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The grid is not a convention I mind. It makes it easier to determine attack ranges and enemy movement. Not to say a free-roaming system would be a bad thing, but simplicity can be an asset as well.
Most importantly of all, how is the enemy AI? Nippon Ichi has been really, really lazy about this and I've refused to buy anything after Disgaea for that reason. I dig their combat system and class architecture, but the AI is going to make or break the game. Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
So does the computer actually fight back now? Or is it the same inept "Kill the weakest target within range no matter how much friendly fire we have to inflict to do it" AI we've all come to know and hate. Refinements be damned, the AI is going to make or break the game for me.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
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