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[Wii] Smash Bros. Brawl
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Kaleb.G
Kaleb Grace


Member 13

Level 43.47

Feb 2006


Old May 17, 2006, 08:45 PM Local time: May 17, 2006, 05:45 PM #501 of 1323
They should do this: Make Young Link like a whole new character by allowing him to switch between Deku/Zora/Goron masks, as in Majora's Mask. He wouldn't have the classic abilities that Adult Link has, but the new forms would make up for this.

I was speaking idiomatically.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 17, 2006, 09:26 PM Local time: May 17, 2006, 08:26 PM #502 of 1323
Originally Posted by Kaleb.G
They should do this: Make Young Link like a whole new character by allowing him to switch between Deku/Zora/Goron masks, as in Majora's Mask. He wouldn't have the classic abilities that Adult Link has, but the new forms would make up for this.
But how well would that work? Sheik's swap move is down+B, so would YL have to switch 3 times to get to the desired character? That seems too tough to pull off in the heat of a battle, especially if you desire a specific move set from one of the variations. If each variation has a move set, it would almost make him too unbalanced because he'd have so much variety - Power in the Goron, Speed in the Zora, low targeting in the Deku, and all the things we already love about YL on top of that. Playing the game would be like playing four swords:Smash bros. - four Links in every battle!
Perhaps just alter his character with his special moves being related to the masks, allowing an "instant transformation" and separating him more from Adult Link.
I would like to see each individual character with its own unique fighting style instead of the clones. It would mean a big change is some of the most popular characters, but it would make for a more interesting game.

Most amazing jew boots
The_Griffin
Nostalgia and Crossovers


Member 266

Level 32.27

Mar 2006


Old May 17, 2006, 11:53 PM Local time: May 17, 2006, 09:53 PM #503 of 1323
Here's an idea: Instead of having him cycle, he could only have one move, his recovery. The B, Down+B, and Smash+B would correspond with the three masks.

In his forms, he would have two moves, the one you used to switch him to a specific form, and his recovery. Each would have unique A attacks.

I like it. =D

FELIPE NO
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 18, 2006, 12:09 AM Local time: May 17, 2006, 11:09 PM #504 of 1323
How come we haven't started talking about stages yet? Let's talk stages, and don't forget that they need hazards among other things to make them unique.

I actually had a dream about this game; Sonic was in it, and he had two stages. One of them was a floating island with both the Death Egg in the background, and it was playing a remade version of the music from Launch Base Zone in Sonic 3. Of course, this isn't possible since the music in Smash Bros. is entirely orchestrated but maybe they'll surprise us there, too.

The stage didn't have hazards though. I assume the Death Egg just fires bombs that slam into the side of the island you're standing on, which causes an effect similar to when Kraid strikes the island in Brinstar Depths. They also sometimes misfire and actually hit the characters.

Better yet, the stage could be the Death Egg itself.

How ya doing, buddy?

Last edited by PsychoJosh; May 18, 2006 at 12:21 AM.
kuttlas
Wonderful Chocobo


Member 824

Level 22.74

Mar 2006


Old May 18, 2006, 12:27 AM Local time: May 17, 2006, 10:27 PM #505 of 1323
Originally Posted by The_Griffin
Here's an idea: Instead of having him cycle, he could only have one move, his recovery. The B, Down+B, and Smash+B would correspond with the three masks.

In his forms, he would have two moves, the one you used to switch him to a specific form, and his recovery. Each would have unique A attacks.

I like it. =D
I don't, how about making his taunts into morphs. No point in wasting buttons. Better yet, each character can morph into any other character with a taunt. Anyway, I doubt they'll include a mask-carrying YL, if they would have done that at all it would have been for SSBM when the game was new. Young Link will probably be the WW/Minish Link, since he's the youngest and looks the most different from TP Adult Link.

Originally Posted by PsychoJosh
How come we haven't started talking about stages yet? Let's talk stages, and don't forget that they need hazards among other things to make them unique.
I sure hope the new stages are batter than the ones they showed in the trailer. Too many of them from SSBM were variations on "platform with 1 or 2 other platforms floating overhead"

Jam it back in, in the dark.
Nintendo 4 life
sword master


Member 6938

Level 2.97

May 2006


Old May 18, 2006, 12:39 AM Local time: May 18, 2006, 03:39 PM #506 of 1323
Thumbs down

the game looks to be the best in the series
good list so far but needs pac-man and pac-man in my opinion will be in the game. i say this because of nintendo v namco mario kart.
dont rule out Cloud
shame its not a launch title though

Double Post:
is any1 worried about the move system i mean for all the smash games a been the
B+ system do u think it will work on the wii contoler or maybe it will be A+ system
or maybe it will be like a fighter.
has any1 got any ideas on the move system

How ya doing, buddy?
zelda genaration
+ nintendo = unstopable!

Last edited by Nintendo 4 life; May 18, 2006 at 12:55 AM. Reason: Automerged additional post.
Final Fantasy Phoneteen
what


Member 119

Level 36.08

Mar 2006


Old May 18, 2006, 01:00 AM Local time: May 17, 2006, 11:00 PM #507 of 1323
It's aleady been confirmed (or strongly hinted) that it will use the Gamecube controller.

I can't even read the rest of what the fuck you're saying, man.

Most amazing jew boots
Nintendo 4 life
sword master


Member 6938

Level 2.97

May 2006


Old May 18, 2006, 01:28 AM Local time: May 18, 2006, 04:28 PM #508 of 1323
Originally Posted by Generic Badass
It's aleady been confirmed (or strongly hinted) that it will use the Gamecube controller.

I can't even read the rest of what the fuck you're saying, man.
i know its using the g c n controller but will they add more buttons is wat im tring to say

I am a dolphin, do you want me on your body?
zelda genaration
+ nintendo = unstopable!
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 18, 2006, 02:13 AM Local time: May 18, 2006, 01:13 AM #509 of 1323
Originally Posted by Nintendo 4 life
the game looks to be the best in the series
good list so far but needs pac-man and pac-man in my opinion will be in the game. i say this because of nintendo v namco mario kart.
dont rule out Cloud
shame its not a launch title though

has any1 got any ideas on the move system
You are an idiot, read the goddamn articles about the game and what we said earlier on in this thread (we've already spoken about this and have completely ruled out Cloud). Also, never post again. That would be wonderful.

How ya doing, buddy?

Last edited by PsychoJosh; May 18, 2006 at 02:19 AM.
RushJet1
Chiptune Freak


Member 815

Level 16.97

Mar 2006


Old May 18, 2006, 08:50 AM #510 of 1323
Originally Posted by PsychoJosh
I actually had a dream about this game; Sonic was in it, and he had two stages. One of them was a floating island with both the Death Egg in the background, and it was playing a remade version of the music from Launch Base Zone in Sonic 3. Of course, this isn't possible since the music in Smash Bros. is entirely orchestrated but maybe they'll surprise us there, too.
super smash bros. melee was orchestrated as well, but there were a good number of tracks that weren't (samus's stages, a lot of the unlockables).

Originally Posted by shadowlink56
But how well would that work? Sheik's swap move is down+B, so would YL have to switch 3 times to get to the desired character? That seems too tough to pull off in the heat of a battle, especially if you desire a specific move set from one of the variations. If each variation has a move set, it would almost make him too unbalanced because he'd have so much variety - Power in the Goron, Speed in the Zora, low targeting in the Deku, and all the things we already love about YL on top of that. Playing the game would be like playing four swords:Smash bros. - four Links in every battle!
Perhaps just alter his character with his special moves being related to the masks, allowing an "instant transformation" and separating him more from Adult Link.
I would like to see each individual character with its own unique fighting style instead of the clones. It would mean a big change is some of the most popular characters, but it would make for a more interesting game.
it would work by costume changes. currently, on the character select screen, pushing X or Y cycles colors, but i think it would rock if they made X change characters that are related to the main one and Y change colors for the models.

examples- after pushing X:

-mario would become dr mario
-young link would wear any of his three masks
-mega man (if he is in the game) could change into X, or battle network mega man
-samus -> zero suit samus
-sonic -> knuckles -> tails?
-any of the belmonts from castlevanias?

i'd think they could make these unlockable, and they could also give the different "characters" different abilities as well- this would be better than having copies of these characters.

also, if this idea would fall through, i still think making costume changes full and changing the models for the characters based on costume is a good idea rather than just changing the color.

What kind of toxic man-thing is happening now?
chaofan
Quarter-Circle + Paaaunch!


Member 1794

Level 21.29

Mar 2006


Old May 18, 2006, 09:33 AM Local time: May 19, 2006, 01:33 AM #511 of 1323
I'm hoping they evolve the series a bit further. The evasion techniques were virtually the only advancement in the series last time around...

FELIPE NO
Nintendo 4 life
sword master


Member 6938

Level 2.97

May 2006


Old May 18, 2006, 05:26 PM Local time: May 19, 2006, 08:26 AM #512 of 1323
Originally Posted by Kaleb.G
They should do this: Make Young Link like a whole new character by allowing him to switch between Deku/Zora/Goron masks, as in Majora's Mask. He wouldn't have the classic abilities that Adult Link has, but the new forms would make up for this.
that could work using the y button as in Y+ system would make that work
and he would still have some his old moves

What, you don't want my bikini-clad body?
zelda genaration
+ nintendo = unstopable!
kuttlas
Wonderful Chocobo


Member 824

Level 22.74

Mar 2006


Old May 18, 2006, 08:33 PM Local time: May 18, 2006, 06:33 PM #513 of 1323
Yes, there is no reason to have 2 jump buttons. Its a waste of a move.

Jam it back in, in the dark.
J-Man
Taller than a tree


Member 102

Level 23.11

Mar 2006


Old May 18, 2006, 09:08 PM Local time: May 18, 2006, 07:08 PM #514 of 1323
Also, two shield buttons is a waste. Efficiency should be a more-thought-out factor.

There's nowhere I can't reach.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Old May 18, 2006, 10:06 PM Local time: May 18, 2006, 09:06 PM #515 of 1323
Originally Posted by RushJet1
it would work by costume changes. currently, on the character select screen, pushing X or Y cycles colors, but i think it would rock if they made X change characters that are related to the main one and Y change colors for the models.

i'd think they could make these unlockable, and they could also give the different "characters" different abilities as well- this would be better than having copies of these characters.

also, if this idea would fall through, i still think making costume changes full and changing the models for the characters based on costume is a good idea rather than just changing the color.
That could create a ridiculous amount of characters, and would too severely limit a character with good conversion potential like Young Link. How could I decide between Goron Link and Zora Link?
They also need room for all the characters we all want. I just ask that they don't OVERdo it, as it currently seems that it's very possible.
Snake, for me, is a bit over the top.

Most amazing jew boots
Nintendo 4 life
sword master


Member 6938

Level 2.97

May 2006


Old May 19, 2006, 12:44 AM Local time: May 19, 2006, 03:44 PM #516 of 1323
if you dont know on the official site the character list is starting to apear.
http://www.smashbros.com/en/index.html

Double Post:
Originally Posted by shadowlink56
That could create a ridiculous amount of characters, and would too severely limit a character with good conversion potential like Young Link. How could I decide between Goron Link and Zora Link?
They also need room for all the characters we all want. I just ask that they don't OVERdo it, as it currently seems that it's very possible.
Snake, for me, is a bit over the top.
yes i strongly agree

I am a dolphin, do you want me on your body?
zelda genaration
+ nintendo = unstopable!

Last edited by Nintendo 4 life; May 19, 2006 at 12:47 AM. Reason: Automerged additional post.
BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old May 19, 2006, 02:52 AM #517 of 1323
Let's just save everyone a lot of hassle and have someone ban him from the thread at this point.

I was speaking idiomatically.

Pokemon Diamond: 1547 1670 1982
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 19, 2006, 03:09 AM Local time: May 19, 2006, 02:09 AM #518 of 1323
How about the forums? He's going to post like this everywhere, I just know it.

Also, I just thought of something. If Konami is contributing characters, you know who should really be in the game? SPARKSTER. The potential for attacks this little possum dude has is just ridiculous.

What kind of toxic man-thing is happening now?

Last edited by PsychoJosh; May 19, 2006 at 03:28 AM.
RABicle
TEHLINK


Member 1049

Level 33.00

Mar 2006


Old May 19, 2006, 04:17 AM Local time: May 19, 2006, 05:17 PM #519 of 1323
If theres too many characters why not CUT THEM.
Ice Climbers, Young Link, Pichu, Mewtwo, Roy, Dr Mario, Falco and Ness shouldn't even qualify as Nintendo allstars. But since nobodies like MetaKnight, Pit and Zero Suit Samus are in might as well put everyone in. Ashley from Another Code/Trace Memory? WHY NOT? SHE'S IN AS MANY GAMES AS NESS. That guy who sold you magic beans in OOT? WHO EVER CARES ABOUT NAMES? ICE CLIMBERS ARE THERE!

FELIPE NO
PsychoJosh
Banned


Member 1511

Level 18.37

Mar 2006


Old May 19, 2006, 05:55 AM Local time: May 19, 2006, 04:55 AM #520 of 1323
Hey, while you're going off on that tangent, why don't we put in put in Goombella, one of the cars from Stunt Race FX and Mother Brain (in the jar and everything!)?

Suggesting stupid characters is fun to a certain extent, as long as you aren't serious (you'd be surprised, some people actually are).

Most amazing jew boots

Last edited by PsychoJosh; May 19, 2006 at 05:57 AM.
RABicle
TEHLINK


Member 1049

Level 33.00

Mar 2006


Old May 19, 2006, 12:31 PM Local time: May 20, 2006, 01:31 AM #521 of 1323
FOR REAL I HAVE SEEN MESSAGE BOARDS WHERE PEOPLE SUGGEST THOSE NO NAME PARTNERS OF MARIO IN PAPER MARIO!

What I'm saying is they need to CUT characters and then MATCH the Nintendo characters with an equal number fo third party goons.

Jam it back in, in the dark.

Last edited by RABicle; May 19, 2006 at 11:45 PM.
Dubble
The Hero of Mouseton VS The Phantom Blot!


Member 297

Level 32.26

Mar 2006


Old May 19, 2006, 02:01 PM Local time: May 19, 2006, 01:01 PM #522 of 1323
Im rather surprised that no one seems to have thought of this (or if they have then maybe I skimmed the thread too quickly). But if Old Link is the Twilight princess version, then why not have Young Link be the Wind Waker version. Aesthetically it'd make perfect sense and they wouldn't have to be clones of each other play wise. Plus - if they each had thier own stages - the look and feel of them would be a very interesting visual contrast.

Most amazing jew boots
immp
Hortus Ortus Vinco


Member 584

Level 15.79

Mar 2006


Old May 19, 2006, 02:22 PM #523 of 1323
I'd go for that if the styles werent so clashing. All the characters in melee are more or less uniform, mainly in how they're textured. Then again ...mr. game & watch =x

Instead of making young link different they could just change old link...since yes he is the tlp version. Make him change into a wolf! omgz genius.

This thing is sticky, and I don't like it. I don't appreciate it.
BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old May 19, 2006, 03:10 PM #524 of 1323
Well, we can't really comment on the play mechanics of a Twilight Princess Link, because not a single one of us has played Twilight Princess.

How ya doing, buddy?

Pokemon Diamond: 1547 1670 1982
Omnislash124
Currently Playing: Phantom Brave


Member 2043

Level 29.93

Mar 2006


Old May 19, 2006, 05:54 PM #525 of 1323
Originally Posted by Dubble
Im rather surprised that no one seems to have thought of this (or if they have then maybe I skimmed the thread too quickly). But if Old Link is the Twilight princess version, then why not have Young Link be the Wind Waker version. Aesthetically it'd make perfect sense and they wouldn't have to be clones of each other play wise. Plus - if they each had thier own stages - the look and feel of them would be a very interesting visual contrast.
It's a good idea, but as said before, it is a bit clashing, especially WW link and the Link in the Trailer. Then again, Trailer Pikachu and Trailer Link are a big contrast as well, so I guess it's fair game. And I digress.....

Different playing styles of characters may not be obvious but any change in their stats can yield great differences in a player's style. Case in point: Marth and Roy are the two most common figures for this example. Both have basically the same exact attacks. However, one does more damage at the sword's tip while the other does more inside the sweep. (I dunno which is which as I rarely use either one, much less know their stats). This, IMO, will greatly change your playing style as you may come from being extremely skilled as Roy, but when you change to Marth, Your fighting style has to change to correspond with the new "sweet spot" on the sword for most effective attacks. Granted, it is minor, but nevertheless, can be critical in the heat of a battle.

I still retain the opinion that nobody should be deleted from any previous game.....lest you get complaints from a Pichu Player....lol....Seriously, with the change from 1.4GB to 4.7GB, I think we have plenty of space to keep the all characters from the last games. (Unless I'm mistaken here.....feel free to correct me....)

I was speaking idiomatically.
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