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New Super Mario Bros.
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Monkey King
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Old Mar 14, 2006, 03:11 PM Local time: Mar 14, 2006, 02:11 PM #1 of 279
An honest to goodness 2D Mario game? Not a reprint of the old games or anything? Holy Moses. I wonder if it'll be quite the same, though. You think the level designs will be at all interesting without Miyamoto sticking his hands in there?

The gigantic Mario looks fun, but is probably a needless gimmick. They tried that in Bonk 3, to rather mediocre effect.

Jam it back in, in the dark.
Monkey King
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Old Mar 17, 2006, 11:59 AM Local time: Mar 17, 2006, 10:59 AM #2 of 279
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Posted by shadowlink56
Evidently Peach is Bowser Jr.'s mother. Commence insane cries of disbelief.

Actually, it's been speculated that this was a lie by Bowser. Let's hope.
Blurgle.

I mean, we all know that's the unstated reason why Bowser keeps running off with the princess, but... damn, Nintendo.

There's nowhere I can't reach.
Monkey King
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Old Mar 26, 2006, 07:58 PM Local time: Mar 26, 2006, 06:58 PM #3 of 279
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Posted by Darkcomet72
Despite the practice of an upwards auto scrolling stage being not uncommon in platformers, I realized that there isn't a single stage in both SMB3 and SMW that don't scroll directly up. INTERESTING.
Not entirely true. There was one level in SMB3, one of the Pipe World levels, where you were riding a moving platform straight up and trying to maneuver it around spiked and obstacles. Kind of an artificial scrolling section, but it counts. Vertical scrolling sounds interesting, though. I can't imagine a Mario game without the scrolling sections now.

I hope they're not banking too heavily on the OMG MARIO'S HUGE portions, though. Bonk 3 did it first, and it wasn't a particularly interesting gimmick there. Then again, Bonk 3 wasn't a particularly great game to begin with, so maybe giant Mario in the hands of a competent dev team will work out well.

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Monkey King
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Old Mar 28, 2006, 09:59 AM Local time: Mar 28, 2006, 08:59 AM #4 of 279
Does the game even need a double jump? Double and triple jumps are really just kludges to overcome the reduced precision in 3D games. There shouldn't be any of that problem here.

I am a dolphin, do you want me on your body?
Monkey King
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Old Apr 21, 2006, 09:06 AM Local time: Apr 21, 2006, 08:06 AM #5 of 279
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Posted by soniclover
My main gripe with the game was that I thought it would be too easy. Those screens make me think it will have some difficulty to it. But not too much.
The game has Lakitu in it. Lakitu is the antithesis of easy. Anybody who says it's easy to navigate platforms and avoid enemies while some asshole is throwing Spinys at you is lying.

I was speaking idiomatically.
Monkey King
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Old Apr 27, 2006, 08:34 AM Local time: Apr 27, 2006, 07:34 AM #6 of 279
It's easy to argue that the game really doesn't need two screens, but honestly, what else would they put the game on? Gameboy Advance?

What kind of toxic man-thing is happening now?
Monkey King
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Old Jun 20, 2006, 09:15 AM Local time: Jun 20, 2006, 08:15 AM #7 of 279
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Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
They never did to begin with. This recent habit of teaching the player in-game only came about to make games more accessible to the lowest of the mouth breathers.

FELIPE NO
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