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Metal Gear Online Discussion
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Bullet in the Head


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Mar 2006


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Old Apr 4, 2006, 10:09 PM Local time: Apr 4, 2006, 08:09 PM #1 of 200
M63, I think it's called.

Jam it back in, in the dark.
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Bullet in the Head


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Mar 2006


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Old Apr 11, 2006, 05:00 AM Local time: Apr 11, 2006, 03:00 AM #2 of 200
Did anyone else read the little bit about MGO at the end of the May issue of EGM? I thought I was alone in thinking that it's pretty subpar.

From all the hype, even in part from all the raving here, I thought it would be a pretty excellent game. Sadly, almost every time I went on, it was, as complained about in the aforementioned article, just a matter of who autoaimed first. Aside from Sneaking Missions, they felt really brainless to me. Obviously, if you play against certain sets of people, you could get more out of it. However, for someone who just wants a quick match, chances are you'll just be in a button-holding fest. The extent of the viable strategies I've used in the games I've found myself in is hiding in the cardboard box. I've tried more (surely not all), but yeah, considering the other players, some more methodical strategems (read: FUN) are not very useful.

I think a huge part really is the fact that this is Metal Gear and that's something near and dear to a lot of people. It's neat to finally be in the guards' shoes against Snake or pit Ocelot against Sokolov, but I found the online experience very unfulfilling.

There's nowhere I can't reach.
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Bullet in the Head


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Old Apr 11, 2006, 09:00 PM Local time: Apr 11, 2006, 07:00 PM #3 of 200
But how often do you really see a one-on-one server or, lesser still, people who want to play one-on-one? In terms of Quick Matching, it's very rare and I try not to be to picky so that I can jump into a game.

Another thing I found odd and ironic was that I was looking forward to this since it was going to be the anti-Socom in the sense that the environs were more enclosed and in most modes, you would respawn and get back in the game quickly. In the end, the kills here were less satisfying than the really sluggish but rewarding kills in Socom.

In terms of strategies I've run into, I've seen the claymores as buffers trick but not much else. I really wish they had a really wide open level. Not sure if I played through all the maps though so there may be one I haven't seen, but otherwise, none of them seem effective for sniping.

This thing is sticky, and I don't like it. I don't appreciate it.
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Bullet in the Head


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Old Apr 13, 2006, 08:37 PM Local time: Apr 13, 2006, 06:37 PM #4 of 200
Originally Posted by Mobius One
I agree, or better yet make it random or give every player a chance to be Snake. The way it is now, it's all an individual effort to have the most points, so TKing is the norm. There's no real team effort to get Snake, it's all just a rat race to land the finishing blow. Maybe they'll change it in MGS4 so that there's more of a "team" of soldiers working together to kill Snake.
That's exactly what I'm referring to. I really like the Sneaking Missions, but unless you consistently play with specific people, it's really hard to establish a rapport and be a "team player." It's hard to bother being all "I'll watch your back" when the favor never gets returned.

How ya doing, buddy?
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Bullet in the Head


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Mar 2006


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Old Apr 14, 2006, 12:08 AM Local time: Apr 13, 2006, 10:08 PM #5 of 200
Is he drunk?

I was speaking idiomatically.
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