Beyond

Member 770

Level 34.03

Mar 2006

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May 10, 2006, 07:43 PM
Local time: May 10, 2006, 07:43 PM
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#1 of 30
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Gears of War's cover system, the "stop and pop" thing they're talking about, sounds pretty cool, but at the end of the day it's just a prettier FPS.
What I'm really interested in are the games that look towards redefining some aspect of gaming itself.
Spore, first and foremost. It looks amazing. Breathtaking, really, when you think of the endless replayability. As long as the basic game part of it is fleshed out sufficiently, I can see it becoming one of my favorite games of all time.
Indiana Jones is the second one. If you guys haven't read some of the articles IGN has done about the Euphoria AI system, by all means, do. I mean, come on, we're talking enemies that think for themselves, and react as if they're self-aware and have a sense of self-preservation. They duck behind objects, they use what's available to attack and defend, they make errors in judgment(!), and they have individualized intelligence and strength levels, causing them to be able to interact with the environment dynamically. Some enemies might try to jump from a moving car onto the top of a trolley to reach you. Others might not. Some might actually make it onto the trolley. Others might not. On rare occasions, some might be clinging to the edge, and left without the strength to lift themselves up, kick in a window on the trolley and climb up to get you.
Exciting stuff, I say. I look forward to Indiana Jones, more for what it allows than what it does. I expect it to deliver on the kind of interactivity that we expected from the Half-Life 2 demo with the soldier kicking in the door.
Jam it back in, in the dark.
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