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Pre-Pre-E3 Wii thread
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neothe0ne
River Chocobo


Member 461

Level 25.17

Mar 2006


Old Apr 21, 2006, 03:34 PM #76 of 364
We don't know what the Revolution shell looks like yet, but.... all things considered, the GCN controller handles N64 games fairly well. C-stick and X, Y, and Z buttons act as the N64 C-buttons in Zelda OoT and MM, and everything else is taken care of. (Unless you need FOUR C-stick buttons instead of 3...)

How ya doing, buddy?
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Apr 21, 2006, 04:10 PM Local time: Apr 21, 2006, 01:10 PM #77 of 364
Originally Posted by a_punch_in_the_gob
Don't forget, if we're going by announced games...
Camelot is making an RPG for the Revolution unnamed as of yet...
Originally Posted by a_fist
Get out. No one cares about RPGs. THis is a gaming Revolution, I don't want to play RPGs anymore. Grubdog was talking about games worth looking forward to.
You don't get it. I believe this "unnamed RPG" is going to be the long-anticipated. Golden Sun 3. I've been waiting long enough.

I was speaking idiomatically.




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


Old Apr 21, 2006, 07:48 PM #78 of 364
I hope so. I'd kill to have another Golden Sun RPG. Hell, any Camelot RPG is worth the wait in my book. I love their games.

What kind of toxic man-thing is happening now?
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Apr 22, 2006, 01:50 AM Local time: Apr 21, 2006, 10:50 PM #79 of 364
Well it should come, after all
Spoiler:
Remember what happened with Alex at Sol Sanctum at the end of GS3?


FELIPE NO




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


Old Apr 22, 2006, 02:20 PM #80 of 364
Originally Posted by Free.User
Well it should come, after all
Spoiler:
Remember what happened with Alex at Sol Sanctum at the end of GS3?
Yeah, I remember. But for some reason, I just feel it's too good to be true.

But..

Spoiler:
It said The End at the..well, end. I'm guessing we might have to start with new characters, and everything since we can't transfer our old data. Or can we..?


What, you don't want my bikini-clad body?
Free.User
See You, Space Cowboy


Member 62

Level 32.80

Mar 2006


Old Apr 23, 2006, 12:28 AM Local time: Apr 22, 2006, 09:28 PM #81 of 364
Originally Posted by Neogin
I'm guessing we might have to start with new characters, and everything since we can't transfer our old data. Or can we..?[/SPOILER]
I'm sure we can. If Golden Sun 3 comes out for the Rev, I don't see why not. The Revolution is supposed to have DS connectivity, and at the very least, we could use the password system :sick:.

Jam it back in, in the dark.




Mario Kart DS: 498293-921939____
Star Fox Command: 155-576-696-451____
Metroid Prime Hunters: 4854-1233-4943____
Final Fantasy III: 506891214495____
Xfire: freuser____
Steam: Free.User
____
Protom@nNeo
Carob Nut


Member 4823

Level 6.27

Apr 2006


Old Apr 24, 2006, 08:43 PM #82 of 364
Supposed Mario from Rev screens from some random Italian gaming site
http://www.nintendoglobal.net/index....ve=&start_from

There's nowhere I can't reach.
NovaX
๏o๏o๏o๏


Member 603

Level 25.61

Mar 2006


Old Apr 24, 2006, 08:47 PM Local time: Apr 25, 2006, 12:17 PM #83 of 364
Anyone who thinks they are real should be shot.

This thing is sticky, and I don't like it. I don't appreciate it.
Neogin
Wealth of Random Knowledge


Member 641

Level 16.38

Mar 2006


Old Apr 24, 2006, 09:17 PM #84 of 364
It's fake. I can see the photoshop work in those images, >_>

I am a dolphin, do you want me on your body?
Old Apr 25, 2006, 12:20 AM #85 of 364


I was speaking idiomatically.
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Final Fantasy Phoneteen
what


Member 119

Level 36.08

Mar 2006


Old Apr 25, 2006, 01:09 AM Local time: Apr 24, 2006, 11:09 PM #86 of 364
Yeah yeah, and I've seen a lot of shops in my day. Moving along.

Actually no, back that up. Can you just get rid of that stupid link? That shit doesn't even deserve any hits.

Most amazing jew boots
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


Old Apr 25, 2006, 02:01 AM #87 of 364
Are they trying to not make these pics believable? Even if the photoshop work was good here (and it's not) the style and look of the worlds really doesn't live up to what a Mario game should look like! (Especially the second one)

"PHOTOREALISTIC! PHOTOREALISTIC! THAT'S WHAT MAKES THINGS BELIEVABLE! DISREGARD STYLE!" =/

Anyway, has a Mario game even been confirmed for launch? Who says Nintendo won't pull another Luigi's Mansion?

FELIPE NO
SketchTheArtist
"I did a 'Full-Cycle'."


Member 2373

Level 22.69

Mar 2006


Old Apr 25, 2006, 02:06 AM Local time: Apr 25, 2006, 04:06 AM #88 of 364
Originally Posted by Technophile
Anyway, has a Mario game even been confirmed for launch? Who says Nintendo won't pull another Luigi's Mansion?
I wouldn't mind. 'Mansion' was better than 'Sunshine' in my opinion.

What, you don't want my bikini-clad body?
Lukage
High Chocobo


Member 570

Level 40.69

Mar 2006


Old Apr 25, 2006, 02:17 AM Local time: Apr 25, 2006, 02:17 AM #89 of 364
Originally Posted by Protom@nNeo
Supposed Mario from Rev screens from some random Italian gaming site
http://www.nintendoglobal.net/index....ve=&start_from
Supposed design for the next Mario:



Oh wait.....

Jam it back in, in the dark.
elevator
wannabe oneironaut


Member 4868

Level 4.76

Apr 2006


Old Apr 25, 2006, 02:43 PM Local time: Apr 25, 2006, 08:43 PM #90 of 364
Apparently some guy at Nintendo Of Canada, while making an interview with a canadian radio show, confirmed that the Revmote will have force feedback.
You can listen to it here (it´s in french)

Someone at the mozlapunk boards translated it (http://www.armleg.com/forum/viewtopic.php?t=4030) - he basically says that Nintendo found a way to build in force feedback in the revmotes without draining too much battery life, which was a problem at first.

While this is not that big and not very surprising - it´s still good to know that they managed to design a wireless controller with force feedback and reasonable battery-life. The feedback will definitely help their ambition to make games more immersive.

There's nowhere I can't reach.
HostileCreation
Chocobo


Member 3335

Level 12.61

Mar 2006


Old Apr 25, 2006, 03:05 PM #91 of 364
I find it hard to believe that of all people, Nintendo of Canada let something out.
I'll check it out, and while it seems reasonable, I question the validity of something like that, from a division of Nintendo, so close to E3.
If it's true, I'm actually kinda pissed at that employee. Gonna check it out now.

Edit: I dunno about the validity, seems fine to me. I just question what they mean by force feedback. That's a terrible translation, for one thing. I could listen to it (I speak French), but I sure as hell wouldn't know what force feedback is in French, unless it's just a francais'd version of the english term.

I wonder if this was supposed to get out, and how big of a deal it is.
Either way, I doubt this is anything worth thinking about to now. Too vague.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by HostileCreation; Apr 25, 2006 at 03:16 PM.
Old Apr 26, 2006, 01:11 AM #92 of 364
I'm pretty sure Nintendo said in the past that the revmote would have force feedback so that's not really anything new unless you count low hit on battery life which is nice. I'm sure there will still be in-game option to turn off force feedback. I'd be more surprised if they figured out a way to do haptics or some sort of actual resistence which doesn't seem physically possible considering how the revmote works but who knows.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Infernal Monkey
TEAM MENSA


Member 15

Level 45.57

Feb 2006


Old Apr 26, 2006, 02:09 AM Local time: Apr 26, 2006, 05:09 PM #93 of 364
Super Monkey Ball: Banana Blitz

Originally Posted by internet
New Controller Revolutionizes Ways to Have Fun with AiAi and the Super Monkey Ball Gang

SAN FRANCISCO & LONDON (April 26, 2006) - SEGA® of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.
Quote:
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.

The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever. An abundance of new Party Games have been creatively designed to take advantage of the Revolution controller in a multitude of ways. Gamers will find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." Super Monkey Ball: Banana Blitz's large library of Party Games is sure to inspire friendly competition anytime.
No screens or anything, wait 'till E3 a go go.

I was speaking idiomatically.
Zeo
O&A PARTY ROCK!!!111


Member 544

Level 8.06

Mar 2006


Old Apr 26, 2006, 03:26 AM #94 of 364
Why the hell is the press release telling me there are screens on the Sega FTP, when there isn't? (This deserved it's own thread btw.)

What kind of toxic man-thing is happening now?
DSRevolution.com
The #1 site for Wii and DS news, reviews, and previews!

Solis
Wonderful Chocobo


Member 559

Level 20.83

Mar 2006


Old Apr 26, 2006, 03:41 AM Local time: Apr 26, 2006, 03:41 AM #95 of 364
Originally Posted by AcerBandit
I'm pretty sure Nintendo said in the past that the revmote would have force feedback so that's not really anything new unless you count low hit on battery life which is nice. I'm sure there will still be in-game option to turn off force feedback. I'd be more surprised if they figured out a way to do haptics or some sort of actual resistence which doesn't seem physically possible considering how the revmote works but who knows.
Since the translation said that they previously had problems getting "force feedback" into battery-powered controllers, chances are they're just talking about regular rumble support since the Revolutions that were demoed at TGS that had rumble were wired (while the rumble-less ones were wireless). I highly, highly doubt they're talking about actual force feedback, since that would kinda defy the laws of physics and break that whole space time continuum thing.

FELIPE NO
Old Apr 26, 2006, 04:00 AM #96 of 364
Yeah, that's what I thought too. But yeah Nintendo has been saying they were looking to get wireless with force feedback support for a while. I guess it's good to know they've got it finalized or something now.

OMG Super Monkey Ball! I knew it was coming since the game is practically built for the controller anyway but awesome awesome awesome! =D

What, you don't want my bikini-clad body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


Darkcomet72
NO ESCAPE


Member 1216

Level 44.27

Mar 2006


Old Apr 26, 2006, 09:10 AM #97 of 364
Originally Posted by Infernal Monkey
Super Monkey Ball: Banana Blitz
No screens or anything, wait 'till E3 a go go.
Quote:
AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion.
Quote:
AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion.
Quote:
AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion.
Worst news 2006. Seriously.

They better surprise me like they did with the surprisingly addictive Bomberman Hero.

EDIT: ACER WHERE DID YOU FIND THAT DLUGOSZ PIC

Jam it back in, in the dark.

Last edited by Darkcomet72; Apr 26, 2006 at 09:13 AM.
vuigun
meh moo.


Member 361

Level 26.66

Mar 2006


Old Apr 26, 2006, 09:21 AM Local time: Apr 26, 2006, 09:21 AM #98 of 364
Quote:
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
Something I hate with these new games made for Nintendo Systems is that they keep exaggerating this 'innovative' thing. "Oh, we added jumping!....with a controller!!!...this is so unique!!". Why can't it just be called a new feature? Do we really call every change that happens to a Nintendo game...an innovation?

I really think they are overusing the term.

There's nowhere I can't reach.
THE POWER OF WATER
listen here you little shit


Member 45

Level 48.64

Mar 2006


Old Apr 26, 2006, 09:28 AM Local time: Apr 26, 2006, 06:28 AM #99 of 364
Quote:
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
Finally we get Kirby Tilt 'n' Tumble 2. I've been waiting five years for this game.

I'm actually more worried about the controls than the jump mechanic, for right now, anyway. Hopefully the Revmote will allow fluid enough movement so that it won't be as bad as Super Monkey Ball Deluxe was. Or, even better, it could be compatible with the analog stick peripheral as well.

How ya doing, buddy?
Undertale (PC, 2015)
Old Apr 26, 2006, 09:35 AM #100 of 364
Well it makes sense guys. The way Super Monkey Ball works is that you tilt the world to roll the monkey the direction you want. So basically a flick up would make the world rapidly move upwards and flick up the monkey ball which would basically be mimicking a jump. It's just an extension of the design already in place. Why would you guys bitch about furthering a great design?

Originally Posted by Darkcomet72
ACER WHERE DID YOU FIND THAT DLUGOSZ PIC
What picture are you talking about? Are you talking about the "PIXELS!" picture? I have no idea what that's from but I found it on 4chan a while ago.

I am a dolphin, do you want me on your body?
FatsDomino
I'm just informing you


Member 11

Level 61.64

Feb 2006


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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Pre-Pre-E3 Wii thread

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