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[PS3] Ratchet & Clank Future: Tools of destruction thread of total freaking awesomeness!
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kuttlas
Wonderful Chocobo


Member 824

Level 22.74

Mar 2006


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Old Oct 18, 2007, 11:37 PM Local time: Oct 18, 2007, 09:37 PM #1 of 21
I bought a PS3 for this not even joking

The demo was pretty much more of the same, not that that's a bad thing. Oh and the water effects looked like ass. My expectations are pretty high even after playing Resistance and I doubt I'll be disappointed. I don't know who they think they're fooling with the whole "adventure roots" thing, the first three games and Size Matters were basically the exact same thing getting slightly better with each installment (except Size Matters which was shit). Deadlocked couldn't have been that much of a misstep.

I'm not too fond of the whole epic storyline thing either since they tried that with Deadlocked and the result was the sound of 500 mph facepalms all around the globe.

Nitpicking aside, Ratchet & Clank is my second favorite series ever and this will probably be (my) game of the year 2007.

Jam it back in, in the dark.
kuttlas
Wonderful Chocobo


Member 824

Level 22.74

Mar 2006


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Old Nov 14, 2007, 01:36 PM Local time: Nov 14, 2007, 11:36 AM #2 of 21
Oh I forgot about this thread

Well I beat it on challenge mode about...a week ago. I thought it was the best of the series until I got to Slag's fleet when I got to that 'hey, I'm not actually having fun' realization point in a lot of games these days when I discovered 1) most of the weapons were recycled from old games 2) the few new ones were really shitty and 3) the storyline is fucking terrible and they retconned the major NPC from the best game in the series to make it fit.

One thing that really bothered me was how dry the action was, it's as if they learned nothing from Deadlocked (which was the best action game on the PS2). There were only 3-4 enemies onscreen at any given time and very few of them actually shot at you. Their idea of challenge is pretty shitty too: a boss battle really consists of shooting at it while it just stands there being a target until you run out of ammo in all your guns and then go whack it with your wrench 30000 times. That, and whenever you run out of ammo (save for the boss battles) you just run to a vendor and buy full ammo for all your guns for about 1/3 as much as you get for killing one enemy. Oh, and the final boss was a fucking joke. They really ought to stick to Deadlocked's formula for the action. More explosions, large waves of enemies that actually shoot at you, and for god's sake ditch the autoaim.

I would rank it considerably better than Size Matters and slightly better than Deadlocked (since it takes longer to realize its flaws) but nowhere near as good as the original trilogy, which I consider to be the best games of last generation. Maybe its because of that exodus of Insomniac staff after Up Your Arsenal but Ratchet seems to lose something new in every game.

I thought that gravity cube in the asteroid belt was beautiful, even if playing it wasn't anything new. Probably the highlight of the game.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS3] Ratchet & Clank Future: Tools of destruction thread of total freaking awesomeness!

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