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Duke Nukem Forever: 2006?
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Matt
I gotta get my hand on those dragonballz!1


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Old Apr 12, 2006, 10:10 PM #1 of 54
Duke Nukem Forever: 2006?

Quote:
The May 2006 issue of Computer Games Magazine, which includes a cover feature previewing 3D Realms and Human Head Studios' long-awaited FPS Prey, has also included fresh information on 3D Realms's epochally long in development Duke Nukem Forever.

{...}

3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: "The problem is that when we show it, people are going to be like, 'Yeah, whatever'. Honestly, at this point we just want to finish it."

A recently reported-on Take-Two financial filing shows that the game's long-time publisher is also keen to see it done, noting: "One other notable payment was the renegotiation of a $6 million charge due upon delivery of the final PC version of Duke Nukem Forever back in March 2005. The epic delay of 3D Realms' shooter has meant that $4.25 million of the final milestone payment has already been paid, alongside the promise of a final $500,000 upon the commercial release of Duke Nukem Forever prior to December 31, 2006."

source
::head explodes::

How ya doing, buddy?
Matt
I gotta get my hand on those dragonballz!1


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Old Apr 13, 2006, 12:12 AM #2 of 54
That's the thing.
From what George Broussard is saying, he won't even bother showing it off so that him and his team can concentrate on finishing the game.

I'd guess that it's a rather modern engine though. Something along the lines of Unreal 3, Doom 3, Source, or even the Lithtech 'Jupiter EX' from FEAR.

There's nowhere I can't reach.
Matt
I gotta get my hand on those dragonballz!1


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Mar 2006


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Old Apr 29, 2006, 01:16 AM #3 of 54
Originally Posted by Nukkus
I still like Daikatana. No matter what anyone says.
Stop doing that in my thread.

Duke Nukem Forever will rock the house...because it's not some crap ass game like Daikatana.
And you know what? Duke will even make a reference to that game, somehow. Like, in one of his awesome quotes.

This thing is sticky, and I don't like it. I don't appreciate it.
Matt
I gotta get my hand on those dragonballz!1


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Mar 2006


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Old May 13, 2006, 02:16 PM #4 of 54
Exclamation OSHITUPDATE

This is taken from an interview with 3DRealms' Scott Miller, fully readable here.

Quote:
THR: You must have done even better with your "Duke Nukem" franchise.

Miller: Oh, absolutely. Back in 1996, it took us two years and $350,000 to build the first "Duke" game. Of course, things were a lot different back then. And we've recently been offered $80 million for the franchise.

THR: What about the latest "Duke" game ... the one that seems to be taking forever to build?

Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales.

THR: 1998? You've been working on it for eight years?

Miller: I know, I know. It's embarrassing.

THR: Maybe you can explain to readers who don't know the games industry why it should take that long to make a game.

Miller: It shouldn't. And I'm dumbfounded myself. A huge part of the problem is that it's really hard hiring good developers to come to Dallas. This place used to be a hotbed of game development. But, nowadays, people seem to want to go to Austin instead. Plus we have this reputation now -- that our games don't ever come out, so ...
For being so long into development, it hasn't really cost them that much.

Hopefully someone will spill the beans with release info soon.
I was disappointed when I didn't see anything from them at E3. No demos, demonstrations, nada.

I am a dolphin, do you want me on your body?
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