (I for one would be rather sceptic against a new concept that doesn't have the 108 stars, or some true runes).
Hopefully there will be some serious shakeup going on. Maybe in Suikoden VI they would have former stars of destiny battle each other. They do this in some sense like Jowston versus Leon Silverburg and regional battles between Republic of Tinto -> Grasslands -> Toran Republic

Any guesses where Suikoden VI might take place? I've also heard the Suikoden 4 team is working on it. <cry>

FELIPE NO
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Old Jun 9, 2006, 08:00 PM #240 of 337
Ah, Suikoden V. Still playing it. This game is just incredibly long, but pretty damn good if you ask me. I'm a big fan of the new Naval/Ground battle system combination, I think it's a lot of fun.

I wasn't a big fan of Suikoden IV, and the people who did Suikoden IV is going to do Suikoden VI? Wonderful -_-.

I don't know if it's mentioned here, but Lucretia Merces of Suikoden V, reminds me of Zhuge Liang of Dynasty Warriors. I thought it was funny.

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Old Jun 9, 2006, 09:39 PM #241 of 337
This time last week, I was 30 hours into the game. I'm now finished my initial runthrough, am standing at a cool 64 hours total and I'm ready to get serious about tracking down the rest of those damn stars.

Just an amazing game...I always thought in the back of my head it could surpass the first two, but I didn't think it would do it so convincingly. So many "holy shit" moments, I was mentally exhausted by the time I got to the end.

I have to say, Miakis is my favorite character overall...Cute and she has some hilarious stuff ("Here Prince...Put this wig on!"), but still completely deadly and can put on her serious face in a heartbeat. A very "complete" character, though the same can be said for all of the main cast members (plus several others...Roy started out annoying, but earned my respect later on, especially from "the scene")

Warning: Spoilers:

http://youtube.com/watch?v=DU2ct0cENbA& … ikoden%20V

And I second the sentiment of the Suikoden IV guys possibly doing VI...Ugh. At the very least, they need to go back to six-man parties and ditch the boat.

Last thing: Great review Enkidu, but I actually thought the opening music was the best in the series.

Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Cetra
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Old Jun 9, 2006, 10:02 PM Local time: Jun 9, 2006, 07:02 PM #242 of 337
Save for the lead art director, the core development staff for Suikoden IV is the Suikoden V staff. They made a lot switches to the Suikoden development team for V and many of the people who worked on IV were let go. But for arguments sake, the Suikoden IV and V production teams are the same staff.

So I would not worry. For the most part the team responsible for V should be making VI. I doubt they brought in the people from IV to work on it.

There's nowhere I can't reach.

Last edited by Cetra; Jun 9, 2006 at 10:45 PM.
Golfdish from Hell
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Old Jun 9, 2006, 10:17 PM #243 of 337
I'm actually surprised, since Suikoden V is so...elaborate, yet there was a really short gap between it and IV (plus Rhapsodia/Suikoden Tactics). I assumed it was similar to how Square was able to pump out FF8-9-10-X2 in successive years, by using different teams.

And don't forget Norikazu Miura as well, who composed part of IV and all of Rhapsodia and V (save for the opening). Suikoden 1 is still my favorite score from the series, but Miura's V work makes it easier to let Miki Higashino enjoy retirement. I hope they bring him back for VI...The quality of his work jumped a lot from IV/Rhapsodia -> V.

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Old Jun 9, 2006, 10:41 PM Local time: Jun 9, 2006, 07:41 PM #244 of 337
Well development for Suikoden IV and V were actually pretty far apart. We usually just don't get the localized versions until a year+ after the Japanese release. Suikoden V was localized VERY quickly. Actually, if I recall the dub recording for the English version started at the same time as the Japanese dub started and they were already in the process of translating the script before the game has even gone into the alpha phase of development.

Yeah and I wouldn't mind Norikazu Miura returning for VI. Life or Death and Determination -Tragic Battle have become two of my all time favorite battle tracks. There are quite a few other memorable tracks as well like Counteroffensive really sticks out in my mind. He did a really nice job capturing some of the Asian music style I loved about Suikoden I/II as well.

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Last edited by Cetra; Jun 9, 2006 at 10:46 PM.
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Old Jun 10, 2006, 10:38 PM Local time: Jun 10, 2006, 08:38 PM #245 of 337
Quote:
Warning: Spoilers:

http://youtube.com/watch?v=DU2ct0cENbA& … ikoden%20V
Thanks for sharing that link. It's definently one of top 3 dramatic Suikoden movements across all games. Luca Blight's die pig is #1 for sure. heh I explored that alternate path for my New Game+, second play through. The thing is..

Spoiler:

It would seem pretty natural to want to stay and fight instead, maybe assume that you could revive Roy later like you did Gremio in Suikoden 1.


Quote:
Save for the lead art director, the core development staff for Suikoden IV is the Suikoden V staff. They made a lot switches to the Suikoden development team for V and many of the people who worked on IV were let go. But for arguments sake, the Suikoden IV and V production teams are the same staff.

So I would not worry. For the most part the team responsible for V should be making VI. I doubt they brought in the people from IV to work on it.
Do you have a source for this? It's been mentioned repeatedly on the Suikosource and Suikox forums that they are two development teams for the Suikoden series - one made 4 and the other made 5.

I would be happy if I were wrong and the same team from Suikoden V was working on VI. After Suik 3/4, 5 is the one that says "Suikoden is BACK"

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Old Jun 11, 2006, 02:13 AM Local time: Jun 11, 2006, 12:13 AM #246 of 337
There are (or at least were) two development teams. The team that did Suikoden III was busy with OZ when IV was in development, and if V's team was the same as IV's, then that means III's team is still missing.

And I must be the only person here who didn't think V was all that great. Solid, but not up to my standards for the series.

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Last edited by Final Fantasy Phoneteen; Jun 11, 2006 at 02:15 AM.
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Old Jun 11, 2006, 03:06 AM #247 of 337
Originally Posted by TonyDaTigger
Spoiler:

It would seem pretty natural to want to stay and fight instead, maybe assume that you could revive Roy later like you did Gremio in Suikoden 1.

"
Maybe...I figured several things before I made the choice:

Spoiler:

1. I figured Lucretia knew what she was doing when she suggested abandoning the castle. I have faith in Lucretia...

2. Either Lyon or Miakis was going to get the Nanami/Gremio 108 treatment already, and from the warning of having severe casualties, something bad on top of that was going to happen.

Of course, I thought it might be something like General Ridley in S2, where you lost him, but still got his star because of a replacement character. But I regret not taking that path (and having it pointed out on YouTube by a friend), especially since I wasn't anywhere near 108 at the time I did it. Not exactly a spoiler at that point, but it did lose some of its' "holy shit"-ness from not actually playing towards it.

Heh..."You tried to be the hero, but you just got yourself killed! Idiot!" I like Childerich. He'd make a cool avatar.


Originally Posted by Generic Badass
And I must be the only person here who didn't think V was all that great. Solid, but not up to my standards for the series.
Heh, I'll definitely admit it has its' flaws...The loading, for one, was painful. Stars are kind of hard to find. The "playable opening" is far too long. Not enough instances of normal battles and boss battles normally centered around putting on shades and casting spells (sup Zerase!). The Brady Games guide has quite a few errors in it. But everything else more than made up for them...The characters, the story, the pacing, the scenarios, the large-scale battles, battle-prep options, graphics, music, voice-acting, attention to detail, the castle design...All top-notch, I thought.

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Last edited by Golfdish from Hell; Jun 11, 2006 at 03:15 AM.
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Old Jun 12, 2006, 12:59 PM Local time: Jun 12, 2006, 10:59 AM #248 of 337
Quote:
Maybe...I figured several things before I made the choice:
Spoiler:

Yeah all of those are great reasons. I trusted Lucretia too and made the choice to abandon. It wasn't until the need to explore alternate endings did I start trying stuff out.

On the other hand it was damn fun to fight those additional army battles. I can see some people saying they could beat the shit out of everything and going and stay.

Yeah Childerich is pretty freaky. He looks eerie in the Queen's Knights regalia.

Btw, which 108 star ending did everyone choose?


Yeah the loading is painful, everyone complains about it but its hard to blame a technical limitation right? Suikoden V looks amazing and still fit 6 member parties. Suikoden V in standard resolution is better looking than IV in progressive scan.

The Stars are a big pain in the ass with some of them having limited recruitment opportunities and previous character dependencies.

Yeah, I used the Brady Guide in conjunction with
http://db.gamefaqs.com/console/ps2/f...ar_recruit.txt
to get the 108 Stars. This guide actually helps you get some of the Stars sooner than when the Brady guide tells you.

I agree with the top notch assessments. It easily compares with the first two in the series. I'm just wondering where VI will come from since sales were not that good and the PS3 is gonna be one expensive gargantuan of a console. :/

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Old Jun 12, 2006, 01:37 PM Local time: Jun 12, 2006, 10:37 AM #249 of 337
Quote:
I agree with the top notch assessments. It easily compares with the first two in the series. I'm just wondering where VI will come from since sales were not that good and the PS3 is gonna be one expensive gargantuan of a console.
Suikoden was in the top 2 when it was released in Japan selling over 200,000 and it has sold over 50,000 in the US. That's actually pretty good for a low profile game. And not all PS3 projects require millions of dollars to make(assuming this is what you mean by expensive.)

Quote:
Do you have a source for this? It's been mentioned repeatedly on the Suikosource and Suikox forums that they are two development teams for the Suikoden series - one made 4 and the other made 5.
Let me see if I can dig up the development list for Suikoden V again. But yes there were two Suikoden teams, the main Suikoden Team and the Suikogaiden team. Most of the Suikogaiden team was brought over to the main team after the mass exodus during the development of III. What was left of the main Suikoden and the Suikogaiden team was then officially merged to work on IV, and finally the team for IV was re-organized and some new people were brought in for V.

Jam it back in, in the dark.

Last edited by Cetra; Jun 12, 2006 at 01:40 PM.
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Old Jun 12, 2006, 03:04 PM Local time: Jun 12, 2006, 01:04 PM #250 of 337
Quote:
Suikoden was in the top 2 when it was released in Japan selling over 200,000 and it has sold over 50,000 in the US. That's actually pretty good for a low profile game. And not all PS3 projects require millions of dollars to make(assuming this is what you mean by expensive.)
I was mainly thinking the console cost of the PS3. No idea how much market penetration it will achieve with a 600 dollar cost. Also glad you brought up the software portion. Yeah Suikoden doesn't have to be a multi million project but it would have to still look next gen. Graphics is not the most important part of a RPG but review sites and casual fans make a big deal out of it. Yes the story has to be good but it HAS TO HAVE GREAT GRAPHICS!

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