This is taken from an interview with 3DRealms' Scott Miller, fully readable
here.
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Quote:
THR: You must have done even better with your "Duke Nukem" franchise.
Miller: Oh, absolutely. Back in 1996, it took us two years and $350,000 to build the first "Duke" game. Of course, things were a lot different back then. And we've recently been offered $80 million for the franchise.
THR: What about the latest "Duke" game ... the one that seems to be taking forever to build?
Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales.
THR: 1998? You've been working on it for eight years?
Miller: I know, I know. It's embarrassing.
THR: Maybe you can explain to readers who don't know the games industry why it should take that long to make a game.
Miller: It shouldn't. And I'm dumbfounded myself. A huge part of the problem is that it's really hard hiring good developers to come to Dallas. This place used to be a hotbed of game development. But, nowadays, people seem to want to go to Austin instead. Plus we have this reputation now -- that our games don't ever come out, so ...
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For being so long into development, it hasn't really cost them
that much.
Hopefully someone will spill the beans with release info soon.
I was disappointed when I didn't see anything from them at E3. No demos, demonstrations, nada.
I am a dolphin, do you want me on your body?