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Shining Force EXA
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CelticWhisper
We've met before, haven't we?


Member 805

Level 19.24

Mar 2006


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Old Aug 2, 2006, 07:39 PM Local time: Aug 2, 2006, 06:39 PM #1 of 21
It's not that we want a direct sequel to PSIV. The story is over, true, and that's fine.

What we want, though, is a Phantasy Star title that actually FEELS LIKE PHANTASY STAR. A few misspellings of classic technique names, obscure allusions to the series, and a visual style that stretches to even marginally resemble the Phantasy Star of old do not a good sequel make. Don't get me wrong, I enjoyed playing PSO for what it was, but it's wrong to call it a Phantasy Star game.

Phantasy Star has always been about the fusion of technology and medieval lore, even in PS2 when the sci-fi was at its strongest. PSO doesn't capture that feel in the least. It's always boasted intriguing plot twists and engaging character development. PSO gives us cookie-cutter archetypal characters and plot holes so big you could drive a Land Rover through them.

If the Algo/Protectors/Espers/Dark Force story is done, then that's fine. It saw an awesome conclusion. But please, let's have an actual Phantasy Star game and not this...whatever the hell PSO was supposed to be.

Phantasy Star Universe --MIGHT-- fix this, and I'll find out when I get it (have in on preorder, a phaithphul phanatic to the phinish), but to say I'm skeptical would be putting it mildly. It's supposed to be plot-driven, but it still has "PSO" written all over it from the clips and screenshots I've seen.

As for Shining Force and Sonic, I feel the same way. The turn to "EXTREEEEEEEEME ATTI2DE!!!11!1!1!!1one!!!111!shift!11!" is a horrible thing to do to Sonic, and making Shining Force into a real-time action-RPG is just betraying everything the game was. I'm not as fond of Sonic or SF as I am of Phantasy Star, but the best part about Shining Force was that it was a slow-moving, well-written strategy RPG that was actually strategic.

As far as Sonic is concerned, I can see why they took the 3d route, and if that's what they feel they have to do to preserve the "mad crazy speed" feel of the old games, fine. The controls weren't all that terrible; I've played worse. I just wish they wouldn't cram those god-awful excuses for plotlines amidst the actual snippets of gameplay.

How ya doing, buddy?

It is not my custom to go where I am not invited.
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