Snip time!
Quote:
Originally Posted by CelticWhisper
A few misspellings of classic technique names
|
I always laugh when I hear this one. For the record, the classic Phantasy Star games couldn't even be consistent with itself with the localizations. Tsu was lightning in Phantasy Star II, water in Phantasy Star III, and a beam of light in Phantasy Star IV. Also, Phantasy Star Online is the most accurate of all the Phantasy Star games with its technique translations. For starters, Chaz's light technique in Phantasy Star IV is supposed to be Grants, not Tsu. Wat? That's supposed to be Barta. The list goes on. Sega of America took it upon themselves to change stuff around in the older games. Go look up the Phantasy Star Compendium if you don't believe me.
Quote:
obscure allusions to the series
|
Yeah, for the sake of nostalgia. It's kind of like seeing Cid in every Final Fantasy game.
Quote:
and a visual style that stretches to even marginally resemble the Phantasy Star of old do not a good sequel make.
|
Yeah because, the visual style of Phantasy Star has been ever-so-consistent. Phantasy Star II and IV are the only two that share a vaguely similar style at all. Phantasy Star I and III do not resemble each other or the previous two.
Quote:
Don't get me wrong, I enjoyed playing PSO for what it was, but it's wrong to call it a Phantasy Star game.
|
Except for the part where it says "Phantasy Star Online" in the title, and Sega dictates what Phantasy Star is.
Quote:
Phantasy Star has always been about the fusion of technology and medieval lore, even in PS2 when the sci-fi was at its strongest. PSO doesn't capture that feel in the least.
|
Phantasy Star has always been about the conflict between good and evil, with the ultimate villain always being a tangible form of said evil that was to be crushed by the esteemed heroes, with numerous distractions in between. You're just being silly anyways... what medieval lore was there in Phantasy Star II?
Quote:
It's always boasted intriguing plot twists and engaging character development.
|
Only Phantasy Star IV had some form of character development. There was barely any dialogue in the first three games.
Quote:
PSO gives us cookie-cutter archetypal characters and plot holes so big you could drive a Land Rover through them.
|
I'll talk more about PSO's issues shortly... you're correct on the above statement, but there's a reason for it.
Quote:
If the Algo/Protectors/Espers/Dark Force story is done, then that's fine. It saw an awesome conclusion. But please, let's have an actual Phantasy Star game and not this...whatever the hell PSO was supposed to be.
|
The problem with Phantasy Star Online is that it was rushed to release. Sonic Team needed more time to finish the game, but they couldn't... Sega was going to announce the end of the Dreamcast in mere months, and Sonic Team had to wrap things up and ship the game. It was clear that the game was incomplete... there was a severe lack of class balance on the original release of the game, a large assortment of bugs, a large number of fully functional items in the database that were never programmed to drop (but people hacked out anyways), and numerous other issues. It doesn't stop with just the gameplay... the story elements were never finished either. The original intent was to tie the game into the original series, which is very evident when you see the Phantasy Star Online artbook that features a picture of the Phantasy Star III styled Wren character. Numerous other NPCs had names and a purpose, and there were missions that were clearly trying to start off some kind of plotline but never went any further. The later episodes of Phantasy Star Online involved a lot of after-the-fact writing, probably because work on Phantasy Star Universe had begun.
Long story short, the game has its faults because it was a rushed release, but it is just as much a Phantasy Star game as the rest. It's particularly ridiculous to hear people chant that it's "not a Phantasy Star game" because I heard this same nonsense before PSO's release, just with Phantasy Star III in its place. Nevermind Phantasy Star Adventure, Gaiden, and the various "Adventure games"... there's more "fake" Phantasy Star games than there are "real" ones.
Quote:
Phantasy Star Universe --MIGHT-- fix this, and I'll find out when I get it (have in on preorder, a phaithphul phanatic to the phinish), but to say I'm skeptical would be putting it mildly. It's supposed to be plot-driven, but it still has "PSO" written all over it from the clips and screenshots I've seen.
|
I'm not skeptical in the least. The difference between this game and Phantasy Star Online is simple... this game is not being rushed to release. While it may share similar core gameplay mechanics, the whole package is impressive. PC users need 9 gigs of free space to play the game. I'm going to go ahead and pretend there's a crapload of movies, speech, and game content jam-packed in there. They hired two orchestras for a fair bit of the game's music. They've delayed the game for over a year just to tweak things and make sure everything's right.
I dunno... I can't be all that skeptical about the game.
Edit: An addendum... the reason why I'm so open to the new Phantasy Star game but resentful of the new Shining games is simple... Phantasy Star Universe has been in development for four years. Sonic Team is honestly trying here. On the other hand, you have the new Shining games that are pretty much the "Tales of" series for Sega... they're practically coming off an assembly line now. I can't get excited over them at all.