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While not technically correct, I like her title A LOT better.
Jam it back in, in the dark. |
No, it's not. Undiscovery isn't a word. They might as well call it "The funner game". Grammatically correct would be "Nondiscovery", or possibly "Indiscovery". The only real form of that word that's legit with the current prefix is "Undiscovered".
There's nowhere I can't reach. |
Except that somehow, the art is even worse. I'd take Meru and Dart over...well, this, any day of the week.
![]() Most amazing jew boots |
That's a pretty stupid outlook.
Even teams with small amounts of resources can do cross platform stuff fine. In most cases, the end result turns out to be pretty swanky, regardless of platform. How often do you end up with titles exclusive to one platform that the other couldn't do from a technical standpoint in this day and age? Considering how small most of those strengths are on both sides, it seems like a far more sensible outlook to want to have other players experience the good games more than wanting them to miss out so you can have some mild to practically non-existant addition to your titles. The lowest common denominator these days are the devs, not the consoles. When was the last time you saw them take advantage of anything, even when going exclusive? I am a dolphin, do you want me on your body? |
The problem with "best games possible" is that even developers working on exclusive titles for any of the platforms rarely do anything with the strengths of the specific console in mind. I can't remember the last time I saw anyone really take advantage of many of these strengths, and in cases such as that, I certainly wouldn't really care if it got ported to another box just so users who are not as fortunate as ourselves can get to enjoy it.
To complain about BEST POSSIBLE would require the industry to put forth the effort to meet that, and fuck, they almost never do that anymore. Maybe if they did, I'd be more inclined to agree with your viewpoint. I was speaking idiomatically. |
I don't think I ever disagreed with the notion of a simultaneous development on multiple platforms ended up splitting costs or resulted in longer times in the oven.
I'm saying that going for a single platform rarely results in a better product, regardless of these design and implementation issues. So rarely, in fact, that I rarely give a shit if something is going to be exclusive anymore. It's not likely that they'll take advantage of the situation and give us a better product in the end, anyway. So yeah, you often do get an equal game. If they did, sure. Otherwise....eh', why not? What kind of toxic man-thing is happening now? |