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Hopefully they find a way to feasibly implement some form of client-side hit detection this time, otherwise multi will remain forever broken.
Co-op campaign should be just as awesome this time around though. How ya doing, buddy? |
The campaign was solid, fast paced, and fun. Short, and the boss fights were jokes, but the rest of it, not so bad. Agreeing that multi needs some serious god damn fixes though, as far as implementation is concerned at least. There's nowhere I can't reach. |
The explosion they leave would kill you instantly on the hardest difficulty. They were fine otherwise, but were the only hard and annoying part on that setting.
This thing is sticky, and I don't like it. I don't appreciate it. |
Just keep trying. It didn't work the first couple times I tried, but then I tried a few hours later and it was fine. The tech will say the same thing.
I am a dolphin, do you want me on your body? |
Diets and Mo0 are far removed from each other
Gotcha I was speaking idiomatically. |
I had very little online experiences with the thing yesterday, in your experience, how much has been improved, Miles? Did you notice any change?
What kind of toxic man-thing is happening now? |
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