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New Super Mario Bros.
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Chocobo


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Old Apr 26, 2006, 03:34 PM Local time: Apr 26, 2006, 01:34 PM #1 of 279
I got really excited when I saw this, but DS only? That's crap.

Jam it back in, in the dark.
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Old Apr 27, 2006, 11:11 AM Local time: Apr 27, 2006, 09:11 AM #2 of 279
Originally Posted by Monkey King
It's easy to argue that the game really doesn't need two screens, but honestly, what else would they put the game on? Gameboy Advance?
Uhm yes! After Nintendo game out with the stupid original GBA, I ended up buying the GBA SP because of the whole backlight issue (after getting a backlight installed on the first one). After buying 2 I was really not in the mood to buy the DS The 2 screen thing is neat, I'll probably wait until the price goes down to buy it (maybe, I own every console that exists at the moment)... but I even have a GBA player for the GC so I can play all my GBA games on the tv.

I guess I'm just not in the mood to spend $100+ to play one or two games. Although, I have all these games on the GBA I haven't touched like Yoshi's island....

There's nowhere I can't reach.
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Old Jun 15, 2006, 05:12 PM Local time: Jun 15, 2006, 03:12 PM #3 of 279
I love this game. It brings back old memories without it being the same game remade 5 times over. Something about Super Mario, you can just play the same levels and not get bored. It's just so addictive that way. I haven't had a chance to play much, but yeah, not being able to save whenever you want is annoying. But I guess that's how it was back in the Super Mario World days, you have to get to the next point to save.

I hope they do more, New Super Mario 5. Hehehehe. Just kidding I got a DS lite for this game, but the DS lite is worth it on its own.

This thing is sticky, and I don't like it. I don't appreciate it.
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Chocobo


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Old Jun 19, 2006, 12:53 PM Local time: Jun 19, 2006, 10:53 AM #4 of 279
Originally Posted by Grubdog
I found the save option straight away. The first time I felt like saving I pressed start out of instinct, and bam. It's pretty obvious it would be there. Otherwise how would you save when you've opened every path?
But this is after you've beaten the game once... I tried the start button thing, it doesn't have it

Quote:
Go to a mushroom house? I forget if it propts you to save after you visit one or not. Can anyone confirm this?
It let me save once... I forgot which mushroom house and I'm not sure if it's specific to any or as long as you pay the stars to go, it lets you save.

The 99 life trick is cool

I am a dolphin, do you want me on your body?
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Old Jun 20, 2006, 11:49 AM Local time: Jun 20, 2006, 09:49 AM #5 of 279
Manuals are notorious for being crappy, I think most people don't read it, which is why all games now have in game tutorials. The manual is just a reference. Anything better would involve a strategy guide.

Most amazing jew boots
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Chocobo


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Old Jun 20, 2006, 12:37 PM Local time: Jun 20, 2006, 10:37 AM #6 of 279
Manuals are written to tell you how to play the game. Of course they aren't going to go into details, but things like "save" is a function that should be included, whether or not you can use it right away. I'm not saying it wasn't included, but manuals aren't meant to be fun to read nor do they hold your hand in terms on how to play the game. Nintendo does better with their manuals I find, but the majority of the manuals aren't really worth reading because you can find out everything in game.

Companies just don't put money into manuals, they figure people buy strategy guides. I think that is unfair, and we're stuck with sub par manuals. I want to have a manual that goes into more detail vs having to shell out another $15 to know how to play a game. Although I do like reading strategy guides I don't mind reading manuals if they're interesting, but they're not. But I guess that's not the point of an instruction booklet either.

What kind of toxic man-thing is happening now?
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Old Jun 20, 2006, 05:35 PM Local time: Jun 20, 2006, 03:35 PM #7 of 279
But what makes New Super Mario Bros such a success when they had all these spinoffs that were just okay? I wonder if the people who didn't grow up playing New Super Mario Bros, what did they think of the game? I love it based on the references, the similarities and the new features. But would a 10 year old picking the game up today like it just as much?

I'd love to see more, but I also don't want it to be just "bleh" like all the spinoffs. I never did like SMB2 No veggies please. I tried getting into Yoshi's island but I just wasn't really that into it. After Super Mario World, I just lost interest in all the other games.

FELIPE NO
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Chocobo


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Old Jun 20, 2006, 06:04 PM Local time: Jun 20, 2006, 04:04 PM #8 of 279
It's hard to appeal to everyone, and I can totally understand why old school gamers would love Mario and new gamers would think we're nuts if all they're used to is like 3D games that involve Pokemon. Mario was my hero growing up, now it's all about Kirby and Pikachu.

I didn't like Yoshi's Island because I hate having to keep track of Mario. I'd rather just shrink and risk getting hit and dying. Not into the chasing after the floating baby thing.

Anyways, I do hope they make more, and include things that let you fly and stuff.

What, you don't want my bikini-clad body?
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Old Jun 21, 2006, 12:35 PM Local time: Jun 21, 2006, 10:35 AM #9 of 279
Originally Posted by Grubdog
If you need a strategy guide to know how to play a game, then I suggest you stop buying them and start using your own brain. It's more fun that way, and you'll save money, and perhaps become smarter!

I love it because it's just plain fun. New SMB is also a great way for new people to get into the series. I desperately want to play Super Mario Bros now!
Ok smarty pants, there once was a time when I was 12 too and had all the time in the world I could sit there for hours and explore everything. Now that I have a full time job and going to school, I just don't have all day to sit around and do everything there is to do in a game. There are games (FFXI being one) that are impossible to play without some sort of guide, even the printed guides suck so you have to go online to figure things out.

I know my post came out the wrong way because I buy guides for RPGs so I can find out everything, but how about you stop being an ass and just answer the question? Don't even talk to me about being smarter, especially coming from someone like you. Because I'm SO SURE that playing a game without a manual will raise my GPA and make me CEO.

I seriously doubt anyone needs a guide for Mario to learn how to jump. Thanks.

How ya doing, buddy?

Last edited by soapy; Jun 21, 2006 at 12:37 PM.
soapy
Chocobo


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Old Jun 21, 2006, 02:37 PM Local time: Jun 21, 2006, 12:37 PM #10 of 279
Originally Posted by RockgamerXIII
Something just seems wrong about what you said. I mean, aren't strategy guides for people who want to do everything there is in a game? It seems like if all you wanted to do was play a game straight through, without doing extra stuff, you could easily do this without using a strategy guide. That's just me though, I'm not trying to start an argument or anything.
There's the option to do everything there is to do, and the option of figuring out what to do. Using a guide is still faster in terms of blazing through the game because you don't waste anytime talking to NPCs I don't do everything there is to do in a game, but with a guide I can pick and choose what I want to do and where to go next.

My main point is, I just don't want to waste my time trying to figure out where that secret level/item is vs just reading about it. Again this is off topic since I'm not really referring to Super Mario here. To me, guides are more useful when it comes to non linear RPGs.

I don't even know how I got onto this topic, I think all I said was that manuals generally suck And again, I didn't even say it was Mario's manual that sucked. I've discussed the issue with game producers and there's a business reason behind them sucking but I won't even get into that.

Anyways, go back to talking about what you want to see in later Mario games.

There's nowhere I can't reach.

Last edited by soapy; Jun 21, 2006 at 02:52 PM.
soapy
Chocobo


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Old Jul 10, 2006, 10:27 AM Local time: Jul 10, 2006, 08:27 AM #11 of 279
Originally Posted by nwarde79
Is it possible to save your game at a tower or castle again after you've completed one or both?
I tried, it didn't work. If you are looking to save, basically use your stars and head towards a mushroom house, that usually prompts a save.

This thing is sticky, and I don't like it. I don't appreciate it.
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