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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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SimDaddyGT
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Old Oct 17, 2007, 05:20 PM Local time: Oct 17, 2007, 05:20 PM #1 of 514
Heh, I'm more concerned about the fighting system, 2D/3D decision, and character line-up than graphics. I've been playing 3rd Strike for almost 2 years now, and since I started, I never went back to SFII. The parry system, the new characters (and old ones that eventually became top tiers), and crazy combos made 3s the best, And of course, the fact that it was 2D.

It's been 8 years since 3rd Strike was released. Something tells me Capcom may be leaning towards an evolution in their fighting games, which frankly, I'm not looking forward to. Just gonna have to wait and see in the upcoming year for updates.

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SimDaddyGT
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Old Oct 17, 2007, 07:22 PM Local time: Oct 17, 2007, 07:22 PM #2 of 514
Heh, I get more people complaining to me about Makoto's attack and stun power, not to mention karakusa range, mainly because I use her. But you are right, the Ken/Chun/Yun poking got really annoying after a while, and it still sucks, but now I find Urien's pokes to be worse. He's got too much leg room.

There's nowhere I can't reach.
SimDaddyGT
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Old Oct 18, 2007, 07:07 PM Local time: Oct 18, 2007, 07:07 PM #3 of 514
We already know damn well that Ryu and Ken will have NOTHING changed for them. Every move will practically be the same. It's been that way since SSF2:TNC. Ryu gets the more powerful Hadouken while Ken gets the fired-up Shoryuken. Ryu's Tatsumaki (sp?) (Hurricane Kick) knocks them down in one hit while Ken's does like 4 or 5 hits. Ryu gets that all-powerful Shin Shoryuken as a 2nd super that eats up insane amounts of meter as well as two Hadouken super arts while Ken, well, has Shippu Jinrai Kyaku and 2 Shoryuken super arts..

Frankly, those 2, as good as Ken is (I mean it. Ryu sucked in all 3 SFIII games), need a break or at least a slight move changeup, maybe not in specials and super arts (well, maybe a little), but in basic attacks and combos.

This thing is sticky, and I don't like it. I don't appreciate it.
SimDaddyGT
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Old Dec 6, 2007, 08:18 PM Local time: Dec 6, 2007, 08:18 PM #4 of 514
Parrying is GONE??? Makoto is GONE?????

*sigh*... Capcom, you had me going the minute this was announced... you'd better have some damn scheme up your sleeve to make me wanna go crazy with this game like I do with 3rd Strike, or else... well... I'm sticking with 3rd Strike.

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SimDaddyGT
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Old Dec 6, 2007, 09:33 PM Local time: Dec 6, 2007, 09:33 PM #5 of 514
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.

Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series?

Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official.
You're right. To make a sequel that's completely repetitive to the current-past fighters, then it would be rather dull. Who knows? Perhaps I'll end up playing both 3s and IV. Anything could happen.

And Slayer, was the reaction really that bad at Evo between SSF2T and 3S? I've only watched 3s and GGXX matches from the past 4 Evo's (except 2K7, so really, 3 Evo's), and never heard anything about the fanbase.

I was speaking idiomatically.
SimDaddyGT
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Old Feb 19, 2009, 12:57 AM Local time: Feb 19, 2009, 12:57 AM #6 of 514
Heh. first run-through arcade mode done with Gief on Medium. Only lost 2 rounds out of the whole run - one to Bison and ... wait. nvm. Just one round, to Bison. Seth came awfully close to beating me in the 2nd round, but I yanked out an EX 360 grab.

Frankly, I think the game is good, but I'm still lost in the past with 3rd Strike. Plus, it's kinda crazy how I go from playing a fast, strong character like Makoto to Zangief, who requires a lot of stick-spinning and can't move for shit sometimes.

What kind of toxic man-thing is happening now?
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