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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Heh, I'm more concerned about the fighting system, 2D/3D decision, and character line-up than graphics. I've been playing 3rd Strike for almost 2 years now, and since I started, I never went back to SFII. The parry system, the new characters (and old ones that eventually became top tiers), and crazy combos made 3s the best, And of course, the fact that it was 2D.
It's been 8 years since 3rd Strike was released. Something tells me Capcom may be leaning towards an evolution in their fighting games, which frankly, I'm not looking forward to. Just gonna have to wait and see in the upcoming year for updates. Most amazing jew boots
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Heh, I get more people complaining to me about Makoto's attack and stun power, not to mention karakusa range, mainly because I use her. But you are right, the Ken/Chun/Yun poking got really annoying after a while, and it still sucks, but now I find Urien's pokes to be worse. He's got too much leg room.
There's nowhere I can't reach.
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We already know damn well that Ryu and Ken will have NOTHING changed for them. Every move will practically be the same. It's been that way since SSF2:TNC. Ryu gets the more powerful Hadouken while Ken gets the fired-up Shoryuken. Ryu's Tatsumaki (sp?) (Hurricane Kick) knocks them down in one hit while Ken's does like 4 or 5 hits. Ryu gets that all-powerful Shin Shoryuken as a 2nd super that eats up insane amounts of meter as well as two Hadouken super arts while Ken, well, has Shippu Jinrai Kyaku and 2 Shoryuken super arts..
Frankly, those 2, as good as Ken is (I mean it. Ryu sucked in all 3 SFIII games), need a break or at least a slight move changeup, maybe not in specials and super arts (well, maybe a little), but in basic attacks and combos. This thing is sticky, and I don't like it. I don't appreciate it.
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Parrying is GONE??? Makoto is GONE?????
*sigh*... Capcom, you had me going the minute this was announced... you'd better have some damn scheme up your sleeve to make me wanna go crazy with this game like I do with 3rd Strike, or else... well... I'm sticking with 3rd Strike. I am a dolphin, do you want me on your body?
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And Slayer, was the reaction really that bad at Evo between SSF2T and 3S? I've only watched 3s and GGXX matches from the past 4 Evo's (except 2K7, so really, 3 Evo's), and never heard anything about the fanbase. I was speaking idiomatically.
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Heh. first run-through arcade mode done with Gief on Medium. Only lost 2 rounds out of the whole run - one to Bison and ... wait. nvm. Just one round, to Bison. Seth came awfully close to beating me in the 2nd round, but I yanked out an EX 360 grab.
Frankly, I think the game is good, but I'm still lost in the past with 3rd Strike. Plus, it's kinda crazy how I go from playing a fast, strong character like Makoto to Zangief, who requires a lot of stick-spinning and can't move for shit sometimes. What kind of toxic man-thing is happening now?
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