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[PS3] PlayStation 3 Discussion Thread
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Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 9, 2006, 01:44 PM #76 of 3592
Originally Posted by Cetra
I actually use a various amount of on screen test patterns to adjust brightness, contrast and gamma to the correct levels. Then I use a physical color calibration chart (it's a piece of cardboard with colors on it) and adjust my color levels by hand as well.
Whoa, you've got a chart? Know where I can get one? My monitor's pretty old, and I'm on the lookout for a better CRT.

Oh, anyone want to bet Sony (and a load of third party suppliers) will make a PS2 -> USB multitap peripheral?

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 10, 2006, 07:20 PM #77 of 3592
Originally Posted by RacinReaver
Something like this?
Bingo. With the PS2 having been around for 5+ years, there's an immense amount of Dual Shocks out there that would be useless come PS3-time. Of course, people will want to use what they have at hand. Easy money, pretty much.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 11, 2006, 06:19 PM #78 of 3592
No, the point was that there will likely be PS3 peripheral that does the same as that product, seeing as how the console lacks PS1/PS2 controller ports.

That way, PS2 owners can use Dual Shock 2s to play games on the machine if the new controller doesn't suit them.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 12, 2006, 06:35 PM #79 of 3592
I haven't touched a regular Gamecube controller once I got hold of my Wavebirds so the loss of rumble while wireless might not be as noticeable to me, but for a good bit of Sony's third party titles, it's a loss. MGS is a good example in how it helps set the player up (or spook them).

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 18, 2006, 01:56 PM #80 of 3592
It's assumed Killzone for the PS3 is Killzone 3, or if you don't like that, Killzone for PSP is "part 2".

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jul 20, 2006, 01:38 PM #81 of 3592
Originally Posted by Vampiro
Technically there is no "Killzone 2/3." It's just Killzone, Killzone: Liberation, and Killzone PS3/Working title.
Technically, no there aren't, but that's what they're often called since they're the 2nd and 3rd games out with said name.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 19, 2006, 08:48 PM #82 of 3592
Some new info on the latest PS3 devkits and controllers, from IGN.

Quote:
There hasn't been a lot of information released about the PS3 development kits, controllers or even the menu system for the new console, but soon that could possibly change. At yesterday's SEGA PS3 day, we were treated to a demo of Full Auto 2: Battlelines on the latest development kit, which had recently been sent to Pseudo Interactive and other designers. Initially, we were concerned that the kits would still run extremely hot and be very loud (in fact, some people have likened the whine of the dev kit fans to that of a jet turbine), but we were pleasantly surprised to note the distinct lack of noise and heat coming from the system.

We were also told that the dev kit seemed to be extremely adaptive and easy to program for. In fact, Pseudo talked about how they hadn't put in their planned tilt sensitivity, but had literally dropped in the wireless support for the controllers on Tuesday. The controllers, which feel much lighter thanks to the removal of the rumble feature, nevertheless were solid and extremely responsive. While those weren't the finalized controllers for the PS3 itself, they felt much better than the ones that were at E3 (and were extremely easy to toggle between wired and wireless play). By unplugging the cable and pressing the PlayStation button on the controller for a second or two, we were able to engage the wireless feature. In fact, we also discovered during our multiplayer session that each controller was "smart" enough to recognize which system and what player it was initially connected to, regardless of the number of other controllers or systems in the room. This bodes well for massive LAN party play or co-op play with multiple controllers on the same system.

Speaking of LAN play, all eight dev kits were connected over the PlayStation Network in real time, which exhibited no lag whatsoever. Part of that could've been due to the massive storage capacity of each system streaming game information in tandem: each dev kit held 80 gigabytes of storage, so the multiplayer match had approximately almost a terabyte of storage synched up over the Network to stream the alpha build and accurately model the multiplayer destruction of Full Auto 2. As for the PS3 menu, it was easy to pull up in-game by quickly pressing the PlayStation button, which popped up an overlaid menu on top of the screen. The PS3 menu seems to have taken a lot of its cues from the PSP, with user features, settings, friends and game menu items. The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn't mean that, like the PSP, other features could be added to it at a later point.

We contacted Sony for additional details about the dev kits, but as of press time, representatives were unavailable for comment.
And here we have some shots of the PS3's XMB, from IGN's Weekly video feature.








Link to the video page: http://media.games.ign.com/articles/...80/vids_1.html

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Aug 19, 2006 at 08:53 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 20, 2006, 01:55 AM #83 of 3592
Originally Posted by Cetra
Note that this is the SDK version of the XMB. More than likely the final version in the consumer model will be similar to what was shown in the video posted in the previous page.
I'm well aware of this, since the E3 demonstration of the XMB has a far larger number of items to choose from. Who knows, maybe they'll setup the XMB to where it'll create a Videos/Music/Images icon when there's the appropriate media on the HDD (example: no pictures present, no need to show the pictures icon).

Either way, the article is actually pretty good news of the PS3. Looks like Transmeta's help has really paid off and the controllers got nothing but praise even though it's only undergone minor changes since E3.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 21, 2006, 08:57 AM #84 of 3592
Originally Posted by Kairi Li
I hope among those announcements is a price drop, even if its not likely, one does hope. And I wonder what surprises they will throw at us...
Maybe they've taken up Immersion on their offer to put their new vibration tech into their controllers, though that seems unlikely as well. It's probably some minor things, as always.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 22, 2006, 01:17 PM #85 of 3592
The snow shot looks good, mainly because the artwork for that place was probably nice looking as well. The other ones, however, look very meh, which is surprising given the people behind this.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 22, 2006, 06:07 PM #86 of 3592
It's mostly CG, very pretty CG, and quick cuts to some gameplay. What interested me more than the looks is the fluidity of the gameplay segments. One of the main complaints hurled at the Armored Core franchise is that the combat is slow and clunky.

Hopefully it looks like that's been fixed.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 30, 2006, 04:42 PM #87 of 3592
The PSX media player had the XMB as did some of their TVs before the PSP rolled around. I covered why the menu looks like that and why it's probably only for the devkit.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 31, 2006, 11:50 PM #88 of 3592
Looks like Devil May Cry's got something in store for us. Here's the site:

http://www.capcom.co.jp/devil4/

It'd be interesting to see where that whole arm thing takes us.

How ya doing, buddy?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 7, 2006, 11:52 PM #89 of 3592
New Motorstorm pics:








Monster Kingdom (Unknown Realms):











Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Sep 8, 2006 at 04:14 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 04:13 PM #90 of 3592
Hopefully SCEA/SCEE/SCEJ can keep the rest of the malignant company from forcing them to use the hideous Blu-Ray boxes. That alone ruins the look of Blu-Ray movies for me.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 10:09 PM #91 of 3592
Here's some mockups of DMC4's boxart, courtesy of the folks at GAF.





They look much better than Untold Legend's but the massive PLAYSTATION 3 text makes placing things on the cover really awkward.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 10:14 PM #92 of 3592
Yeah, the dimensions of the Untold Legends box falls in line with BR movie cover art. That would explain the boxy look of the shot. I just hope, PRAY, that they won't succumb to Sony HQ's pressure and hawk blu-ray with PS3 game cases. especially the blue ones

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 13, 2006, 08:47 PM #93 of 3592
Vista won't be stable for another year to year and a half. Even then what you'll be getting is a memory whore of an OS with DRM things left and right and very little of the promised changes.

It seems like we'll have to wait for Blackcomb to roll around for some substantial change. Whoops, back to your regularly scheduled PS3 news.

Wait and see, on my side, to all of this. Sony's fumbled the PS3 too much for me to just jump right in.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 08:59 AM #94 of 3592
PS3 Retail boxes stacked sky-fucking-high at TGS:













Some ~12 hours to go until the keynote for Sony's conference starts.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 03:00 PM #95 of 3592
The clever folks at GAF shopped Shiggy's head onto the pick of the guy holding the 60GB PS3. And, surprisingly, it worked very well.

Devil May Cry 4 stream:
http://www.gamespot.co.kr/vidoes/0,3...9235399,00.htm

Here's some VF5 shots for all you homies out there:





















DMC4 Booth:



Snake sliding up a hill:


MKII at work:



Barrel Roll:



FELIPE NO

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Sep 21, 2006 at 04:29 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 03:24 PM #96 of 3592
Those are the rumors? I've simply heard that some guy named Shane, apparently a big-wig, said Sony's going to drop several "megatons/bombs" at their conference.

I wouldn't get my hopes up, as these things are often over the weakest shit (HD Quack Goose game exclusive! Buying obscure company #3365).

Request granted, good sir:





What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 03:41 PM #97 of 3592
I believe so, since the guys at GAF have the habit of referring to folks by their first name. So it could be that guy or some random insider "Shane".

Silent Hill 5? Wow, that'd really rock some boxers (and panties) around here and beyond.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 03:59 PM #98 of 3592
Thanks Acer, but why can I see them and not you guys?

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 04:07 PM #99 of 3592
Damn, thanks for the insight guys. I've got a fresh batch anyway (not the GAF shots, sorry). I'll edit as soon as they finish uploading.

New Motorstorm Trailer

Slam by Pendulum

Done, thank God for photobucket. Ok, here's some fresh RR7 shots.

http://www.jeux-france.com/news17541...-s-expose.html















This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Sep 21, 2006 at 06:03 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 21, 2006, 11:52 PM #100 of 3592
No, Sony only dropped the price because retailers demanded them to do so. Sony had set an open price and that made it ridiculously expensive in Japan compared to other regions. So they got a ~$90 price drop on both models and HDMI is present on both the core and premium.

Unfortunately, this not only looks extremely desperate for Sony it also doesn't look like it'll happen in NA or Europe.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
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