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[Multiplatform] CAPCOM announce more Street Fighter!!
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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Jun 1, 2007, 05:44 AM Local time: Jun 1, 2007, 04:44 AM #1 of 141
The reason that they're not adding new frames to the game is quite simple-- it would make the game play completely differently than it does now. They want to keep the spirit of the original SSF2T, not completely change it.
This seems counterproductive.

The hardcore fans - the ones who have played the game to the point where they can time attacks based on individual frames of animation - aren't going to care about shiny graphics. They love Street Fighter in all its pixellated glory.

The passing fans who are more concerned with visual appearance, whom this remake is marketed towards, don't really care about strategy and just want it to look pretty when they throw fireballs.

I'm not sure who Capcom thinks they're making this for. Case in point: some people will like it, but personally I think that Ken looks terrible. It is no replacement for the classic hand-drawn sprites.

Jam it back in, in the dark.
Monkey King
Gentleman Shmupper


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Old Jun 9, 2007, 05:11 AM Local time: Jun 9, 2007, 04:11 AM #2 of 141
@ Hantei
I don't know man. I think that in comparison to the original concept art that the new sprite is pretty much exactly how he was suposed to look. Sure the upper part of his body is a bit deformed however he's a character possesed by the Dark Hadou so I'm sure all that power has deformed him over the years, just like his face which if you watch the Street Fighter: Alpha Generations movie Gouki looked very little like Akuma until he became possesed.
Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.

There's nowhere I can't reach.
Monkey King
Gentleman Shmupper


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Old Jun 10, 2007, 08:05 PM Local time: Jun 10, 2007, 07:05 PM #3 of 141
Surasshu: I still don't get it. Have you EVER played a SF or VS game other then SF2 because Akuma here looks the exact same as he did in;
Marvel VS Capcom 2
Capcom VS SNK 2
Capcom SVC Chaos
Marvel VS Street Fighter
etc...

It was pretty much ONLY SF2 where Akuma ever had any proportion to him. lol. Hell watch the SF movies where Akuma's as fucked up as hell.

Anyhow you're allowed to your opinion as long as I'm allowed to mine, ok?
Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.

While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.

Actually, come to think of it, that's what's bothering me about that sample Ken sprite, too. They all look grotesquely muscular. They're supposed to look strong, but not like musclebound olympic weightlifters. That's Zangief's schtick. I'm kind of afraid to see what they're going to do to Dhalsim and Chun Li now.

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] CAPCOM announce more Street Fighter!!

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