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[Multiplatform] CAPCOM announce more Street Fighter!!
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The Furious One
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Old Apr 14, 2007, 03:59 PM Local time: Apr 14, 2007, 08:59 PM #1 of 141
CAPCOM announce more Street Fighter!!



Wonderful day indeed!

First up Super Street Fighter II Turbo HD Remix, coming August



Image shows comparison to old sprites.

http://uk.xbox360.ign.com/articles/780/780524p1.html

Originally Posted by IGN
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game, according to Capcom. That can only mean one thing; more Street Fighter games are on the way. Along with an updated version of Super Puzzle Fighter II Turbo, Capcom announced its intentions to bring Super Street Fighter II Turbo HD Remix to both the PlayStation Network and Xbox Live Arcade this fall.

Though Capcom did not have the game on hand to show the audience, they did promise that all of the art is being redrawn by Udon Entertainment so that it will look crisp and clean at resolutions up to 1080p. A few samples of what Capcom is aiming for were shown and it was quite easy to see the vast improvement in the level of detail and polish over the original graphics. Like Street Fighter II for XBLA, this remake will include both online and offline play for one or two players.

We'll have more on Super Street Fighter II Turbo HD Remix when it's up and running.
Next Up Super Puzzle Fighter 2 Turbo

http://previews.teamxbox.com/xbox-36...o-HD-Remix/p1/

Jam it back in, in the dark.



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Last edited by Such a Lust for Revenge!; Jul 3, 2007 at 08:17 AM.
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Old Apr 14, 2007, 05:14 PM Local time: Apr 14, 2007, 10:14 PM #2 of 141
A complete redraw means new animation, smoother than jenna jameson's.......
I hope they will also remake the soundtrack, or use the pc cdrom's version of ST soundtrack.

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Old Apr 15, 2007, 05:15 AM Local time: Apr 15, 2007, 10:15 AM #3 of 141
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...

So I think that warrents a remake bring it to the 21st century. Capcom aren't doing it themselves as you've read. They have countless projects, and I would agree SF4 is a big risk, and third strike is great, its still on of the most played beatem ups. But looking at that, people are still very happy playing ST and 3rdStrike you just have to look online or look at EVO, so its not in Capcom's interest to stop people playing these because they release a new SF game (though I do expect they will of been working on one by now).
Dare I say theres a possiblity that it could be in 3D too.

This thing is sticky, and I don't like it. I don't appreciate it.



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Old Apr 15, 2007, 05:23 PM Local time: Apr 15, 2007, 10:23 PM #4 of 141
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk

Niche or not, they have made plenty of money to warrent a remake

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Old Apr 17, 2007, 12:06 PM Local time: Apr 17, 2007, 05:06 PM #5 of 141
fgsfgd

It's a 2d fighter not a beat em up. A Beat em up is Streets of RAge or Double Dragon or Golden Axe.
okay keep your knickers on! But even so Streets of Rage has 2D fighting.
How about 1on1 2D fighter/beat-your mates-up

How ya doing, buddy?



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Old Apr 18, 2007, 08:35 AM Local time: Apr 18, 2007, 01:35 PM #6 of 141
Made a new wallpaper if anyone is interested



http://img160.imageshack.us/img160/6...fighterfr7.jpg


For individual character wallpapers go here

http://360style.net/forum/showthread.php?t=2494

SSF2T wallpaper on the way, as soon as they release the images.

What kind of toxic man-thing is happening now?



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Old Jun 9, 2007, 07:34 PM Local time: Jun 10, 2007, 12:34 AM #7 of 141
Shungokusatsu is the Dark Hadou ultimate 15hit super technique.

And yes Akuma is always trying to corrupt Ryu to become like himelf because unlike Star Wars the Dark Hadou IS stonger then the Light Hadou could ever be, making it all that more tempting. However only people of certain bloodlines can use the Dark. This amongst other clues has always hinted at Ryu being Akuma's son, however never flat out told to the player.
I thought it was made 'more' fact in the alpha generations movie.

I dont like the way akuma looks, infact i no longer like the art direction, if they released some backgrounds maybe that will help.

I would of much preffered them to create all the characters so they matched the look of the portraits. Except akuma obviously since his was just blackedout .



FELIPE NO



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Last edited by The Furious One; Jun 9, 2007 at 07:40 PM.
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Old Jun 11, 2007, 07:43 AM Local time: Jun 11, 2007, 12:43 PM #8 of 141
Kens thumbs are fine, his just has more flexible joints

I've never seen an olympic weightlifter that looks any where close to the mucles boundness of the SF charaters, they all look like they live off mince pies.





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Last edited by The Furious One; Jun 11, 2007 at 08:00 AM.
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Old Jun 11, 2007, 11:51 AM Local time: Jun 11, 2007, 04:51 PM #9 of 141
Hotobu I only made that remark as a previous post compared the characters to olympic weightlifters, which was incorrect. Anyway stupid post I was feeling rather childish in the morning.

Jam it back in, in the dark.



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Old Jun 15, 2007, 07:00 PM Local time: Jun 16, 2007, 12:00 AM #10 of 141
>_<

Guile pics have surfaced, cant say im too impressed, looks more like fan art than anything else.






I like this shot though

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Old Jun 16, 2007, 06:16 AM Local time: Jun 16, 2007, 11:16 AM #11 of 141


I like this image, expect the back end of Ken's gi hanging out just looks too small.

EDIT

Ah think its because there is no shadow it looks weird

This thing is sticky, and I don't like it. I don't appreciate it.



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Last edited by The Furious One; Jun 16, 2007 at 06:19 AM.
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Old Jun 18, 2007, 09:33 AM Local time: Jun 18, 2007, 02:33 PM #12 of 141
I think they are testing the water, see if theres enough people out there to want a new Street Fighter 4. and I cant see Capcom wanting to make it 3D just for money, its a 2D game and its gonna stay that way.

My money is on Udon doing as well.

Another thing i realized is why didnt they use proper 2D animation tools to remake everything instead of photoshop lol. You can get 3D animation software that allows you to track movements this doesnt sound too impossible to do with 2D aswell, get the computer to do all the tracing then get the artists to come and colour it all in and iron out any faults.

I am a dolphin, do you want me on your body?



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Old Jun 19, 2007, 04:36 AM Local time: Jun 19, 2007, 09:36 AM #13 of 141
Yeh so easy to get carried away when your not the one actually having to do the work.

But ive seen plugins for 3D studio max, there are some great cell shading tool, all they have to do is create a 3D model of each character then animate the moves using the 2D sprites as reference points, add all the textures or colours then send it off to the animators.

I was speaking idiomatically.



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Last edited by The Furious One; Jun 19, 2007 at 04:40 AM.
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Old Jun 21, 2007, 04:45 AM Local time: Jun 21, 2007, 09:45 AM #14 of 141
Finally!!

[s]What do i need to play it on kaillera, i heard theres a special mame for it.[/s]

Sorted, Nebula runs its pretty much perfectly, but mame the colours are really really messed up, and the screen is zoomed in on the game menu, and you during the fight it doesnt scroll all the way to the right side. But its payable.

What kind of toxic man-thing is happening now?



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Last edited by The Furious One; Jun 21, 2007 at 09:22 AM.
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Old Jul 2, 2007, 05:34 AM Local time: Jul 2, 2007, 10:34 AM #15 of 141
T Hawk looks like the best so far. It will be interesting to see how the new Guile will look

FELIPE NO



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Old Jul 4, 2007, 10:03 AM Local time: Jul 4, 2007, 03:03 PM #16 of 141
Sagat looks fine, sucking himself off lol you have quite an imagination there, best to keep that to yourself. Sagat will look more like his art work, in world warriors he was always too skinney, but in the art work for world warriors he was always more stacked (not to the level of Alpha but he was packing alot more muscle).



Your right SlayerX about the shoulder dislocation in the orginal, maybe took some yoga lessons from Dhalsim at one point or another.

What, you don't want my bikini-clad body?



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Old Oct 19, 2007, 10:57 AM Local time: Oct 19, 2007, 03:57 PM #17 of 141
i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!

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Old Oct 26, 2007, 04:02 AM Local time: Oct 26, 2007, 09:02 AM #18 of 141
Wasn't that always doable in super turbo?
Nope, Ryu's only juggle was his jumping middle punch, which could be used twice for a juggle and then juggled again with a super fireball.

I would like to see a few changes done in rebalanced mode, firstly Blanka needs a new super combo, his current on is totally useless. And if it hits you, you should be laughed at, the super can be stopped with a simple jab =/ I'd like to see him have a grab super, like in Street Animated movie where he jumps on the back of Zangief bites him and then electricutes him.

Another that annoys me is maybe they listened to the fans too much, take a look at this screen. It was taken from the footage during the London event (inner parts), its the older build of the game. Compare it to the outer parts which is the new build)



Remember when so many people bitched about it being anatomically incorrect?? Which screen do you prefer now the new one or this one the old one ?

Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.
You know Hyper Street Fighter is the most played xboxlive arcade game in the entire history of xboxlive. So its very important they sort out the netcode!

I brightened up the character select screen so you can see the characters better.



There's nowhere I can't reach.



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Last edited by The Furious One; Oct 26, 2007 at 04:15 AM.
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Old Oct 26, 2007, 01:17 PM Local time: Oct 26, 2007, 06:17 PM #19 of 141
Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.
10 of the top players from EVO helping make the game. They are the best in the world, so I've no doubt they know what they are doing. But some things have made me question them. Like Sagats ability to close down opponents, 1up article said they combo 3 tiger knees into a super. Things like that make me cry.

This thing is sticky, and I don't like it. I don't appreciate it.



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Old Nov 5, 2007, 01:09 PM Local time: Nov 5, 2007, 06:09 PM #20 of 141
Loads of leaked WIP images from STHDremix

STHD Sprites




Facial detail on dhalsim and honda is insane, only Sagat looks horrible, but work in progress.

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Last edited by The Furious One; Nov 5, 2007 at 01:17 PM.
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Old Nov 5, 2007, 04:30 PM Local time: Nov 5, 2007, 09:30 PM #21 of 141
Another update!! Sirlin is making a weekly article behind the scenes of rebalancing the game.

Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1)

Good to hear these changes, 360 motions have been altered to half circle forward, back and punch. This is great for people like myself you werent able to perform 360 motions (i play on a keyboard).

No mention grabs. But 3 button moves have been changed to 2 button moves. Top tier characters are largerly unaltered another than abusive strategies have been nerfed. So low tier characters have been buffed up to close the gap between tiers.

So far so good

I was speaking idiomatically.



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Old Nov 14, 2007, 05:19 AM Local time: Nov 14, 2007, 10:19 AM #22 of 141
Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)

Capcom US - The Blog » Blog Archive » Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 2, Ryu)

This is very interesting news regarding Ryu. Definately agree with him being probably the most balanced character in the game along with Guile.

I havent come across any Dhalsim players that use the yoga drill like mentioned. Here are some real impressive vids

YouTube - EvoWest 2k7 SSF2T Finals 07) John Choi Vs. Jason Cole

YouTube - Dhalsim (Gian) Owning @ Evo 2k5 casuals - 10mins of ownage


What kind of toxic man-thing is happening now?



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Old Nov 14, 2007, 01:32 PM Local time: Nov 14, 2007, 06:32 PM #23 of 141
Speaking of Guile, looking forward to any announced changes. I'm hoping they make the Somersault Justice a bit more forgiving, as I'm already happy that the window on Dragon Punches isn't random anymore and adjusting his super would help me perform just a little better in the game.
I've just started learning Guile after I got my ass handed to me by someone online. I was SRK board because I too have great difficulty performing his super combo. But I found that the annoying motion isnt actually the real motion at all. Try this charge down, press torward, back, up kick. Super comes out everytime, only problem is that you got to combo it, or use it as a reversal cos you arent blocking.



Nice vid! I've always been a casual Dhalsim player, but I think I'll have to give him another look. Seeing Gian drop the Hindu hammer on these guys was too cool. Let's hope he gets some nice changes this version.
Dhalsim is top tier, and Sirlin said all the top tier characters wont be changed much at all, they are working to bring the lower tiers up to balance it out.

I cant wait for more Fei Long and finally some Dee Jay news.

How ya doing, buddy?



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Old Nov 14, 2007, 03:46 PM Local time: Nov 14, 2007, 08:46 PM #24 of 141


...FLAAAME

How ya doing, buddy?



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Old Nov 15, 2007, 04:44 AM Local time: Nov 15, 2007, 09:44 AM #25 of 141
Dhalsim is ranked the highest character

I was fooling around on image ready for the first time made this.




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